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Bloodline Techs
NOTE – as most of the family’s arts were lost in the Black Night, the Elders of the family and its Patriarch are now attempting to reform and rediscover the family’s techniques.
[ Werdenpfad ] - 'Will Path'
A Quincy's powers, however strong, cannot destroy what they cannot hit. After an arrow hits an opponent, an Erdeschalk Quincy can choose to create and maintain a connection for 1% of their Reiatsu per round. This connection pulls any of the Quincy's arrows toward an opponent no matter their original orientation, guiding and accelerating them. While not allowing conscious control the path, this allows the practitioner a certain amount of flexibility. The connection only pulls arrows that are have equal or lesser power than the connection-creating arrow. The pulling force is determined by the Quincy's Dentouritsu stat but also lessened by an opponent's Connection (or analogous) stat. This connection only pulls on an arrow through the user's next turn.
[ Geistfessel ] – ‘Ghost Shackle’
By adjusting the make-up of their arrows, an Erdeschalk Quincy can disrupt the reiatsu flow of an opponent to tax their bodies heavily. Any arrow with this attribute that hits an opponent leaves a disruptive fragment of spiritrons in the opponent’s body, adding +1% extra cost for any ability that stacks and maxes at +10%. An individual arrow’s effect fades after four turns, but any new arrow fired that would otherwise exceed the cap replaces the oldest arrow. A Quincy can fire one arrow with this attribute per ten normal arrows, and an opponent’s body can only be affected for 4 turns plus the Quincy’s Dentouritsu divided by 2500 maxing at 8 turns – after which the body starts to compensate for the disruption and this tech can no longer effect the opponent.
[ ??? ] – ???
Any Quincy is painfully aware that their bodies are brittle compared to other spiritually active entities. By using aggregated spiritrons an Erdeschalk Quincy can use vicious currents to tear at any energy attack or barrier or physical object within their immediate area, either weakening or destroying them. A Quincy’s ability to use this depends highly on their ability to attract spiritrons, and thus can only channel a certain amount of energy – specifically, their Shuuhaku pool times their Dentouritsu divided by 10,000, which maxes at 20,000 Dentouritsu (200%). A Quincy can use up to three fourths their Shuuhaku pool, and using more than that taxes their body heavily as they must pay twice the remaining cost in Reiatsu. The affected area is one foot per 2,000 Dentouritsu, maxing at 20,000 Dentouritsu. This technique has a one-turn cool down.
Requirements - Must know at least two other Bloodline Techs [Elite Tech]
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[ Bloodline Techs ]
[ Blutung ] – Hemorrhage [app’d]
A ??? Quincy focuses on only their destructive power. Amongst the most basic skills is their ability to agitate gathered spiritrons to act like serrated edges. Any wound created by an energy weapon used by a ??? leaves a lingering current of spiritrons that irritates and causes further damage - specifically, 10% of the original attack's damage for the next three turns. Regeneration on the incurred wound is inhibited by 50%. The effect has a two-turn cooldown after the three turns of damage.
[ Unaufhaltbar ] – Unstoppable
Recognizing that all their enemies possess varied powers, the Quincy have long looked for ways to adapt. This technique is one of those measures. A ??? practitioner of Unaufhaltbar can hone their arrows so their Chakudan is valued at +20%, but damage done to a being is reduced by -30%. This can be used once per three turns.
[ Endlosen Suche ] – Endless Quest
Having studied martial arts all their lives, ???s have often mastered their forms of combat in comparison to other mortals. A ??? Quincy is skilled in the use of one weapon (or in the lack thereof), and their Kyuuzu determines that proficiency. When using a material weapon, the Quincy's Kyuuzu is reduced by -40% for that turn. Many a ??? has praised this practice, for such skill allows a Quincy the ability to fend off an opponent long enough to effectively use their primary weapon: their bow. The weapon used must be specified in the user’s profile.
[ Nachsicht ] – Forbearance
Amongst the most fearsome of the ??? Quincy’s weapons is their ability to ‘charge’ attacks. A ??? Quincy has, through their lengthy training, much higher resistance to spiritron damage over time. Thus, they can hold a certain amount of power from one turn to the next. A ??? Quincy can reserve half of their Shuuhaku until they become Autonomous, when they can hold the entirity of their Shuuhaku. The total maximum they can hold without taking damage is equal to their Dentouritsu divided by 3,000, maxing at 12,000 Dentouritsu. While these points are not counted in reiatsu thresholds or shuuhaku, it means that holding over your limit immediately damages your body. This does not increase the amount of arrows that can be fired per turn. The energy is reserved at the beginning of a turn.
Requirements: Must know at least two other Bloodline Techs [Elite Tech]
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