• Ready to join Post Terminus?

    Click to get started and submit your first character.

    Getting Started

Kidou / Gintou Submission Thread

Round 3!!

Amagoi (Rain Prayer) - Bakudou #(56), 800 Kidou

Description: The user gathers a large amount of kidou energy into their hand, firing it up into the sky like a cannon ball. The atmosphere changes as the clouds darken, blocking the sun and swelling up with water. The energy released into the sky causes a twenty meter radius area to have a downpour of rain on it. The rain lowers viability and causes everything to be over run with water, much like flooding, the airs moisture content greatly increased as well as the ambient temperature dropped low enough for one to see their own breath. The kidou lasts for three turns and gains an additional turn for every 500 kidou the user has, maxing out at ten turns.

With a greater moisture content in the air and the abundance of water, all water and iced based kidou have their power increased by 400.


Incantation: East meets West, the King cries, douse the flame of the demon and hide its eyes. Bakudou #56, Amagoi.

Current #56
Material Freeze - Bakudou #56, 800 Kidou
Description: Expanding their own reiatsu from the body, the user creates a spiritual bubble which effectively acts as a Pause Button, stopping the movement for any object or creature with very low reiatsu. The technique works on ordinary humans, animals, buildings, pavement, trees, items, and spiritual creatures with lower reiatsu than the spell cost. Unaffected people within the field can still move any object normally, but that object will not move on its own, so projectiles will freeze in mid-flight. The technique affects a radius of 10m from the caster and will last 3 rounds before disappearing.


Incantation: Time is relative, space is personal. Bend both to my will and create a world all my own! Bakudou #56, Material Freeze!


My argument to replace this kidou is that most shinigami techs or techs in general are over 800 kidou. A lot of kidou is used in battles and there are not too many low level battles going on these days. To me, the kidou seems slightly misplaced at its place of 56 for what the intent of it is; should be much higher if it wants to stop strong attacks. So, why not replace it with something that people can use, many spells in the kidou kidou list use water as a catalist, plus.. who doesn't love rain!
 
Round 3!!

Amagoi (Rain Prayer) - Bakudou #(56), 800 Kidou

Description: The user gathers a large amount of kidou energy into their hand, firing it up into the sky like a cannon ball. The atmosphere changes as the clouds darken, blocking the sun and swelling up with water. The energy released into the sky causes a twenty meter radius area to have a downpour of rain on it. The rain lowers viability and causes everything to be over run with water, much like flooding, the airs moisture content greatly increased as well as the ambient temperature dropped low enough for one to see their own breath. The kidou lasts for three turns and gains an additional turn for every 500 kidou the user has, maxing out at ten turns.

With a greater moisture content in the air and the abundance of water, all water and iced based kidou have their power increased by 400.


Incantation: East meets West, the King cries, douse the flame of the demon and hide its eyes. Bakudou #56, Amagoi.

Current #56
Material Freeze - Bakudou #56, 800 Kidou
Description: Expanding their own reiatsu from the body, the user creates a spiritual bubble which effectively acts as a Pause Button, stopping the movement for any object or creature with very low reiatsu. The technique works on ordinary humans, animals, buildings, pavement, trees, items, and spiritual creatures with lower reiatsu than the spell cost. Unaffected people within the field can still move any object normally, but that object will not move on its own, so projectiles will freeze in mid-flight. The technique affects a radius of 10m from the caster and will last 3 rounds before disappearing.


Incantation: Time is relative, space is personal. Bend both to my will and create a world all my own! Bakudou #56, Material Freeze!


My argument to replace this kidou is that most shinigami techs or techs in general are over 800 kidou. A lot of kidou is used in battles and there are not too many low level battles going on these days. To me, the kidou seems slightly misplaced at its place of 56 for what the intent of it is; should be much higher if it wants to stop strong attacks. So, why not replace it with something that people can use, many spells in the kidou kidou list use water as a catalist, plus.. who doesn't love rain!

