• Ready to join Post Terminus?

    Click to get started and submit your first character.

    Getting Started

Feat/Tech Submission Thread

Superbowl Sunday and Jerry Springer is on. My time to shine.

Edit: if you submit a feat that modifies your release in any way, please link your shikai/bankai/whatever. Thanks.

Handful of Undead - Approved.

Shades of Shade - Approved. This is okay, but since it's kind of like a buff to your kai, you'll have to link it whenever you go bankai on someones butt.

Chickenhawk - Approved.

Villa del Kamar - Approved, but you have the option of resubmitting this feat with a flatter rate. The way you have it right now makes it much less useful later on. It's up to you, but you only have a week for resubmittal - otherwise that spec point is good as spento.

Huckleberry Fin - Approved.

Zen -

Salary tech: Denied. We already discussed this and the way it didn't really fit with the pricing of things.

Stealth field: Denied. The customize tech (our first choice, see below) got accepted, so I'm not sure if this one is still too important. Either way, the 'memory lapse' part kind of comes out of left field and probably isn't going to fly.​

Vera the Sockeater -

Div Techs: Approved.

1st Feato: Denied. A raise falls under more of a unique/non-affiliated feat. Since this is a Cerberus trained feat it should probably affect the prices of Cerberus stuff in the form of a discount.

2nd Feato: Denied. Halving the requirements is just too much, if y'all still want this one it'll have to be nerfed.​

Senej - Approved w/ changes: Take out the last paragraph that reduces turns over every 5,000 connection. The way it's written now, you're dipping your hand into two different race sheets w/ a few too many benifits.

Kish - Denied. This is a pretty big debuff that autohits and doesn't cost anything. Also the duration only requires you to keep fighting. It's kinda post-BK stuff and needs to be fixed.

Unholy - Denied. Handstands? Really? How does upper body strength correlate to sword blocking hands in the first place? If you want to use your hands to block sharp things, just state that and it'll be fine. This doesn't even need a cost really.

Rob - Approved. also lol electric slide.

And for orph stuff:

12:56:03 AM mootiman: okay for the armory thng do u need a rei chart for it
12:56:07 AM mootiman: liek are we doin it by rank
12:56:08 AM mootiman: or rei
12:56:22 AM nanocarps: the rei is just the stuff from the item faq
12:56:29 AM nanocarps: and those are the ranks
12:56:39 AM mootiman: well liek which is it tho
12:56:53 AM nanocarps: oh ranks i guess
12:57:00 AM mootiman: okey u dont need the rei in there
12:57:19 AM mootiman: otherwise liek a lieutenant at 20,001 might thnk he gets a stuff
12:57:24 AM mootiman: he might liek qualify for it rei wise
12:57:33 AM mootiman: but he wouldnt qualify for the a tier add ons rite
12:57:46 AM nanocarps: oh rite
12:57:53 AM nanocarps: okay that makes it easier
12:57:56 AM mootiman: okey just nuke the rei part so ppl dont get confuesd
12:58:02 AM mootiman: b/c i was a lil u see
12:58:33 AM mootiman: okay pay is fine
12:58:47 AM mootiman: okay gunsmith is fien
 
EDIX - Using Summer PM Slot/Point

[ Unique Feat ]

[ Tenkaichi ]'the One who Stands Under Heaven'

Through his constant exposure to some of the greatest swordsmen to ever exist Masato has been able to facilitate a similarly prodigal strength with the sword. Surpassing even that, however, Masato has seen some of the greatest fundamental truths of swordsmanship. Combined with his laundry list of near-death experiences and undefeatable foes, the young shinigami has found a way to mimic the oppressive power of those men and present himself with a similar aura – as the 'one who stands under heaven'. The opponent's mind is made to think, with exposure, that there is no way to defeat Masato. This aura's end result is a debuff on the opponent's primary attacking stat (Zan or Hak) by 5% of Masato's Zanjutsu for every attack landed upon the opponent, stacking to a maximum of 25%. If more than one opponent is present, all opponents can be debuffed up to 15% (multiple opponents force this – Masato cannot 'focus' on one opponent in the midst of many).
 
Resubmitted for wording issues.

[Bastion of Strength]
After training with Akai, he was taught the ways to strengthen his own body to mitigate damage. This technique was taught to help him become the instrument of destruction he was meant to be, an unstoppable juggernaut. Though their wills are different, and thus their defensive ability is too.

