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Feat/Tech Submission Thread

[ Fyodorov ]

A distinctive and flamboyant method of bypassing vocal and somatic incantations. Instead of speaking or gesturing, Zhukov mentally recites an incantation at the speed of thought, and the words are written as they are thought in thin air surrounding the Vizard using concentrations of Zhukov’s own Reiatsu. This method greatly reduces the time required to prepare a spell prior to casting it, but can since the writing is luminous it can betray the user’s location on stealth missions. Somatic requirements are represented by symbols mixed into the incantation itself. The incantation can be written in any language the user is fluent in. Since Zhukov is fluent in English, Japanese, and Russian, his incantations can be written in any of those languages. If the user of this feat is capable of Incantation Bypass, it can be used in tandem with this feat. Additionally, this feat can be used to simply ‘write’ one’s thoughts upon the air, if the user so desires.


[ Vorota ]

An advancement of the personnel-level dimensional technology utilized in the Kuuzuji Mugen Bukisou and Nabakov systems, ‘Gateway’ is a more versatile system designed to augment prepared assaults and personnel movement. Light emitters designate an ‘exit’ point for a dimensional bridge, while a specialized emitter creates the ‘entry’ point. The size of each gate automatically modifies itself to perfectly accommodate the size and shape of the object being moved through the gate. Aside from custom installments, this system cannot accommodate projectile weapons due to the complexity of planning trajectories.

Zhukov’s application of this system installs Reiatsu to light converters/emitters at the end of each fingertip on his left hand. These emitters work like laser pointers to indicate the ‘exit’ point for the dimensional bridge(s). Primary combinations with this feat are the Nabakov system and personal movement. When coupled with Nabakov, the ‘entry’ gates automatically position themselves microns beyond the Nabakov slug summon points, instantly transmitting the metal slugs directly to the ‘exit’ gates of the Vorota system. When used for personal movement, all five emitters are used together to create a general area in which the ‘exit’ gate appears, and the ‘entry’ gate is created in proximity to Zhukov, which he simply moves through to arrive at the exit gate. It takes a second or two for the Reiatsu to move down the beams of light to form the exit gate.

Cost for Nabakov application is an additional 300 Reiatsu per slug fired. Cost for personal movement is 1000 Reiatsu per movement. Non-specialized use is 500 per use.
 
[Lumen] "The Eye/Clarity/Understanding" - Because of Leon's insightful ability to understand those around him, he can quickly garner information that others would not pick up through his inherent observational skills. This equates to his being able to move beyond feigning ignorance in game, though is obviously limited in matters of significant importance such as Vizard identities or zanpakutou abilities. Leon can only ever gain an idea of someone's characteristics...not their battle capability.
 
(slot from recent pms)

[Demoralize] – The most dangerous threats to the continued security of the Gotei come from organized resistance and cooperation to destabilize the armed forces of Seireitei. Long gone is the era of singular heroes and villains tearing apart the ramparts of the white city.

Having led the Gotei in times of peace and war for centuries, Shiroi’s tactics have adjusted to cause fractures in teamwork and turn enemies against each other. His reputation as a merciless Commander willing to go to go any length to win serves to augment already existing fears and fractures in cooperation. When turned against each other, they cannot hope to come against anyone else.

This manifests itself in combat as a complete nullification of United Front, United Defense or Fate of Triangles against Shiroi as those fighting him find their usual rhythms and attack patterns failing. This feat only functions against those in reiatsu weaker than Shiroi, as his overpowering presence is not near as intimidating if a leader of equal caliber is on the other side.
 
APPROVALS TIME!
Feat Staff:
Me (Shiggtyluffluff)
Kevin (Too_lazy)

[ Fyodorov ] "" APPROVED w/changes: Speed of thought is . . .yeah, make it so a spell takes just as long as it would having to speak the incantation, minus the speaking part that is. And uh, add 1/5th Kidou spell's cost for a usage fee and it's cool. -.-b

[ Vorota ] "" APPROVED w/changes: We talked about the changes already D:

[Lumen] "The Eye/Clarity/Understanding" "" APPROVED

[Demoralize] "" APPROVED
 
[ Fyodorov ]