There are some useful things this kidou could certainly do. I also like how it takes into account getting out what you pay for it, more or less. I still take some issue, however, with the 400 point benefit. One of the most important things is it cannot itself receive it's benefit, but there's also the problem that anyone in the range, for ten turns, gets to smack you with +400 Aisus or stop you with +400 Diamond Dusts. At some point, rather quickly, you've gotten a whole tun of zero-point energy.
While I really like the idea, I'm wondering if a way to combat this problem can be found. Outside of that little hiccup, I'd look forward to using it myself -Addie's kinda got a "fire and ice" thing going on.
I know we've been talking, but I honestly haven't come up with a fix for your problem. Ask around and see if anyone has an idea for how to resolve the problem?
Another problem is your Material Freeze replacement. Even people in the upper echelons of kidou casting use abilities that cost 375, 500, hell Big Bang is fun for boys and girls of all ages. To say nothing of Quincy arrows, mundane bullets, even keeping humans out of the way for a bit. There is a more powerful version of the spell already, in the school of Kindou, and someone else is already working on another variant on the idea, but at the moment I can't approve getting rid of it.
Sorry, wish I'd been able to help you more on AIM. DENIED.
 
The spell can't work as a buff, like you seem to be intending. Its benefit as a kidou could conceivably be three-fold: first the creation of water, which is useful for certain spells or abilities that require it; plus the dampening of fire or heat abilities (however, note that in this case, once it dampens 800 reiatsu, the spell would have to end); finally, the pure concealing nature and ambiance.
 
Round 4!!

Amagoi (Rain Prayer) - Bakudou #(53), 650 Kidou

Description: The user gathers a large amount of kidou energy into their hand, firing it up into the sky like a cannon ball. The atmosphere changes as the clouds darken, blocking the sun and swelling up with water. The energy released into the sky causes a twenty meter radius area to have a downpour of rain on it. The rain lowers viability and causes everything to be over run with water, much like flooding, the airs moisture content greatly increased as well as the ambient temperature dropped low enough for one to see their own breath. The kidou lasts for three turns and gains an additional turn for every 1000 kidou the user has, maxing out at ten turns.

With a greater moisture content in the air and the abundance of water, all water and iced based hadou have their power increased by 250. This has no effect on any fire or heat based kidou.


Incantation: East meets West, the King cries, douse the flame of the demon and hide its eyes. Bakudou #56, Amagoi.

Current #53
enjiku Botan Kousei (Steel Dahlia) - Bakudou #53, 650 Kidou

Description: The caster summons a flurry of silver-colored cactus dahlias, which swirl out to fill the air in a 3m radius, slowly drifting down to settle on the ground. Despite their frail appearance, each flower is hard as steel and razor sharp, slicing through clothing and skin in an instant.

Incantation: Scion of beauty, paragon of war. From the haunting groves of vibrant dreams to lay a silver carpet upon the floor, waiting to blossom into crimson. Bakudou #53, Tenjiku Botan Kousei.


O move to trade these kidou in in that it is my understanding that Steel Dahlia acts more like a hadou than a backudou.
 
Round 4!!

Amagoi (Rain Prayer) - Bakudou #(53), 650 Kidou

Description: The user gathers a large amount of kidou energy into their hand, firing it up into the sky like a cannon ball. The atmosphere changes as the clouds darken, blocking the sun and swelling up with water. The energy released into the sky causes a twenty meter radius area to have a downpour of rain on it. The rain lowers viability and causes everything to be over run with water, much like flooding, the airs moisture content greatly increased as well as the ambient temperature dropped low enough for one to see their own breath. The kidou lasts for three turns and gains an additional turn for every 1000 kidou the user has, maxing out at ten turns.

With a greater moisture content in the air and the abundance of water, all water and iced based hadou have their power increased by 250. This has no effect on any fire or heat based kidou.


Incantation: East meets West, the King cries, douse the flame of the demon and hide its eyes. Bakudou #56, Amagoi.

Current #53
enjiku Botan Kousei (Steel Dahlia) - Bakudou #53, 650 Kidou

Description: The caster summons a flurry of silver-colored cactus dahlias, which swirl out to fill the air in a 3m radius, slowly drifting down to settle on the ground. Despite their frail appearance, each flower is hard as steel and razor sharp, slicing through clothing and skin in an instant.

Incantation: Scion of beauty, paragon of war. From the haunting groves of vibrant dreams to lay a silver carpet upon the floor, waiting to blossom into crimson. Bakudou #53, Tenjiku Botan Kousei.


