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resub:

[Taihou Kata - Ichijin daichi] "Vanguard stance"

This variation of Taihou Kata focuses entirely on self-preservation. Reserved for the most dire situations, Ichijin daichi hones all the user's efforts on evasion and defence whilst abandoning offensive capabilities. When used, this stance multiplies the bonuses from both Taihou Kata and any other ability that modifies reaction time by 2 times for a duration of one round. An agent utilizing this stance can only use Ichijin daichi once per chapter or collab. This ability cannot be stacked with other Taihou Kata sub-feats.

Requirements:
-Must know Taihou Kata
 
Hiren and Gargle vs. the World:

Taihou Kata - Ichijin Daichi
Approved as below

Feat
[Taihou Kata - Ichijin daichi] "Vanguard stance"
Feat Type:
Trained
This variation of Taihou Kata focuses entirely on self-preservation. Reserved for the most dire situations, Ichijin daichi hones all the user's efforts on evasion and defense whilst abandoning offensive capabilities. By paying 3% of their reiatsu to activate, this stance doubles the bonuses from both Taihou Kata and any other ability that modifies reaction for the turn. This can only be used once per chapter or collab. This ability cannot be stacked with other Taihou Kata sub-feats.

Requirements:
-Must know Taihou Kata​
 
Behold buying a spec point with kan won from my betting :3

Mark of the Virulent God

Hisao's entire zanpakutou is based on the destructive nature of reiatsu expenditure. The relic has now managed to learn how to add this destructive nature into his natural attacks. By paying 5% reiatsu any attack Hisao chooses becomes warped with this corruptive reiatsu. Once contact is made with an opponent, their ability to accurately manipulate reiatsu becomes severely damped. Any abilities normally effected by Hisao’s siphon ability are increased by the amount paid for 3 turns. Damage does not increase and this extra reiatsu is implanted directly into Hisao’s kai reiatsu pool. Once a infection is implanted Hisao must wait 5 turns before another one can be used.

Shikai: Gakuryoku (Scholarship)


Ability: Kyokukan(Siphon)

The single ability of Hisao’s zanpakutou is constantly active. The old’s man reliance on kidou to defend himself has caused his weapon to be able to draw off energy from the very demon arts its master is so dependent upon. Whenever a kidou, cero, or gintou is used within Hisao’s sight 10% of the reiatsu cost of the spell is taken and stored within Gakuryoku. This energy can only be used for the sole purpose of casting more spells and does not take away from the actual damage of the kidou used. The total amount of stored reiatsu in Gakuryoku cannot exceed more than 50% of Hisao’s kidou stat and is always drained first when a spell is cast


Ban Kai: Seme no Kashikoi Gakusha (Persecution of the Wise Scholar)

Ability: Endai Kyokukan (Grand Siphon)

The draining nature of Hisao’s shikai has been amplified to affect every being caught within Hisao’s forest. The shoots now drain 20% of the cost of any kidou, gintou, cero, or release abilities (kai or awakening). This energy can only be used for the sole purpose of casting more spells and does not take away from the actual damage of the ability used. The total amount of stored reiatsu in Gakusha cannot exceed Hisao’s kidou stat though Hisao now gains the ability to decide whether to spend his own reiatsu or the reiatsu stored in his kai.


 
Here at Feat Staff we are sticklers for explicit wording lawl. Also SEE HOW EFFICIENT WE ARE KAI STAFF? *calls them out*

[Mark of the Virulent God]
Approved with Reword

Reworded Feat
[Mark of the Virulent God]
Type: Unique
Hisao's entire zanpakutou is based on the destructive nature of reiatsu expenditure. The relic has now managed to learn how to add this destructive nature into his natural attacks. By paying 5% reiatsu any attack Hisao chooses becomes warped with this corruptive reiatsu. Once contact is made with an opponent, their ability to accurately manipulate kidou, cero, or gintou becomes severely damped. Any abilities normally affected by Hisao’s siphon ability are increased by the amount paid for 3 turns. Damage does not increase and this extra reiatsu is implanted directly into Hisao’s kai reiatsu pool. This also does not change the effective kidou cost when factored against defensive abilities such as Kawasu. Once a infection is implanted Hisao must wait 5 turns before another one can be used.
 
Using the spec point I just got from tourney. Using it to replace the feat that was nullified by my change in TA.