A distinctive and flamboyant method of bypassing vocal and somatic incantations. Instead of speaking or gesturing, Zhukov mentally recites an incantation and the words are written as they are thought in thin air surrounding the Vizard using concentrations of Zhukov's own Reiatsu. Since the writing is luminous it can betray the user's location on stealth missions. Somatic requirements are represented by symbols mixed into the incantation itself. The incantation can be written in any language the user is fluent in. Since Zhukov is fluent in English, Japanese, and Russian, his incantations can be written in any of those languages. If the user of this feat is capable of Incantation Bypass, it can be used in tandem with this feat. Additionally, this feat can be used to simply "˜write' one's thoughts upon the air, if the user so desires. Each use requires an additional +20% cost per spell.


[ Vorota ]

An advancement of the personnel-level dimensional technology utilized in the Kuuzuji Mugen Bukisou and Nabakov systems, "˜Gateway' is a more versatile system designed to augment prepared assaults and personnel movement. Light emitters designate an "˜exit' point for a dimensional bridge, while a specialized emitter creates the "˜entry' point. The size of each gate automatically modifies itself to perfectly accommodate the size and shape of the object being moved through the gate. Aside from custom installments, this system cannot accommodate projectile weapons due to the complexity of planning trajectories.

Zhukov's application of this system installs Reiatsu to light converters/emitters at the end of each fingertip on his left hand. These emitters work like laser pointers to indicate the "˜exit' point for the dimensional bridge(s). Primary combinations with this feat are the Nabakov system and personal movement. When coupled with Nabakov, the "˜entry' gates automatically position themselves microns beyond the Nabakov slug summon points, instantly transmitting the metal slugs directly to the "˜exit' gates of the Vorota system. When used for personal movement, all five emitters are used together to create a general area in which the "˜exit' gate appears, and the "˜entry' gate is created in proximity to Zhukov, which he simply moves through to arrive at the exit gate. It takes a second or two for the Reiatsu to move down the beams of light to form the exit gate.

Cost for Nabakov application is an additional 300 Reiatsu per slug fired. Cost for personal movement is 1000 Reiatsu per movement. Non-specialized use is 500 per use.
 
[ Joushou, Kuukan Ga Subete Wo Kuiarasu ] - “Invincible, The Void Devours All
The Void is an indomitable source of power and Saika Rakushun has developed it to become nearly unwavering in the face of negative forces and status effects. Once activated, Joushou will block off all negative status effects, penalties, and manipulations. As an additional effect, the magnitude of an opponent's Reiatsu cannot negatively affect Rakushun.

Much like a part of the body's natural defense mechanism, Joushou is considered 'passive'. Simply put, against any debuff/ negative status effect, Rakushun's Reiatsu is calculated as being 2 times greater in relation of his opponent's skill. Against opponent's Kai/Release abilities, Raku's Reiatsu is calculated as being 1.5 times greater in relation.​
 
Slot from recent PMs

Faith

Requirements: 10k reiatsu, 7,000 connection, Zanjutsu as highest combat stat, absolute faith in your zanpakutou, being a shinigami

To fight with your zanpakutou is to trust in it's ability to defend you and attack your opponents. To some extent then all shinigami trust in their blades since they have no other choice. However it takes an exceptional person to trust to absolutely in their blade that they can trust in the spirit itself to protect them from harm. For a shinigami's spirit to do this they draw upon the bonds that link the two together, pulling upon his strength and their bond to wrench themselves into the material realm for just long enough to parry, or take, the blade that threatens to destroy the shinigami.

The practical upshot of using this feat is that whenever the user is unable to parry a lethal blow their spirit manifests, using vast amounts of energy, to defend them from the blow. The result of this is two fold: first they immedialtely lose 3000 reiatsu and second their blade reseals itself for three turns as it recovers from the attack.

If the user has under 9000 connection this ability can only be done once in any given 24 hour period since they have not yet mastered manifesting their inner spirit. If the user has already mastered manifestation of their spirit they can use this as many times as need be, but every time they do it increases the time their blade spends sealed by a further 2 turns
 
[ Top Set ]

The fires that rage around Saiyoisen during shikai or bankai both are a product of his zanpakutou, whilst the control of them are separate and under his control. Through many long fights in which Sai's raw skill isn't enough to bring him a victory, he has simply developed a specialized use of the ability of his release in order to put him even more specialized in his field of combat. For every level of intensity that the fires of his kai burn, he gains 10% to his hakuda stat in a battle, rising and falling with the intensity of the fight as his kai does.
 
