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Release Submission Thread

Purchased Resubmission through Kan

Name: Majogari - "Witch Hunt”
Release Phrase: Uramu - "Curse”
Form:
In shikai, Lucia goes old fashioned... I mean really old fashioned. Well, it has some modern twists on it, but the concept is ancient. By calling out her shikai, she is engulfed in a flash of white light, before revealing the new form of her weapon. In her hand is an ornate broomstick, roughly as tall as she is.

The entirety of the broomstick’s shaft is steel colored. Multiple wires wrap around the weapon, of a multitude of different colors. The staff has the same durability as a normal zanpaktou, however, allowing it to easily take abuse. The tail end of the broomstick is similarilily built. Bundles of thin wires are wrapped together, with the exposed copper at the ends trailing outwards. Fortunately, they’re mainly for decorative purposes, and won’t actually electrocute Lucia every-time she uses it.

Ability: Akumabarai - "Exorcism”

What do broomsticks do? Are you really asking that? They fly you idiots. By paying 1% of her reiatsu per turn, Lucia can fly through the air on her released form. The maximum height she can climb to is two miles into the air. Her control and speed are dictated by her hohou stat. She is unable to use hohou techs in the air while flying.
Ability: Bokusen - "Augury”
As with everything magic, one of kidou’s main strong-points is how quickly you can overwhelm an opponent. A sword flying at your face is one thing, but a meteor hurtling towards the battlefield ready to completely destroy everything is completely different.

By paying 2% of her reiatsu after casting a spell, Lucia can manipulate the size and shape of the kidou. This allows her to do such tasks such as expanding the width of a barrier, or shrinking projectiles to get around obstructions, or completely shattering the projectile into multiple bursts of shrapnel. At most, she can double the width and range.



Name: SYSTEM PROTOTYPE: VERSION SEVEN
Form:
Simply put, activating her rescureccion places Lucia in a hyper-aggressive state. Merging her powers with her hollow’s transforms her into the embodiment of true entropy, a goddess of chaos. A large arcane circle appears directly above Lucia, before streaks of red lightning crash from the sky and envelop her.

When the energies fade, they reveal her new form. She retains her normal size, seven constructs float behind her. Each is roughly the length of an arm and a few centimeters wide. They take the form of rectangular slates, vector lines running deep into the surface of each.

A form-fitting suit covers Lucia, as plates of a material similar to her hollow mask are layered upon it like a cybernetic armor. The visor of her hollow mask expands and completely engulfs Lucia’s face, only leaving the crimson glow from her mask. A set of six metallic wings appear on her back. Each is in the shape of enormous triangles, expanding around her with multiple jagged points. Each flap of the wings emanates a deep humming noise, as reiatsu constantly crackles around her like electricity.

Ability: ARCHIMEDES

Lucia’s fighting style surprisingly meshes well with her inner hollow. Perhaps this is due to the fact that her abilities have always meshed the line between chaotic and deceptive and full out-offense. When activating ARCHIMEDES, she extends this line to the boundaries between the mind and a physical world itself.

When fusing with her inner-hollow, she spreads this influence into every being that comes near her. By paying 2% of her reiatsu and increasing her rage by 2% per each turn she has this ability active, Lucia creates an ‘Debug Zone’ in the 50 meter area around her.

While in the zone, the continuous chaotic energies from Lucia bleed into her opponent. The air becomes heavy, almost suffocating to stand within. She barrages the minds of her targets causing them to have to fight urge to act spontaneously and chaotically. The inanimate objects in the area are altered while the zone is active. Buildings in the area may break apart and appear to be floating haphazardly in mid-air. The color palette of the zone is altered, causing green objects to suddenly glow red.

However, the true secret of the domain is how it affects how her attacks are carried out. As any cero or kidou Lucia casts enters the dome, the appearance of each spell becomes warped. Mind bending effects such as making the appearance that a projectile kidou has split, or causing the sounds and colors of the spell to change madly are often found. Every turn the combatants remain in the domain of her abilities, the more they are affected by the effects. Prolonged exposure can deeply traumatize the combatant’s psyches for years to come.

Lucia has no control over who is and is not affected by the effects of the Debug Zone, as such even allies are engulfed by the maddening powers.

Ability: DESCARTES

Lucia’s energies are the definition of chaos, free-willed and spontaneous. The large metallic constructs behind her gifts her the ability of flight. The speed and control she has over flight is dictated by her hohou stat and she can use hohou techs while in the air.

While flying, she can mesh her movements with the mind-warping powers of the Debug Zone. While flying, enemies will find it hard to keep an accurate track of her movements, as their perceptions of distance and time are warped from the effects. This makes it so only users with a hohou stat equal to Lucia’s hohou stat can ever hope to track her motions in aerial shunpo.

While flying normally, odd effects as lensing around the path Lucia travels, or appearing as if she’s continuously changing speed will afflict the opponent. These are only psychological effects, as Lucia’s speed remains constant.

Lucia must pay 1% of her reiatsu per turn to maintain flight.

Attack: NEWTON

Each of the generators behind Lucia are superchargers for spells and cero that she casts. By locking and loading a spell into the generator, the corrupting energies in her body amplify and launch the spell directly into the sky above her. Projectile kidou and cero can be channeled through the generators. Moments after, multiple copies of the cero or kidou rain from the sky, causing wide-scale destruction around Lucia. The strength of the spell or the kidou is split between the number of copies of the spell she decides to rain down on her targets. She can split a spell or kidou once per every 1,000 ability she has. She must pay 5% of her rage along with the cost of the spell to split it. No additional cost of rage is added if she chooses to split a cero.
 
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last time, hear me!? i am never subbing anything ever again ever for anything

神 - Gunshin - God of War

Kouhi, Gunshin! - Devastate, God of War!

SPIRIT

Gunshin’s spirit is manifested in the form of a faceless warrior clad in ancient Japanese armor, with a halo of everlasting flames burning above its head. Numerous swords and daggers decorate Gunshin’s belt, and he typically carries a spear or halberd. The spirit world which Gunshin inhabits is a desolate wasteland decorated with an innumerable amount of weapons sticking handle-side-up out of the ground.