[Dankai Norikumi - “Stage Crew”]
Type: Unique
Through consistent training in the art of his Youkai Shuukyoku ability, Ciro has learned how to extend his abilities to beings without spirits. By paying 5% of his reiatsu, Ciro can extend the control of his puppeteering from animate objects to inanimate objects in a 10 meter radius of himself. This modifies their form, causing them to take on a more humanoid shape. This allows him to gain control over the movements of the chosen object, allowing him to manipulate its actions to cause it to move, levitate into the air, smash his opponent and so forth.

The weight and size of the objects he can link up is directly related to the weight he can lift with the AH Internalize base tech. If there are multiple objects of the same material he can merge them together, increasing its weight, as long as their new weight is below the amount he can lift.

As the inanimate item lacks the reiatsu to sustain the bond, they can only be controlled for up to 3 turns before the energies are destabilized; however, the ability can be canceled earlier if needed. This ability cannot affect inanimate objects like zanpaktou or materials which are resistant to reiatsu such as bloodstone.

TA
Youkai Shuukyoku - "Phantom Finale":
Though he almost never places full trust in an ally, Ciro has learned that sometimes it is necessary for success in battle. By paying 5% of his reiatsu, Ciro can create another set of reishi threads from each of his finger tips. With the consent of the target, he can link the strings up to a person he has United Front with. When this occurs, he gains control over the movements of each of the person’s limbs, allowing him to manipulate them in ways that they may not naturally be able to do.

If the target’s weight is below the amount he can lift with the AH base technique Internalize, he is able to lift them up into the air with his superhuman strength. When Ciro is freely able to control their limbs he can quickly cover for the target’s blind spots and manipulate them accordingly. This control remains for up to 4 turns before dissolving; however, it can be canceled earlier if needed. He can only link up to 1 person at a time.

---------

Alright, so I'm resubbing this division technique because the old version seemed somewhat impractical. So instead of a team driven one, this version might make using drugs more versatile.

[ Kafuka ] - "Overload"
While Cerberus drugs are designed to provide their effects over a period of time, there are situations where immediate action is needed. In order to react to situations like these some agents have perfected the art of pushing their body to its limit and calling upon the drug’s full potential.

By paying the cost equal to the activation cost multiplied by the number of turns remaining, they imbue the ability of the drug in a limb of their choice temporarily, unleashing the remaining force of the drug instantly. This ability can be used with capsules, toxins and injections to deliver the full payload of the chemical. Once this ability is used, the drug is discarded from the user’s system.
 
Spec Point - Recovered from Hashira Riki

[Chikotsu - “Blood and Bone”]
[Type: Unique]

Bone, blood and muscle. That is all Arano possesses, that is all he needs. Exerting his utter will over his own body, Arano can extend his power to cover more than just the first of the three. Chikotsu allows Arano to utilize his True Awakening with his own blood, including all its abilities, inheriting and sharing all specified limits (including mass restrictions.)

Spec Point - Recovered from Hashira Riki

[Fumetsu – “Indestructible”]
[Type: Unique]
The durability of Arano’s marrow, though above average, is finite and still capable of being shattered by most attacks. However, by flooding his bones with energy he can boost their strength far above what they would normally be capable of. This is manifested as the reinforced marrow taking on tinges (akin to veins) of energy along their length.

This ability allows Arano to pay 3% of his reiatsu to reinforce the durability of all materials involved in his True Awakening. The amount of mass reinforced per use of Fumetsu is 100 lbs, which increases by 50 lbs per 3000 Harmony he possesses, maxing at 350 lbs.
 
in light of recent rulings Weapon's Permit is being resubbed:

[Weapons Permit]-Trained-

Some agents get attached to their weapons like it is a part of them, and find it hard to part ways on an item as reliable as their weapons. Others feel that even with the weapons they have it sometimes is not the right tool for the task. Weapons Permit is a process through which an agent can obtain an additional firearm than what is normally permitted. Time and experience as well as track record in the field are all taken into consideration.

In short an agent with this permit can carry 1 large weapon and 2 handguns max at any point in time.

Requirements:
-Proven 3k worth of writing in a PM
-1k chapter of a request submission
-2.5k collab with an agent who has the permit doing a field observation on said agent who made the request
 
Gargle and Hiren VS the World!