Once per battle, when Stern receives damage. His body begins to channel the defensive nature of the bastion. After two turns his body hardens giving Stern a 10% reduction on all incoming damaging attacks, and increasing by 10% for two turns, capping out at 30% for one turn, then the reduction drops off completely.
 
Unique Feat - Slot from current PMs

[Grimoire]
While under the effect of his released zanpakutou, Conrad has perfect memory. This makes it very simple to recall a vast number of spells, something which would normally take weeks or even months of studying.

For every two Kidou slots Conrad has, he gains an additional slot accessible only during release. The level of any spell in these extra slots must be less than the level of Conrad's strongest Kidou in a normal slot.

If this is too flat, my secondary option is this
:

For every Kidou slot Conrad has, he gains an additional slot accessible only during release. After five extra slots, the requirement increases by one slot. After an additional five extra slots, the requirement increases a final time to three slots per extra. The level of any spell in these extra slots must be less than the level of Conrad's strongest Kidou in a normal slot.


Also, I changed it from "Shikai" to "release" so that when (if) I ever make it to Bankai I don't have to waste a point to fix it.
 
Using Pm spec and Slot

[Trained Feat]

[Iron Defense]


This technique was developed by Shin to make up for his lack if swordsmanship skills with the help of his zanpaktou spirit. The boy strengthened his muscles to the point where his skin and his hands could defend against edged weapons. In roleplaying terms, Shin uses his hakuda like zanjutsu in terms of blocking edged weapons. The least Shin's stat can be to block an attack without getting completely slashed is if his hakuda stat is about a quarter of the enemies zanjutsu stat.
 
Going with something a little less...unique. Spec point from recent Summer PM's.

Trained Feat:

[Kattohira]
Cutting Palm

By focusing reiatsu to the user’s arm, it can be used to counter long-range abilities such as kidou, cero, or generally any reiatsu-based attacks. Paying 5% of their reiatsu the user will split the attack in two around them, creating a small ‘wake’ through the attack so that the two halves pass by harmlessly, though they are still very capable of harming anything behind them. The blade-like reiatsu created by Kattohira then remains for the next 2 rounds to be used as seen fit. If the cost is repaid, then the time is reset and the amount of reiatsu within it is reset to its maximum of 5% of the user’s reiatsu. If the reiatsu is less than the reiatsu within the attack the user is attempting to split, then Kattohira is unsuccessful.
 
using spec point from me getting Vice captain

[Trained Feat]
Inin (Charge)– Through a connection with their inner hollow a vizard is able to spend 5% of their reiatsu, 10% of their rage and generate 5% emptiness to augment the power of any energy attack that they use.
 
[ Aggressive Soul ]

A Vizard with a particularly aggressive Hollow has their automatic Rage supply increase by 2.5%.


[ Restrained Soul ]

A Vizard with particularly powerful restraint has their automatic rage supply decrease by 2.5%.


[ Calm Soul ]

A particularly calm Vizard has their total Rage capacity increased by 10%.


[ Ironclad Soul ]

A Vizard with a particularly resilient spirit gains another use of Subconscious Defense.
 
Vizard "Wing" Techs

Ala Ensifer (Zanjutsu Wing)

[Byakko Hakkou] (White Tiger Corona)

Provided the user keeps their Rage reserves over 30%, allows the user to cut through damage and pain reducing barriers or abilities.

[Majingetsueika] (Moonlight Demon)

By spending 300 reiatsu, the user can create an energy projection that effectively triples the size of their weapon. The user must charge the projection with an additional 2% Reiatsu to energize each swing.


[Kakutei Gekido] (Indignation Judgement)

In battle, fighters using this technique focus their minds to forego their base instincts and subduing the rage Vizards normally gain per round. For this exertion in concentration, they receive a 5% boost to their primary combat stat for every round they do not automatically gain rage.


[Kagirinai Shougaizai] (Endless Infliction)

A Vizard who receives a successful enemy blow or has one of their own attacks blocked while using this technique gains 5% rage to their rage reserves.




Ala Exarmo (Hakuda Wing)

[Menace to Society]

Once activated the user will gain 5% Rage Reserve for every successful attack landed.