O move to trade these kidou in in that it is my understanding that Steel Dahlia acts more like a hadou than a backudou.
Where would you like to put Dahlia on the Hadou list?
Also, I'm going to ask for a
RESUBMIT anyway, since you do either need to add that once it provides 800 points of enhancement the spell expires or to change it from a buff to pure environmental control. Either way, it still is producing more energy than is being put into it as written.
 
Round 5!! Fight!!

Amagoi (Rain Prayer) - Bakudou #(46), 800 Kidou

Description: The user gathers a large amount of kidou energy into their hand, firing it up into the sky like a cannon ball. The atmosphere changes as the clouds darken, blocking the sun and swelling up with water. The energy released into the sky causes a twenty meter radius area to have a downpour of rain on it. The rain lowers viability and causes everything to be over run with water, much like flooding, the airs moisture content greatly increased as well as the ambient temperature dropped low enough for one to see their own breath. The kidou lasts for three turns and gains an additional turn for every 1000 kidou the user has, maxing out at ten turns.

With a greater moisture content in the air and the abundance of water, all water and iced based kidou have their power increased by 200. Once the cost of the spell has been reached, no more buff may be applied to a kidou cast. However, the rain and temperature change do not end. This has no effect on any fire or heat based kidou.


Incantation: East meets West, the King cries, douse the flame of the demon and hide its eyes. Bakudou #56, Amagoi.

Current #46
Ningyō Tsukaiken - Bakudou #46, 600 Kidou
Description: Ningyō Tsukaiken creates a perfect imitation of the caster. The caster imbues the clone with enough reiatsu to perform a single potent melee attack before vanishing. Choosing either Hakuda or Zanjutsu (not both), the caster gives their clone striking power equal to half of the chosen stat. The effect lasts for as long as the clone is in play. When zanjutsu is the chosen stat, the caster may supply the clone with a weapon, should the clone not already possess one.


Why? Because the description of it does not work with the current mechanics of the rp
 
Cleansing Barrier - Chiyudou #10, 75 Kidou

Description
: This chiyudou creates a barrier 3m in diameter or the maximum allowable size in a given area. The insides of the barrier acts like a sterilized room. People may enter and leave as necessary and this will not stop reiatsu based contaminants.

All healing (chiyudou or not) done inside the field has a 20% increase in efficiency and effect.

The barrier lasts as long as the person who made it is still inside. Due to the concentration needed in keeping the barrier up, the user cannot create another one until 2 hours after the first barrier is brought down.

When creating the barrier, the user must first cup the hands together and gather energy. The energy slowly spreads out until maximum size.

Incantation: Cleanse the wasted land and purify the weeping moon. Grant a haven from the ravages of the world. Chiyudou #10, Cleansing Barrier.

Greater Cleansing Barrier - Chiyudou #51, 750 Kidou

Description
: A barrier spreads around the caster, 8m in diameter. The inside of this barrier acts as a sterilized room. People may enter and leave as necessary and this will not stop reiatsu based contaminants.

Any healing done inside the barrier has a 50% increase in efficiency and effect.

The caster must remain inside the barrier at all times to maintain it. Due to the concentration needed in keeping the barrier up, the user cannot create another one until 2 hours after the first barrier is brought down.

When creating the barrier, the user must first cup the hands together and gather energy. The energy slowly spreads out until maximum size.

Incantation: Cleanse the wasted land and purify the weeping moon. Cast out all ravages of the bleeding world and erect a haven for the victims. Chiyudou #51, Greater Cleansing Barrier.

I'm suggesting a slight change in the description of exactly how these spells work to increase healing efficiency.

Changes are underlined.

Cleansing Barrier - Chiyudou #10, 75 Kidou

Description
: This chiyudou creates a barrier 3m in diameter or the maximum allowable size in a given area. The insides of the barrier acts like a sterilized room. People may enter and leave as necessary and this will not stop reiatsu based contaminants.

All healing done inside the barrier is augmented by the energy-rich environment it produces, decreasing the necessary amount of time taken by channeled healing abilities by one turn.

