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Feat/Tech Submission Thread

Be fearful, for I am submitting division techs! Either it's the end of the world or Moots really helped out a lot ^^

[FONT=Trebuchet MS, sans-serif][Chiyudo Mastery]
After an intensive training session with the Captain of the 4th division, healers will learn to better economize their energy when utilizing Chiyudo. Once this is learned, Chiyudo spells will take up half the normal number of kidou slots, giving healers more latitude in healing and in defense. [Not available to Vizard healers.]
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[FONT=Trebuchet MS, sans-serif][Ghost Surgery]
Many times, a patient is afflicted with an illness or injury that is located in a place that is too delicate for surgery, yet must be healed to prevent loss of life. Upon learning this tech, a healer would learn to phase their hands so they could pass through their patient's body and operate on the damage. Requires the use of Chiyudo #30 at the same time in order to see properly.
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[FONT=Trebuchet MS, sans-serif]This tech can also be used offensively, but in a more limited manner. The user spends the equivalent of 5% of their target's reiatsu to reach a maximum penetration of 2 inches. With the high electrical activity in the brain, utilization of this tech isn't possible, since usage on the brain is only possible when the target is unconscious.[/FONT]

[FONT=Trebuchet MS, sans-serif]I'll be adding one last tech soon.
Edit: whurps, got it finished.

[/FONT] [FONT=Trebuchet MS, sans-serif][Numbing Touch][/FONT]
[FONT=Trebuchet MS, sans-serif]For those instances when anesthetic isn't available, this technique would allow the healer to anesthetize a patient for a procedure or for transport. A secondary application would be for the numbing of an entire section of their patient's body with their touch. The numbing would only affect ennervation of the surface tissues, ie skin and muscles, where most sensory nerves are located. If used against an opponent in a fight, only a limb would be affected.[/FONT]
 
Slot from PMs



[Shijisaki Enryo Naku] - Unrestrained Marking

In an effort to make his casting more versatile and through continual practice with kidou, Sayis has begun learning ways to creatively alter components of some spells. One such thing that he has focused on has been the capacity to change the intended target of a kidou. Sayis has learned how to freely target individuals or areas nearby -- within thirty yards -- and can cast his kidou at them, regardless of the original intention of the spell.

Example: Bakudou 30 Threshold is normally used on the caster to ignore injuries. With SEN, Sayis could use it on an ally or enemy in the area around him, sparing an ally pain or blinding an enemy to their wounds.
 
Week 57 Approvals!

Stagg:
Me
Kevin ( tool_azy ) lulz

Áœberbeladung (Overload) "" APPROVED w/changes : Be sure to put a disclaimer on how this could be dangerous if used too much D:

AuflÁ¶senreichweite (Dissolving Grasp) "" APPROVED

Verbrennung (Combustion) - APPROVED w/changes : Since this doesn't feel (at all) like a last-ditch kind of attack, change the wording a little. Like, an AoE attack maybe.

Auswirkung (Impact) - APPROVED w/changes : There needed to be a cost on there so we got this. Instead of x% reiatsu for 3 turns of 10%, we liked 3% rei for each use with a cap of 30% your rei, or 10 uses of the 10% boost.

[Chiyudo Mastery] - APPROVED (even though it's racist D:<<<< )

[Ghost Surgery] - APPROVED w/changes : For offensive uses limit the depth to a max of 1 inch.

[Numbing Touch] - APPROVED w/changes : Remove the use in battle bit, since it makes more sense that way and it'd be hard to get parameters on it's uses in battle and numbing in battle is like bakudou stuff.

[Nashide Enryo Hyouteki] - Unrestrained Marking - APPROVED w/changes : Due to the extra strain a kidou's cost is increased by 1.2x and Sayis can only manipulate the nature of the kidou a maximum of 10 times in any fight.
 
slot from recent PMs http://bleachforums.com/showpost.php?p=873087&postcount=28



[ 銀煙霞魔 Ginenkama ] - "Silver Smoke Demon"
Through a combination of skills and mastery concerning the Demon Arts and the ability of his own Zanpakutou, Saika Rakushun has crafted and honed a unique technique. Similar to the Bakudou spell Kansei, the theory behind that particular Kidou spell may have inspired the research head. Instead of placing a time-released trap on particular surfaces like Kansei, Ginenkama may store any Hadou or Bakudou onto Rakushun's person, Zanpakutou, or silver smoke from his release (including the smoke generated from his Iron Lungs), and even another Kidou spell.