I'm not sure about the cost part of this feat. Also, added in the training collab as per Myles.

Feat from Winter Plot

[ Trained Feat - Utsusemi]

空蝉 - ‘Utsusemi’, “Cicada’s Skin”
-also known as-
屍歩 - ‘Shipo’, “Corpse Step”​

An undocumented technique originally passed through select members of the Onmitsu Kidou, the technique ‘Cicada’ finds its origins in one of the Corps’ previous commanding officers. It spread into the Gotei through usage of the technique by notable individuals, though users of the technique usually rarely passed it down to other Gotei shinigami.

Cicada works by executing a step of shunpo at the user’s full capacity the instant before an attack lands, allowing them to escape a strike that would normally land. This ‘too late’ shunpo is possible due to the manner which triggers it; when training to learn the technique, it is made an ‘instinct’, much like a flinch. Thus, conscious decision-making is not needed, and the attack can be avoided even far after when one could consciously avoid the attack. That said, the body has to be able to recognize a threat in order for this technique to be executed.

The step itself is a very short-range step executed at a speed far surpassing one’s normal shunpo ability, and the user also uses more energy than a normal step. This is called the ‘desperation effect’; the body uses too much energy, which increases the speed but detracts from the overall effect. Additionally, due to this ‘desperation effect’, one cannot pace their step; they will automatically dodge at full speed.

After the step, reiatsu output is muted extensively in order to protect the body’s new location. Because of this, no actively-triggered non-zanpakutou abilities or attacks can be used immediately after the execution of Utsusemi.

At higher levels of mastery, one can leave a ‘skin’ behind that is composed of reiatsu. Thus, it can be pierced and gives resistance back to an enemy’s strike but will dissolve a moment or two later.

Since Utsusemi is a technique that can only be activated subconsciously and requires mental conditioning, a training collab with a user of the technique is required in order to learn it as all techniques of this caliber require.​

[ Requirements ]

-Ability to shunpo (1k Hohou)
-‘Skin’ effect comes at multiple uses and 5k Hohou
-Training collab to learn​

[ Costs of Use ]

-Normal Execution - 2x normal step cost
-Skin Execution - 2x normal step cost + 3% reiatsu​
 
THIS WEEKS APPROVALS
Feat staff:
Me (Myles)
too_lazy (Kevin)

[ Joushou, Kuukan Ga Subete Wo Kuiarasu ] - "Invincible, The Void Devours All" "" APPROVED w/changes: We talked about them already D:

Faith "" APPROVED w/changes: Lower the drain this has on it since it's gonna be a general tech, 20% rei would be best. Also, lower the reqs on it a bit too. 5k conn would be best.

[ Top Set ] "" APPROVED (We assumed it was just: 10% boost in shi kai, 20% boost in ban kai. If not then IM us and clarify)

[ Trained Feat - Utsusemi] "" APPROVED w/changes: Limit the usage of it to this: 1-5k hohou - 1 use, 5-10k hohou "" 2, 10-15k hohou "" 3, 15k-above "" 4. This'll help prevent abuse of something that is supposed to be desperation only.
 
Clarification after IM discussion with Myles this is the finished varient of faith (posted for the record)

Faith


Requirements: 5,000 connection, Zanjutsu as highest combat stat, absolute faith in your zanpakutou, being a shinigami


To fight with your zanpakutou is to trust in it's ability to defend you and attack your opponents. To some extent then all shinigami trust in their blades since they have no other choice. However it takes an exceptional person to trust to absolutely in their blade that they can trust in the spirit itself to protect them from harm. For a shinigami's spirit to do this they draw upon the bonds that link the two together, pulling upon his strength and their bond to wrench themselves into the material realm for just long enough to parry, or take, the blade that threatens to destroy the shinigami.

The practical upshot of using this feat is that whenever the user is unable to parry a lethal blow their spirit manifests, using vast amounts of energy, to defend them from the blow. The result of this is two fold: first they immediately lose 1k reiatsu and second their blade reseals itself for three turns as it recovers from the attack.