To EVERYONE: Please, please, please post links and/or text of things related to your feat - especially Releases! Don't make us beg.

Hiren: "Stage Crew" is Approved with Changes!
Please make these changes:
  • Add a maximum number you can control, 1 inanimate puppet per 1k Connection, max 5
  • These puppets follow the new multiple weapon control rules, add a clause saying that
  • Make it clear that it's 5% per controlled puppet, and that's fine
  • Specify that their durability is equal to the 5% spent to make them

"Overload" is also Approved

Seraph: We're holding off on this until your TA is approved.

Zen-San: Resubmit, the new rules already allow the max limit you've specified in your final sentence. Please clarify what you mean (maybe just that they carry 1 more gun of whatever size?), and we'll knock that out asap.

Gargles and Hiren, out.
 
Resubb:

[Weapons Permit]-Trained-

Some agents get attached to their weapons like it is a part of them, and find it hard to part ways on an item as reliable as their weapons. Others feel that even with the weapons they have it sometimes is not the right tool for the task. Weapons Permit is a process through which an agent can obtain an additional firearm than what is normally permitted. Time and experience as well as track record in the field are all taken into consideration.

In short an agent with this permit can carry 1 additional weapon of a size of thier choosing.

Requirements:
-Proven 3k worth of writing in a PM
-1k chapter of a request submission
-2.5k collab with an agent who has the permit doing a field observation on said agent who made the request

Note: I was under the impression given the rulings that an agent could carry either 1 large, 1 small; 2 small; or 2 large.
"Guns: a character may carry either two large guns; four small guns; or one large and two small. " My impression was under the limits provided.
 
Due to a deviation in my aspirations for Arano, I'll be submitting only one feat, and a different one. Sorry for the inconvenience Gargle, Hiren:

Spec Point - Recovered from Hashira Riki

[Itteifuhen - “Invariable”]
[Type: Unique]

Momentum equals force. Force equals power. Power equals things breaking. Breaking things is a rather appealing concept to Arano. With this concept in mind, it was only a matter of time before he learned to bridge the gap.

Applying momentum to force and combining the result to his own brute strength, Arano can split the damage he deals to barriers and other such obstructions from 10% of his combat stat to 10% of his agility stat.
 
Spec Point: HD world tournament

Name: Cero Veritas

Type: Unique

Description: In melding his hybrid nature to hide in the confines of soul society, Theron has learned how to channel both his balla and cero racial ability through his zanpakutou. If released, the power of the energy attack is added to his "To Cut Through" and its bankai variations for one turn, or until it strikes the flesh of its enemies and discharges.

My Kai: http://www.bleachforums.com/showthr...ssion-Thread?p=1481744&viewfull=1#post1481744
 
2 spec Points from char swap. Both are unique

Kuukan Tejun [Spatial Step]

Type: Unique

Ota’s prowess in his power has allowed him to go through his own portals to a location. This can only be used to transport himself and allies that he wishes to enter. Because he is merely placing a larger object through the portal via his first ability, its range is the same and it has no additional costs other than the energy used to create the portal. Though the range of this power is the same as first TA ability, He must be able to either see the place or know the location he wishes to go well.

Teijou tsubasa [Unsteady Blades]

Type: Unique

Ota can now send his sword through all of the portals he creates with no extra cost other than what it took to summon the portals and can also delay and extend the time when the blade exits the portals up to one turn. However the strength of each blade is lowered according to the standard rules of multiple weapons.


TA ability for reference


Ability 1: Manipulating space to his will, Ota can amplify his ability to attack. By paying 1% of his reiatsu per portal, Ota can create a portal of space in front of him. At the same time, a portal appears directly next to his target, linking the two warp-holes together. When launching a physical attack, he can choose to attack the portal that he created. When used, the physical passes through the portal he created, appearing in the partner portal. If Ota creates more than one portal, he can choose which portal his attack exits from. The range is 40m

Once the attack has travelled through the portal, the warp-point dissolves. At any time, he can have up to 5 portals manifested and he is also able to attack from two portals simutaneously(physical attacks only). The portal only flows one direction, from Ota to his target.

if you need more just look at my profile page....its linked to Sig

 
FUCK YEAH SEAKING

[Organized Chaos]
[Type: Gunji Doumei Inga (Fated Alliance)]
[Users: Ciro Martelli and Arano]


The bonds of Arano and Ciro Martelli, though wrought by distrust and deceit, have grown semi-sincere in their time spent as comrades. So, by surrendering their own minds and emotions to each other, the pair can take Ciro’s Bachiatari Makuake ability to new heights by combining it with Arano’s Mikansei.

