AngryPolkaBoy
New Member
Shi Kai release for my PC, Kakuto Suzaku. As a short explanation of things I'll say that the whole release is centered around the second ability (Oudoramei), so the first was written (I hope) as pretty limited.
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「茂る, 能管!」
[ “Shigeru, Nohken!” ]
“Grow Thickly, Bamboo Flute!”
[ “Shigeru, Nohken!” ]
“Grow Thickly, Bamboo Flute!”
Upon the release of the Zanpakutou its scabbard melts into the bottom of its hilt and the whole sword fuses into a single staff, spanning in length to roughly a head taller than its wielder. The wood itself exhibits a tight spiraling pattern all across with thin engraved lines distanced about two fingers between each other. The quarterstaff is actually hollow on the inside, though this trait does not diminish its impact power due to high density.
Confined within the body of the Zanpakutou is Suzaku’s own Reiatsu, which is used to fuel its two abilities; a relatively constant level of energy is left circulating inside by gradually drawing it from Suzaku when needed. This drain is passive and does not hamper Suzaku’s strength during battle to any measurable degree.
Being a melee weapon and used in conjunction with Suzaku’s hand-to-hand combat style, the shinigami’s prowess and skill in wielding Nohken are measured solely by his Hakuda stat.
Confined within the body of the Zanpakutou is Suzaku’s own Reiatsu, which is used to fuel its two abilities; a relatively constant level of energy is left circulating inside by gradually drawing it from Suzaku when needed. This drain is passive and does not hamper Suzaku’s strength during battle to any measurable degree.
Being a melee weapon and used in conjunction with Suzaku’s hand-to-hand combat style, the shinigami’s prowess and skill in wielding Nohken are measured solely by his Hakuda stat.
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猿臂
[ Enpi ]
“Monkey Elbow”
[ Enpi ]
“Monkey Elbow”
Innate in its nature is the quarterstaff’s ability to shrink, extend and bend in which ever direction Suzaku wishes; the turns are usually made in sharp angles and very suddenly, and the speed in which the staff alters its shape is directly proportional to Suzaku’s Hohou. The alterations are dependent of its wielder’s focus and will; thus, while it isn’t impossible to make the rod turn in a direction that does not match the body’s movements, it takes a great deal of training to achieve a satisfactory mastery over this skill.
The minimum length the staff can take is just enough to keep it concealed in a closed palm, with the maximum being twice its original size at first with an additional half every 1,000 points in Connection after the initial 1,000. These increments stop at 7,000 and roughly 8 meters.
Since the Zanpakutou continuously stores energy in itself, these changes don’t drain Suzaku’s stamina unless used frequently in a very short amount of time, in which case the amount of energy held within Nohken would dwindle. Indeed, any repetitive use of this trait that does not exceed the number of subsequent turns that have passed (given there were more than three) would not exhaust an amount of Reiatsu that is greater than what the Zanpakutou naturally draws from its wielder during battle. On the chance of breaking this limitation, a 200 Reiatsu penalty would incur on Suzaku, plus an additional 50 points to compensate for every subsequent transformation beyond the first four. This penalty takes effect after the sequence of transformations has ended.
The minimum length the staff can take is just enough to keep it concealed in a closed palm, with the maximum being twice its original size at first with an additional half every 1,000 points in Connection after the initial 1,000. These increments stop at 7,000 and roughly 8 meters.
Since the Zanpakutou continuously stores energy in itself, these changes don’t drain Suzaku’s stamina unless used frequently in a very short amount of time, in which case the amount of energy held within Nohken would dwindle. Indeed, any repetitive use of this trait that does not exceed the number of subsequent turns that have passed (given there were more than three) would not exhaust an amount of Reiatsu that is greater than what the Zanpakutou naturally draws from its wielder during battle. On the chance of breaking this limitation, a 200 Reiatsu penalty would incur on Suzaku, plus an additional 50 points to compensate for every subsequent transformation beyond the first four. This penalty takes effect after the sequence of transformations has ended.
大銅鑼鳴
[ Oudoramei ]
“Great Gong Echo”
[ Oudoramei ]
“Great Gong Echo”
Nohken’s crown ability; it is built specifically to change the course of unbalanced battles in Suzaku’s favor, though its use can be as devastating to him as much as to his opponents.
By vibrating the energy kept inside the wooden staff after receiving a direct blow from an outside source and by utilizing the wood’s harmonious qualities, Nohken is able to supplement Suzaku’s strikes by adding an echo aftereffect to those that land. At the first stage, this echo is used simply to siphon some of the impact and combine it with Suzaku’s next strike, bolstering his potential attack power by roughly 10% of the channeled attack and creating a loud sound of a very sizeable bell or a gong ringing at the moment of impact.
