AND THEN THERE WERE FEATS.
[ Kokutan-Denka :: Ebon-Charge ]
[ Unique Feat :: Arano ]
[ Feat Slot :: Final Release ]
[ Kyouka-Yoinokuchi :: Mirror Flower Nightfall ]
[ Unique Feat :: Arano ]
[ Feat Slot :: Captaincy ]
[ Shindou :: Force of Motion ]
[ Trained Feat :: Advent Humans ]
[ Feat Slot :: Summer PMs (2009) ]
[ Shosou: Shinpo :: First Phase: Impact Step ]
The core principle of Shindou is to prefer speed over raw strength, sacrificing one for the other to afford them mobility in combat. This core is known as Shinpo, a parody name of the Shunpo used by Shinigami and Vizards.
By paying 5% of their Reiatsu, Shinpo is activated for the remainder of the fight and can only be de-activated by paying an equivalent amount. While in use, the user detracts 10% of their Combat and adds it to their Agility. This does not affect available base techniques or benchmarks in base techniques, but serves as a direct detraction from their close-quarters capabilities.
[ Nisou: Shuuren :: Second Phase: Convergence ]
As one's proficiency with Shinpo becomes more refined, a user may encounter a phenomenon in their speed known as Shuuren – a convergence of power. By exploiting a brief lapse of power in Shinpo, those utilizing Shuuren can maximize their offensive capabilities between speed and power.
Usable only when Shinpo is activated, Shuuren is activated the moment the user attempts to attack a target. When used, the Agility boost from Shinpo is returned two-fold, returning them to their standard Agility during the attack in exchange for directly adding the bonus and all other active bonuses to the user’s lifting strength.
[ Kokutan-Denka :: Ebon-Charge ]
[ Unique Feat :: Arano ]
[ Feat Slot :: Final Release ]
Tapping into his unique affinity for subterfuge and stealth, Arano has learned to further the strength and longevity of his Awakening by creating Kokutan-Denka, or Ebon-Charges. An Ebon-Charge is automatically created whenever Arano uses one of his Awakening's abilities, for up to three charges.
Once an Ebon-Charge has been made, he may spend it at any following point while using one of his Awakening's abilities (or related feats and items). Spending a Charge automatically 'refreshes' the ability, reducing it to its base cost, cooldown, turn duration and resetting all other stacking or duration-based effects. When using an Ebon-Charge on an ability, Arano spends 50% of that ability's cost to use the Charge.
Once an Ebon-Charge has been made, he may spend it at any following point while using one of his Awakening's abilities (or related feats and items). Spending a Charge automatically 'refreshes' the ability, reducing it to its base cost, cooldown, turn duration and resetting all other stacking or duration-based effects. When using an Ebon-Charge on an ability, Arano spends 50% of that ability's cost to use the Charge.
[ Kyouka-Yoinokuchi :: Mirror Flower Nightfall ]
[ Unique Feat :: Arano ]
[ Feat Slot :: Captaincy ]
The pinnacle of his mastery over shadows, Kyouka-Yoinokuchi encompasses the manipulative side of Arano's personality. By paying 2000 Reiatsu, Arano may directly manipulate and shape all shadows that his Awakening controls. While under his control, all shadows retain a physical status, fully capable of interacting with the world around them and able to form a wide variety of shapes and forms. Yoinokuchi lasts 3 rounds after activation, upon which its cost must be repaid or the control is lost and all shadows revert to their original positions and shapes.
[ Shindou :: Force of Motion ]
[ Trained Feat :: Advent Humans ]
[ Feat Slot :: Summer PMs (2009) ]
The result of shunning all refined arts of combat in favour of creating a single, brutal way to wreak destruction, Shindou’s name means exactly what it says. It takes speed and force, and then combines the two into a seamless manner of attacking. Defence is forsaken by it, made entirely for the purpose of crushing an opponent. The learning of any techniques of Shindou require training with a master of all its techniques, a separate occasion of training for each technique being required.
[ Shosou: Shinpo :: First Phase: Impact Step ]
The core principle of Shindou is to prefer speed over raw strength, sacrificing one for the other to afford them mobility in combat. This core is known as Shinpo, a parody name of the Shunpo used by Shinigami and Vizards.
By paying 5% of their Reiatsu, Shinpo is activated for the remainder of the fight and can only be de-activated by paying an equivalent amount. While in use, the user detracts 10% of their Combat and adds it to their Agility. This does not affect available base techniques or benchmarks in base techniques, but serves as a direct detraction from their close-quarters capabilities.
[ Nisou: Shuuren :: Second Phase: Convergence ]
As one's proficiency with Shinpo becomes more refined, a user may encounter a phenomenon in their speed known as Shuuren – a convergence of power. By exploiting a brief lapse of power in Shinpo, those utilizing Shuuren can maximize their offensive capabilities between speed and power.
Usable only when Shinpo is activated, Shuuren is activated the moment the user attempts to attack a target. When used, the Agility boost from Shinpo is returned two-fold, returning them to their standard Agility during the attack in exchange for directly adding the bonus and all other active bonuses to the user’s lifting strength.