FORM

Unsealed, Gunshin takes the form of a naginata. Its wooden handle is painted red and has a very thin segment of steel in the middle. Gunshin’s blade is sharpened on the outer curve (the opposite of its sealed form), and punctuated by curved, jagged notches on the inner curve. Gunshin’s handle is roughly five feet long while the blade extends out another three feet. On the end opposite the blade, Gunshin has a sharpened spike for close-quarters defense.

ABILITIES

RELENTLESS ASSAULT: By activating this ability, Gunshin will generate a luminous, spectral flag which bears its name bathed in writhing flames from below and golden sunlight from above. This flag will inspire and strengthen all those that Gorou calls allies so long as they are close enough to see the flag at least once. While this flag is active, Gorou’s allies will deal more damage with all of their attacks. In terms of the boost itself, the strength of Gorou’s kidou stat will determine the damage boost that long-range projectile attacks receive, and his zanjutsu stat will determine the damage boost that melee attacks receive. The higher Gorou’s zanjutsu/kidou, the higher the damage boost. Relentless Assault costs Gorou 5% of his reiatsu per round it is active.

RUSH OF BATTLE: This ability also stems from the flag generated by Relentless Assault, but it will generate its own if that ability is not already active. In battle, Gorou’s allies affected by this power (those that can see the flag) will find that their attacks move faster and become harder to dodge. For the purpose of speed only, when one of Gorou’s allies attacks, the attacking stat will be increased by a total of 10% of Gorou’s base reiatsu. Rush of Battle costs 10% of Gorou’s reiatsu to maintain per round, and can be activated at the same time as Relentless Assault.

TACTICAL PRESENCE: Gunshin prioritizes tactical battlefield control over brute force. As a result, every bakudou spell that Gorou casts will passively cost 5% lower than its base cost. Conversely, Tactical Presence’s initial effect can be bypassed completely if Gorou pays 10% more than the bakudou spell’s base cost, the result of which being the spell’s efficiency/strength rising proportionately.
 
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Resubbing kai. Resub purchased wif kan (like there's any other way, really xD)




Zanpakutou name: Jurin no seijin (Forest Sage)

Form: The sealed state assumes the form of a normal double-edged dao with a blade of purest white, in stark contrast to the rich blacks and golds of the dao's scabbard and hilt.

Manifestation: It takes the form of a panda, approximately four and a half feet in height. Juu, as Yuurei fondly calls her, is only one among the many pandas inside her inner realm. This benevolent animal is respected by all the animals inside the realm, and serves as the light of her own panda family. Although Seijin does not have any special markings, the panda’s fur seemingly emits a faint white glow when she is materialized.

Inner World: Yuurei’s inner world is a mountain forest, which stretches as far as the eye could see. Despite its seemingly cold temperature, the forest remains as vibrant as spring; and surprisingly enough, the astounding number of different plants within her realm seem to ignore the normal standards for plant growth, thus punctuated with clusters of trees from different types of forests. Also, there are several bodies of water that flows into her world, connected from one body to another which meanders through the hollowed areas of the realm. There are also a lot of wild animals within her inner world that follows the same conditions for living as the plants, but only Jurin is capable of talking directly to Yuurei outside her inner realm.

Although the realm is often blanketed with a soft azure hue or a sunny day and some fluffy clouds rolling with the wind, there are times when the sky darken to reflect Yuurei’s emotional instabilities. By this time, all the animals inside the world flee into hiding and the whole forest loses its vibrance, as if on the verge of wilting away.



SHIKAI
Heiwa o motarasu, Jurin no Seijin


Form: At Jurin no Seijin’s initial release, there are no significant changes on the blade itself, except perhaps to the fact that the blade itself becomes luminescent.


Ability: Yield
Jurin no Seijin is, by nature, a generally benevolent creature; thus her powers veer away from offense, which takes battle as their last preferable option. While under the mercy of her shikai, those considered as a foe and are willing to fight inevitably finds the battle more taxing. Thus, techniques that consumes reiatsu costs 1.5x to use.

Ability: Restrain
Greatly influenced by her zanpakutou’s ideals of restraint in order to keep a clear mind, Yuurei finds herself able to control herself a little when driven by effects that cause a person’s loss of control; physically, emotionally or mentally. Although she is not able to completely hold her own, she is able to restrain herself to a degree so that she may continue to think clearly and decide amidst a compelling predicament.

Attack: Remember the Pain
At the height of Seijin’s pursuit to avoid fights, she focuses more on the attacker than the attacks. By expending 5% of Yuurei’s reiatsu, she can make her opponent feel the most painful attack that they have ever received in battle, which lasts for one turn, and increases by one turn with every 5,000 reiatsu she has, capping with three. She must wait at least three turns before she can use it again.
 
Tag

Shikai: Approved
Bankai: Approved with Changes
Raise the cost of the second attack to 10%
For the third attack, pick a cost in that range.

Cur

Shikai: Approved with Changes
For the second ability, change that 50% to 75%
Bankai: Resubmit
Absolution is an ability, not an attack. You need to quantify the knockback.
You could say that the last three things are attacks, instead of abilities.
Juggernaught - we'll let you break bakudo at 50% cost, but no lower
Arch - is okay
Recall can cost 200 to 250 rei

Hiren: Approved
Replace "OPERATOR: ENTROPY" with the new name, Mr Copypasta :p

Doc: Resubmit
Relentless Assault: Quantify the boost
Rush of Battle: Okay
Tactical Presence: You have two abilities here. Pick one.

Nella: Resubmit
Yield: Pick a per turn cost and make abilities get their cost increased by that
Restrain: Okay
Remember the Pain: Okay
 
okay, final resub of finality forever. boost quantified in RA, and second ability dropped off in TP.

