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Grading Session for Week 113

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K3

The Angry One
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Grading rotation has changed for the new month.

[Be] -> [Aq] -> [Oc] -> [Be]

The grading groups and their graders are currently as follows:

[Ca] Castus - Inactive Members

Castus List
Bish
Cheese
Dil
Freckles
Griff
Iron_Void
Kaze
Ketch
Lambo
Loko
Nella
Puppet
Regulus (Oc)
Resh
Shrub
Sparx
Switch
Tetsu
Zerieth


[Oc] Occultus - Hiren
Bob
Doc
Finny
Moon
Thread
Bunz​

[Be] Bellator - Will
Berri
Dys
Kago
Minj
Rob
Shade​

[Aq] Aquila - Raph
Hare
Sev
Thana
Val
Vin
Grif

The Rotation for the month of October 2016 is:

[Be] -> [Aq] -> [Oc] -> [Be]

Please post your thread titles beginning with your grading group, then the week number, like follows:
[Ca] Week 01: Title Should Be Here

Grades are due by 11:59 PM EST on Tuesday.
 
Hare:

51/51 - Vigils at Dawn [510]

Kind of disappointed that you up and stopped posting after two turns. It feels like you're still struggling with reconciling a core identity for Kincaid with writing something you're comfortable and interested in. I can't say much to that other than: get someone to act as a genuine sounding board, bounce ideas off people other than your wall, sometimes even as much as saying things aloud can put them in new light.

Kincaid feels very much himself in this though, so I hope you're at least getting comfortable writing him as a character. Overall, your contribution to Vigils is lacking though; there's no real substance to anything he does here. It feels like I'm going to be left waiting for you to really break out with him and round out his rough edges. Here's hoping you prove me wrong with these upcoming opportunities.​

Grif:

216/216 - Vigils at Dawn [1080]

Hey, more of Cassius being stuck doing things he doesn't want to! Boy do I get a feeling we're gonna be hearing this a lot from him, so I'd warn you going forward that if you're going to be basing Cassius' emotions and state of mind in this unwilling accomplice state, that you practice making some distinctions to it all. You're building up some whether or not you realize it, but I'd like you to consciously look out for the chances where they come up.

If a character is going to be in a particular stance on issues for an extended period of time, it falls to the writer to ensure it doesn't run stale. It hasn't done so with Cassius yet, but it could very easily become a trapping for you to restate the same tired notions of where Cassius is coming from each chapter and collaboration. Get used to breaking that rhythm up to keep readers in the now.

Moving on, I am really enjoying you bringing Cassius into his own with each piece that comes up. It definitely feels like you're getting more and more of a handle on what the character is about, and how he's going to function and develop as things go along. You're doing a great job highlighting his character flaws and strengths, so here's hoping you can use the rest of the Black Portal plotline to create those necessary stepping stones for whatever plans you want to cook up in the short-term.​

Sev:

88/91 - Vigils at Dawn [910]

Wow, look who showed up. This is a face I can say I've missed, Artanis is just so unique compared to the rest of the cast. He's not as outright selfish or conceited as the other characters here, but there's that certain ring of bitterness that you perfected while writing Masato that just makes Artanis distinct. That subtle touch of melancholy to everything he does, and the sort of tired sluggishness he approaches everything with. Even when he steps up to bluster, you've established him in such a way that it feels less dominating and commanding than it does like a used car salesman who knows he's got no other options.

Overall, I would like you to come into the next few collabs swinging. You built slow in Vigils, and that worked for the collab, but I'd like you to really give us an exclamation point on Artanis and who he is and - seeing as he's demvir - how he got to where he is. Aside from the brief little blips in characterization that are as much you flaking off the rust as it is you trying to drive home this marginally different idea of Artanis from his inception; you did great here.

Try not to worry too much about where Artanis needs to wind up with the rest of these threads, these are some perfect opportunities to bring him into the here and now, and get comfortable and interested in how you'll establish the changes as they come.​

Val:

246/246 - Vigils at Dawn [1228]

Deni took a bit of a back seat this time around, huh? I don't blame you for it, it's a nice change of pace to have Deni thoroughly taken off-guard, and it feels like you're starting to show how his experiences are beginning to shape how he approaches situations. There's a certain element of his roguishness that's missing, but it might've been difficult to really put that forward with so many characters involved in the thread.