The barrier lasts as long as the person who made it is still inside. Due to the concentration needed in keeping the barrier up, the user cannot create another one until 2 hours after the first barrier is brought down.

When creating the barrier, the user must first cup the hands together and gather energy. The energy slowly spreads out until maximum size.

Incantation: Cleanse the wasted land and purify the weeping moon. Grant a haven from the ravages of the world. Chiyudou #10, Cleansing Barrier.

Greater Cleansing Barrier - Chiyudou #51, 750 Kidou

Description
: A barrier spreads around the caster, 8m in diameter. The inside of this barrier acts as a sterilized room. People may enter and leave as necessary and this will not stop reiatsu based contaminants.

All healing done inside the barrier is augmented by the energy-rich environment it produces, decreasing the necessary amount of time taken by channeled healing abilities by two turns.

The caster must remain inside the barrier at all times to maintain it. Due to the concentration needed in keeping the barrier up, the user cannot create another one until 2 hours after the first barrier is brought down.

When creating the barrier, the user must first cup the hands together and gather energy. The energy slowly spreads out until maximum size.

Incantation: Cleanse the wasted land and purify the weeping moon. Cast out all ravages of the bleeding world and erect a haven for the victims. Chiyudou #51, Greater Cleansing Barrier.
 
Shisou Kekkai (Quad Burial Barrier) - Bakudou #96 - 8500 Kidou

Description: As the user begins the incantation, four halberds made of golden Kidou energy with large golden axe blades emerge from the ground in front of them. They then use these spears, by either throwing them at the opponent or wielding them directly, to bind the opponent's four limbs to particular spot. Once within direct proximity of these limbs, the spear shots a golden leash of energy similar to Hainawa that tethers the wrist or ankle it comes into contact with, leaving the opponent bound in place.

Once all four spears have been applied, the user clasps their hands together and finishes the incantation. The spears retract outward and the leashes of energy become a ringlet that keeps the opponent bound as a wooden coffin materializes around them. The energy dissipates just before the hovering halberds impale the coffin. These weapons, made of Kidou energy, do not harm the opponent within; they serve as an additional physical binding to restrict the target trapped within.

The initial binding of the halberds represents 1/4 of the spell's total strength. The spell must be completed within the 3 rounds preceding the summoning of the spears and wilts down only after the coffin has been completed.

Incantation: Bury the unforgiven beneath the bloody quarry! Four palms of the blue Hellion, rise up and steal away the sins of the unjust! Bakudou #96, Shisou Kekkai!
 
Round 5!! Fight!!

Amagoi (Rain Prayer) - Bakudou #(46), 800 Kidou

Description: The user gathers a large amount of kidou energy into their hand, firing it up into the sky like a cannon ball. The atmosphere changes as the clouds darken, blocking the sun and swelling up with water. The energy released into the sky causes a twenty meter radius area to have a downpour of rain on it. The rain lowers viability and causes everything to be over run with water, much like flooding, the airs moisture content greatly increased as well as the ambient temperature dropped low enough for one to see their own breath. The kidou lasts for three turns and gains an additional turn for every 1000 kidou the user has, maxing out at ten turns.

With a greater moisture content in the air and the abundance of water, all water and iced based kidou have their power increased by 200. Once the cost of the spell has been reached, no more buff may be applied to a kidou cast. However, the rain and temperature change do not end. This has no effect on any fire or heat based kidou.


Incantation: East meets West, the King cries, douse the flame of the demon and hide its eyes. Bakudou #56, Amagoi.

Current #46
Ningyō Tsukaiken - Bakudou #46, 600 Kidou
Description: Ningyō Tsukaiken creates a perfect imitation of the caster. The caster imbues the clone with enough reiatsu to perform a single potent melee attack before vanishing. Choosing either Hakuda or Zanjutsu (not both), the caster gives their clone striking power equal to half of the chosen stat. The effect lasts for as long as the clone is in play. When zanjutsu is the chosen stat, the caster may supply the clone with a weapon, should the clone not already possess one.


