DarkToaster
New Member
Jean Claude Randamn – I need more info on what your arms can change into and all that. How big and how heavy can they get and all that? Ekirei is generally limited by the amount of material in the sword itself, and that’s probably the closest analogue to your ability.
Kuma – I need a cap on the amount of spheres, and remember that having a concrete cost will limit how easy these spheres are to blow up so be careful. I would caution you in that we already have a guy who has floating cards and another one who has floating puzzle pieces so the whole "I can move around various floating objects” schtick is really really tired at this point.
Unwholely –Ability 1 – My main issue with this is that it seems like it can completely negate the need for a hohou stat at all with some sort of tesseract step, which would not be good. I realize you would probably be using it to bend the space between the enemy and close range attacks, but the potential exists for problems.
Ability 2 – I could write a lot of stuff about this, but I already wrote it all in the FAQ. please read the kai faq about summons
Tex – Ability 1 – this is a pretty big amount of variation in terms of power. That power should come at a price and I’d probably only allow it in a two ability release
Ability 2 – I am okay with this in that if someone attacks a giant electrical conductor with a fist or a metal object, they are probably going to deserve what they are going to get. However, remember that the cost is equivalent to the damage and that 200 is going to be nigh-pointless by the time you are at higher levels. You might want to think about making this a percentile attack as I figure whoever is fighting you is going to get the idea after the first time they hit you. Might as well make that one surprise hit count.
Ability 3 – I think if a guy is fighting you in the water, he probably knows that a lightning bolt is going to hurt more. There’s no reason to attach a concrete mechanic to it, as not all conductors are created equal anyway. I think you ought to drop this and focus more on the shocking. You and the other player can just RP how conductors affect the battle.
Hiren – weakness vision –okay
Summon – read the summon FAQ plz. Summons drain stats. You gotta fix your core mechanics before we get to the nitty gritty.
Shadrack – u are approved. Welcome to the bk club
Kuma – I need a cap on the amount of spheres, and remember that having a concrete cost will limit how easy these spheres are to blow up so be careful. I would caution you in that we already have a guy who has floating cards and another one who has floating puzzle pieces so the whole "I can move around various floating objects” schtick is really really tired at this point.
Unwholely –Ability 1 – My main issue with this is that it seems like it can completely negate the need for a hohou stat at all with some sort of tesseract step, which would not be good. I realize you would probably be using it to bend the space between the enemy and close range attacks, but the potential exists for problems.
Ability 2 – I could write a lot of stuff about this, but I already wrote it all in the FAQ. please read the kai faq about summons
Tex – Ability 1 – this is a pretty big amount of variation in terms of power. That power should come at a price and I’d probably only allow it in a two ability release
Ability 2 – I am okay with this in that if someone attacks a giant electrical conductor with a fist or a metal object, they are probably going to deserve what they are going to get. However, remember that the cost is equivalent to the damage and that 200 is going to be nigh-pointless by the time you are at higher levels. You might want to think about making this a percentile attack as I figure whoever is fighting you is going to get the idea after the first time they hit you. Might as well make that one surprise hit count.
Ability 3 – I think if a guy is fighting you in the water, he probably knows that a lightning bolt is going to hurt more. There’s no reason to attach a concrete mechanic to it, as not all conductors are created equal anyway. I think you ought to drop this and focus more on the shocking. You and the other player can just RP how conductors affect the battle.
Hiren – weakness vision –okay
Summon – read the summon FAQ plz. Summons drain stats. You gotta fix your core mechanics before we get to the nitty gritty.
Shadrack – u are approved. Welcome to the bk club