Ciro, drawing upon his own memories to select a location, will fuel the image through Arano to manifest it instantaneously. Arano, drawing upon his memories to select hazards for this set location, sends these images through. Giving form to the images, Arano acts as a conduit for Ciro, utilizing his own abilities to bring the selected locations and hazards to reality itself. Unlike Ciro’s original Bachiatari Makuake ability, this combined effort instantly manifests the images to its maximum level. Furthermore, he does not have to continuously have Bachiatari Makuake active to sustain this ability.

This ability costs both of them 5% of their reiatsu for an initial manifestation. This ability can be used to affect their surrounding environment for up to 30 yards around them at any one time.

Related Techniques
Bachiatari Makuake - "Cursed Opening":
By selecting a Tarot Card from his deck, he can draw out specific memories involving the negative properties of the card. This costs 2% of his reiatsu, however, he does not need to activate the following portion of his awakening when the memory is read.

When the memory is read, he can choose to forcibly materialize the memory into a 30 meter radius around himself. As each turn passes, the illusion becomes closer to reality, as the events continuously loop in the background. This ability cannot change the features, position and so forth of Ciro or his opponent when activated.

By paying 2% per turn activated, first their sight is affected, allowing them to see the memory. Each turn, another sense, Hearing, Touch, Smell, and Taste, falls under its domain. Ciro can choose the order of the remaining senses. When touch is under the domain of the illusion, both Ciro and his target are able to freely interact with the inanimate objects in the environment. If an object is demolished, the broken pieces disappear, reforming again in their original location. Ciro can freely switch swap the memory he’s materializing by paying the cost once more. Doing so does not reset the sense counter.

|Mikansei|
Through sheer force of will, Arano can alter his own bones beyond their normal properties. This allows him to alter the state of matter or shape of the bone. This costs him 1% of his reiatsu per construct altered. A single construct of materials can be altered per use of Mikansei.
 
Converting one of my Unique Feats (Shouaku Jukutatsu) to a Trained Feat, with slight mechanics change.

[ Shouaku Jukutatsu ] - "Mastered Grasp"

Through his studies into the lines of power embedded in kidou's incantations and rituals, Sayis has discovered a means to realign one of his more oft-used spells: Shouaku. Rather than limiting the spell by physical ability, its potency is now decided by the user's kidou mastery.

By altering the spell, the natural range of Shouaku shortens to one quarter (about 5 yards) and the formerly invisible arm is bathed in the glow of the user's reiatsu.

With Kyouka Shouaku, the user can lift a weight equal to 15% of their kidou stat (in pounds). Even amplified, the bakudou caps out at 3,000 pounds at 20,000 Kidou.

With Kouseido Shouaku, the user can give the kidou a far greater degree of precision, unbinding it from their own arm. While this effect is active, the user can wield the kidou limb as precisely as, or slightly more than, their own arm. Where applicable, the user's skills in zanjutsu or hakuda direct the arm.

Kouseido Shouaku and Kyouka Shouaku cannot be used at the same time.

Requirements: 3,000 Kidou

Practitioners: Sayis Inuzuri (swaswj)

Since Combat and Fruit of Labor can lift weight at 25% of the relevant stat, I would like to increase Shouaku Jukutatsu to 15% of the relevant stat. It's still precision or strength, not both at one time, but the fact that there's an option means it should have lower limits.
 
IGNORE THIS TILL NEXT WEEK~
Using spec point from this PMs to replace ET+ feat

[Sasae Jyuuyaku - “Prop Director”]
Type: Unique
Sometimes, thirty-meters of reality warping just isn’t needed. As such, Ciro has trained in the art of controlling and applying the effects of his Bachiatari Mukuake, he is able to use it to affect particular objects. By adding 5% of his reiatsu into the object, he is able to completely transform its appearance and make-up into an inanimate object he has seen before. The durability of the transformed object is equal to the amount of reiatsu placed into it.

