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Kidou / Gintou Submission Thread

Approved with edits below. The main change was to adjust the cost of the various weakening and removal spells.

Also, just as a suggestion, you may want to introduce some chiyudou that have mild debuff effects (such as fear, poison, etc). You could then actually immunize people ahead of time: giving them a weak poison, removing it, and using Immunization.

Chiyudou - The Path of Healing

All chiyudou that the user must channel over a period of time (such as mend) has a bonus affect of restoring the targets reiatsu. One slot chiyudou restores 1% reiatsu per turn, two slot chiyudou restore 2% reiatsu per turn, 3 slot chiyudou restore 3% reiatsu per turn, 4 slot reiatsu restore 4% reiatsu per turn and 5 slot reiatsu restores 5% reiatsu per turn.

== Chiyudou #1-30 ==

Mend - Chiyudou #1, 25 Kidou
Description: The most basic healing kidou used for simple wounds. It can work on more complex wounds but the time taken would be doubled. Ideal for teaching the principles behind higher Chiyudou spells. Wounds can be closed up by using reiatsu to encourage the edges of a wound to grow back together.

A mild white glow envelops the users hand’s while this is active. The area healed is about the same size as the user's palm. Small wounds can be healed in 3 turns and medium wounds in 5 turns.

Incantation: Break apart and return, turn and overcome. Unity from division before the sickle moon. Chiyudou #1, Mend.

Stretcher - Chiyudou #3, 35 Kidou
Description: Use in situations when the victim has injuries beyond those that can be healed by the medic at hand - this person may be gently transported to the field hospital or to the medic that has enough expertise.

The caster puts their hand several inches above the prone target and speaks the incantation. The injured person then gently floats two feet in the air with a shimmering platform supporting them, following the hand of the caster. The caster must keep their hand right above the floating person and keep their palm open - if they fail to do that the spell will be broken.

The stretcher lasts as long as the user wishes. Up to two stretchers can exist at a time (one for each hand).

Incantation: Strapped by the air, bound by earth - brought to salvation by blood. Rejoice! Chiyudou #3 Stretcher.

Soft Breath - Chiyudou #8, 50 Kidou
Description: Reiatsu is used to ease the sensation from skin damage due to extreme temperatures. This effect is only for the surface of the skin. And pain from burns or frost is greatly reduced. Each use lasts for half an hour and is capable of covering the entire body at high enough kidou skill. The breath is visible in the form of white mist, like on a cold day.

Incantation: Starvation of warmth, deep embrace. Spill across the flames and flow in the sky. Chiyudou #8, Soft Breath.

Cleansing Barrier - Chiyudou #10, 75 Kidou
Description: This chiyudou creates a barrier 10 ft in diameter or the maximum allowable size in a given area. The insides of the barrier acts like a sterilized room. People may enter and leave as necessary and this will not stop reiatsu based contaminants.

All healing (chiyudou or not) done inside the field has a 20% increase in efficiency and effect.

The barrier lasts as long as the person who made it is still inside. Due to the concentration needed in keeping the barrier up, the user cannot create another one until 2 hours after the first barrier is brought down.

When creating the barrier, the user must first cup the hands together and gather energy. The energy slowly spreads out until maximum size.

Incantation: Cleanse the wasted land and purify the weeping moon. Grant a haven from the ravages of the world. Chiyudou #10, Cleansing Barrier.

Pressure Seal- Chiyudou #15, 100 Kidou
Description: This is used primarily in slowing or stopping the loss of blood. This is done by carefully forming reiatsu inside a wound to seal off blood flow. The area sealed starts of at a single wound but at higher kidou, the size and complexity of the seal is able to be increased. Each seal lasts up to half an hour and only one seal can be kept up at a time.

This kidou will not heal a wound, it is used for emergency situations to keep a patient’s blood pressure from dropping and causing their heart to fail.

Incantation: Seeking the hidden, impeding the flow. Verdant follows itself, North rises below the West. Chiyudou #15, Pressure Seal.

Sigh of a Spring - Chiyudo #17, 110 Kidou
Description: For use on muscles and ligaments. This chiyudou heals sprains and muscle tears. It also relieves fatigue in the body. Relieving fatigue takes longer than healing though since it's more about relaxation and can't be done quickly.

It takes 2 turns to heal a sprain and 4 turns to heal muscle injuries. Removing fatigue takes up to 8 turns.

Incantation: Depths of the body, warmth of the spirit, caress the gentle currents. The kiss of the mountain spring gives life to the parched grounds. Chiyudou #17, Sigh of a Spring.