- Gunshin - God of War


SPIRIT

Gunshin’s spirit is manifested in the form of a faceless warrior clad in ancient Japanese armor, with a halo of everlasting flames burning above its head. Numerous swords and daggers decorate Gunshin’s belt, and he typically carries a spear or halberd. The spirit world which Gunshin inhabits is a desolate wasteland decorated with an innumerable amount of weapons sticking handle-side-up out of the ground.

FORM

Unsealed, Gunshin takes the form of a naginata. Its wooden handle is painted red and has a very thin segment of steel in the middle. Gunshin’s blade is sharpened on the outer curve (the opposite of its sealed form), and punctuated by curved, jagged notches on the inner curve. Gunshin’s handle is roughly five feet long while the blade extends out another three feet. On the end opposite the blade, Gunshin has a sharpened spike for close-quarters defense.

ABILITIES

RELENTLESS ASSAULT: By activating this ability, Gunshin will generate a luminous, spectral flag which bears its name bathed in writhing flames from below and golden sunlight from above. This flag will inspire and strengthen all those that Gorou calls allies so long as they are close enough to see the flag at least once. While this flag is active, Gorou’s allies will deal more damage with all of their attacks. In terms of the boost itself, the strength of Gorou’s kidou stat will determine the damage boost that long-range projectile attacks receive, and his zanjutsu stat will determine the damage boost that melee attacks receive. For the purposes of damage only, Gunshin will boost the ally’s attacking stat by 5% of the corresponding stat (Zanjutsu for melee, Kidou for long-range). Relentless Assault costs Gorou 5% of his reiatsu per round it is active.

RUSH OF BATTLE: This ability also stems from the flag generated by Relentless Assault, but it will generate its own if that ability is not already active. In battle, Gorou’s allies affected by this power (those that can see the flag) will find that their attacks move faster and become harder to dodge. For the purpose of speed only, when one of Gorou’s allies attacks, the attacking stat will be increased by a total of 10% of Gorou’s base reiatsu. Rush of Battle costs 10% of Gorou’s reiatsu to maintain per round, and can be activated at the same time as Relentless Assault.

TACTICAL PRESENCE: Gunshin prioritizes tactical battlefield control over brute force. As a result, every bakudou spell that Gorou casts will passively cost 5% lower than its base cost.
 
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K, let's hijack this thing. Edited as suggested.




Zanpakutou name: Jurin no seijin (Forest Sage)

Ability: Yield
Jurin no Seijin is, by nature, a generally benevolent creature; thus her powers veer away from offense, which takes battle as their last preferable option. While under the mercy of her shikai, those considered as a foe and are willing to fight inevitably finds the battle more taxing. By paying 5% of her reiatsu per turn to maintain, all reiatsu-based techniques cost will increase by 5% of Yuurei's maximum reiatsu.

This initially allows her to make a battle more taxing for one person, but she may pay another 5% per target to simultaneously apply the same effect to other targets.
 
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Submitted to evil demands...errr requested changes made.

BANKAI
Absolution of Destruction: (Ability) The direct upgrade of Touch. Zak gains more control along with more fury to be unleashed. The phantom attack is no longer automatic instead Zak activates it in stages. He must transverse each stage to activate the next as well as spend each respective stage in some sort of combat. With each level his fury grows as does the difficulty to stop or control him. Zak may not necessarily begin attacking allies, but getting between him and his opponent (especially at stage 3) would not be wise.

Stage 1: 5% Rei activates the same effect as Touch for three (3) turns. The only difference is the second blow now comes from a random direction and angle though it impacts the same general area. At this stage the tendrils of power begin to dance away from him and strike the area around him (this is aesthetic only, no combat value).

Stage 2: 10% Again lasts three (3) turns. There is now a second phantom assault follows the first. The assaults now can hit randomly over a much broader area such as anywhere along the same side of the target. The phantom assaults now come with greater force that can send most opponents stumbling several (around 5 per undefended assault) yards. The lightening like energy also begins to flash through the whole of his body sometimes illuminating parts of his skeleton like an x-ray.

Stage 3: 20% five (5) turns. 3 Phantom assaults now occur, one after another, each with enough concussive force to crater the world around their target. The most significant change is that the blades can now strike the opponent from any angle and any location (The throw range remains the same as previous). At the maximum tier his whole body appears to smoke and the lightening storm continues. Those willing to stand the heat of standing so close to Zakeriah while in his third stage of fury might even hear thunder rumbling through the cloud.

Unstoppable Juggernaught: (Attack) His resistance to binding carries over but has become considerably more potent as his engine is stoked to full intensity allowing him to expend 50% of the cost of a spell to break through it. In his Bankai state Zak's mind is so consumed by fire and fury this resistance now carries over to illusions and other mind effecting spells.


Arch of Devastation: (Attack) Zak's most powerful burst attack requires that he have built his bloodlust fully up to the third tier to utilize. He swings his blade in a massive sweeping gesture creating explosive damage over a constrained area.

Zak burns 15% of his base rei, similar to the phantom assaults there is no evident energy release, simply everything within a roughly 10m span is devastated. Mundane objects crush from random directions and are thrown about, the earth cracks and heave, walls shatter. Anyone caught within the thunderous release can only describe the sensation as being bombarded by a violent gravity well.


Recall: (Attack) A deceptively mundane ability Zak can spend 250 of his rei to call his weapon to him from anywhere within standard Bankai range. His energy arcs away from him like a bolt and snatches the weapon from where it may lay. It takes the shortest path back to the Templar’s hand, smashing through whatever might be between the two. The sword travels with considerable speed and force but he can exert no control over the blade save that it might change course to get around something it can not break through.
 
Resubbing my Bankai.

Bankai

Name: Shoul, the Harbinger of Fear.

Manifestation: Shoul takes the form of a floating specter cloaked in a ragged black cloak. While faceless, the only thing seen is two green fiery orbs representing his eyes. His voice is hollow, and cold which he never hesitates to use to give his dark, ghastly opinions on Lucas' choices and the situations he finds himself in. Blackened, charred skeletal arms and hands reach out from the ever flowing black cloak, while Shoul appears to have no feet.