The mass of item in question must equal the mass of the object it is transforming into; however, if there are objects of similar make-up he may combine parts of additional objects to match the intended weight. The weight of the objects created must be lower than the amount Ciro can lift with his Internalize Technique. Ciro can combine the effects of Sasae Jyuuyaku and Dankai Norikumi by paying an additional 3%, while retaining the form created by Sasae Jyuuyaku . This increases the durability of the object by the additional amount paid in. This feat is unable to effect items such as zanpaktou or objects made out of bloodstone and the like.​
 
Using spec point/feat slot gained from Vice-Captainfying

[Exceed] – Unique

A sword was never meant solely to cut. The razor-sharp tip of each and every zanpakutou could very well be the Devil’s own fang digging into any unfortunate soul who would dare cross its path. Kyuketsu, in light of this actuality, can push his capabilities to newfound zeniths through his own growth. By paying 10% of his reiatsu, the swordsman can deliver five consecutive sword stabs in extreme rapid succession. What aggrandizes this ability isn’t the force backing up each thrust, but of the speed in which it is executed.

The rate of motion accompanying each of the five strikes is roughly triple the current speed in which Kyuketsu normally lunges his blade, all dependant on his zanjutsu stat.
 
What is with me and this thread this week, huh?

Feat Slot & Spec Point bought from Sanyo Koshoten (3000 Kan)

[Shindou – “Force of Motion”]
[Type: Trained]
The result of shunning all refined arts of combat in favour of creating a single, brutal way to wreak destruction, Shindou’s name means exactly what it says. It takes speed and force, and then combines the two into a seamless manner of attacking. Defence is forsaken by it, made entirely for the purpose of crushing an opponent. The learning of any techniques of Shindou require training with a master of all its techniques, a separate occasion of training for each technique being required.

|Level One: Shinpo|
At its core, Shindou relies on the person’s ability to gather and retain speed at all times. Thus, the first principle of its practitioners is ‘Shinpo’, named for a parody of the Shinigami technique, Shunpo. For every turn that the user of this fighting style is in motion, and retains that motion, they gain a cumulative 3% bonus to their Agility stat. This bonus maxes at 12% and is lost should their momentum be forcefully lost. This ability costs 2% of the user’s reiatsu per turn to maintain.

Requirements: 3000 Agility

|Level Two: Shuuren|
Having adhered to the core principles of Shinpo, the next step in Shindou forms the basis of its application in combat. Once momentum is gained, the next goal is to apply that momentum to their own strength, using their reiatsu as a means to bridge that gap.

As such, the user of Shuuren can apply the same bonus gained via Shinpo to their Combat stat. This boost is not cumulative, but can be increased up to the maximum amount of bonus that Shinpo is capable of gaining. Both Shinpo and Shuuren may each have a maximum buff of 12% simultanieously. Each shift costs 2% of the user’s reiatsu, but remains throughout the battle.

Requirements: 3000 Combat

|Level Three: Fudoumyouou|
The pinnacle of strength achievable by Shindou, manifested by the expression of an immovable object, Fudoumyouou. Bridging the gap between velocity and force via reiatsu, the practitioner now learns to apply that into a direct attack.

Sacrificing the combined bonuses to their Combat and Agility stats and paying equivalent reiatsu to the sum of them, the user of Fudoumyouou unleashes a single, devastating strike capable of being expressed as 50 lbs of force per 200 reiatsu behind the blow. Unlike the normal use of Internalize, this weight is translated into direct damage potential, able to pulverize through even spiritual bodies. The knockback from Internalize is amplified, sending the target flying backwards up to 25 meters away.

Requirements: 4000 Combat, 4000 Agility
 
Hiren and Gargles Feat Review Time ...
Both of us were pretty busy with the Holiday Season fast approaching, sorry if this seems delayed to some of you.

Special Note: We will (on occasion) check up on feats that are approved with changes to see that you have made the changes we specify. We will let you know if we feel your changes do not address the items we requested.

Second Special Note: Please feel free to resubmit feats/techs that are Approved with Changes if you feel we have limited it too much or otherwise nerfed you. Please add a sentence explaining the reason for resubmission. If we feel we can't address what you've asked for, we will explain that and you can proceed with the Approved as Changes version or submit a new feat entirely.

On with the feats!

Weapons Permit - Approved. Now go forth with dual-wielded .50 Caliber Sniper Rifles, and sin no more...