Channeling the proper kidouryoku, 200 Reiatsu, onto the desired surface, the target area will ripple with a silver glow. This momentary flickering sheen may be guised within the blades of Rakushun's Zanpakutou, or his smoke, but can be definitely noticed if on his own body or from another spell. The particular Bakudou or Hadou is released when Saika wills the Kidou to be sprung or when the opponent comes into contact with the targeted area he chose.

Due to the manipulation of Demon Arts and his own Reiatsu, there are limitations to Ginenkama's effect. The trap Kidou is restricted to his body, Zanpakutou, Kidou, and smoke; the spells cannot be placed anywhere else. Certain Hadou that involves the body-Talon for example- must be placed upon the specific portion of Saika's body (in Talon's case the fingertips). For ground based spells Rakushun may only place the trap on smoke that is physically touching the ground (to act as a conduit). The Captain may only chain one Kidou off of another within a round.

Any Kidou numbered above 70 is impossible to use with Ginenkama. Lastly, the cost of the Kidou is raised to 1.3x its normal cost; if chained off an existing spell the cost is raised by 1.5x its normal value. Of course the name of the spell must be said to release it. One use is gained for every 2,000 Kidou Saika has.
 
Feat slot attain from

Aquila Oculare (Eagle Eyes)

Since birth Zan has acute sense of vision pointing out things that people would normally not see. When he became of age to train his uncle trained his sight prematurely before disappearing. Zan's older brother Cirilo was the one who really had him focus on making his vision stronger.

The product of his training was, if Zan focus on his surroundings he can see in 4 intervals of sight, 5, 10, 15, & 20 yards in a 360 dome. The cost for him to constantly to use this ability is 50, 100, 150, and 200 of his Shuuhaku every turn depending on the level.
 
Slot

S.S.S.

Taking the ideas of possession and tsukumogami, Hotate developed the ability to possess non living objects that are no more than twice her mass (94 kg). It costs 100 reiatsu and one full turn in order to enter an object but it is free to stay inside. Another 100 must be paid upon exiting however. In order to possess and object, Hotate needs to be able to touch them

While Hotate is possessing an object, she can make it float in midair, sprout eyes, limbs or mouths, as well as change certain properties, such as any images on the item. Also, it becomes more difficult to detect her reiatsu.

If the item has any special properties or abilities, Hotate will gain knowledge of those. She can also activate the item or change the strength of the effects by paying the same cost as what the item usually takes (if any).

If the object is broken while Hotate is possessing it, she will be forcefully ejected and take damage equal to 10% of her reiatsu.

(This is tsukumogami.
If you don't know what it is.)
 
first draft of techs for the 7th division

7th div techs

Punishment
The members of the 7th all have been through hell, either one of their own creation or one that someone threw them upon. Due to this, they have learned that mercy is for the weak and that honor usually has no place on the battlefield. Because of their grim outlook, the members of the 7th have learned to use dirty tricks and deception in their fights. As such, when attacking an opponent from behind, a kidou cast does more damage than normal. This applies to both hadou and bakudou, but when bakudou is used it extends the time that the one affected is hindered by the effect of the spell. This tech requires shunpo to be used, as it is only effective from behind an opponent.
Requirements: any Kidou + 1000 Hohou

Repentance
The members of the 7th have all served at least some time in the prisons of the gotei thirteen. Inside these prisons, much like the prisons of the material world, they are not allowed to keep their weapons. This has caused them to find ways to create weapons using mundane objects (or regular weapons) into an item that rivals a sealed zanpakutou in strength. By infusing their "weapon" with reiatsu once a day, a member of the 7th creates the weapon. This weapon also benefits from the effects of Punishment. However, this creates a sort of double edge sword so to speak. Every time this weapon is used, since it is created with the users reiatsu, he loses 1 percent of his maximum reiatsu.
Requirements: 1 open item slot, 3000 reiatsu