Why? Because the description of it does not work with the current mechanics of the rp

Okay, we've done the little replacement dance longer than I'm comfortable with. Might I suggest Divining Bolt? Will thinks that the one you're trying to replace now is better off fixed than forgotten. HINT HINT SUBMITTERS.
Also, I'm really on the fence about approving this. It's made tons of progress and I'm quite satisfied that a lot of the problems we had with it are addressed, but I still feel like it might be overreaching somewhat. Since you need to
RESUBMIT anyway in order to change what you're replacing I'd strongly suggest picking one theme for it - spell augmentation or environmental control, and play that up to the exclusion of the other Doing both makes trying to figure out when the kidou would have expended itself a murky swamp we can dive into if you want, but only if that's what you really want.

I'm suggesting a slight change in the description of exactly how these spells work to increase healing efficiency.

Changes are underlined.

It's a bit sad to me that these would lose the ability to augment all healing and not just channeled healing, but as they stand now they violate all kinds of current practice standards and do need updating. Maybe I don't know how healing works outside kidou, is it all channeled? Hell if I know. The important thing is that these work now, and they're APPROVED WITH CHANGES, because a slightly diminished effect is still a useful effect, at least in this case. The aforementioned edit is that no channeling of healing may be reduced to less than one turn. Let's use the wording "to a minimum of one turn" in there.

Shisou Kekkai (Quad Burial Barrier) - Bakudou #96 - 8500 Kidou

Description: As the user begins the incantation, four halberds made of golden Kidou energy with large golden axe blades emerge from the ground in front of them. They then use these spears, by either throwing them at the opponent or wielding them directly, to bind the opponent's four limbs to particular spot. Once within direct proximity of these limbs, the spear shots a golden leash of energy similar to Hainawa that tethers the wrist or ankle it comes into contact with, leaving the opponent bound in place.

Once all four spears have been applied, the user clasps their hands together and finishes the incantation. The spears retract outward and the leashes of energy become a ringlet that keeps the opponent bound as a wooden coffin materializes around them. The energy dissipates just before the hovering halberds impale the coffin. These weapons, made of Kidou energy, do not harm the opponent within; they serve as an additional physical binding to restrict the target trapped within.

The initial binding of the halberds represents 1/4 of the spell's total strength. The spell must be completed within the 3 rounds preceding the summoning of the spears and wilts down only after the coffin has been completed.

Incantation: Bury the unforgiven beneath the bloody quarry! Four palms of the blue Hellion, rise up and steal away the sins of the unjust! Bakudou #96, Shisou Kekkai!

So, we chatted a bit and I think that, contrary to my usual iron first about extensions, you might actually want to make that second effect an extension, instead of a weird time-limited basically-already-extension. RESUBMIT as such.
 
Shisou Kekkai (Quad Burial Barrier) - Bakudou #96 - 8500 Kidou

Description: As the user begins the incantation, four halberds made of golden Kidou energy with large golden axe blades emerge from the ground in front of them. They then use these spears, by either throwing them at the opponent or wielding them directly, to bind the opponent's four limbs to particular spot. Once within direct proximity of these limbs, the spear shots a golden leash of energy similar to Hainawa that tethers the wrist or ankle it comes into contact with, leaving the opponent bound in place.

Once all four spears have been applied, the user clasps their hands together and finishes the incantation. The spears retract outward and the leashes of energy become a ringlet that keeps the opponent bound as a wooden coffin materializes around them. The energy dissipates just before the hovering halberds impale the coffin. These weapons, made of Kidou energy, do not harm the opponent within; they serve as an additional physical binding to restrict the target trapped within.

The initial binding of the halberds represents 1/4 of the spell's total strength. The spell must be completed within the 3 rounds preceding the summoning of the spears and wilts down only after the coffin has been completed.

Incantation: Bury the unforgiven beneath the bloody quarry! Four palms of the blue Hellion, rise up and steal away the sins of the unjust! Bakudou #96, Shisou Kekkai!

Visual aid:

http://www.youtube.com/watch?v=6YFiqiSGo4A#t=165
 
Shisou Kekkai (Quad Burial Barrier) - Bakudou #96 - 8500 Kidou

Description: As the user begins the incantation, four halberds made of golden Kidou energy with large golden axe blades emerge from the ground in front of them. They then use these spears, by either throwing them at the opponent or wielding them directly, to bind the opponent's four limbs to particular spot. Once within direct proximity of these limbs, the spear shots a golden leash of energy similar to Hainawa that tethers the wrist or ankle it comes into contact with, leaving the opponent bound in place.