Form: Lucas' body and features and encased in solid black body suit that is always cold to the touch. Just like Shoul himself, Lucas' eyes are set ablaze with green fire. His speech, vision, hearing and breathing seem to be unhindered in the slightest. Both of his arms from the shoulders down to the hands erupt in black, cold fire. While his new form appears to have no weapons, fools who believe that are caught off guard when a pair of katars emerge from the tops of his forearms extending over his hands several inches and combining at the tip. The edges of the blades glow the same green color as his eyes, creating razor sharp edges with the ability to vibrate at high speeds to rip and tear through things it comes into contact with.

Attack: "Debilitating Fear" The onslaught that the two of them unleash is capable of shattering the strongest resolve of the mightiest opponent. Each strike from his blades drains their strength whether it actually connects with flesh or weapon. Every attack that connects, Lucas can pay 200 Reiatsu to reduce their combat skills, either Hakudo or Zanjustsu, whichever is highest, by 3% up to a maximum of 15%. This penalty will last for 2 turns from the time of the last application.

Ability: "Nightmare Shroud" Shoul's hatred for kidou is so great that he has created an innate ability to block and negate reiatsu based attacks rendering them useless as long as his shroud is active. When the shroud is activated it has a strength equal to 2% of Lucas' maximum reiatsu, and grows 1% stronger for every 10,000 reiatsu he as, up to a cap of 5%. Every time the shroud negates an ability the strength is reduced by the base cost of the ability. Once the shroud reaches zero strength it dissipates and requires two full rounds before it automatically reforms.

Attack: "Terror Bindings" Being trapped and defenseless is a common fear that resides deep within most creatures. This fear is pulled at with Shoul's final ability he has granted Lucas with. By spending 5% of his maximum reiatsu he conjuring a black circle, littered with green runes under a chosen victim within 20 meters. Half a dozen black, ghoulish creatures reach out and cling to the victim trapping them in place and rendering them defenseless as they climb all over. Those who try to fight them off, soon realize that all their attempts are futile as the relentless creatures never give up. Should the victim be caught in their grasp while within an Abyssal Nightmare, or similar effect, the bindings decay at half the normal rate, 25% every two rounds. Shoul hates it when a victim escapes the grasp of his minions and as such, if the bindings are removed by any effect other than natural decay half of current strength of the bindings are refunded back to Lucas.

Attack: "Eclipsed Horror” Shoul’s ultimate ability is to merge his spiritual realm with the real world. As it is unleashed the immediate area is covered in shadows as the moon or sun is immediately eclipsed. The air chills as all ambient noise is silenced. Lucas’ strength and control over fear intensifies, as his abilities reflect this greater strength. Those afflicted with ‘Debilitating Fear’ find that the penalties are doubled while the realm holds. The unlucky fools who are trapped by the ghouls summoned from the ‘Terror Bindings’, soon realize that the ghouls have lost none of their strength are not growing weaker as time passes. The shroud which protects Lucas from harmful effects immediately activates and does not seem to lose strength as it stops abilities. Merging the two realms costs Lucas 20% of his maximum reiatsu and this can only be done once per combat. The realms will stay merged for three rounds before reverting back.
 
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Subbing this with the new AH rules in mind. I know that True Awakening doesn't grant new abilities, just enhances them, so I took the liberty of writing them out again with the enhancements. For example, decreasing the amount of rounds to heal for Law of Healing. Hopefully this works. :D

Awakening

Initial Awakening – 0% Resonance

Name: Shiroi Madoshi

Form: Kiyo's reiatsu envelopes her, taking on the appearance of white hooded robes.

Ability: Law of Healing – 0% Resonance
White Mages are known for the ability to heal, and Kiyo emulates this stereotype to the fullest. With an initial payment of 500 reiatsu, Kiyo can use her reiatsu as a healing agent; Kiyo can heal an area on a wounded ally about equal to half the size of an adult body. Throughout the healing process, Kiyo must be in physical contact with the ally. Like with all health and medicinal related events, healing takes time. For each round of healing Kiyo must pay an additional 100 reiatsu to keep her healing energy flowing. Two turns of contact will heal all minor wounds, 3 will heal moderate wounds, and 4 rounds will heal heavy wounds.

Ability: Law of Comfort – 0% Resonance
While awakened, Kiyo's Reiatsu becomes warm and comforting, like that of a comfortable little fire. At a cost of 5% Reiatsu per round, Kiyo can allow her Reiatsu to bleed out of her to a range of 10m. All allies within the aura experience reduced pain from injuries, reduced fatigue, and improved focus. While in the abilities area of effect, Auspice will cleanse any negative effects or ailments from those within it's radius up to the total cost of the ability. As a minor effect, anyone affected by this has a strange unexplained taste of cinnamon on their tongue. While active, the area affected by Kiyo's arua is marked by a large rune centered on Kiyo.

Resonance Ability: Law of Sanctuary – 25% Resonance
Once 25% resonance is achieved, Shiroi Madoshi gains a new ability. This new ability is heralded by a slight change in the overall form of Shiroi Madoshi; the white robes that Kiyo wears begin to glow slightly. However, this ability is far more than simply aesthetic. While Law of Sanctuary is active, whenever Kiyo is hit by an enemy attack, she can pay 10% reiatsu to launch an immediate counter attack against the enemy who hit her, striking them with a brilliant bolt of holy light.

True Awakening – 50% Resonance

Name: Kenran Shiroi Madoshi

Ability: True Law of Healing - 50% Resonance
White Mages are known for the ability to heal, and Kiyo emulates this stereotype to the fullest. With an initial payment of 500 reiatsu, Kiyo can use her reiatsu as a healing agent; Kiyo can heal an area on a wounded ally about equal to half the size of an adult body. Throughout the healing process, Kiyo must be in physical contact with the ally. Like with all health and medicinal related events, healing takes time. For each round of healing Kiyo must pay an additional 100 reiatsu to keep her healing energy flowing. One turn of contact will heal all minor wounds, 2 will heal moderate wounds, and 3 rounds will heal heavy wounds.