Atonement
Atonement is the act of repaying society for ones sins. As such, the members of the 7th atone for their sins by constantly having binders on. The higher your rank in the division, the more freedom you have with them. The unseated members have barely any chain on theirs, letting them hardly move their arms when they are restricted. The captains, though, are chains made of an invisible link to his reiatsu, making the chain all but undetectable to the naked eye. While wearing these special binders, the 7th division members take a penalty on their stats manifesting in a 5% drop to all stats. However, when they are taken off, which happens only when they gain the permission of their superior, they get a 5% bonus to all stats for three rounds. After that, their stats return to normal with no bonuses or penalties. After the battle, the binders must be equipped or strict disciplinary action will be incurred.
Requirements: Automatically gained upon admittance to the 7th.
Length of chain goes as follows:
Captain: Not hindered in range of motion, reiatsu chain
Vice Captain: No further than shoulder width apart, reiatsu chain
3-5 seats: No further than shoulder width apart, metal chain
Everyone else: One foot chain between binders.


Deliverance
Deliverance is a last ditch effort of sorts. Most of the members of the 7th would never go so far as to "learn" it, let alone use it. Deliverance is less of a technique than it is a kamikaze attack. Under the supervision of a superior officer, the shinigami in question undergoes a unique surgery. This surgery is performed by the fourth division and uses technology from the ninth division, essentially turning the shinigami into a living bomb. This technique is very dangerous to the shinigami, as it can very well cause them to die if used at the wrong time. The bomb, when it explodes, does damage equal to 97% of the users remaining reiatsu. Also, They are incapacitated for two rounds afterward. Those that take this technique are said to be either brave, crazy, or both.
Requirements: 5000 reiatsu
 
Week 58 Approvals:

PS- ish we'll do your techs later once you work w/moot.

Stagg:
Me
Kevin (too_lazy)

[ 銀煙霞魔 Ginenkama ] - “Silver Smoke Demon” APPROVED w/changes: Just edit that “one kidou stored at a time” and it’s okay.

Aquila Oculare (Eagle Eyes)APPROVED

S.S.S.APPROVED w/ changes: K, you can use it anywhere. Just bump the cost of use up to 250 rei instead. Also, cut the cost to her rei down to 5% when she gets forced out, 10% is too high.
 
Slot Here

Tsumi no Hikou (Flight of Sin):

Because of the shift of mind that occurred during the invasion of Tokyo Torai was able to create a sinister technique by tapping into his inner hollow's form and blending it with his own little wit.For 5% reiatsu he is able to create a small owl, standing no more than six inches tall and almost perfectly round appearing to wear a small mask on its face. The beast is bound to a single target, to do this physical contact must be made. As long as the owl remains on the battlefield any damage the person should receive is instead transferred onto this avatar. Even wounds already inflicted will be restored. Should the owl be hit, even by the smallest attack, or should Torai will it away, all the wounds the owl has borne will be transferred back onto the person. While the owl is active, it is bound to be within 30m of its charge, and only one owl may be active at a time.
 
Round Two!!!
7th div techs

Note: All seventh division techniques can be upgraded by spending redemption points, earned from the suicide missions often assigned to them.

Reiatsu Seal
With the shackles that all members of the division wear being a nuisance at first, the members of the Seventh have found a unique use for them. A member of the division that knows this tech may alot a certain percentage of their reiatsu into their shackles, which have a seal. Inside the seal, the reiatsu is ever growing, and once released it is reabsorbed by the contributor. The effect is not permanent, however, and it will wear off after a time. Then, once the effects have completely faded, the user my transfer more reiatsu into the seal and start the process over again.

The base amount that can be stored in the seal is ten percent, which can be raised to a maximum of twenty percent. The return per round is fifteen percent per round, which can be raised to twenty percent per round.

The perks that are upgraded for this tech are the amount invested and the return per round. To increase, each point requires one hundred redemption points. The initial investment requires one thousand points to top out, and the return requires five hundred. To max out this tech, fifteen hundred redemption points must be spent.