Lacuna Release - Chiyudou #18, 110 Kidou
Description: This is used on injuries to bones ranging from fractured to shattered.

The healer focuses their reiatsu into the broken bone and increases the rate of removal of dead tissue while encouraging cell growth and the reconstruction of the hard outer calcium-phosphate matrix.

Fractures can be healed in 3 turns, broken bones in 5 and shattered bones in 7.

Incantation: Entangle and tighten the cords above, devour and preserve in the darkness. Sift through the river and reverse the roots. Chiyudou #18, Lacuna Release.

Spirit Stitch- Chiyudou #23, 140 Kidou
Description: The user forms thin threads out of reiatsu, usually from the hands, that can be manipulated as desired. The most common use is to perform emergency stitching on a large wound. The stitching is completely painless and can be quickly finished if the user is good at controlling the lines.

Threads will only last for up to an hour before dissipating, so more medical attention should be provided. The threads are charged with energy and thus, are harder to cut or rip than normal sutures.

Incantation: The threads of fate have not yet given up on you. But the scissors creep ever closer so open your eyes and take in everything before it is too late. Chiyudou #23, Spirit Stitch.

Current - Chiyudou #26, 120 Kidou to Learn, 1.3x Reiatsu Removed
Description: In cases where attacks infect the target with bad reiatsu that causes harmful effects, Current can be used to remove the offending spirit energy. The user injects their reiatsu and uses that to force out the negative energy.

A small area can be cleansed in 2 turns, a medium area can be cleansed in 5 turns and the whole body can be cleansed in 8 turns.

Incantation: Remnants of the past, be banished from the present. Thy presence is not desired. Chiyudou #26, Current.

Venom Scale - Chiyudou #29, 120 Kidou to Learn, 0.75x Poison Weakened
Description: Any poison in the patient's body will stop spreading. Any effects delivered by the poison will weaken by 50%. The effect of this spell will last for fifteen minutes of calm or three rounds of battle at max; it can be easily broken by administering the same or any other poison once again.

The user extends their arm and says the incantation, their reiatsu concentrates around the wrist, visually turning into a green-colored snake, waiting to be used. Even a slightest touch of the hand to the body of the other person will make the energy snake venture into the target's body, delivering the effects.

Incantation: Serpents of Death - you who sleep in our grasp, you who dream of abyss. Open your eyes and bite. Chiyudou #29, Venom Scale.

Clear Sight- Chiyudou #30, 250 Kidou
Description: This is used to examine a patient for internal wounds. The user eyes will gain a gold, starburst look and their vision will be able to penetrate the tissues of their patient and observe any damage or gross disease states that may be present.

Incantation: Obscure the flight. Rendering darkness. Four cranes standing. Open the eyes of the soul and return to the twilight. Chiyudou #30, Clear Sight.

== Chiyudou #31-50 ==

Safety Bind - Chiyudou #31, 280 Kidou
Description: Reiatsu is formed into long thin sheets that can be wrapped around the body like bandages. While these reiatsu bandages only last for half an hour per casting, they have an added toughness that will protect the area from minor damage.

Incantation: When the loneliness gets to real, when the pain gets to much, reach out towards safety and lose yourself in my embrace. Chiyudou #31, Safety Bind.

Deep Breath - Chiyudou #32, 300 Kidou
Description: This chiyudou is used to heal damage done by extreme temperatures such as cold and heat. It is able to work past the skin and into the muscles. The user first needs to breath out reiatsu onto the affected area and then use their hands to keep it there.

Light injuries can be healed in 2 turns, medium injuries in 4 and severe injuries in 6.

Incantation: The glowing ember in the dark reflects light of a single ice crystal. Their light pours forth into the everlasting world. Chiyudou #32, Deep Breath

Dark Tendril - Chiyudou #35, 300 Kidou
Description: Dark Tendril's intended use is to kill parasitic organisms or other entities that live inside someone's body. But there can be some more offensive applications of the spell as well.

Several black, sharp ended tendrils that can grow to a maximum of 40 cm sprout from the casters hand. The caster has full control over the motion of these tendrils. The caster can also optionally have tendrils phase through a portion of the target, leaving no physical wound, (mainly used to attack parasites without causing damage to the target). Even though the target won't suffer physical damage if phased, the pain of being pierced will still be felt. The tendrils can only be phased once per casting.

In the end, the parasite will still need to be removed physically through other means.

The tendrils can also be used for offense as well but mainly piercing attacks. They are very easy to cut through so they can't really be used defensively.