I really do appreciate that you've slowed down this interaction between Deni and Ignis. It's far, far easier to appreciate how they complement one another now, when you use these smaller moments to build up the dynamic and relationship. I definitely, definitely want to see more of this.

There's not much for me to gripe about, so I don't think I will. It's solid work this time around, but Deni is one of the stronger characters here; let's see him make waves in the upcoming threads (pun intended).​

Thana:

117/137 - Virgin Spurii-tini, Shaken or Stirred [2739]

Congratulations, you've officially done more for the Hospitium than its creator. This was... a strange collaboration to read. Everything in here moves so damn fast, there's never really a clear image of what's going on; what we are given is rather muddied and surprisingly unhelpful to the scene.

There's something to be said here for Ella's unusual characterization and the strange lack of coyness to anything she does - it's hard to tell if it's part of the character, or if you're just uncomfortable writing that sort of character - but for the most part I'd like to see you work more on establishing scenes. The first rule of creating an image of the scene is to not give details that aren't needed. The sailors are a good touch, but do we as readers need to know what they're doing? Is it not easier to let us draw conclusions as to their various states and activities? Hold back from following certain descriptions too far, it distracts from the more important pieces.

When you introduce your character, start with the face and move onto the other parts that matter. The face of a character determines everything about them: their body language, their personality, their senses and wits. You can accomplish so much of establishing a character through face alone that the rest can come naturally over a longer period of time, instead of requiring you to dump exposition on it all at once.

Try to use this partly for establishing, and partly for characterization. I never really got a good feel for what kind of person Ella was during this; she felt like a plot device for Harper to work with. An objective to be passed or failed according to his actions. Always come into things knowing that your character - whoever it is - wants something. That aside, there are few (if any) errors and most of the drawbacks of this collaboration stem from how rushed everything feels. Let's see more of this character, and what she's really about.​

Guest Grader: Nargles:

213/213 - Vigils at Dawn [1067]

Oh hey not much from you is there? Dominic doesn't really need to push himself to the front, but I did find it somewhat strange that he remained level-headed throughout. I can't say I dislike you taking the opportunities to show some other sides of Dominic as a person. That said, there's a certain physicality that's lacking, and I sorely missed it. Don't forget that even if you don't want to fixate on a character's temper or mood, body language can make up that distance while letting you focus narrative elsewhere.

There's also a certain amount of Dominic taking control of a situation that I was anticipating, and didn't really see. The large number of writers is intimidating, so I can't say it's a problem, but I do hope we see that same commanding person we saw in Cinder.

Not much else to talk about here, short as it all ended up. Good work on getting people involved and interested, let's see if we can't take this all the way, yeah?​
 




Threads + 50 Div

Absolute Victory [ 95/113 ]

Someone actually playing Kinchaa! Ish. Kind of.

So this chapter was interesting in a few senses. Firstly, I enjoy how you actually incorporated your personal feat into the narrative and kind of based it around something that Dante expressed in the chapter. Like he has Zone because it’s a technique that was extremely useful in Kinchaa. I’m really happy to see personal feats incorporated (if possible) in a non-combative manner and tied closely to the narrative.

Structure-wise, this chapter was solidly set up. It was very well self-contained and didn’t seem to overstay its welcome. I did get a bit of whiplash when you detailed out the first point and then pretty much time skipped through the rest. I think if you had spread the description out through multiple points it would have flowed better. Either that or just make it a best-of-one so the other points didn’t seem tacked on at the end.

My issues with the chapter kind of stemmed from a mixture of the concept behind the chapter and the execution of it. Lemme start with the first part, the concept. I like that you’re playing up Dante as being –an athelete-, and him being a star player is fine if not a slightly common pretense. I’m just having a bit of time suspending my disbelief when reading Dante steamrolling a three-on-one. This seems odd because one of the big appeals when reading more sports related pieces is the tension that gets built up during a game. While this was just a practice match, being first told that Dante is a star player kind of killed the ability to get completely invested in it.

I also have to question him winning so easily over the other players. Even though Dante does have Zone, I’m not sure if that alone would be able to so easily beat what I assume were three other professional athletes. It either comes off that the other three are extremely inept or Dante is just amazingly super powerful. That makes it kind of difficult to want to continue seeing how the game plays out.