Ability: True Law of Comfort – 50% Resonance
While awakened, Kiyo's Reiatsu becomes warm and comforting, like that of a comfortable little fire. At a cost of 5% Reiatsu per round, Kiyo can allow her Reiatsu to bleed out of her to a range of 15m. All allies within the aura experience reduced pain from injuries, reduced fatigue, and improved focus. While in the abilities area of effect, Auspice will cleanse any negative effects or ailments from those within it's radius up to the total cost of the ability. As a minor effect, anyone affected by this has a strange unexplained taste of cinnamon on their tongue. While active, the area affected by Kiyo's arua is marked by a large rune centered on Kiyo.

Overdrive: Holy Law – 100% Resonance
The true power of holy magic realized. Kiyo focuses her spiritual pressure and summons a massive spell circle, about 20m in diameter, centered on her location. The spell circle burns with a brilliant white light as the holy reaitsu courses through the design. The spell circle takes a full round of uninterrupted concentration to complete. Once the enchantment is in place, on the next round, the holy reiatsu burst forth, creating a blinding pillar of holy light. Any enemy caught in the holy column is seared by the holy light, causing them great pain and temporary blindness. Any ally caught in the holy pillar is healed by one damage level. Due to the intense amount of focus and energy Kiyo’s overdrive requires, along with her Resonance be ing reduced to 0%, she is returned to a non awakened state. (Meaning she must spend a turn to reawaked Shiroi Madoshi)
 
Initial Awakening for Masato; Overdrive attack inbound for TA.


[Sanryoukyou] - "Prism”

Sanryoukyou consists of a single, ethereal prism of energy that orbits around Masato. The construct itself is about a meter in diameter and thin enough that it’s nearly invisible when not viewed head-on. The side facing Masato is orange, while the side pointing outwards is blue.


Ability: Ikorose - "Shoot to Kill” - 0% Resonance

When viewing someone or something through the orange side of Sanryoukyou, Masato can choose to designate that particular point as a target for Ikorose. Once a target has been selected, the prism will move up to ten meters from Masato in order to achieve the most ideal firing position on the designated point.

Target-1.png

Any attack that enters through the prism’s orange side will be redirected towards the target marked by Ikorose, allowing Masato to not only attack from unorthodox or unexpected angles, but also fire around cover or other obstacles. While this doesn’t allow the shot to home in on a target per se, the ability enhances Masato’s already formidable accuracy.

IA1-1.png



Ability: Chimeishou - "Grievous Wound” - 0% Resonance

Once a shot has been fired through Sanryoukyou, Masato can expend a portion of his reiatsu to cause a lingering effect should the bullet strike its target. This effect varies depending on what type of ammunition was used, but each can last a maximum of three turns before dissipating. Each use of Chimeishou costs Masato 2% of his Reiatsu and can only be used once per turn.

WoundClip.png

Unique Ammo Effects:
Standard: Causes severe trauma to the area of impact, dealing damage equal to the cost of the ability and increasing wound severity by one level for the duration of it’s effect.
Fire: Sets the target alight, doing moderate damage equal to the cost of the ability over three turns.
Ice: Freezes the target, slowing their movements. This is represented as a debuff to their primary movement stat equal to the cost of the ability for three turns.
Disrupt: Doubles the radius of the Disruption target for the duration of the ability.




Resonance Ability: Nirenjuu - "Double Tap” - 25% Resonance

When at 25% Resonance or above, Masato can choose to further enhance his attacks. By expending 3% of his reiatsu, Masato can detonate one of the targets affected by his earlier ability, Chimeishou, dealing damage over a small radius around the enemy and refreshing Chimeishou’s secondary effect. This ability can only be used once per turn. Each active instance of Chimeishou can only be affected by Nirenjuu once.

Doubletap.png
 
Doc: Approved

Nella: Approved

Cur: Approved With Changes
Change 5 yards to up to 15 metres.

Bob: Resubmit
Debilitating Fear - A debuff should be proportional to the cost that was paid to cast it.
Nightmare Shroud - As it is written, this is a free barrier. Barriers are not free.
Terror Bindings - 5% rei is too low for a bankai attack. What is Abysal Nightmare?
Eclipsed Horror - Replace "penalties" with "debuffs." You'll need to edit this attack after editing the previous ones. Doubling the debuff is a no-go. Actually, this is three seperate abilities. Pick one.

Twings:
Initial Awakening: Approved With Changes
Change "striking them" to "striking at them" or "firing at them," so that it's not an instahit.
True Awakening: Denied.
You're at 3.8k. The soonest we'll take it is at 6k.

Sev: Approved.
We love the graphics.
 
Expect a resubmission of my True Awakening with Overdrive accounted for. I'm taking a quick advantage of the Initial Awakening to mix things up a little.

EDIT: I've added in my True Awakening and Overdrive for review.


[ Kyoukan Kyoukou :: Assassin's Consternation ]
[ First Stage Awakening :: Arano ]

As an agent of Cerberus, Arano is well acquainted with back-door policies and confidentiality. However, it is through his underlying desire to see these secrets brought to attention (or at least, his attention) that Kyoukan Kyoukou is manifested. Upon release, Kyoukou manipulates and shapes Arano's own shadow, absorbing it before it is reshaped and given tangible form in the shape of a lengthy scarf wrapped about Arano's neck.

[ Kageha-Ryuudou :: Shadow Flower Flow] – 0% Resonance
By reshaping and forming the scarf of shadows about his neck, Arano can bend what is essentially his own shadow to his will, allowing it to stretch out from underneath him for up to 10m. Though the Kageha-Haji is not capable of direct damage, should the extended shadow touch any shadow other than its own, that shadow is immediately placed under the jurisdiction of Arano and by proxy, all abilities of Kyoukou. The effects of Kageha-Ryuudou last until Kyoukan Kyoukou is de-activated.