Each of the four bindings of the halberds represents 1/4 of the spell's total strength.

Incantation: Bury the unforgiven beneath the bloody quarry! Four palms of the blue Hellion, rise up and steal away the sins of the unjust! Bakudou #96, Shisou Kekkai!

Extension: Hyakukase Hitsugi (Hundred Chain Interment) - 1500 Kidou

Description: Once all four spears have been applied, the user clasps their hands together and finishes the incantation. The spears retract outward and the leashes of energy become a ringlet that keeps the opponent bound as a wooden coffin materializes around them. The energy dissipates just before the several chains wrap around the coffin and the hovering halberds impale it from all sides. These weapons, made of Kidou energy, do not harm the opponent; they serve as an additional physical binding to restrict the target trapped within.

Incantation: Bakudou #96, Part two, Hyakukase Hitsugi!
 
Shisou Kekkai (Quad Burial Barrier) - Bakudou #96 - 8500 Kidou

Description: As the user begins the incantation, four halberds made of golden Kidou energy with large golden axe blades emerge from the ground in front of them. They then use these spears, by either throwing them at the opponent or wielding them directly, to bind the opponent's four limbs to particular spot. Once within direct proximity of these limbs, the spear shots a golden leash of energy similar to Hainawa that tethers the wrist or ankle it comes into contact with, leaving the opponent bound in place.

Each of the four bindings of the halberds represents 1/4 of the spell's total strength.

Incantation: Bury the unforgiven beneath the bloody quarry! Four palms of the blue Hellion, rise up and steal away the sins of the unjust! Bakudou #96, Shisou Kekkai!

Extension: Hyakukase Hitsugi (Hundred Chain Interment) - 1500 Kidou

Description: Once all four spears have been applied, the user clasps their hands together and finishes the incantation. The spears retract outward and the leashes of energy become a ringlet that keeps the opponent bound as a wooden coffin materializes around them. The energy dissipates just before the several chains wrap around the coffin and the hovering halberds impale it from all sides. These weapons, made of Kidou energy, do not harm the opponent; they serve as an additional physical binding to restrict the target trapped within.

Incantation: Bakudou #96, Part two, Hyakukase Hitsugi!

It looks like a faithful and mechanically sound interpretation of what I saw in that there clip. Consider it APPROVED, and I anticipate it being a particularly devastating bakudou. I'm sorry I'm not going into all manner of detail about how good this is. It's just solid. -shrug- Maybe I'll rave about it excitedly when I wake up.
 
Gekihen (Cataclysm) - Hadou #81, 4500 Kidou

Description: This hadou is the bane of construction crews, healers, and those concerned with collateral damage. It is also the pride of many kidou specialists due to its ability to be customized to the caster's liking. The user gathers and compresses a powerful amount of spiritual energy over any one point connected to their body: a hand, a foot, one's mouth, a weapon, etc. This energy is volatile at best, requiring the utmost control in its containment. This tiny ball of energy pulls in all of one type of elemental material (earth, water, fire, wood, or metal but never more than one) from within a ten meter radius of the caster and compresses it inside the ball. When ready, the user launches it at the target with a speed determined by the user's kidou stat. The range for this spell is fifteen meters. The hadou violently bursts in a twenty meter explosion either on contact or when it reaches the end of its range. Whatever element the user chose to compress now bursts outward in accordance with the built-up spiritual energy, resulting in an all-consuming explosion. The attack is powerful enough to blow through almost anything at its heart and has been known to decimate buildings in the right situation.

Incantation: Give purpose to that which the builders refused and breathe life into a stagnant world! Five pines! Four stones! Three lakes! Two blades! One flame! Take hold of the world's bounty to show that Pan's domain lives on! Hadou #81, Gekihen!
 