Incantation: The wisps of the dark hunt and seek out a soul. The wisps of the dark entwine and pierce a soul. The wisps of the dark fade and disappear with the soul. Chiyudou #35, Dark Tendrils.

Extension: Dark Burst, 100 Kidou. Dark Burst sends out a surge of violent spirit energy through the tip of the tendrils. This is mostly used to completely eradicate a parasite instead of surgically removing it. The energy burst will destroy the tendrils however.

Incantation: The wisps of the dark sear and tear at a soul. Chiyudou #35 part two, Dark Burst.

Purification - Chiyudou #36, 300 Kidou to Learn, 0.75x Fumes Weakened
Description: The air around the caster, in a twenty-foot radius, becomes resistant to foreign matter, including gases and mist. All gas based abilities are reduced to 50% effectiveness. This lasts for three rounds.

Incantation: Away contagion, be gone disease. Breathe deep and savor the ventilated air. Chiyudou #36, Purification.

Placebo - Chiyudou #38, 300 Kidou to Learn, 1.3x Mind Effect Removed
Description: When patients are overcome by irrational fear or other mental malfunctions, the medic may use Placebo to calm the nerves of everyone within a ten-foot radius.

The cost of this spell is based on the strongest effect on the targets in range.

Incantation: Fear and worry have no place here. Chiyudou #38, Placebo.

Black Gut- Chiyudou #47, 300 Kidou, 1.3x Poison Removed
Description: Caster places his hands upon the target's abdomen and recites the incantation. All of the poison in target's body immediately rushes into the abdomen area and seeps through the skin right into the reiatsu orb in the caster's hands. This orb then may be dissolved at the caster's will; retaining the orb costs 100 reiatsu for every minute.

Incantation: White honor, red blood, black corruption. Open your heart and show us the purity. Chiyudou #47, Black Gut.

Triage - Chiyudou #48, 600 Kidou
Description: In certain cases, the patient does not need prolonged medical attention and may in fact recover under their own strength given time. In these situations, the medic may elect to use this spell, which is quick to cast and requires no more attention from the medic. This spell restores 1% of the patient's reiatsu per round for five rounds plus one round per 2000 Kidou.

This is the only chiyudou that does not need to be channeled in order to restore reiatsu.

Incantation: The healing hands of time and the soothing balm of self effort. Release yourself from the stretcher. Chiyudou #48, Triage.

== Chiyudou #51-70 ==

Greater Cleansing Barrier - Chiyudou #51, 750 Kidou
Description: A barrier spreads around the caster, twenty feet in diameter. The inside of this barrier acts as a sterilized room. People may enter and leave as necessary and this will not stop reiatsu based contaminants.

Any healing done inside the barrier has a 50% increase in efficiency and effect.

The caster must remain inside the barrier at all times to maintain it. Due to the concentration needed in keeping the barrier up, the user cannot create another one until 2 hours after the first barrier is brought down.

When creating the barrier, the user must first cup the hands together and gather energy. The energy slowly spreads out until maximum size.

Incantation: Cleanse the wasted land and purify the weeping moon. Cast out all ravages of the bleeding world and erect a haven for the victims. Chiyudou #51, Greater Cleansing Barrier.

High Mend - Chiyudou #52, 700 Kidou
Description: A much more powerful version of mend. The area healed is almost half the size of a normal person and the rate of healing is much faster. The users hands has a mild, white glow while this is active.

Small wounds can be healed in 2 turns, medium wounds in 3, and large wounds in 4.

Incantation: Break apart and return, turn and overcome. Never lose your light, fall into the arms of the world. Bathe underneath the purity of the full moon and reach your true potential. Chiyudou #52, High Mend

Reiatsu Cast - Chiyudou #55, 800 Kidou
Description: The caster, upon identifying a serious fracture, may use their reiatsu to pull the bones and fragments back into place. The necessary time depends on how badly the bone is broken. Once the bone is back in place, the caster encases it in a powerful reiatsu barrier of similar strength to the original bone, allowing the patient full use of the limb while it is active.

This reiatsu cast will last only one hour.

Incantation: Encased in steel, the sundered soul made whole. Chiyudou #55, Reiatsu Cast.

Sweet Breeze - Chiyudou #56, 400 Kidou to Learn, 1.3x Fumes Removed
Description: The user lets out a deep breath that removes any gas based abilities in the air in a twenty feet cone in front of the user. The air is replaced with a sweet scent that lingers for three rounds, preventing further contamination by deadly gases during that time.