[Double Decker Coffin]

Once activated, the user soaks their body in the Rage gained from their inner hollow. Upon every successful hit landed by the user, 1% reiatsu and 5% of their total rage is transferred via the direct blow into the victim's body upon impact, maximizing a landed blow's power. In exchange they gain 1% emptiness per successful hit landed.

[Rusty Jack Knife]

For members of the Exarmo Wing speed is not typically their primary focus. By spending 5% of their reiatsu they can affect a single transfer from their primary combat stat to their hohou stat of 25%. The effect is only temporary, in that, once the turn is over the user's hohou stat will return to normal and the they will lose 5% of their primary combat stat for 3 turns, after which time the stat returns to normal. This technique can be performed once per battle and the ability to sustain the technique multiples times is determined by connection, with 1 additional turn being added per 10,000 connection.


[Toe Jammer]

Users of this technique may activate it using 500 of their own reiatsu to cause a penalty to the enemy for performing any series of Flash Steps. A mark will appear on a selected enemy and at any given time during this activation, that single enemy target will receive 100% of their own reiatsu spent on a Shunpo back as damage to both them and their reiatsu. The technique is limited to a 50 meter radius (this is the approximate distance that the initial activation cost would allow the target to travel) while the technique is active.





Ala Venatio (Hohou Wing)

[Absolution Edge]

User of this technique learned to channel the hollow energies of their vizard masks into raw speed on the battlefield. While masked, the user receives a 5% increase to their hohou for each 10% rage they have, to a maximum of 30% increase to their hohou stat.

[Plunge into Darkness]

Those trained in the use of elaborate shuynpo arts are also capable of drawing out greater power from their Hollow selves through use of the high speed maneuver. Each time a shuynpo is performed, a masked vizard gains 5% rage immediately.

[Dispersal Stream]

(Normal shuynpo costs + 10% rage)
Using this technique, the Vizard elevates the power of the slipstream
technique to create a potent new use for the rapid travel. With this
technique, the vizard uses the stream to sip briefly from their current
plane, allowing their shuynpo to travel through objects or barriers present there


[Slipstream Guide]

(Normal shuynpo cost + that same cost for each projectile)
This technique was designed to combat the use of long range energy attacks that might be leveled against the speedier vizards. By enhancing the slip stream, the user can ?tag? kidou or energy based attacks and drag it with them as they move. The energy will follow them, and move to the terminal end of the stream with the approximate speed of the shuynpo. Practitioners start with the ability to ?guide? one projectile, improving the number by one for each 5000 hohou attained up to three times.





Ala Veneficium (Kidou Wing)

[Less of Loss]

The caster can cancel their own energy skills as long as it still exists and gain back half of the cost spent. Any skills with limited usage is not counted as having been used if canceled.

[Omnipresent Massive Ground]

By paying 150% of the normal cost, the user can increase the size of their energy skills to twice their normal size, for example, the range, size of explosion or size of area affected.

[Wrathful Tyrannical Forth]

By adding 4% rage to an attack, that attack can be coated with special energy that gives it push away properties in addition to its normal effect. Weaker targets can be completely blown back while stronger targets will be staggered. Each usage generates 2% emptiness


[Bring Back Quiet]

By paying 2% rage and some reiatsu energy, the user is able to purge any negative effects affecting their own body. Any negative effects that cost less than the amount of reiatsu spent will be removed. This can be used on even when the user does not know they have been affected by something as long as they pay more reiatsu. For 6% rage cost and some reiatsu, this tech can remove any effects, positive, negative or indifferent from another target that cost less than the reiatsu spend. Rage can be removed this way at a rate of 2 reiatsu per 1 rage. Removing rage this way will generate half that amount of emptiness on the target. Using the tech on self generates 1% emptiness while using it on others generates 3%. Emptiness is the only thing not removable by this tech.
 
Last tech for orph

Friendly Fire: Orpheus Agents are trained to be stalwart combantants in situations where they find themselves in one on one combat. They're even better in teams. This manifests itself as a 10% constant buff to combat, that increases by 5% with for every nearby agent within 25 meters, capping at 15%.

Trained feat; using Captain of Orpheus Spec point for this one:

[Blackmarket Shaman]
Kidou Scrolls are nothing new to humans. In the right humans' hands these spells offer both offensive and support practicality, but since human bodies aren't fully compatible with the intricacies of demon magic, only low level spells can normally be used without harm. However, through intensive physical and mental training, scrolls containing much more potent kidou can be utilized by an Advent Human. With this feat equipped an Advent Human is allowed to purchase and use Kidou Scrolls 1-50 of both disciplines.