Last edited by a moderator:
Gekihen (Cataclysm) - Hadou #81, 4500 Kidou

Description: This hadou is the bane of construction crews, healers, and those concerned with collateral damage. It is also the pride of many kidou specialists due to its ability to be customized to the caster's liking. The user gathers and compresses a powerful amount of spiritual energy over any one point connected to their body: a hand, a foot, one's mouth, a weapon, etc. This energy is volatile at best, requiring the utmost control in its containment. This tiny ball of energy pulls in all of one type of elemental material (earth, water, fire, wood, or metal but never more than one) from within a ten meter radius of the caster and compresses it inside the ball. When ready, the user launches it at the target with a speed determined by the user's kidou stat. The range for this spell is fifteen meters. The hadou violently bursts in a twenty meter explosion either on contact or when it reaches the end of its range. Whatever element the user chose to compress now bursts outward in accordance with the built-up spiritual energy, resulting in an all-consuming explosion. The attack is powerful enough to blow through almost anything at its heart and has been known to decimate buildings in the right situation.

Incantation: Give purpose to that which the builders refused and breathe life into a stagnant world! Five pines! Four stones! Three lakes! Two blades! One flame! Take hold of the world's bounty to show that Pan's domain lives on! Hadou #81, Gekihen!

Denied.

The cost is a bit out-of-step for its rank, and on its own that be an easy enough fix.

As a kidou, it needs to have a more definite form. Pulling in any element just makes it a catch-all nuke. One of the weaknesses of kidou is not being able to change your spells on the fly if somebody can defend themselves against what you have, which this circumvents.

Finally, the way you wrote it, it will always hit the caster. It has a 15-meter maximum range, but hits everything within 20 meters of where it hits. That means it will always hit the caster, because you're not immune to your own AoEs.
 
I was planning to DENY it because of the fact that the ability to essentially create a custom hadou seems wildly impercise, and certainly would need to be a 90-rank spell at least, if it could even be approved at that. Would've gotten here sooner, but I wanted to consult with Will, who just swooped in and said what I wanted to say.
 
As some semblance of the personal touch was lost in past feat and Kidou overhauls...

Misc Perk Name: Signature Kidou
Prerequisites: 1,000 Reiatsu, 500 Kan
Description: As Shinigami and Vizards begin to tap into and explore their own powers, sometimes unique and unexpected results emerge. A character with this perk is capable of casting a Kidou spell utterly unique and singular to themselves alone. The specifics of this spell are dependent on the RP'er that claims it, but must be submitted for approval by Kidou staff before it is capable of being used.
 
As some semblance of the personal touch was lost in past feat and Kidou overhauls...

Misc Perk Name: Signature Kidou
Prerequisites: 1,000 Reiatsu, 500 Kan
Description: As Shinigami and Vizards begin to tap into and explore their own powers, sometimes unique and unexpected results emerge. A character with this perk is capable of casting a Kidou spell utterly unique and singular to themselves alone. The specifics of this spell are dependent on the RP'er that claims it, but must be submitted for approval by Kidou staff before it is capable of being used.

Okay, before anything else, DENIED. You totally brought this to the wrong desk. Please get in line over at the GM's service counter.

Second, Will and I seem to be looking at this different ways, so a clarification is needed. Are you looking to have a spell behave in a different and unique way for a single person (Like, say, Tsubaki's Single Blade Cremation manifests itself different from everyone else's) or are you saying people would submit an entirely new kidou for their use alone? Also, let's have some reasonable limits here; should I really get to make a unique augmentation of Temporal Stasis that lets me make it even more awesome but only for me? And if they're unique kidou, what rank are they? How many slots? What school? Can I make a unique Togishi spell? Could my unique kidou mimic one from a school I cannot cast?

Don't actually answer these questions, just take them into consideration while you resubmit this to the proper place.
 
Last edited by a moderator:
The spell being replaced
Divining Bolt - Bakudou #57, 850 Kidou
Description: A magic circle appears under your opponent. The circle acts as a beacon for the attack, as after it appears a large bolt of lightning comes down. Not only does the bolt do severe damage to the opponent, but also it sends out a strong paralyzing force that binds the opponent for one round.