At the second and more important stage, the vibrations within Nohken’s confinements carry on into the foe’s body much like they were a surface of water broken by a pebble; the area then inflicted with Oudoramei suffers from altering tides of Reiatsu flow which disrupt the normal conduct of the fight. This alteration of Reiatsu manipulation is beyond the foe’s control; in moments of low tide they will be unable to supply the sufficient energy required to execute maneuvers to their full extent (though the execution of which would still take place), and in moments of high tide their maneuvers would be unrestrainedly bombarded with unneeded amounts of Reiatsu, making them as powerful as they are dangerous and detrimental to their own user.
This second half of the ability is not without restrictions; following the blocked strike that initiates it in the first place, Nohken must successfully land a full hit on the foe’s body within a timeframe of one immediate turn for every 2,500 points in Connection with a maximum of three turns. Naturally, Suzaku must also be able to sustain the initial attack for the ability to kick off in the first place. Further more, Oudoramei cannot be used in battle unless Suzaku is in a clear and unbroken disadvantage against his enemy; this is the most important restriction.
Lastly, the part of the foe’s body that gets inflicted by Oudoramei also serves a role in its effects, limiting the scope of maneuvers that are affected by it:
The effect itself only lasts for four turns; though enemies of double Suzaku’s Reiatsu are able to rid themselves of it in three and sometimes even two turns. Each use of Oudoramei drains the Reiatsu stored within Nohken, thus Suzaku must expend 5% of his Reiatsu to refill the Zanpakutou. Multiple uses of Oudoramei do not stack up on each other, the last one nullifying all those preceding it. The use of Enpi disables the use of Oudoramei.
At times of need, Suzaku is able to create the necessary vibrations within Nohken to initiate Oudoramei “manually”, only that by violating the restriction of a clear disadvantage to his foe, Suzaku must expend 10% of his Reiatsu as compensation and without any further benefits.
By vibrating the energy kept inside the wooden staff after receiving a direct blow from an outside source and by utilizing the wood’s harmonious qualities, Nohken is able to supplement Suzaku’s strikes by adding an echo aftereffect to those that land. At the first stage, this echo is used simply to siphon some of the impact and combine it with Suzaku’s next strike, bolstering his potential attack power by roughly 10% of the channeled attack and creating a loud sound of a very sizeable bell or a gong ringing at the moment of impact.
At the second and more important stage, the vibrations within Nohken’s confinements carry on into the foe’s body much like they were a surface of water broken by a pebble; the area then inflicted with Oudoramei suffers from altering tides of Reiatsu flow which disrupt the normal conduct of the fight. This alteration of Reiatsu manipulation is beyond the foe’s control; in moments of low tide they will be unable to supply the sufficient energy required to execute maneuvers to their full extent (though the execution of which would still take place), and in moments of high tide their maneuvers would be unrestrainedly bombarded with unneeded amounts of Reiatsu, making them as powerful as they are dangerous and detrimental to their own user.
This second half of the ability is not without restrictions; following the blocked strike that initiates it in the first place, Nohken must successfully land a full hit on the foe’s body within a timeframe of one immediate turn for every 2,500 points in Connection with a maximum of three turns. Naturally, Suzaku must also be able to sustain the initial attack for the ability to kick off in the first place. Further more, Oudoramei cannot be used in battle unless Suzaku is in a clear and unbroken disadvantage against his enemy; this is the most important restriction.
Lastly, the part of the foe’s body that gets inflicted by Oudoramei also serves a role in its effects, limiting the scope of maneuvers that are affected by it:
- Hands: Only the foe’s Hakuda and Zanjutsu (or equivalent stats) skills are affected.
- Legs: Only the foe’s Hohou abilities (or an equivalent stat) are affected; this includes Shunpo, Hirenkyaku, Sonido, Jyanpo and any derived techniques.
- Torso: Only the foe’s stamina and general Reiatsu manipulation (such as Reiki or Reiatsu Nohken) are affected. A Quincy’s accumulation capabilities are also affected.
- Head: The majority of the foe’s abilities are affected, specifically large-scale Reiatsu manipulation and Kidou use.
The effect itself only lasts for four turns; though enemies of double Suzaku’s Reiatsu are able to rid themselves of it in three and sometimes even two turns. Each use of Oudoramei drains the Reiatsu stored within Nohken, thus Suzaku must expend 5% of his Reiatsu to refill the Zanpakutou. Multiple uses of Oudoramei do not stack up on each other, the last one nullifying all those preceding it. The use of Enpi disables the use of Oudoramei.
At times of need, Suzaku is able to create the necessary vibrations within Nohken to initiate Oudoramei “manually”, only that by violating the restriction of a clear disadvantage to his foe, Suzaku must expend 10% of his Reiatsu as compensation and without any further benefits.