Incantation: Travel across the great sky, over new and exotic locales. There is no need for rest as excitement is the spur. With nothing but a tiny breeze, a cloud makes a map of the entire world. Chiyudou #56, Sweet Breeze.

Restoration - Chiyudou #69, 500 Kidou to Learn, 1.3x Effect Removed
Description: For use when a patient has not suffered physical injury, but rather has received a spiritual injury that constricts the patient's abilities. The medic must spend two turns with the patient without distraction, focusing on restoring the natural flow of their reiatsu, bringing the patient's abilities back to their natural order.

Incantation: The twisted flow, detoured stream, roaring past the blockade. Chiyudou #69, Restoration.

== Chiyudou #71-90 ==

Immunization - Chiyudou #72, 2300 Kidou
Description: This chiyudou is used after another chiyudou that removes or weakens a certain effect from a person. For the next ten rounds, the person will be immune or partially resistant to the effect depending on if it was removed or weakened respectively.

Incantation: Blinded by a great flash, wounded by a horrendous slash, burned by a roaring fire, frustrated by a great ire, whatever the world my put forth, the spirit will persevere. Underneath a torrent of hardships, seek the strength and fortitude to carry on. Chiyudou #72, Immunization.

Rejoin - Chiyudou #75, 2500 Kidou
Description: The caster may rejoin a separated body part to the patient, using their reiatsu to revive and accelerate cell growth on both sides of the injury. The process of reattachment itself is very quick, but it will take several hours before the limb regains its normal range of motion and strength.

Incantation: Even as darkness covers the sky and the the land crumbles. Even as the seas rage and the air twists. Seek your own light and create the path for those unable to do so themselves. Under the immortal spirit, the dream is not over. Chiyudou #75, Rejoin.​


The change to the triple fire blast is also approved. Interesting idea.
 
Mirror - Bakudou #33, 350 Kidou

Description: Mirror is an old spell, which was forgotten by time, as it had been deemed too weak to be useful. A circular mirror six feet across appears in front of the caster, which can reflect any energy attack that costs less than its casting cost, but is easily shattered by any physical impact. The mirror dissipates at the end of the turn.

Incantation: Command the immaterial, Bakudou #33, Mirror!

I plan to abuse this spell in combination with this Eighth Division tech:



[Kyousei Taikyou] - “Forced Ward“

Spell and Zanpakutou are one to a member of the Eighth. A practitioner of this technique will gain the ability to completely bypass the incantation of barrier based kidou. Furthermore, the user of this tech will also have the ability to augment any barrier by paying 10% reiatsu, to be included to the barrier's potency. The size and shape of the barrier may vary, depending on the amount of reiatsu placed into the spell.
 
Denied.

The effect and relative power are too similar to Enkosen:

Enkosen (Arc Shield) - Bakudou #39, 475 Kidou
Description: As the name implied this forms a round shield of energy directly before the user. The shield isn't particularly strong but it is capable of deflecting kidou of an equal or lower cast cost. It dissipates directly after having been struck. As with all shield kidou this can be cast very quickly.

Incantation: Shield me from the blows of my enemy. Bakukdou #39, Enkosen.​
 
Celestial Tandem – Hadou #99, 10,000 Kidou

Description: Once the incantation has been successfully completed, a portal forges behind the caster summoning four mounted horsemen made of light. Each horseman contains ¼ of the spells potency which can be used over the course of the next several rounds. Once a horseman detonates it releases its destructive AoE force. If, another detonates in the same area, the range doubles and so on. The caster may select to send one, two, three, or all four horsemen at once for one massive AoE attack at its max capabilities. Each explosion caused has a blast radius of 15m per horseman.

Incantation: Heed my call oh loyal men. Strike them down like feathered hen. Escape the portals of time and do away with an enemy of mine. Feel the wrath of the heavens you rabid dog! Hadou #99, Celestial Tandem.

Extension: Tandem Assault - 4,000 Kidou. Upon speaking the incantation, the horsemen revive and pursue their target once again for one final attack. Each horseman takes a point surrounding the opponent, in the shape of a square. Once in formation a surge of power erupts, encasing the opponent inside a transparent cellar of light. All the horsemen then toss a spear of light into the heavens and slams down on top of the cage of light, grating each lance into several duplicates that rain down on the opponent, creating mini explosions inside the contained cell.

Incantation: Your work is yet complete. Get up on your feet. Hadou #99 part two, Tandem Assault.
 