Double Edge Sword
The members of the Seventh have earned a reputation for not caring what happens to them, and doing everything necessary to ensure that they win. Even if that means getting themselves killed in the process. This tech increases the damage caused by the user, but also increases the damage they take as well.

The base damage increase, both given and taken, is ten percent.

The perks that can be purchased for this tech come in three different varieties. First, the damage modifiers are increased. For every hundred points spent, the percentage increases by one, up to a max of twenty. After twenty percent, only the damage dealt increases, with no change to the damage received. Second, for two hundred points, the attacks ignore damage reduction. Last, for a final two hundred points, the effects of regeneration are nullified. To max out this tech, nineteen hundred redemption points must be spent.

Stubborn Endurance
Due to the fact that they are, as most affectionately called by the gotei, expendable suicide soldiers, the shinigami of the 7th have learned how to keep fighting even after a normal person would have stopped being able to move. With this tech, which was developed by Ishin from his many uses of Threshhold, the seventh division member will keep fighting past the bodies limit.

Basic tech starts as a free use of threshhold.

The perks of this tech come in two forms. The first, after every two hundred points spent, negative effects such as poison are reduced for one round, up to a maximum reduction of three rounds. Note this can never reduce the number below one. Next, for purposes of kidou, feats or techniques that has its effects based on comparative reiatsu (such as Louhi Kaiho's Reiatsu Scar personal feat), for every two hundred points spent increases the threshhold from 100% by 10%. to a maximum of 130% for purposes of that comparison. To max out this tech, twelve hundred redemption points must be spent.

Berserker Rage
Being the murderers, convicts, and otherwise malcontents that they are, the seventh division loves to fight. They have an unnatural blood lust that takes over them in the middle of a fight, prompting them to continue to inflict damage. When they get hit, this blood lust weakens.

The blood lust comes in the form of a boost to the shinigami's primary combat stat (chosen when they take the tech, unchangeable once chosen). It starts at 5% for the first hit, and for every hit afterwards is raised by an additional 5%, to a maximum of 20%. For every hit taken by the user, though, the bonus decreases by 5%, to a minimum of 0% increase.

The perk that can be upgraded for this tech is the ability to ignore hits that would normally break the chain. For every hundred points spent, one hit may be ignored, up to a maximum of five hits to be ignored. To max out this tech, five hundred redemption points must be spent.
 
Tweaked version of Dusk Flesh, which is a Loki tech that was approved a while back, and Primed Perception is replacing Star Palm.


[ Dusk Flesh ]

By associating a Vizard’s inner Hollow with their personal shadow, that shadow becomes capable of flowing up and over the user’s body and weapons. While this shadow is covering the user’s body, it can act to conceal in up to four different ways. This Technique can conceal the user from Visual, Thermal, Sound, and Reiatsu detection methodsA Loki Officer can cloak any two of these at no cost, but concealing a a third and fourth spectrum cost 1% Reiatsu or 2% Rage each every round. Releasing one's Zanpakutou to any stage breaks this cloak.



[ Primed Perception ]

By spending 200 Reiatsu drawing on their inner Hollow’s own senses, a Loki officer can selectively augment one of their six senses: Sight, Hearing, Touch, Smell, Taste, and Reiatsu Detection by a factor of ten, allowing them to hear the heartbeats of living beings, or feel vibrations in the air and understand the words that created them. However, these augmented senses all come with drawbacks, as a normally unpleasant sound can become deafening, and the lighting of a normal room can blind. Only one sense can be modified at a time.
 
From PMS

yay ^^ first feat ^^ I'm noob at this so please let me know gently if I did something wrong >.<''

Yasei no Meshi (Call of the Wild)

Her experience in the war and her new promotion into a seated officer has opened Okaeshin's eyes to the new responsibilities she has. Among those is the new task of overseeing and teaching new recruits, and her role as a potential leader in future campaigns. Because of this, she knows that being heard has become an important aspect of her new position. Thus, with Kokoro no Hitotsuboshi augmenting it with her own power, Okaeshin has adapted her voice into a pitch that could carry across battlefields, above the clash of the fighting. In addition, it means she can decide whether to deafen some poor new recruit who has foolishly raised her ire.