[ Kageha-Gentai :: Shadow Flower Ebb ] – 0% Resonance
A testament of Arano's ability to blend with his surroundings, he has become somewhat capable of submerging his form into shadows that come under his dominion by utilizing the Kageha-Gentai. By paying 200 reiatsu, Arano may transport himself from one shadow to another, essentially teleporting himself. While teleporting, his reiatsu signature wavers and becomes insubstantial, making his destination unclear to all but him. He may only utilize this ability with shadows within 20m of himself, with him capable of using the technique once per turn, increasing by another use per 5000 Agility he has.

[ Kyoushin: Kageha-Nami :: Resonance: Shadow Flower Wave ] – 25% Resonance
As Arano's form becomes laden with energy, he can choose to shed this energy to bait his enemies and deceive those around him. By paying 1000 of his reiatsu, Arano can create a single copy of himself made entirely out of shadows. This copy is naturally insubstantial, not capable of interacting with other objects or people, but its appearance and inherent reiatsu matches Arano's perfectly.

While created, a clone cannot be physically dissipated, and instead must be dismissed by Arano's own will or by reducing Arano's Resonance to less than 25%.

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[ Kyouka-nin Shinnin :: Mirror Flower Human Credence ]
[ True Awakening :: Arano ]

Accustomed to his powers as an Advent Human, Arano has since tested them to their breaking point. In his quest to see the limits of the unknown quantity that granted him his abilities, Arano unknowingly triggered the reaction within his Awakening to manifest it into its final form. The Kyoukan Shinnin cultivates everything that his previous abilities wanted: subterfuge.

As Kyouka-nin Shinnin is released, Arano's own shadow is manipulated and shaped into a shadowy scarf. However, additionally the intangible garment winds itself down Arano's body, around his arms and legs and tying itself into a mess of almost velvet-like cloth around his torso. As the transformation completes, thin white emissions at the edges of the 'cloth' define its edges.

[ Kyouka-Teichou :: Mirror Flower Low Tide ] - 50% Resonance
Though Arano has lost his capability to drain the spiritual power of those who step in his dominion, he has not lost his ability to rid them of their strength. Upon coming into contact with any shadow which Arano commands, a 'trigger' is placed for Kyouka-Gyakuryuu, which can then be activated by Arano by paying 10% of his reiatsu.

After paying to activate Gyakuryuu, Arano may choose to destroy the trigger, draining the amount of reiatsu imbued in it from the target's own Reiatsu. If Arano chooses to activate it after a single round has passed, the output of the trigger is increased by 50% for a single use.

[ Kyouka-Manchou :: Mirror Flower High Tide ] - 50% Resonance
A more potent way to gain power over surrounding shadows, Kyouka-Houyou allows Arano to manifest anywhere between one and five separate tendrils of shadow from any pre-existing shadows he controls. These tendrils may travel for up to 30m away from himself, and cost 2% to create each. Upon coming in contact with any given shadow or source of darkness, the tendril places it under Arano's control, allowing him to use that shadow with any given ability used with Kyoukan Shinnin. Any shadow controlled in this way has no discernably physical changes and is not placed under a direct manipulation.

[ Kyouka-Gyakuryuu :: Mirror Flower Riptide ] - 50% Resonance
The epitome of Arano's ability to become one with the shadows', he takes the statement quite literally by gaining the ability to render his body intangible and insubstantial. Paying 4% of his reiatsu, he can assume the form of a shadow, fusing himself to any pre-existing one, during which he can exit the shadow from any point on it.

In this state, he is incapable of causing physical damage or any other actions that cannot be assumed without physical action. Similarly, he becomes invulnerable to all physical damage, and is only capable of being removed from this state by destroying the shadow to which he is fused. Once activated, Gyakuryuu lasts 3 rounds before Arano must pay the cost again to reactivate it, failure to do so resulting in him being forcibly ejected from the shadow.

Overdrive: [ Kyouka-Kowasuten :: Mirror Flower Shatterpoint ] - 100% Resonance
As Arano reaches his Overdrive state, his own Awakening undergoes physical changes whilst in this state. The shadowy garments he's clad in become more concrete, forming into a solid black carapace from which numerous shadowy scarves protrude out the back of.

Once in his Overdrive, Arano's abilities transcend mortal grounds and grant him access to a single act to bend the world around him to his whim. Paying the entirety of his Resonance to utilize, Kowasuten activates instantaneously after usage, rendering a 50m radius around him into complete darkness. This darkness lasts the entirety of the round while he controls Kowasuten, dissipating afterwards to reveal its effects.

Upon being activated, Kowasuten allows Arano to simultaneously teleport any number of things within its boundaries to whatever location he sees fit. This teleportation is not limited by dimensional constraints, and targets may be sent to separate locations if he sees fit. Kowasuten is capable of affecting other abilities for up to a total of the amount of reiatsu imbued into it.
 
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Posting the Resubmission. This is just the attacks since that is all that has changed.

Attack: "Debilitating Fear" The onslaught that the of them unleash is capable of shattering the strongest resolve of the mightiest opponent. Each strike from his blades drains their strength whether it actually connects with flesh or weapon. Every attack that connects, Lucas can pay 5% Hakudo to reduce their combat skills, either Hakudo or Zanjustsu, whichever is highest, by 5% of his Hakudo stat up to a maximum of 15%. This penalty will last for 2 turns from the time of the last application.

Attack: "Nightmare Shroud" Shoul's hatred for kidou is so great that he has created an innate ability to block and negate reiatsu based attacks rendering them useless as long as his shroud is active. When Lucas activates the shroud it has a strength equal to 2% of Lucas' maximum reiatsu, and grows 1% stronger for every 10,000 reiatsu he as, he can activates this by paying a cost equal to the strength. Every time the shroud negates an ability the strength is reduced by the base cost of the ability. Once the shroud reaches zero strength it dissipates and requires two full rounds before it automatically reforms.

