Eidolon
Murderface Murderface
So, there are some questions that have been churning around my head for, in some cases, years now. I'll spare the readers graphs (for now, god knows I love graphs), but in short, the 'power curve' inherent to the system as is is both linear and infinite.
What does that mean? It 1) It encourages writing every week to harvest bonuses, which can and does lead to a bit of scumming for points. 2) It encourages quantity over quality, to quote someone I talked with about this. Quantity of words and writing, week after week, before and to the detriment of quality. 3) It means duration = character strength. This isn't great, but not inherently bad for all. I for one, am not a huge fan of this equality.
Our system is also . . . well, complex. Racial templates with stats and racial techs, releases, feats, items. Each and every modifying any other. Each opening avenues for abuse and exploitation of a numerically 'large' system. Large in the sense that we're dealing with tens of thousands of 'points' in many cases, and thousands of points in almost all cases. Its not really hard to point these instances out, and I myself have created a number of 'stacking' abuses of the numerically large system.
In fact, this system in its dawn was *massively* abused this way. It took two changes of leadership for that aspect to be diminished, but far from eliminated.
All props to the original designers, as they made a fun system. But I highly doubt they imagined it lasting over a decade. And it certainly wasn't meant to(a constant scaling back of values for achieving position/role is strong evidence of this).
I think these factors are also contributing towards a large lack of new players for the community, which in my opinion is its most vital resource. We want to attract gifted writers and positive, community enriching personas. We do not want to attract system/people abusing players. We are not attracting enough, period.
Before I go spamming changes I've been looking at, I'd love to hear the community thoughts.
What does that mean? It 1) It encourages writing every week to harvest bonuses, which can and does lead to a bit of scumming for points. 2) It encourages quantity over quality, to quote someone I talked with about this. Quantity of words and writing, week after week, before and to the detriment of quality. 3) It means duration = character strength. This isn't great, but not inherently bad for all. I for one, am not a huge fan of this equality.
Our system is also . . . well, complex. Racial templates with stats and racial techs, releases, feats, items. Each and every modifying any other. Each opening avenues for abuse and exploitation of a numerically 'large' system. Large in the sense that we're dealing with tens of thousands of 'points' in many cases, and thousands of points in almost all cases. Its not really hard to point these instances out, and I myself have created a number of 'stacking' abuses of the numerically large system.
In fact, this system in its dawn was *massively* abused this way. It took two changes of leadership for that aspect to be diminished, but far from eliminated.
All props to the original designers, as they made a fun system. But I highly doubt they imagined it lasting over a decade. And it certainly wasn't meant to(a constant scaling back of values for achieving position/role is strong evidence of this).
I think these factors are also contributing towards a large lack of new players for the community, which in my opinion is its most vital resource. We want to attract gifted writers and positive, community enriching personas. We do not want to attract system/people abusing players. We are not attracting enough, period.
Before I go spamming changes I've been looking at, I'd love to hear the community thoughts.