Requirements:
• 3k Resistance
• Training Collab to Learn
 
My angel... and my girls... my sunshine!

Oh, oh let's go!

Kish - This is pretty much okay, but its too big a debuff to not have a duration on it.

Bob - Approved. Be aware that this can't stack with other damage reduction abilities though.

Kamar - The second option is good, approved.

Unholy - The wording is a little bit confusing. Is it his entire skin that is capable of blocking swords or is it just his hands? Fix the grammar stuff and resubmit.

Raph - Approved w/ changes. Cut down the time from three rounds to two, otherwise you're gettin a bit to much a bargain for what you're paying.

Shad - For this to work, it'll have to be rage only since adding rei makes it a bit too overpowered. Also you'll have to choose a specific energy application to put the augmenter. PS stay away from augmenting those vizard attacks since they're already more power lenient.

Desu - All approved yayy

oh boy vizard tex

Zan wing

Byakko Hakkou - fine

Majingetsueika - the cost should be flat all around, like 300 rei per round. Also some type of limiter needs to be placed on it because it has the potential to make city-sized zans which is a no.

Kakutei Gekido - First off the buff should be zan only since this is the zan wing. Also since not every vizard gains the same rage a round the way the buff reflects whats being paid needs to be stated better.

Kagirinai Shougaizai - Fine

Hak wing

Menace to Society - Fine

Double Decker Coffin - rage needs to be 2.5% w/ new rage rules but otherwise fine

Rusty Jack Knife - fine

Toe Jammer - the way the mark is inflicted needs to be a little more intricate than just wishing it on someone. also the cost is concrete for a weird effect and needs to be changed.

Hohou Wing

Absolution Edge - this buff is way too high for tech level stuff. max should be 10%, with something like 40% rage. 2.5% increase for every 10% rage.

Plunge into Darkness - fine

Dispersal Stream - does this work as slipstream + phasing, or just the phasing part? It's fine if it's just phasing but the distinction needs to be made in the text.

Slipstream Guide - haha what is with these ?s ? Anyhow this is supposed to be a guide for allied projectiles but its worded to be a super broken enemy projectile reflector. Fix it up and resubmittu

Kidou Wing

First off, all of these that say 'energy skills' need to address kidou only so that they don't make kai abilities super hax.

LOL - Doing this with kidou is fine, not w/ kai effects etc.

OMG - Same thing w/ this one. Augmenting kidou is okay but not with other stuff. Also does this increase power? If it does 1.5x is pretty iffy.

WTF - fine

BBQ - haha, how much is 'some reiatsu'? this is crazy and looks like an unfinished c/p so figure out everything and resubmito​

Zen - for the tech, drop the passive buff to 5% and its fien. Trained feat is approved.
 
Change summary
- Changed to kidou only for most abilities
- Clarified that Omnipresent Massive Ground does not increase power
- Reworded Bring Back Quiet, cost changed slightly

[Less of Loss]
The caster can cancel their own kidou as long as it still exists and gain back half of the cost spent. Any kidou with limited usage is not counted as having been used if canceled.


[Omnipresent Massive Ground]
By paying 150% of the normal cost, the user can increase the size of their kidou to twice their normal size, for example, the range, size of explosion or size of area affected. This does not affect the power of the kidou.


[Wrathful Tyrannical Forth]
By adding 4% rage to a kidou, that kidou can be coated with special energy that gives it knock back properties in addition to its normal effect. Weaker targets can be completely blown back while stronger targets will be staggered. Each usage generates 2% emptiness


[Bring Back Quiet]
By paying 5% rage, generating 2.5% emptiness and any amount of reiatsu, the user is able to remove any negative effects affecting their own body that costs less than the amount of reiatsu paid. As this tech isn't targeted, it can be used on even when the user does not know they have been affected by something.

For 10% rage, generating 5% emptiness and any amount of reiatsu, this tech can remove any effects, positive, negative or indifferent from another target that costs less than the reiatsu spent. Rage can be removed this way at a rate of 2 reiatsu per 1 rage. Removing rage this way will generate half that amount of emptiness on the target.

For example, if a person is affected by debuff that costs 300 and another one that costs 500. The user decides to pay 400 reiatsu, they will get rid of the 300 cost one but not the 500 one.
 