Attack: "Terror Bindings" Being trapped and defenseless is a common fear that resides deep within most creatures. This fear is pulled at with Shoul's final ability he has granted Lucas with. By spending 10% of his maximum reiatsu he conjures a five foot diameter black circle, littered with green runes under a chosen victim within 20 meters. Half a dozen black, ghoulish creatures reach out and cling to the victim trapping them in place and rendering them defenseless as they climb all over. Those who try to fight them off, soon realize that all their attempts are futile as the relentless creatures never give up. Should the victim be caught in their grasp while within an area of darkness, or similar effect, the bindings decay at half the normal rate, 25% every two rounds. If for any reason the ghouls lose their grip on their victim and they escape, the remaining strength within the creatures are transferred back to Lucas.

Ability:
"Eclipsed Horror” Shoul’s ultimate ability is to merge his spiritual realm with the real world. As it is unleashed a 200 meter area centered on Lucas is covered in shadows as the moon or sun is immediately eclipsed and all the color is drained from every object painting every things vision in black and white hues. The air chills as all ambient noise is silenced, this area will stay intact for 3 turns and costs Lucas 20% of his maximum reiatsu. Lucas’ strength and control over fear intensifies, as his other attacks grew stronger to represent this increased power. While inside the area of control he no longer has to pay a cost to afflict his foes with Debilitating Fear as the area itself fuels his attacks. The shroud which protects him from outside harm can be immediately erect at its normal cost despite whether or not its on cool-down, but as a bonus the strength is doubled after it is activated turning the man into an unrelenting horror. Finally, while in the area of control Lucas has access to even stronger and deadlier ghouls to which he can summon. These ghouls are not just content with restraining their victims, they will claw and gnaw at the helpless victims for as long as they’re trapped doing 20% of their current strength every round they have a victim trapped.
 
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Submitting New Kai for Kago


Spirit


Name: Hayabusa (Formerly known as Masurao)

Manifestation: Hayabusa takes the form of a male, peregrine falcon.

Sealed Form: Kago’s zanpakutou resembles a traditional katana except that it measures 72 centimeters in length. The tsuba is midnight black and the tsuka is golden. Etched into the ridge of the tsuba is the phrase ‘True strength comes from the wielder, not the weapon’, written in kanji.





Shikai

Name: Tokuige Hayabusa (Proud Falcon)

Shikai Form:

Upon releasing shikai, the zanpakutou emits a radiant, golden light and conforms to the shape of a scimitar. The hilt and guard retain their sealed form’s colors, with the blade of the scimitar measuring 1 meter.

Shikai


Scimitar.jpg




Ability: Ikou Kyuushuu (Power Absorption)

Paying 5% of his reiatsu, Kago can absorb any reiatsu based projectile attack (cero, gintou, kidou, kai, arrow, etc.) that comes into contact with his zanpakutou. At any later point, he can opt to pay an additional 5% of his reitasu and infuse it into the blade to fire the attack back at the enemy valued at the 5% plus the remaining reiatsu from the absorption.

Note: The absorption fails if the attack in question is greater than 1.5 times amount of reiatsu used for this skill.

Ability: Ichibou (Unbroken View)

Paying 500 rei, a reiatsu field with a radius of 15m surrounds Kago. The field is composed of tiny particles only visible to Kago. If an enemy is within the area, the particles will attach to the opponent and Kago can see them, regardless of any type of concealment, even if his eyes are closed or clouded. This effect lasts for 3 turns before the cost must be paid again.




Bankai

Name: Hayabusa no Koukuu Yuusei (Falcon Air Superiority)

Bankai Form:

Upon uttering the word bankai, Kago is encapsulated in a cocoon of golden light, emanating from the scimitar. After a brief moment, the sphere breaks down into individual beams of light that slowly return to the zanpakutou.

After the brightness fades, Kago can be seen wielding an enlarged form of his shikai. The blade has extended to 2.5 meters in length and just shy of 1 meter in width; the guard has decreased slightly but retained the same colors from its sealed and shikai forms. Extending from the guard, golden flames flow down the length of the blade, shaping into the form of a falcon near the tip.

Bankai

DW7.jpg



Ability: Yamamori (Guardian of the Mountain)

Upon uttering Bankai, Kago pays 10% reiatsu to create a translucent, aura dome in a radius of 30m around him, engulfing the battlefield. Any time an opponent uses a reiatsu based projectile within the dome, a pocket of golden reiatsu in the shape of a falcon dives down from it, absorbs the attack, and captures it. Once this occurs, the reiatsu falcon transforms in a golden reiatsu sword, assuming the form of Kago’s bankai zanpakutou. The sword then impales the ground and remains there until it is used or destroyed. This continues until the threshold of the dome is depleted. Kago may then choose to repay the cost to reinitialize the dome.

Although the swords may be drawn from the ground by an enemy, they may not use the ability trapped within it and the sword will disappate after initial strike.

Note: The dome moves with Kago.

Attack: Hara Iyase (Retailiation)

At any time, Kago may take up a reiatsu blade containing an absorbed ability and use it. With a single swing of the blade, the projectile attack absorbed by the blade can be sent back at the enemy for its original cost. Kago may choose to pay the cost from either his own reiatsu, the barrier, or a combination of the two. If the ability in question has a percentile cost, its value is the calculated as if Kago himself initiated the attack.

If Kago should strike the opponent with the blade, the contained attack is automatically unleashed upon the enemy. Regardless of Kago’s proximity to the enemy, all damage and effects of the contained attack are focused solely upon the enemy.

Attack: Koukuukougeki (Air Strike)

At any point after the blade’s creation, Kago can choose to detonate it for the contained attacks original cost, creating a reiatsu blast with 4m radius. If the attack is based on a percentage, the cost/damage is calculated off of Kago’s reiatsu, not his opponent’s. Similar to Hara Iyase, Kago may choose to pay the cost from either his own reiatsu, the barrier, or a combination of the two.

Attack: Ikkatsu (Cry in a Thundering Voice)

At the cost of the Yamamori's remaining threshold, Kago can condense the barrier around his opponent and force it to explode. The resulting blast’s damage is equivalent to the remaining threshold of the dome ability. Due to the nature of this attack, Yamamori will disappear and Kago must repay the costs to create a new dome.
 