Another thing that I missed from the chapter were the physical details of Dante when playing the game. You did a good job giving a sort of narration over what was happening, i.e. he ran here, he shot there ect. However, I felt like there was a sore lack of the physical details that are expressed through physical activity. There wasn’t much on how Dante’s body was reacting, nor him reading the fine details of his combatants. This kind of made the match seem more ‘tell’ than ‘show’ which broke my ability to get immersed in what was going on. Often those physical quirks can be just as compelling if not more compelling as narration.​

Vigils at Dawn [138/140]

I kind of find it funny that Dante tried to lie to Ego. It was like the worst lie attempt but in that sense it was kind of amusing. It interests me that Dante has an interest in magic to being with. As a kinchaa player I would have naturally assumed he’d be more attuned to the physical arts instead of the more esoteric ones. Personally, I kind of hope you delve into the details of why Dante has a build like he does further.

This doesn’t have anything to do directly with Vigil’s but more of a lingering thought I had. His build seems to be kind of a mix between Pugilis and Barbaris with magic schools and he carries a claymore as a weapon. I was half expecting more light weaponry being an athlete and all but it would be nice to get a bit more insight into why he fights like he does.

As for Vigils, your turns were pretty straightforward given what you had to work with. I liked the tagging line at the end that Dante is going on the journey because he’s an adrenaline junkie, but I wish that line of thought was expressed more throughout the collab. It’s an interesting avenue to explore and could give you guidance when writing Dante later and trying to figure out where you want to take him.​

Bunz

Vigils at Dawn [40/43]

Hey! Nice to see you writing again!

It’s funny, reading Seneca in this collab was sort of like reading a narrator for the events. It gave some nice insight into her personality, even if she mainly stayed in the background throughout. I particularly enjoyed your phrasing for the abnormalities of Demvir body parts. Words such as ‘apertures’ really emphasize the unique characteristics of writing a robot that I don’t see many people use.

I kind of wish she took a bit more of a role interacting with people, because I’m looking forward to how she builds these new connections. There’s plenty of time in the following threads to experiment with that. He complex world view of good and evil is less black and white and she really seems to look at things a various shades of gray.

I found a few typos in your turns that can be polished off with a read through after the fact.​

Moony + 25 Div

Vigils at Dawn [292/298]

In retrospect I’m totally okay with this font as long as it’s in this nice slate blue color!
Aeria took a weird role in this collab. She mainly stayed to herself, making snarky comments that I don’t think were acknowledged much. She brings this like dry pragmatism and a general sense of being ‘over it’ that tends to mellow out the mood in the collab. However, I was having some trouble actually getting a read on her and her inner workings with the demon.

I think part of this comes with the habit of repeating what was just said in previous turns. It unfortunately bogs down the flow and makes it really hard to determine if these opinions were Aeria’s or just a reiteration of what was just said by other people. It didn’t really shine new insight or add a new dimension to what was going on which made it a sluggish to read.

I’d try to take these PMs as a growth opportunity to really start building Aeria in an independent direction. She still reads a bit blank slate to me and having her take a more commanding role in encounters, or at least take some more initiative would be pleasant to read. I’m not sure if it’s just her nature to be a follower, or you felt somewhat overwhelmed with everyone but I think she has the potential to really have a moment to shine.​

Doc + 50 Div

Vigils at Dawn [233/233]

I really enjoyed Speedy’s presence in this collab. He starts as unwitting passerby and ends up being part of the adventuring gang. It makes me pretty happy that you’ve tied Speedy’s view of Ego and members of Original Sin back to his distrust of people who order him around. His desire for autonomy is one that I think will be challenged quite a bit in the upcoming events.

He has this interesting gusto and chirpiness that adds a fresh perspective to the collab. His mini-encounter with Corvus was funny. Confirming that Ego was a demon was amusing considering Ego is running around with several smoke arms. His weird mix between the desire to actually close the portal, lack of self-confidence, and somewhat self-deprecating mannerisms is nice contrast to the headstrong nature of most of the people in the collab.​

 
Dys - 409/411 + 100 Faction

Ah, poor Harper. It's good to see he's still around and kicking, although he still hasn't figured out how to deal with women. The awkwardness for Harper was written well, and I like the detail that he's not so much morally opposed, but just clearly inexperienced. Ella seemed to have fun taking advantage of that, so it's a good thing she liked his initial offer, otherwise he'd probably lose the last of his money and the clothes off his back. Some small errors popped up like 'sterling his nerves' but they did not detract much from the story. One thing that does detract from the collab, however, is that it moves rather quickly. As said, Harper is lucky that Ella accepted right away because he didn't really do anything to convince her and that's pretty much how all of the potential conflicts go. Potential hurdles -- the rough sailor, the bartender's ire, convincing Ella, avoiding suspicion of poaching, and reassuring Ella -- are all introduced only to resolve themselves with no real effort. The tension ends up falling flat, consequently.

