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Feat/Tech Submission Thread

Ichijin-daichi - Resubmit
You really don't need them to have w/ 1k combat for the initial prereq. Pump fort up to 4k and include Senkoutaihou. It's in the feat, and thematically fits, so why not make it a requirement to have? If you don't have it, then Toki the AH (example) could just pick it up and have no idea it's supposed to be used with Senkoutaihou and now the feat is no longer about dodging attacks and maintaining battlefield control, but just tanking hits and shooting people out of their combat range.

Bunkiten needs a range. Given the cost I recommend 5m, just like Tenonai. The bonus to your version is that whereas Tenonai is from the fist, yours is from bullets shot in a 10m cone. So.

Buntai needs a cost, otherwise the effect of the stun could be assumed at the output just from the bullets (without added abilities from AH mechanics), and that can get a wee bit ridiculous.

Bunketsu is just ridiculously overwhelming and can pretty much shuts down the entire hakuda tree for 2 rounds. This is a no go for what should be obvious reasons. I realize this is the final attack and should have some potency to it, but a single round after someone is hit should be more than enough to ruin their day. Either that or reduce the cost paid into the attack (thus the following effect). If you meant for this to follow decay rules (which I can't imagine you did) let me know and we'll talk more.
 
Changes made:
- Buntai stun removed.
- Buntai instead locks down high-speed movement techniques, and stops existing forward momentum briefly.
- Bunketsu specified to reduce defensive abilities and techniques in efficacy, does not affect pre-existing barriers.
- Senkoutaihou Kata is not a requisite because the lore of Senkoutaihou Kata is that it is not the original Taihou Kata. It's an off-shoot, just like Vanguard Stance, Flashpoint Stance, and Berserk Stance. Even disregarding this, Vanguard makes little (if any) use of Senkoutaihou Kata, and I don't want to further limit its availability to requiring a specific division technique.
- Combat exists as a requisite because the style still uses combat as a primary means to use its techniques. The techniques are primarily defensive attacks meant to generate distance and prevent enemies from approaching. Thus, Fortitude and Combat are both used.


[ Ichijin-daichi: Taihou Kata ] - "Vanguard Stance: Gun Kata"
[ Trained Style - Initiative: Orpheus ]

In the interest of self-preservation, there are practitioners of Taihou Kata who lean towards the use of evasion to maintain distance and safety in combat. By maintaining a strong offensive front and enabling oneself to stay out of reach of an opponent, the variation was dubbed the Ichijin-daichi, the Vanguard Stance.

Training: In order to learn the Ichijin-daichi, it is necessary to find a Master of the style. To be considered a master, a practitioner must have used all Ichijin-daichi techniques at least once and have GM approval. Initial training in Ichijin-daichi leads to proficiency in the style and the two primary style techniques. After reaching the skill level of an Adept, they can be taught the final technique of Ichijin-daichi, synergizing all their previous knowledge and gaining the rank of Master.

Prerequisites: 3,000 Fortitude, 1,000 Combat​

[ Bunkiten ] - "Division Point"

To maintain a 'zone of safety', one must create distance from opponents which would otherwise violate this zone. To achieve such a thing, movement and force are requisite. By paying 1000 reiatsu, a practitioner empowers a gunshot with an incredible concussive force. Though the shot may travel its full distance, a cone reaching roughly a 10m range at full spread blasts back any who would dare approach. Bunkiten may be used once per round per firearm.​

[ Buntai ] - "Division Zone"

A practitioner of Ichijin-daichi is never more fearsome than when they maintain control over their surrounding opponents. To this end, they continually shift between the fluid motions of Senkoutaihou Kata to harsh, impactful attacks.

Buntai is activated by paying 3% of the user's reiatsu so long as a target is more than 10m away from the practitioner. While the target is within this 'Division Zone', all shots fired by an Ichijin-daichi practitioner carry an inherent stopping power far beyond normal capabilities. Enemies struck lose all forward momentum, and are prohibits high-speed movement abilities for the following round.​

[ Bunketsu ] - "Division Breakdown"

When an opponent is off-kilter, a Vanguard takes the opportunity to strike. Self-preservation is abandoned, and the full potential of controlling the pace of battle is revealed in a complete breakdown of an opponent's defenses.

Bunketsu may be activated once per battle, gaining an additional use for every 10,000 Combat the user possesses. Paying 5,000 reiatsu and making an attack upon a single target, the user picks apart the defensive measures between them and their target. If the attack connects, all defensive techniques and abilities the target uses during the following two rounds are reduced in efficacy up to the cost of Bunketsu.

Prerequisites: 7,000 Fortitude, 3,000 Combat​
 
Last edited by a moderator:
Ichijin-daichi

Approved w/ a minor addition to your description of Bunketsu. In the description it should have in there something about healing abilities as well, just for clarification.