Vice-Captainness point changin it completely to better the RP, you're welcome xP This is a trained feat.


[ Kindou ] - Way of Forbidden Words

A branch of demon magic that so tested the fabric of reality that it was sealed away, forbidden to be taught. The spells that fall under this mantle bend laws that were never meant to be tampered with.

No longer monitored as closely as centuries past, the knowledge of the forbidden spells has been discovered and surreptitiously spread. Only accessible to those of paramount skill in the demon arts, these Kindou require a full round's concentration and a complete incantation to cast.

Training Requirements: 10,000 Kidou
 
I think I've made all the edits correctly, if I messed anything up someone please just let me know, I'm just a humble lambo :">

Vizard "Wing" Techs

Ala Ensifer (Zanjutsu Wing)

[Byakko Hakkou] (White Tiger Corona)

Provided the user keeps their Rage reserves over 30%, allows the user to cut through damage and pain reducing barriers or abilities.

[Majingetsueika] (Moonlight Demon)

By spending 300 reiatsu and 300 reiatsu per round to maintain, the user can triple the size of their weapon impact area with an aura surrounding their sword. Blunt energies beyond three times the original size of the sword cannot be maintained.


[Kakutei Gekido] (Indignation Judgement)

Vizards normally gain 10% of their rage per round simply by wearing their mask. Fighters using this technique focus their minds to forego their base instincts and subduing the rage Vizards normally gain per round. For this exertion in concentration, they receive a 5% boost to their zanjutsu stat for every round they do not automatically gain rage.


[Kagirinai Shougaizai] (Endless Infliction)

A Vizard who receives a successful enemy blow or has one of their own attacks blocked while using this technique gains 5% rage to their rage reserves.


Ala Exarmo (Hakuda Wing)

[Menace to Society]

Once activated the user will gain 5% Rage Reserve for every successful attack landed.

[Double Decker Coffin]

Once activated, the user soaks their body in the Rage gained from their inner hollow. Upon every successful hit landed by the user, 1% reiatsu and 5% of their total rage is transferred via the direct blow into the victim's body upon impact, maximizing a landed blow's power. In exchange they gain 2.5% emptiness per successful hit landed.

[Rusty Jack Knife]

For members of the Exarmo Wing speed is not typically their primary focus. By spending 5% of their reiatsu they can affect a single transfer from their primary combat stat to their hohou stat of 25%. The effect is only temporary, in that, once the turn is over the user's hohou stat will return to normal and the they will lose 5% of their primary combat stat for 3 turns, after which time the stat returns to normal. This technique can be performed once per battle and the ability to sustain the technique multiples times is determined by connection, with 1 additional turn being added per 10,000 connection.


[Toe Jammer]

Users of this technique may activate it using 300 of their own reiatsu per round to cause a penalty to the enemy for performing any series of Flash Steps. Through physical contact with the target, a glowing mark is planted that strains the target's ability to perform any Flash Step maneuvers. While this technique is active all shunpo is self-damaging to the enemy target resulting in 100% of their own reiatsu spent on a Shunpo back as physical damage for up to 5 rounds. Marks may be planted and sustained on multiple targets for the same cost per target, per round up to the maximum round limit.


Ala Venatio (Hohou Wing)

[Absolution Edge]

User of this technique learned to channel the hollow energies of their vizard masks into raw speed on the battlefield. While masked, the user receives a 3% increase to their hohou stat for every 20% rage.

[Plunge into Darkness]

Those trained in the use of elaborate shuynpo arts are also capable of drawing out greater power from their Hollow selves through use of the high speed maneuver. Each time a shuynpo is performed, a masked vizard gains 5% rage immediately.

[Dispersal Stream]

(Normal shuynpo costs + 10% rage)
Using this technique, the Vizard elevates the power of the slipstream
technique to travel through objects or barriers in their path.

[Slipstream Guide]

(Normal shuynpo cost + that same cost for each projectile)
By enhancing their own slip stream, the user or an ally can cast an energy or kidou based projectile attack and drag it behind them, causing a trail of damage based on the original strength of the projectile. Practitioners start with the ability to guide one projectile, with the ability to perform the technique once and an additional time for every 5000 points alloted to their hohou stat.
 