Incantation: Crash! Fry! Lightning from the heavens. Reveal your fearsome beauty and entrap us in your awe. Bakudou #57, Divining Bolt.​

Amagoi (Rain Prayer) - Bakudou #57, 800 Kidou
Description: The user cups their hands together and creates a miniature cloud of reishi inside of it, then releases it into the air above. The atmosphere changes as the clouds darken, blocking the sun and swelling up with water. The energy released into the sky causes a twenty meter radius area to have a downpour of rain on it. The rain lowers viability and causes everything to be over run with water, much like flooding. The air's moisture content greatly increases and the ambient temperature will drop low enough for one to see their own breath. The kidou lasts for three turns and gains an additional turn for every 1000 kidou the user has, maxing out at ten turns.​

With a greater moisture content in the air and the abundance of water, the next water or iced based kidou has its duration extended by one turn (if it is a constant effect) or its range extended by five meters in the case of projectiles or direct attacks. This can be applied to However, the rain and temperature change do not end. This has no effect on any fire or heat based kidou.​

Incantation: The deity of the skies, bound to her clouds. The celestial of the rock, confined to his mountain. The deity laments, connecting heaven and Earth for an instant with her sorrow. Bakudou #56, Amagoi.
 
Last edited by a moderator:
The spell being replaced
Divining Bolt - Bakudou #57, 850 Kidou
Description: A magic circle appears under your opponent. The circle acts as a beacon for the attack, as after it appears a large bolt of lightning comes down. Not only does the bolt do severe damage to the opponent, but also it sends out a strong paralyzing force that binds the opponent for one round.

Incantation: Crash! Fry! Lightning from the heavens. Reveal your fearsome beauty and entrap us in your awe. Bakudou #57, Divining Bolt.​

Amagoi (Rain Prayer) - Bakudou #57, 800 Kidou
Description: The user cups their hands together and creates a miniature cloud of reishi inside of it, then releases it into the air above. The atmosphere changes as the clouds darken, blocking the sun and swelling up with water. The energy released into the sky causes a twenty meter radius area to have a downpour of rain on it. The rain lowers viability and causes everything to be over run with water, much like flooding. The air's moisture content greatly increases and the ambient temperature will drop low enough for one to see their own breath. The kidou lasts for three turns and gains an additional turn for every 1000 kidou the user has, maxing out at ten turns.​
With a greater moisture content in the air and the abundance of water, the next water or iced based kidou has its duration extended by one turn (if it is a constant effect) or its range extended by five meters in the case of projectiles or direct attacks. This can be applied to However, the rain and temperature change do not end. This has no effect on any fire or heat based kidou.​
Incantation: The deity of the skies, bound to her clouds. The celestial of the rock, confined to his mountain. The deity laments, connecting heaven and Earth for an instant with her sorrow. Bakudou #56, Amagoi.

I need you to RESUBMIT. I marked with boldface a spot where some information appears to be missing.
 
Amagoi (Rain Prayer) - Bakudou #57, 800 Kidou
Description: The user cups their hands together and creates a miniature cloud of reishi inside of it, then releases it into the air above. The atmosphere changes as the clouds darken, blocking the sun and swelling up with water. The energy released into the sky causes a twenty meter radius area to have a downpour of rain on it. The rain lowers visibility and causes everything to be over run with water, much like flooding. The air's moisture content greatly increases and the ambient temperature will drop low enough for one to see their own breath. The kidou lasts for three turns and gains an additional turn for every 1000 kidou the user has, maxing out at ten turns.

With a greater moisture content in the air and the abundance of water, the next water or iced based kidou has its duration extended by one turn (if it is a constant effect) or its range extended by five meters in the case of projectiles or direct attacks. This can be applied to only one kidou. The rain and temperature change will not end until the spell has run its course. This has no effect on any fire or heat based kidou.

Incantation: The deity of the skies, bound to her clouds. The celestial of the rock, confined to his mountain. The deity laments, connecting heaven and Earth for an instant with her sorrow. Bakudou #56, Amagoi.

Extension: Shamen no Izumi (Fountain of Absolution) - 900 Kidou

Description: At any given time during Amagoi, the user may flick their hand upwards to summon a geyser of water underneath their opponent to hold them in place. The user may halt up to three targets at once in this manner, but the kidou's power will be split accordingly. Each geyser lasts for one turn.

Incantation: Lakes and rivers, offer your tears! Unite your empathy with the sorrow from above! Part two, Shamen no Izumi!
 
Last edited by a moderator:

Current Date in Araevis

Back
Top