With it, she can also communicate with other shinigami at distances beyond her natural voice range. When used in such a way, the technique is designed so that she may control who would hear her call, so as to not distract or inform those between her and the reciever of the Call.

It takes skill and time to master this technique, so at her current skill, her Call can reach up to one mile, if she pays 5% reiatsu for every turn her Call is activated. Every 1,000 increase of connection adds another mile. However, those with 1.5 of Okaeshin's reiatsu can intercept the call, whether she is willing or not.
 
Summer PMs: 1 slot. (proof)

[Soul Synch]

After times of witnessing Aikata synchronize her reiatsu with other Zanpakutous, Fuushi subconsciously got the hang of this process, and tried utilizing this unique feat of his Zanpakutou all by himself.

Directly touching the target, spending 300 Rei and a couple seconds of time, Fuushi synchronizes with the target, allowing reiatsu to flow in both ways.

This synch brings Fuushi detailed info on target's physical and emotional conditions. In particular, the former may be used to estimate in detail the level of target's injuries(or lack thereof) and the latter may be used to determine the truthfulness of target's speech.

Fuushi in his turn can choose to inject reiatsu into the target, making his own reiatsu into another's. The coefficient of transfer is 75%(for each 100 rei injected, the targer receives 75 rei). The environment of battle puts it's own restrictions - no more than 1000 rei can be injected every turn.

The both-way flow of reiatsu creates a negative side effect - if any of the parties receives damage while [Soul Synch] is active - the other party will suffer the same damage.
 
Name gotten via Babelfish, so it might be quite wrong. Also, this is based on a technique by the late Mak named Kourei, which was adapted to the current mechanics concerning the Quincy. I'm not sure if this should be a basic technique, a trained feat or even something else... so please, react accordingly to what you believe to be the correct case for it. Thanks.

[ KÁ¶nigspfeil ] King’s Arrow

The technique allows the firing of a master arrow containing the ability to generate myriads of other arrows by stimulating the latent reishi of the atmosphere as it flies by. The benefits for the technique are immense, to say the least, however, it comes with a severe drawback to it.

Due to the tool on the surroundings reishi sources caused by the materialization of multiple arrows at the same time, any Quincy that still resides within the vicinities will suffer a reduction of 15% to Shuuhaku. With each following use of the technique, another modifier is added to the previous one, causing the possibility of a Quincy literally exhausting the surroundings of all reishi and, consequently, making it impossible to activate any kind of Quincy techniques that rely on it.

The number of arrows materialized by the master one is given by [ Chakudan / 1.000 ], with each of them possessing the same amount of destructive power as a normal arrow fired by the Quincy using the technique.

KÁ¶nigpfeil requires all of the Quincy’s stored Shuuhaku to be executed.​

[ Requires 1.000 Chakudan to be Learned ]
 
Week 59 Reviews.​

Stagg:
Me and my lonesome. D:

Tsumi no Hikou (Flight of Sin): DENIED – Normally an “approved with x changes” does the trick, but this is a little too strong and you won’t learn fair unless you fix it yourself haha. 5% rei for a no turn limit owl that keeps ALL damage from hitting the target is kinda strong, even if the owl is kind of a big, obvious target.

Reiatsu SealAPPROVED w/changes: The 10% base charge can only come from the user’s base rei, no boost stacking.

Double Edge Sword - APPROVED

Stubborn EnduranceAPPROVED (As long as it has the same turn limit that the actual kidou does.)

Berserker RageAPPROVED

Yasei no Meshi (Call of the Wild)Approved w/changes: I personally think it’s a little costly, maybe 3% cause it’s not wtf own in combat. Though it’s a little weird to control sound like that over long distances, it works haha.

[ Dusk Flesh ]APPROVED

[ Primed Perception ] - APPROVED

[Soul Synch]Approved w/ changes: Remove the ‘reading emotions/lies’ thing cause it just feels too broad with this tacked on. Also put a cap on like, being able to sync with Captain level rei. Like anything 2x your strength is no go or something.