Yeah, your feat jacks up healing too brah.
 
Resub purchased.

Name
Verteilung (散乱 (アロケーション), Vueruteiruung; German for “Dispersion”; Japanese for "Scattering")

Type
Unique

Description
After gathering reishi to his hand, Rudo then speeds up the movement of these particles to nearly fifteen million revolutions per second---nearly three times the speed of the particles composing Seele Schneider’s blade. This extremely rapid disruption completely disassembles reiryoku and keishi-based matter at the particle level, allowing him to instantly negate abilities at or below the cost paid which come into contact with Verteilung. This includes directly-offensive attacks as well as any bindings affecting him. Additionally, these particles can pulverize flesh upon contact.

Each usage of Verteilung costs 10% Reiatsu from Rudo’s Shuuhaku pool.
 
Resub purchased.

Name
Verteilung (散乱 (アロケーション), Vueruteiruung; German for “Dispersion”; Japanese for "Scattering")

Type
Unique

Description
After gathering reishi to his hand, Rudo then speeds up the movement of these particles to nearly fifteen million revolutions per second---nearly three times the speed of the particles composing Seele Schneider’s blade. This extremely rapid disruption completely disassembles reiryoku and keishi-based matter at the particle level, allowing him to instantly negate abilities at or below the cost paid which come into contact with Verteilung. This includes directly-offensive attacks as well as any bindings affecting him. Additionally, these particles can pulverize flesh upon contact.

Each usage of Verteilung costs 10% Reiatsu from Rudo’s Shuuhaku pool.


DENIED ON THE ACCOUNT OF OHGOD NO.

No but seriously we'll get back to you in a timely manner Ketch.

EDIT: Ketch, Resubmit due to what we discussed.
 
Last edited by a moderator:
Name
Verteilung (散乱 (アロケーション), Vueruteiruung; German for “Dispersion”; Japanese for "Scattering")

Type
Unique

Description
After gathering reishi to his hand, Rudo then speeds up the movement of these particles to nearly fifteen million revolutions per second---nearly three times the speed of the particles composing Seele Schneider’s blade. This extremely rapid disruption completely disassembles reiryoku and keishi-based matter at the particle level, allowing him to instantly negate abilities at or below the cost paid which come into contact with Verteilung. This includes directly-offensive attacks as well as any bindings affecting him. Additionally, this particle field can pulverize flesh upon contact.

Each usage of Verteilung costs 6% Reiatsu from Rudo’s Shuuhaku pool, requiring a two-round cooldown afterward. Additionally, a quarter of the Reiatsu of the ability negated is returned to his Shuuhaku pool.
 
Last edited by a moderator:
Name
Verteilung (散乱 (アロケーション), Vueruteiruung; German for “Dispersion”; Japanese for "Scattering")

Type
Unique

Description
After gathering reishi to his hand, Rudo then speeds up the movement of these particles to nearly fifteen million revolutions per second---nearly three times the speed of the particles composing Seele Schneider’s blade. This extremely rapid disruption completely disassembles reiryoku and keishi-based matter at the particle level, allowing him to instantly negate abilities at or below the cost paid which come into contact with Verteilung. This includes directly-offensive attacks as well as any bindings affecting him. Additionally, this particle field can pulverize flesh upon contact.

Each usage of Verteilung costs 6% Reiatsu from Rudo’s Shuuhaku pool, requiring a two-round cooldown afterward. Additionally, a quarter of the Reiatsu of the ability negated is returned to his Shuuhaku pool.

Approved
 
'Sup, bitches. Adele and Ren have had FA for a good while (broke 100k about 2 writings/collabs ago) and we've finally thought of a tech for it. Have fun with it cuz we don't know how do.

Complete Set
Fated Alliance Tech
Adele and Ren, though having spent half their time together or thinking of one another, are still unique. Each has qualities and abilities that complement the other: Ren’s desire to heal balances Adele’s need to protect, Adele’s ability to inflict violence tempers Ren’s relative gentleness, and the vampire’s strength complements the cat’s grace. When working together in combat, Ren and Adele balance and complement each other.

Adele and Ren combine their protective and healing capabilities and 10% of each of their spiritual energies, to form a spherical barrier with a 3m diameter. The Complete Set shield carries Adele, Ren, and up to two passengers. Over the course of five turns, Ren meditates, healing the injuries of everyone in the shield by one tier each turn. While Ren is busy, Adele navigates the shield and can reinforce it with her reiatsu to repel attacks and enemies. During this time, Ren cannot stop meditating or else the healing factor of this Fated Alliance Technique is nullified until she begins meditating once more.​
 

Current Date in Araevis

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