Invariable - Approved with Changes. We've reworded this sentence to get rid of some weirdness.
Applying momentum to force and combining the result to his own brute strength, Arano can split the damage he deals to barriers and other such obstructions from 10% of his combat stat to 10% of his agility stat.

And we've added a sentence as well, resulting in this:
Applying momentum to force and combining the result to his own brute strength, Arano can choose whether to use 10% of his Agility stat or his Combat stat to deal damage to barriers and other such obstructions. If the stat chosen is agility, other barrier-breaking feats or items apply to agility as well.

Cero Veritas - Approved, continue your subterfuge as you will, sah.

Spatial Step - Approved with Changes. Changes are:
  • Add a cost, 3%
  • Make it specific that only one ally (or yourself) can go through each portal. Two or more people are not a single use of a portal.

Unsteady Blades - Approved with Changes Changes are:
  • Remove this clause: "and can also delay the time when the blade exits the portals"
  • Add a 1% cost for doing this splitting simultaneous attack.

Organized Chaos - Approved with Changes
- Make the Tech have the same range as your TA ability, 30 meter radius from Ciro. Otherwise, this is cool. I look forward to Labryinth-Kai!

Mastered Grasp - Approved with Changes. Hiren spent a moment rewording and reformatting this for clarity and for the Trained Feat format, and we upped their level reqs (slightly).
[ Shouaku Jukutatsu ] - "Mastered Grasp"
Through his studies into the lines of power embedded in kidou's incantations and rituals, Sayis has discovered a means to realign one of his more oft-used spells: Shouaku. Rather than limiting the spell by physical ability, its potency is now decided by the user's kidou mastery.

By altering the spell, the natural range of Shouaku shortens to one quarter (about 5 yards) and the formerly invisible arm is bathed in the glow of the user's reiatsu.

Kouseido Shouaku and Kyouka Shouaku cannot be used at the same time.​
Level One: Kyouka Shouaku
With Kyouka Shouaku, the user can lift a weight equal to 15% of their kidou stat (in pounds). Even amplified, the bakudou caps out at 3,000 pounds at 20,000 Kidou.​
Requirement: 3,000 Kidou

Level Two: Kouseido Shouaku
With Kouseido Shouaku, the user can give the kidou a far greater degree of precision, unbinding it from their own arm. While this effect is active, the user can wield the kidou limb as precisely as, or slightly more than, their own arm. Where applicable, the user's skills in zanjutsu or hakuda direct the arm.​
Requirement: 4,000 Kidou

Practitioners: Sayis Inuzuri (swaswj)

Exceed - Revise and resubmit. This sounds like "Break" but even better for less and with the implication of needing 3x your Zan stat to block any one of the attacks. This is too much. Please address these issues and we'll try to pound this out for you.

Force of Motion - Advent Human plotting, that's what happening with this thread. Approved with Changes, here are the changes.
  • Get rid of the "must stay in motion" clause for maintaining Shinpo. This sounds like a recipe for regular arbitration.
  • Both Shinpo and Shuuren go up to 9%, not 12%. (Growth rate remains 3%)
  • Up the requirements of the final tech to 5k for both agility and combat
 
Feat idea 4: Teijou tsubasa [Unsteady Blades]
Type: Unique
Ota can now send his sword through all of the portals he creates with cost of 1% reiatsu plus the amount it took to summon the portals. Ota’s mastery of his power has allows him to extend the time the sword remains through the portal, allowing it to stay in place even after Ota has removed the sword from his side. He can extend for about one turn before they vanish and Ota must pay the same amount of reiatsu that it cost to summon the portal.

Depending on how many portals are being used, the strength of each blade is lowered according to the standard rules of multiple weapons.
 
(Using the spec point and the feat slot I just bought… grumbles…. 3k kan…)

[Cutting Agony]

Through expending addition reiatsu Amaya hasfound a way to force the pain she feels onto others, no matter what effects they have protecting them.

By spending an addition 3% reiatsu with any shikai, bankai, or feat she uses, Amaya causes that effect to slice through any effect that would numb the victim to the attack. Any effect that causes the user to feel less pain, none completely, or ignore it that costs less or equal that the reiatsu spent is useless against the attack. Any effects that cost more have their effectiveness reduced slightly.
 

Current Date in Araevis

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