If the user has under 9000 connection this ability can only be done once in any given 24 hour period since they have not yet mastered manifesting their inner spirit. If the user has already mastered manifestation of their spirit they can use this as many times as need be, but every time they do it increases the time their blade spends sealed by a further 2 turns.
 
Revamped Caste Techs to eliminate gay:


[ Shadow Vault ]

By associating a Vizard’s inner World with their personal shadow, that shadow becomes a portal to a space in their inner world. This space can be used to store objects only, and can contain a Vizard’s Zanpakutou and all of his or her items. Due to the additional space provided by this chamber, a Jormungand officer gains two unique item slots, and these items must be stored in their vault. To ease the retrieval of items from the storage area, a Vizard trains their shadow, which is now an extension of their soul, to move about at the Vizard’s command, though for it to move or for items to be retrieved from the vault, the user’s body must be physically touching the shadow itself.


[ Dusk Flesh ]

By associating a Vizard’s inner Hollow with their personal shadow, that shadow becomes capable of flowing up and over the user’s body and weapons, fully encasing them except for their mask, which must be worn in order for this Technique to work. Superficial aesthetic designs stemming from the user’s Hollow may be revealed in this state, though these are mere illusions of the user’s Reiatsu and hold no true meaning. While this shadow is covering the user’s body, it can act to shield the user from sight on up to three different spectrums. This Technique can conceal the user from Optical, Thermal, and passive Reiatsu detection methods at the cost of 4% Rage per round per spectrum. When the relevant spectrums are being affected, the shadow absorbs the user’s Thermal energy and allows ambient thermal energy to pass through the user’s body unchanged, absorbs the user’s ambient Reiatsu, and bends light around the user.


[ Star Palm ]

The user greatly compresses their Reiatsu in the palm of their hand to facilitate this technique, then ignites it. The result is a small sphere the size of a grapefruit which emits a blinding light and intense heat. Eyesight is temporarily blinded in the presence of this sphere, and standard methods of visual and thermal detection are similarly disabled. Additionally, the sphere constantly emits the user’s Reiatsu in the same way it emits light, and the emitted Reiatsu reflects back to its owner, which with training acts as an additional means of detection. Due to the intense heat of the sphere, it can also be used as a point-blank weapon by literally pushing it into the target, causing severe burns. When fired as a single-use flare, this technique consumes only 1% Reiatsu. When used for a duration, the light consumes 1% Reiatsu every round until it is extinguished.


[ Mind Meld ]

A Jormungand officer makes a bond, usually through processing a portion of the subject’s soul matter (skin, blood, hair, etc). This bond acts as a means of transmission between the Vizard and the target. Only those Vizards who have this technique equipped can ‘transmit’, but any soul that has been bound to a Vizard equipped with this technique can ‘receive‘. When used for simple communication, thoughts are usually transmitted only as audio, though by focusing on a specific image that image can be transmitted to the other party. Communication alone occurs at no cost to the user. When used for malicious effect, the user attempts to overload a target’s mind by transmitting both visual and audio signals, usually with a great variations in sound and sight for further disorientation. When used offensively, this technique consumes 5% Rage per turn and generates 2% Emptiness for every round it is used. Due to the defensive capability granted by possessing Reiatsu, the following scale of effectiveness pertains to this technique’s offensive uses:

50% of the target’s Reiatsu: 10% Effectiveness
75% of the target’s Reiatsu: 30% Effectiveness
100% of the target’s Reiatsu: 50% Effectiveness
125% of the target’s Reiatsu: 70% Effectiveness
150% of the target’s Reiatsu: 90% Effectiveness

This scale measures how much of the target’s sight and hearing is obscured by the mental transmissions.
 
Wot? Me submitting a feat? -AUTO APPROVED?- 8D

Haha, naw. .-.


[ Nenshou Kesshin! ] - (Burning Resolve!)

All that's needed in a fight is perseverance and a strong enough will for victory, with that in mind first and foremost, only then can having skill and experience come in handy. That's the way a true man should live his life, constantly moving forward without regarding his past until his goals have been achieved.