[Rei Genkai – “Zero Limit”]
[Type: Trained]


The user has put his/herself through brutal, rigorous and punishing training. This training resulted in them gaining both a pain threshold far beyond anything thought possible, and the ability to surpass the body’s physical limitations regularly with little consequences. They now have a passive resistance to all forms of pain and manipulation, be they physical, mental, emotional or otherwise. In addition, by paying 1% of the user's reiatsu per round, their body may ignore any wounds inflicted on their body, grevious or not, allowing the user to continue fighting without any detraction to his/her fighting abilities.

Learning Requirements:
- At least 2 training collaborations with another user
 
Point from '08 summer plot, taken over from viz transfer

Oonami no Akuma [Demon Surge]
In delving into the demon arts, Hisao’s energies have synched far more with the spells than normal. This bond has now translated into the ability to cast a unique spell on himself. By paying up to 10% of his kidou stat in reiatsu Hisao is able to transfer the amount into his Hakuda stat for three rounds. The reiatsu spent for this ability is counted as though Hisao has casted a normal kidou. Only one instance of this ability can exist at a time.
 
[Negation Reiatsu]

Because Haresuno’s constant battery against kidou from fellow members of the Tenth, or other kidou-savvy shinigami, his reiatsu has become twisted as a defense against such arts. For anyone relative – or lower – to Haresuno’s reiatsu, that is casting kidou or kidou-esque abilities at Haresuno, the effectiveness is halved. For those who are greater than his reiatsu this effect is reduced to 1/3 instead of half its potential. This change does not affect Haresuno’s own casting abilities.
 
Hello my pretties, time to get things moving *mumbles something about those darn vizzles*

[Less of Loss]
Approved w/reword
Look at all the conservative kidou casting that will soon appear. Also, by limited usage I’m assuming you mean things like hadou spells and those funky fast bakudou like Tangent and what not. You might just want to add a bit more of a distinction.​
[Omnipresent Massive Ground]
Approved
Huzzah, spell shape v2.0 in tech form. Yeah this seems fine.​
[WTF]
Approved
I got tired of writing out the names of these. Like nano said earlier, this is still fine. Now you have a gigantic personal bubble.​
[BBQ]
Resubmit
After some talking and clarification, post again for one final ruling on this thing.​
[Kindou]
Approved
What a kind act shady haha. Now it's will's problem to deal with kindou subs ;D Well here’s another way for shini/vizzle to completely wipe out Tokyo…
[Byakko Hakkou]
Approved

[Majingetsueika]
Approved w/ Changes
That initial, extra 300 rei isn’t really needed tbqh. Just keep it at 300 rei per round and that’ll work. Have fun with your club swords.​
[Kakutei Gekido]
Resubmit
There should be a limit on the zan buff. At this point it seems as if it stacks every turn that they don’t get rage, you could theoretically get a point where a guy is walking around with a 70% zan buff or something.​
[Kagirinai Shougaizai]
Approved

[Meance to Society]
Approved w/Changes
This should really be limited to physical hak hits considering this is the hak wing and all.​
[Double Decker Coffin]
Approved

[Rusty Jack Knife]
Approved

[Toe Jammer]
Resubmit
The way this is worded is funky… When it is used, are they still able to use shunpo, just with the backlash, or is it completely shut down, because “strains ability to perform Flash Steps” is quite vague. Other than that, you followed the specification in how this is activated will work. It’s pretty much in a MoH style activation. Resub with clarification and I’ll check again.​
[Absolution Edge]
Resubmit
This should have a maximum limit to the buff, considering you have a tech giving you 5% rage per shunpo and a vizzle naturally gets 10% when masked. The buff would add up pretty quickly.​
[Plunge into Darkness]
Approved (But shouldn’t lots of shunpo give the other person more rage 8D [/pun])