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Submission to add a resonance ability, and updating the form a smidge.


Awakening:
Shikisai-mai (Color dance)

Form: Stemming from the Aurora Tattoo on her back, a stream of fire fills Ayako’s eyes and goes down her arms to wreathe her hands gain a glowing sheen of prismatic color. The colors shift and flows with her movements and mood. The streams originating from the tattoo will dance and swirl along her skin as if the Aurora Borealis was alive on her.

Existing Abilities, not changed


Murasaki-honoo (Violet flame)
Energy chaotically shifts with inherent violence and hunger around Ayako’s hands as they burst forth cascading violet hued energy. It obliterates and consumes materials both mundane and spiritual at a molecular level, yet it gives off no heat. Zanpakuto and similar spiritual items closely tied to their user are spared overt damage, but may be lightly scathed in the aftermath.

This costs at least 200 reiatsu for each blast, and at most 5% her total reiatsu. It can reach up to [spent reiatsu/200] meters away in a straight line only. Each blast is 15 cm wide.

Shinku-reiki (Crimson spiritual healing)
The glow around Ayako’s hands grows and become a deep red color, rather then teeming with destructive intent it sooth and calms with easy ebbs and flow in shape. Placing her hands on a wound, she focuses reiatsu into the wounds to accelerate natural healing and regeneration. Anything but the most mortal of wounds can be mostly healed within minutes, tender but no longer immediately hazardous.

Wounds take 100 reiatsu per turn to heal.
-Minor scratches, burns, minor fractures and stabs in non-vital places can be healed in four turns.
-Deep wounds, internal injuries, major bone breaks and non-lethal major organs can be healed completely in six turns.
-Major wounds, such as large swaths of cuts and injuries, broken bones breaking through the skin and high levels of damage to major organs can be healed completely in ten turns.
While it can be used in combat or emergencies, any interruptions to the process can cause the wounds to get worse and reverses any healing over the last two turns.


New Ability:

Resonance – Synaptic Overload
Upon physically laying her hands upon an opponent’s head, Ayako is able to send a surge of energy into their minds. This causes all of their senses, including that of reiatsu sensing, to become swapped randomly. An effected enemy may end up seeing sound while at the same time hearing reiatsu. The total effect is utterly different to each person, but it is always disorientating. This ability lasts for 4 turns and costs 5% reiatsu.
 
Kaja
Echo

Helista, Kaja.

Spirit: Kaja has no tangible form when she is manifested in the real world. Best described as a series of ripples and impulses, one detects, almost hears her presence in the back of their mind rather than to behold her with their eyes.

Form: When released, Kaja takes the form of a knife, split down the center into two distinct parts that join half way down the blade and are anchored at the hilt. The two halves of the knife are tapered to sharp points and the hilt is made of a dull black substance; complete with a rippled surface for a better grip.

Knife
Double-Edged-Combat-Boot-Knife.jpg


Ability -- Kaja (Echo): At the cost of 500 reiatsu, Cameron coats his body with a thin layer of reiatsu. Upon a successful strike, whether the opponent strikes him or vice versa, the reiatsu immediately attacks the opponents body and paralyzes the limb that either initiated or got struck by an attack on the following round.

Ability -- Tühista(Negate): By paying 5% of his reiatsu per turn to a maximum of 4 turns and stacking to a maximum of 20%, Cameron is able to completely negate the use or formation of an ability which has a cost less than or equal to the threshold of the ability. Because of how tough this ability is to control, Cameron can only target a single person/being at a time.
 
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Raph: Denied
Shadow Flower Flow: The shadow is only under Arano's control for 3 turns.
Shadow Flower Wave: A clone has durability equal to the cost paid.
Mirror Flower Low Tide: That 50% boost for free is a no-no. Inescapable rei drain is also a no-no. You've made no mention of the target being on the trigger.
Mirror Flower High Tide: The shadow is only under Arano's control for 5 turns.
Mirror Flower Riptide: Invincibility = no.
Mirror Flower Shatterpoint: Seriously? An unlimited number of undodgable teleports to anywhere? And it has 1.5x bankai range? Hell no.

Bob: We need to get some GM imput on a few problems staff needs to work out. Expect a posted review in the next few days

Kago:
Shikai: Approved with a weird look as if you have something on your face.

Bankai: Approved w/ Change
Cry in a Thundering Voice: Its speed is given by your kidou stat.

Thana: Approved with Change
You may add that the target gets electrocuted, valued at 5% of your rei.

Nate: Resubmit.
Kaja: We'll only let you paralyse someone when you hit them, not vice versa. The paralysis needs a time limit.
Tuhista: This needs a cooldown or else it completely shuts down your opponent.
 
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Kaja
Echo

Helista, Kaja.

Spirit: Kaja has no tangible form when she is manifested in the real world. Best described as a series of ripples and impulses, one detects, almost hears her presence in the back of their mind rather than to behold her with their eyes.

Form: When released, Kaja takes the form of a knife, split down the center into two distinct parts that join half way down the blade and are anchored at the hilt. The two halves of the knife are tapered to sharp points and the hilt is made of a dull black substance; complete with a rippled surface for a better grip.

Knife
Double-Edged-Combat-Boot-Knife.jpg


Ability -- Kaja (Echo): At the cost of 500 reiatsu, Cameron coats his body with a thin layer of reiatsu. Upon a successful strike (by Cameron) the reiatsu immediately attacks the opponents body and paralyzes the limb that either initiated or got struck by an attack on the following round. Paralysis lasts one turn.

Ability -- Tühista(Negate): By paying 5% of his reiatsu per turn to a maximum of 4 turns and stacking to a maximum of 20%, Cameron is able to completely negate the use or formation of an ability which has a cost less than or equal to the threshold of the ability. Because of how tough this ability is to control, Cameron can only target a single person/being at a time and can only be used at an interval of two turns between when the stacks were consumed.
 
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