Atsuma follows this dangerous path like it was his code of honor, each and every battle he's been in it was his fiery soul that pushed him through it. That burning passion to strive onwards has manifested itself into something most useful, for when he is at his peak his assault cannot be stopped. The more he is hit, the more pain he feels, the hotter the fire inside him rages. Now, for most that feeling is simply a mental stimulant to get them motivated. For Atsuma, it goes beyond just that.

The longer a battle rages also means the more extensive his wounds will become, and so the more his body has to compensate for this. Blow by blow his body is chipped away, but each time the damage is lessened to a certain degree. His reiatsu, while weaker, hardens and becomes fine tuned to absorb the blows.

Bit by bit damage is lessened, sword slashes don't cut as deep, stabs don't penetrate as much, and bludgeon damage is buffered. By the time the first critical strike lands the feat begins to take effect, each subsequent hit taken after the first is lessened in damage by 2%.

This is a passive ability which only works when Atsuma is "˜pumped up' so to speak, and once that fire is lost or his resolve is broken a 5% penalty is applied to his existing reiatsu.
 
Trained Feat

[ Iaiken ] - "Settling Fist"

This technique was founded upon the basic principles of Iaidou- the unique art of sword drawing and cutting- but is instead performed with the fist and any sort of adequately taut covering (i.e. pocket, obi sash, tightened sleeve, etc.). In turn, the resistance created from the covering will increase the push from the strike, enabling a faster attack. The result is a "bullet" of sheer air pressure that strikes with the force of a normal punch that traverses a maximum distance of 30 feet.

The other added ability to this attack is the fact that the practitioner's arm moves faster than his/her opponent's eyes can see. Unless the antagonist has at least 25% of the user's Hakuda stat, viewing the arm in motion alone is considered impossible. However enemies with more than a quarter of the practitioner's Hakuda stat will be able to see the speeding fist in movement.

The main strength in Iaiken lies within its invisible attacks. But due to the fact that there is no Reiatsu or energy given in the attack, this technique also enables the user to apply Reiatsu or even Kidou energy to the current of air punched out. By channeling either power into the attacking fist a focused beam of energy will be released; its strength and relative size are determined upon how much power the user consumes to empower the blast. The variation of this technique has also been dubbed as Kyokkouken, or “Aurora Fist”, due to the unique color of the aura released in the blast (which has been known to differentiate between practitioners).

With enough talent in Kidou the userr may be able to add in the effects of an energy and blasting type Hadou within reasonable limits along with the force of their fist. Hadou that require use of the hands other than using a fist or ground based Hadou cannot work in conjunction with Iaiken. But the most useful Kidou that can work most effectively are those that would normally require close contact or those with the fist- since the energy is forming from the limb and extending outwards, spells such as Demon Fist and Breaking Palm now become long range and even more practical. Because of this added capability, Iaiken attained another name, Onikamite, or “Demon God Hand”, in relation to its versatility with the Demon Arts.

[ Requirements ]
- 1,000 Hakuda
- Training collab to learn
- 2,000 Hakuda and 4,000 Reiatsu/1,000 Kidou for Kyokkouken
- 2,000 Hakuda and 1,000 Kidou to combine Hadou​

[ Costs of Use ]
- None for original attack/air current
- 1% to 5% Reiatsu for Kyoukkouken
- No cost save Reiatsu used to cast Hadou​

[ Parameters ]
- Can be used once per 300 Hakuda, regardless of type used
- Kyokkouken size is originally width of user's arm at 1%, increases to half user's body at 5% energy output
- Maximum distance is always 30 feet
- Fist cannot be seen in movement unless opponent has more than 25% user's Hakuda​
 
WEEK 19 APPROVALS~

Feat Stag:
Me (Shiggtyluffluff/Myles)
Kevin (Too_Lazy)


[ Shadow Vault ]APPROVED

[ Dusk Flesh ] APPROVED w/ changes: When in a released state the cost should be increased a little, 5% for in shi kai, and never in ban kai. EVER. D:<

[ Star Palm ] APPROVED

[ Mind Meld ] APPROVED

[ Nenshou Kesshin! ] - (Burning Resolve!) – APPROVED


[ Iaiken ] - "Settling Fist" – APPROVED w/ Changes: Already discussed’em.
 