[Dispersal Stream]
Approved
As long as this only affects the user of the tech, it’s fine.​
[Slipstream Guide]
Resubmit
When you say that the trail damages the target as well, are you talking about the actual slipstream or the projectile following the slipstream? Are you turning the projectile into a stretched out line of damage, or just guiding it to a new target? Specify a bit more because it’s a bit hazy at this point.
[Demon Surge]
Approved w/ notice
This appears to be a kidou-tard’s version of battle adaptation so it seems fine. However, just as a little disclaimer about the way you worded this… If Hisao is going to use treat this as a normal spell, the cost will ALSO be subtracted from your kidou threshold. Also, if it’s going to be counted as a spell and you’re not going to use double cast then you can’t cast anything else that turn. You’ll have to talk to Will about how you’ll factor this into to double cast seeing that it’s not really a bakudou or hadou.​
[Zero Limit]
Approved w/changes
Laboratory Conditioning V2.0 I see… The ability seems fine barring the last sentence. Even if you can’t feel anything, physical injuries will still be able to hamper fighting power. If your arm is broken, it’s broken. No matter how much pain medication you take, you won’t be able to swing a sword “without any detraction” with a broken arm. Rephrase the sentence stating that while pain will be ignored, physical harm can debilitate fighting power, or something to that extent.
[Negation Reiatsu]
Denied
Hmm… even for a unique feat, this is extremely overpowered. Firstly, what exactly do you mean by kidou-esque. Are you counting solely kai attacks based off kidou stat? Is this going to include energy abilities? This term is way too broad to use. Specify if you are only going to be targeting kidou, or energy based attacks, such as cero and the like. This feat theoretically applying a 33% and 50% damage reduction to vague “kidou-esque” attacks. One half damage effectiveness reduction is way too much, especially when you combine it with your broad based terminology. Also, for enemies stronger, it still remains at a 1/3 reduction. These levels are similar to ones you’d see for metaplot baddies like Myrias (whose kai had the ability). Finally, all of this is happening without any cost…

In summary here’s a brief rundown of what needs help:
1) Define kidou-esque
2) Lower reduction from 50% and 33% (10-15% at best)
3) Add a cost reflective to the damage reduction​
 
*throws tons of paperwork on hiren's desk* Here you are sir, my tech submission for the future Eighth Division...

[Kenkyouka] - “Sword Empowerment“

Utilizing their own kidou energy, the practitioner has the ability to cast a kidou spell onto their blade. Once the blade comes in contact with the opponent, the spell will automatically activate. Whatever damage or effects are done by sword and spell, will be unleashed on to the opponent. With continuous use of the technique, the caster will gain the ability to have two spells imprinted on their blade at one time, once the user gains 5k kidou or zanjutsu stat.

[Jin'ishi] - “Bladed Will”

Zanjutsu and kidou are both essential to achieve victory in the Eighth Division. As such, one must learn to adapt their minds and take advantage of this new found strength. With Bladed Will, the practitioner has learned to augment their fighting abilities. By paying 10% base reiatsu, the user of this tech imbues their mind, body, and sword with power to understand, and at times, fight on par with a once overwhelming opponent. This change in combat expresses itself as a direct transfer of 50% of one's base kidou stat to their zanjutsu. The user can maintain the energy for only three rounds. This skill is a one time use per battle.

[Hagane no Kizuna] - “Bond of Steel”

The user of this tech has created a bond between their kidou and their zanpakutou, allowing the sword to store and augment a limited amount of kidou spells. This has the effect of granting the practitioner five additional kidou slots, at the start, and gaining one additional slot, per every 1000 Zanjutsu, to a max of ten slots. The zanpakutou must be in hand for the shinigami to have access to the spells. Even though kidou which are bonded to the zanpakutou itself are cast at its normal cost in reiatsu, the kidou threshold is reduced by half the spells cost, allowing the practitioner to cast the spells bonded to their sword more effectively than normal.


[Kyousei Taikyou] - “Forced Ward“

Spell and Zanpakutou are one to a member of the Eighth. A practitioner of this technique will gain the ability to completely bypass the incantation of barrier based kidou. Furthermore, the user of this tech will also have the ability to augment any barrier by paying 10% reiatsu, to be included to the barrier's potency. The size and shape of the barrier may vary, depending on the amount of reiatsu placed into the spell.
 
[Negation Reiatsu]

Because Haresuno is constantly receiving attacks from kidou, or kidou-esque attacks, his reiatsu has adapted itself to resist such assaults.

Haresuno is able to reduce the effectiveness of any kidou or energy-based effects (cero, energy based kai, or race equivalent) by half. This is a passive effect against abilities or kidou that cost up to 4% of his total reiatsu. He can actively choose to pay 10% reiatsu per round to dampen stronger abilities, but can only maintain that for up to one round per 4000 connection.

This resistance is a double-edged sword, however: it also passively dampens beneficial abilities such as Chiyudou or personal buffs, and spells that target the caster such as Banshiissei.
 

Current Date in Araevis

Back
Top