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Dominic Martinov

Nargles

Hollywood Meets Bollywood
Staff member
Supporter
Latens
4,002✦
Exa
⏆7,276
Bounty
⏈0
Dahlitium (⏆50 per)
0⌯
Bigatium (⏆100 per)
0⍨
Auritium (⏆300 per)
0⍫
Vitatium (⏆1200 per)
0⌭
Caelitium (⏆6000 per)
0⌬











Dominic Martinov
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A man of intimidating stature, Dominic Martinov appears well suited for mob life. A professional hitman for the Martinov family, his muscular frame is the byproduct of years in the profession. His skin is naturally tan, tending towards a more olive shade. His dark-brown hair is styled in a severe undercut, permanently slicked back when he appears in public. However, his arguably most distinct feature is the ornate, v-shaped tattoo on his neck. Serving as both an intimidation factor, as well as a calling card in a sense, it only serves to emphasize his aggressive appearance.

As a believer of the classic values of the Martinov family, he often wears well coordinated, if not suave, outfits consisting of mainly neutral color tones. When not attending to matters of his job, he can often be seen in a black leather jacket with various styles of shirt below it. His pants are often dark blue jeans or chinos.

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A prideful man, Dominic often states that he was brought up with he believes are the true values of the Martinov family. The iron fist rule of the original bosses have all been forgotten in the more lax attitudes of the current bosses, a fact he finds revolting. This is reflected in his stern attitude, believing that while a harsh attitude may not win a personality contest, it will however ensure the job is completed.

To those he has deemed as unsuitable or worse, traitors, to the family, he is ruthless and aggressive. He has been known to toy with these individuals on his jobs before eliminating them in a shockingly violent manner.

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The first born to the old Primera Boss of the Martinov family, Dominic was destined from birth to eventually succeed his father as boss. However, after arguably suspicious changes in the direction of the family, a more lax attitude to their enterprise was adopted. Dominic viewed this a personal rejection to the old ways and quickly grew disgusted with the new leadership.

As a byproduct of this change in direction, Dominic was passed over as successor, instead his younger brother was chosen as the next in line as he better exemplified the so called modern view of the mob. While offered titles and high-ranking status in the family, Dominic viewed these as simply consulation prizes and rejected them outright. Instead, he took a role as a high-profile hitman, a profession usually reserved for new family members.

His violent approach to hits soon became infamous in the family. While many members, particularly those who held onto the old ways, viewed it as a way to reclaim their lost glory, those who believed in the new direction the family was taking viewed it as a dangerous subversion that threatened to topple the current status quo. Behind the outward facade of stability, the family began an escalating proxy war within itself.








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PATH OF THE VISTRA

Hubris is inevitably the weakness of a man who believes that he is infallible. In his single-minded goal to gain control over the Martinov family, Dominic acted impulsively instead of pragmatically. As such, while he inevitably succeeded in defeating the possessed former capofamiglia, it was only after he realized the consequences. With its previous host killed, the vistra selected Dominic as its newest host.

However, with his goal in sight he refused to submit. Commitment to his personal dogma of unyielding power bordered on fanaticism. Viewing the parasite as another weak-willed being in his way, he forced the beast into temporary subjugation.

The Martinov family was infected with a parasite of weakness, one that needed to be purged.




BLAST CALIBER


The assimilated powers take the form of two ovals of black quartz embedded into the back of his hands. Black veins radiate from the center of the quartz, the infection spreading up his forearms towards his shoulder. When tapping into their latent powers, the veins pulsate to a heartbeat out of time with Dominic’s own.

Provided the power he so rightfully deserves, Exeregius greatly amplifies Dominic’s the natural capabilities. As the man was never one to waste time with magic or the more finessed styles of fighting, Exeregius amplifies his brute melee strength. Strikes performed when Exeregius’ power is active are more akin to directional explosions of pure force.

By paying 500 vigor, he can amplify the knockback force of a melee attack increasing its damage by one tier. Opponents struck by this ability are launched in the 15 meters direction of his strike. Mundane objects are all but vaporized by the sheer force of the attack.