[ Top Set ]

The fires that rage around Saiyoisen during shikai or bankai both are a product of his zanpakutou, whilst the control of them are separate and under his control. Through many long fights in which Sai's raw skill isn't enough to bring him a victory, he has simply developed a specialized use of the ability of his release in order to put him even more specialized in his field of combat. By expending some of his own energy, he can kick the flames into overdrive, causing him to exceed his own limit of power and pushing it very close to getting out of control. Increasing the flames at their very core in addition to the flames raging on the outer level of his armor, it boosts him to levels thought previously unachievable.

For every level of intensity that the fires of his kai burn he gains 3% to hak, rising and falling with the intensity of the fight as his kai does.

For reference, in shikai it would be 9% hak , though it goes up and down depending on whether he is in combat or not, and bankai 15% hak.
 
Feat Stagg wut- Me and Mals to the rescue or somethin... ps this is my first staff post! heeheheh


[ Top Set ] - APPROVED Yeah what you have edited is just fine. -.-V


i'm so awesome and cool lookit me *dances* i'm so profesional
 
Div Techs. tear into em

[ Ibitsu-Renjou ] - “Distorted Presence
Estranging oneself from the collective ranks of Shinigami is one of the hardest decisions that can be made. Naturally, those that devote themselves to such a divergent path are fated to endure solitude in a world where, at any moment, the enemy may strike hard and fast. Given this, the rogue Shinigami must be capable of diverting their opponent’s focus to their presence to take advantage of any opening combat may present – from taking the opponent off guard and making the perfect opportunity to strike, to taking all steps necessary to make sure innocent lives are not harmed, and even opening a path for the Shinigami to escape if such an action is deemed necessary. Ibitsu-Renjou allows the rogue to accomplish this.

To master Ibitsu-Renjou is to reach a level of mastery over one’s own Reiatsu most shinigami could never achieve in their lifetime. This level of mastery allows the user to completely alter their reiatsu signature, forcing it to take one of two completely different paths as the user sees fit. The first of these paths allows the practitioner to completely mask their Reiatsu, making it completely undetectable to anyone less than one and a half times their maximum spiritual pressure.


The second path allows the user to scatter their Reiatsu signature like the falling leaves of autumn in a harsh wind, confusing the opponent and making the Reiatsu signature equally traceable in all directions, except at the user itself. The maximum distance this scattering essence can travel is 1 meter for every 500 Reiatsu. One cannot maintain Ibitsu-Renjou forever, however, and the user can only maintain it a maximum duration of their Reiatsu divided by 3000, rounded to the nearest whole number in minutes. This duration is cut in half should the user be engaged in combat. Each use consumes 2% of the user’s Reiatsu. Ibitsu-Renjou cannot be used simultaneously with Zanpakutou Kai releases, and will not function if such is the case.

[ Shungyouran ] – "Instant Fury"
At dire times, it may be necessary to incapacitate the opponent within as small a space of time as possible, especially on occasions in which speed and efficiency are paramount. Shungyouran, one of the 2nd Division's finest Techniques, is taught for the sake of fulfilling this very goal. Having honed the ability to execute Shunpo to great effect, the user realizes the virtues and mechanics of initiating the said Technique, and as such, Shungyouran is born of this knowledge.

Once executed, the user commits a series of short, high-powered Shunpo bursts, all the while attacking the target with lightning quick strikes from either empty-handed methods or light-mid-weight weapons at the end of each burst. The mechanics of this Technique are complex, and the result of using it is devastating to the target to say the least.

The maximum number of bursts allowed per execution of Shungyouran may be found by taking the sum of both the user's final, maximum Spiritual Pressure and Hohou, and dividing that sum by 1,000. Round the result to the nearest whole number, and that will be the number of bursts allowed. This number is also the maximum number of times Shungyouran may be used per fight.

The cost of each individual Shunpo burst is equivalent to half that of Yuurei Shunpo. After using Shungyouran, the user may not perform any kind of Shunpo for half a minute, and once that recoil expires, Yuurei Shunpo's effect is also nullified for another half minute duration. During that entire minute of recoil, Shungyouran may not be performed again. [Requires 1,500 Spiritual Pressure and Hohou.]
 