Thana, I'm not grading you, but be mindful of your dialogue transition rules. None of them were major, but they were frequent enough to be really distracting (I counted twelve errors). By your turns, the Xs show which turns I found mistakes in, either punctuation or capitalization: o|x|x|x|xx|xx|xx|o|x|x|o|o|o|o|x|o|

Moving on to the Vigils collab... Ignis seems to be losing a lot of the caution that has actually been keeping her alive so far. It was one thing when she encountered a daemon on the street and opted to fight it, but now she's actively seeking out more danger. The repercussions could be interesting to read. The fact that you had Ignis nearly give in to the allure of the catalyst underscores this recklessness, but Amicus protecting her (as he has been pretty consistently lately), was a good way to showcase the weakness without giving into it.

+100 Faction

Virgin Spurii-tini (2739) 135/137
PM: Vigils at Dawn (1368) 274/274

Shades - 204/204 + 100 Faction

Corvus is unintentionally funny just because he rides a wolf-monster everywhere, even inside an average inn where he probably had to hunch the entire time. I like that you're showing a slowly building anger inside him without making a character that explodes at the drop of a hat, but we don't have any payoff for that, yet. This thread was too much of a cluster to really expect much development, however, so there's not a lot more to say.

+100 Faction

PM: Vigils at Dawn (1018) 204/204

Minja - 220/232 + 100 Faction

Aelflead made some pretty foolish moves in here, but at the same time, perhaps the only logical moves. The four who originally encountered Ego witnessed his strength. At least, they witnessed a display of strength -- they never actually tested his strength because they were on their last legs. For everyone else, after just witnessing a daemon attack and fending off some very powerful daemons, they have no reason to really be afraid. Ignis, for example, fought a demonic dragon without hesitation but froze when facing Ego.

Aelflead was foolish, but everyone else seemed to accept too readily that they should trust Ego, and that they couldn't stand against him.

Your writing still runs into some repeating problems. Please try to spell our RP-unique words correctly. Auritium, in particular, but also Araevis. You include some very awkward descriptions earlier on. Sometimes less is more: give your readers a good idea of what Aelflead looks like without going down to the length of a hair band, references to a stylist, and so forth. Detail is good, but too much detail is filler at best, and increases the risk of using awkward descriptions.

+100 Faction

PM: Vigils at Dawn (1164) 220/232

Raph - 630/644

Despite having written clearly the most out of everyone else, I don't actually have a lot to say regarding your writing here. Part of why you have so much written is because Ego was responding to twelve other characters... and on one hand, it's great that you tried to acknowledge everyone's input. That's a very difficult thing to do when you consider how many people are involved. On the other hand, that made the collab very awkward to read. This is hard to avoid in an open collab, admittedly, but there are two approaches you could take. The first would be to respond to the most important parts, and pace the turn to justify why the responses come after 4-12 other turns. The second would be to abuse your GM status (or communicate with the other writers) to put parts of your turns into their posts.

Immediately, I think that would improve the flow of this collab. Right now it reads at a relatively quick pace for everyone else, then you hit an Ego turn and the pace dies. Each Ego turn is packed and somewhat chaotic, and at times it's hard to tell what you're responding to even though we know who you're responding to. It puts the onus on the reader to remember every previous turn or go back and read the turns when it gets confusing.

Punctuation and transitions surrounding your dialogue were good this time around, which is a nice feat considering the amount of talking going on. The rest of the writing itself remains solid and enjoyable, and Ego is delightfully hammy in the way he approaches everything and hasn't a care in the world. Having too much of Ego in every turn, though, is the problem. A ham sandwich is great, biting into a slab of ham, not as much.

PM: Vigils at Dawn (3221) 630/644
 

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