FUSILLADE

The power of Exeregius is expressed through sheer unrelenting aggression. Enemies who even dare to remain standing in front of Dominic are quickly dealt with. While Blast Caliber already displaces small pockets of air to create its knockback force, Fusillade can be seen as the natural extension.

By greatly amplifying a strike, he can displace a staggering amount of air in front of him to create a temporary vacuous zone. This lasts for a brief moment before the displaced air rushes back to the point of impact with a follow-up implosion. Any target that remains in the zone after the initial strike is immediately damaged by the follow-up implosion.


By 1,500 Vigor to augment his next strike, Dominic performs a melee attack amplified with the effects of Blast Caliber. If the strike connects, the strike displaces all air in a 25 meter cone in front of him. Immediately after, the air rushes back with tremendous force striking targets in range for an additional 3 tiers of damage.




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DIES IRAE
Personal Feat

A prideful man, it is very easy for Dominic to view even a harmless event as a personal affront. As such, one could say that Dominic is a believer in the the idea of disproportionate response. Well suited to the laicar constitution, the already superhuman Adrenaline Rush technique is naturally pushed to its limit.

Once per collab, activate an amplified version of Adrenaline Rush. Besides the basic abilities of the technique, he also gains a short burst of superhuman strength for this ability. This strength allows him to easily pick-up, throw, or pin entities even up to three times his size or weight with sheer, overbearing force. This adds one tier of magnitude to the first normal Pugilis attack he performs during that turn.


SENKOUTAIHOU KATA
Trained Feat

The small size of handguns and pistols lend themselves to more flexible applications than snipers or medium sized weapons. For some individuals, especially those trained in unarmed combat, handguns can be easily weaved into their normal melee fighting style with little to no adaptation. This seamless transition between fighting styles allows them to perform feats such as quickly shifting between an armed and unarmed state mid-strike, or quickly changing which hands hold their weapons.

Individuals trained in Senkoutaihou Kata are capable of using handguns as melee Pugilis weapons, as well as activate Pugilis techs while wielding a handgun.

Furthermore, the flexibility provided through handguns and unarmed fighting extends to their respective techniques. This technique allows the user to substitute a melee attack in the Onslaught technique with a Pistolii shot.


AMBIDEXTERITY
Trained Feat

Proficiency with both hands is a worthy goal for athletes and warriors, enabling them to act freely with either or both arms at once. A fighter could block and attack simultaneously, or attack in two different directions. It is simple in concept yet rich in possibility.

While natural ambidexterity is exceedingly rare, or possibly nonexistent, it is possible to train oneself to be equally, or near-equally, proficient with both hands. There's no real secret behind it, only hard work and perseverance: a would-be practitioner must exercise their off-hand to enhance strength, dexterity, and coordination, sometimes with their dominant arm restrained. Training using heavier tools or weapons can speed the process.

The character is equally skilled with either hand. When dual-wielding in combat, the penalty for the secondary attack or block is reduced by 1 tier.



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CARNIFEX - HELLKITE
Unique Item - B

While handguns are more known for their use at range, the Carnifex is considered anomaly. While functioning as a normal handgun at range, the weapon is extremely dangerous at near melee ranges.

It was due to this sheer power at melee that the gun quickly became infamous as the weapon of choice for executions performed by the Martinov family. However, as time passed the weapon was deemed to be a relic of the past ways of the family and became nothing more than a mantle piece passed down as a symbol of the second-in-command.

The semi-automatic pistol in its prime was pure silver. The Martinov family crest was etched into the barrel. Naturally attuned to the user’s vigor, when fired the crest briefly glows a bright red before fading almost instantly. The stopping power of the weapon is immensely powerful, the force of the shot creating a staggering recoil for a weapon its size. Unfortunately, the recoil is capable of causing severe damage to an untrained wielder.



The true destructive power of the weapon is evident at close range. Any shots that land within three meters or less deal an additional tier of damage. Furthermore, by paying 500 vigor while in this range, the monumental stopping power of the weapon can be unleashed.

Any pre-existing techniques, spells, or physical actions are completely interrupted if the empowered shot lands. The weapon is capable of interrupting techniques or abilities of equal or lesser magnitude, including the empowered shot damage. Two rounds must pass before this ability can be used again.


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