Orpheus Techs

[Living Armory] "" An Orpheus agent who has proven himself over multiple missions with multiple weapon training certificates can be trusted with heavier ordinance and more of it. An agent with this technique is capable of carrying two weapons besides his sidearm and twice the ammo for each weapon.

[Gumshoe] "" Orpheus members are trained detectives, using the faintest reiatsu signatures and physical tracks to hunt down their quarry and bring them to justice. An agent trained with this technique may track anything that has gone by within a week, regardless of cloaking or reiatsu misdirection abilities. This does NOT allow the agent to see through the actual ability, but he will always be on the trail.

[Favored Prey] "" Some agents specialize in hunting down certain types of spiritual deviants, knowing their moves, capabilities and patterns. In so doing, they become quite effective in hindering their prey.

An Orpheus agent chooses one group, shinigami, vizard, hollow, quincy, advent human or arrancar and his attacks against that group do 15% more damage.

[Accumulate] "" By taking time to line up a shot, an Orpheus agent can almost guarantee a hit, even if it might not be a lethal one. For every round an Orpheus agent spends lining up a shot on a target for a maximum of 5 rounds, his combat skill increases by 5% in terms of accuracy.

The agent must have line of sight of the target and must not be distracted. Getting hit counts as a distraction.

Note that the ability does not make the attack stronger but simply more likely to hit. An agent who has spent 5 rounds setting his sights on the target would hit as accurately as someone with a 25% better combat skill.

J-School Techs

[Allowance] "" J-school members are allotted 1000 yen as an allowance a week (about 10 dollars). Your parents are cheapskates, but this money can come in handy in buying all sorts of items.

The objects up for purchase right now -


-----------------------------------------------------------​

Yeah, I know you guys aren't the item staff. xD
I figured I'd post these here so you understand how Allowance works.​

Kidou Scrolls "" Local shrines sell these "spells" as good luck. Few people are really so superstitious to believe these work in this day and age, but those with reiatsu have found that they can actually make the spells work by imbuing a little power into the scrolls.

Kidou scrolls are one-time use items that replicate the effects of a one slot spell (Kidou 1-20). A character can carry 5 at a time. The cost of the spell is the same as it would be for a shinigami, but as the incantation is on the scroll with the appropriate rituals involved, the user doesn't need to do anything but pay the cost of the spell in reiatsu.

Each kidou scroll costs the price in reiatsu in yen. So, if a 1000 kidou spell were to be purchased, it would cost 1000 yen.

O-59 "Peashooter" "" These standard handguns has been smuggled out of parts unknown by a Yakuza heist and sold on the black market for dirt cheap. The guns appeared to come from some research and development firm, but upon testing didn't seem to do anything special. You might notice that these weapons happen to work against spiritual beings, but the black marketers sure don't. (See the Orpheus armory for a more thorough description.)

Guns are generally illegal in Japan, so be careful. Who knows who could come looking for their weapons back?

Costs: 10,000 yen
Ammo: 700/clip

Injectables "" C'mon kid, this stuff will make you feel like superman and that's no lie. You know you want some. I'll cut you a special deal since I like you so much. I got this yellow stuff, this red stuff, this blue stuff and if you are really feeling daring you can try the black stuff. Just call me the candy man, kid. (See the Cerberus Apothecary for more info on what these do)

Yellow (3 doses) "" 1000 yen
Red (3 doses) "" 1500 yen
Blue (5 doses) "" 2000 yen
Black (3 doses) "" 2500 yen



-------------------------------------------------

[Innocence] - School members are usually young and idealistic, making them fast friends with all those around them. Their youth and naivetÁ© often get them into trouble, but the bonds they form are long lasting. Word count with their nexus partners is effectively 1.5x for the purposes of working toward United Front techs. (No extra grade is awarded)



Cerberus Techs​

[Laboratory Conditioning] "" Cerberus members have had many of their natural reactions curtailed and controlled to the point where they no longer respond like most human beings. Many are more robotic than human. Abilities that rely on fear or pain have no effect on a person with this technique.

[Controlled Response] "" Cerberus operatives know the value of reiatsu allocation during and battle and are adept at its usage. At the beginning of any battle, a Cerberus member may put a portion of his reiatsu away into storage. This reiatsu pool grows at a rate of 10% per round until it brought back into play, usually to devastating effect.
 

Current Date in Araevis

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