Resubmitting Third Tier Shindou technique as per GM Review. First two tiers placed for reference points.
|Shindou|
The result of shunning all refined arts of combat in favour of creating a single, brutal way to wreak destruction, Shindou’s name means exactly what it says. It takes speed and force, and then combines the two into a seamless manner of attacking. Defence is forsaken by it, made entirely for the purpose of crushing an opponent. The learning of any techniques of Shindou require training with a master of all its techniques, a separate occasion of training for each technique being required.
|Level One: Shinpo|
At its core, Shindou relies on the person’s ability to gather and retain speed at all times. Thus, the first principle of its practitioners is ‘Shinpo’, named for a parody of the Shinigami technique, Shunpo. For every turn that the user of this fighting style is in motion, and retains that motion, they gain a cumulative 3% bonus to their Agility stat, maxing at 9%. This ability costs 2% of the user’s reiatsu per turn to maintain.
|Level Two: Shuuren|
Having adhered to the core principles of Shinpo, the next step in Shindou forms the basis of its application in combat. Once momentum is gained, the next goal is to apply that momentum to their own strength, using their reiatsu as a means to bridge that gap.
As such, the user of Shuuren can apply the same bonus gained via Shinpo to their Combat stat. This boost is not cumulative, but can be increased up to the maximum amount of bonus that Shinpo is capable of gaining. Both Shinpo and Shuuren may each have a maximum buff of 9% simultaneously. Each shift costs 2% of the user’s reiatsu, but remains throughout the battle.
|Level Three: Fudoumyouou|
The pinnacle of strength achievable by Shindou, manifested by the expression of an immovable object, Fudoumyouou. Bridging the gap between velocity and force via reiatsu, the practitioner now learns to apply that into a direct attack.
Sacrificing the combined bonuses to their Combat and Agility stats and paying equivalent reiatsu to the sum of them, the user of Fudoumyouou unleashes a single, devastating strike capable of being expressed as the combined reiatsu of the bonuses.
|Shindou|
The result of shunning all refined arts of combat in favour of creating a single, brutal way to wreak destruction, Shindou’s name means exactly what it says. It takes speed and force, and then combines the two into a seamless manner of attacking. Defence is forsaken by it, made entirely for the purpose of crushing an opponent. The learning of any techniques of Shindou require training with a master of all its techniques, a separate occasion of training for each technique being required.
|Level One: Shinpo|
At its core, Shindou relies on the person’s ability to gather and retain speed at all times. Thus, the first principle of its practitioners is ‘Shinpo’, named for a parody of the Shinigami technique, Shunpo. For every turn that the user of this fighting style is in motion, and retains that motion, they gain a cumulative 3% bonus to their Agility stat, maxing at 9%. This ability costs 2% of the user’s reiatsu per turn to maintain.
|Level Two: Shuuren|
Having adhered to the core principles of Shinpo, the next step in Shindou forms the basis of its application in combat. Once momentum is gained, the next goal is to apply that momentum to their own strength, using their reiatsu as a means to bridge that gap.
As such, the user of Shuuren can apply the same bonus gained via Shinpo to their Combat stat. This boost is not cumulative, but can be increased up to the maximum amount of bonus that Shinpo is capable of gaining. Both Shinpo and Shuuren may each have a maximum buff of 9% simultaneously. Each shift costs 2% of the user’s reiatsu, but remains throughout the battle.
|Level Three: Fudoumyouou|
The pinnacle of strength achievable by Shindou, manifested by the expression of an immovable object, Fudoumyouou. Bridging the gap between velocity and force via reiatsu, the practitioner now learns to apply that into a direct attack.
Sacrificing the combined bonuses to their Combat and Agility stats and paying equivalent reiatsu to the sum of them, the user of Fudoumyouou unleashes a single, devastating strike capable of being expressed as the combined reiatsu of the bonuses.