[ KÁ¶nigspfeil ] King’s Arrow DENIED – At BK levels this can create too many arrows for the price of just one, and the drawback isn’t nearly matched to the benefits.
 
Changes
Added a 1% per turn rei cost after the first to keep it active.
Halved the distance the bird can be away from the person its used on.

Slot Here
Tsumi no Hikou (Flight of Sin)

Because of the shift of mind that occurred during the invasion of Tokyo Torai was able to create a sinister technique. For 5% reiatsu he is able to create a small owl which is bound to a person. To do this physical contact must be made. Every turn after the first that it is active he must pay 1% reiatsu to prevent the owl from dissipating. As long as the owl remains on the battlefield any damage the person should receive is instead transferred onto this avatar. Even wounds already inflicted will be restored. Should the owl be hit, even by the smallest attack, or should Torai will it away, all the wounds the owl has borne will be transferred back onto the person. While the owl is active, it is bound to be within 15m of its charge, and only one owl may be active at a time.
 
Feat Submission

"Untitled" for now lol

Feat ability: For a price of 100 rei Konane can switch places with one of his dragonflies. The switch is limited to dragonflies within a spherical mile radius and can only be performed once per turn.
 
Quincy Tech! Take 2! Action!

[ Geistdraht ] Spirit Wire

By perfecting the manipulation of reishi filling its surroundings, a Quincy can convert the latent energy into forms other than the traditional bow and arrow. Through specific conversion and linkage of the energy, the Quincy is able to manipulate it into thin threads of spiritual composition, creating an instrument of constriction far more durable than any mundane material. The uses for such thread are as varied as the creativity of the Quincy using them. Their resistance and hardship are directly proportional to the Quincy’s own power.

Cost is 100 Shuuhaku per meter of wire.​

[ Requires 2.000 reiatsu to be learned ]
 
Feat Submission slot from PMs linku

[Shoukyokuteki Buki] - "Passive Weaponry"

Every since his arrival in the Soul Society; Senesati has trained extensively in understanding the course of manipulating spirit particles. At the cost of 200 reiatsu per use, Senesati is able to conjure a limited array of melee weapons. These weapons appear and function differently to that of their material counterparts.

Passive Weaponry does not cause visual damage externally, but can cause minor internal bruising and sometimes limited paralysis, versus spirit base and organic beings. The opponent will feel the attack as if they were struck by a real weapon. The effects of the pain last for five turns, until Senesati dismisses the ability, or is knocked unconscious. Paralysis, if the weapon stabs one of the following; spinal cord, chest/heart or brain/forehead, will only last about a few seconds.

These weapons are able to parry an unreleased zanpakutou and other solid/non-organic matter. Once shikai is released by the opponent, these weapons can no longer parry the opponents blade; should Senesati attempt to do so, the weapon would shatter. They appear to look like pure energy with a dim blue glow in the form of one of the following:

Bo
Katana
Dual Tantos

Note: Internal bruising happens when an attack lands in the same area more than once. After that the pain and injury disappear at the speed of the opponent's ability to heal themself.
 
Feat Slot: Link

Here we go!


Der Wille zur WahrheitThe Will to Truth

An ability unique to Arthur to simply discern if the information he’s given is indeed veracious. The ability reigns over isolated facts, not a string of connected events – even if the current information is false, he cannot determine if the person in question is at fault, or if the same was tricked into feeding him with it. It’s not meant to be used to measure the character of another, but merely the veracity of information.

The medium is irrelevant; verbal, written, visual, the ability can read into any kind of element regarded as information by Arthur’s mind. The only pre-requisite of the ability relies on the capability of Arthur to comprehend what’s being conveyed to him.

As far as theories goes, Arthur could only conjecture that his innate ability came as a consequence of his connection with the world’s particles called reishi as a Quincy, and the supposedly role they play as parts of all things connected to the world itself. However, that’s only a partial (and flawed) explanation of something he still does not comprehend entirely himself.​
 

Current Date in Araevis

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