Lady Stumble
New Member
Edit: Hueco Mundo invasion feat slot
[Astral Stride] name is subject to change if I can find something less cliche and more epic. Suggestions are welcome
Due her disreputable past and her newly adopted combat ethic, Terentia understands the merits of being quick, flexible, and unpredictable in order to subdue her opponent as swiftly and efficiently as possible. She has designed Astral Stride around these principles, creating an ability that allows her to make her way across dangerous and impossible paths.
By expending 5% (or 10%?) reiatsu, Terentia can travel over walls, hot coals, and the surface of water, even leaping from the flight of a spear to another if she so wishes. This ability which allows her to abuse the physics of reality also makes it possible for her to traverse any insubstantial trail of matter, barring that of empty air. This requires Terentia to be in constant motion, and if she is interrupted, or if she slows to anything less than a run, the effects of reality take hold to possibly dangerous effects. This ability can only be performed 3 times each chapter or collab with an extra use every 1,000 hohou capping at 6 uses.
As with reality, Terentia is affected by the properties of her 'paths'. For example, if she runs against the current of a river or the blast of an energy beam, it would be more difficult than running with the current of the river or energy beam. When it comes to stepping on a path created by reiatsu, such as that of kidou or a cero, the 5% reiatsu expended must be greater than the cost of the creation of such a path. The distance she can travel with Astral Stride is equal to half of the maximum steps she can travel with shunpo.
Again, I'm willing to make this trained if there are people who are interested.
Requirement – 10,000 hohou
Walking on water feat is go~
[Astral Stride] name is subject to change if I can find something less cliche and more epic. Suggestions are welcome
Due her disreputable past and her newly adopted combat ethic, Terentia understands the merits of being quick, flexible, and unpredictable in order to subdue her opponent as swiftly and efficiently as possible. She has designed Astral Stride around these principles, creating an ability that allows her to make her way across dangerous and impossible paths.
By expending 5% (or 10%?) reiatsu, Terentia can travel over walls, hot coals, and the surface of water, even leaping from the flight of a spear to another if she so wishes. This ability which allows her to abuse the physics of reality also makes it possible for her to traverse any insubstantial trail of matter, barring that of empty air. This requires Terentia to be in constant motion, and if she is interrupted, or if she slows to anything less than a run, the effects of reality take hold to possibly dangerous effects. This ability can only be performed 3 times each chapter or collab with an extra use every 1,000 hohou capping at 6 uses.
As with reality, Terentia is affected by the properties of her 'paths'. For example, if she runs against the current of a river or the blast of an energy beam, it would be more difficult than running with the current of the river or energy beam. When it comes to stepping on a path created by reiatsu, such as that of kidou or a cero, the 5% reiatsu expended must be greater than the cost of the creation of such a path. The distance she can travel with Astral Stride is equal to half of the maximum steps she can travel with shunpo.
Again, I'm willing to make this trained if there are people who are interested.
Requirement – 10,000 hohou
Walking on water feat is go~