Celestial Tandem – Hadou #99, 10,000 Kidou

Description: Once the incantation has been successfully completed, a portal forges behind the caster summoning four mounted horsemen made of light. Each horseman contains ¼ of the spells potency which can be used over the course of the next several rounds. Once a horseman detonates it releases its destructive AoE force. If, another detonates in the same area, the range doubles and so on. The caster may select to send one, two, three, or all four horsemen at once for one massive AoE attack at its max capabilities. Each explosion caused has a blast radius of 15m per horseman.

Incantation: Heed my call oh loyal men. Strike them down like feathered hen. Escape the portals of time and do away with an enemy of mine. Feel the wrath of the heavens you rabid dog! Hadou #99, Celestial Tandem.

Extension: Tandem Assault - 4,000 Kidou. Upon speaking the incantation, the horsemen revive and pursue their target once again for one final attack. Each horseman takes a point surrounding the opponent, in the shape of a square. Once in formation a surge of power erupts, encasing the opponent inside a transparent cellar of light. All the horsemen then toss a spear of light into the heavens and slams down on top of the cage of light, grating each lance into several duplicates that rain down on the opponent, creating mini explosions inside the contained cell.

Incantation: Your work is yet complete. Get up on your feet. Hadou #99 part two, Tandem Assault.

Denied.

This one is really iffy since it's four summons but there's no real way to measure them. Could a person block or overwhelm each of them with 2500 reiatsu? The effect is also somewhat... stunted. Are these able to fight or defend at all? Or are they just knight-shaped bombs waiting to go off? Do they move with the speed of the caster's Kidou?

The extension is very surprisingly cheap considering it seems as though it would be more effective and is essentially unblockable.

Thematically, I feel like I should refer you to the mechanics used for Gates of the Four Beasts. If you're going to have a multi-part hadou, I would recommend something like it -- but perhaps not as Hadou #99.

Gates of the Four Beasts - Bakudou #98, 8000 Kidou to learn, 2000 per side
Description: This legendary barrier is said to be able to withstand the strongest bankai. Its power lies in the multiple components contributing to the gate as a whole. The entire finished barrier takes the form of a fifty-foot cube, with one side having a sunburst opening for attacks and learned opponents to enter and leave the barrier.

Each barrier can be formed individually for 2000 reiatsu at a moderate strength, but the full completed Gates of the Four Beasts requires a total of 10000 reiatsu.
Ryubi no Jomon
The first gate is made of kidou infused pillars. The side facing the opponent is smooth, while the side the caster is facing the intricate weaving setup of the pillars needed to keep it stable can be seen. This forms the front of the barrier.

Koko no Jomon
The second gate formed creates a wheel shape, in the completed structure this forms the right side of the barrier.

Kigai no Jomon
The third gate materializes in a beehive-like shape to make up the left side of the spell.

Hoyoku no Jomon
The fourth gate creates a giant fan shape behind the target of the barrier, with an apparent opening in the center. At this point, the conjured gates begin to connect together, gaining in strength.

Shiju no Jomon
The fifth and final gate creates a ribbed wheel shape on the top and bottom, completing the spell and significantly strengthening the effect.​
Incantation: Brethren in arms, never contemplating retreat. Blue Bolt, White Bolt, Black Bolt, Red Bolt. Sinking together into the sea to redeem themselves, Ryubi no Jomon, Koko no Jomon, Kigai no Jomon, Hoyoku no Jomon, Shiju no Jomon. Bakudou #98, Gates of the Four Beasts.​
 
Hadou #56, Blood Lance - 1,000 Kidou

Description: Designed specifically to be used in the heat of battle, Blood Lance works by taking blood present on the caster's skin and clothes (It makes no difference if it is their blood or not) and forming it into three long shards of crystalized crimson. The shards are immediately shot forward in an outward fanning pattern, and cannot be specifically targeted.

Incantation: "Take my suffering and respond in kind! Hadou Fifty-Six, Blood Lance!"
 
Approved as changed below:

Blood Lance - Hadou #56, 1200 Kidou
Description: This hadou takes hold of any blood covering the user's body. This blood condenses on the user's chest and then bursts out as crystallized spires. These spires shoot up to 5m from the user, in a spread fashion.

Incantation: Take my suffering and respond in kind! Hadou #56, Blood Lance!​
 
This will need to be reviewed by another staff member (not Shade).

Shinzui (Quintessence) - Hadou #99, 10000 Kidou to learn, 3000 per attack
Description: Shinzui is the essential final element, the true meaning found in the Way of Destruction. It is the distillation of ideas into form: upon casting Shinzui, the user calls upon avatars of concept, physical manifestations that stand twice as tall as life. The caster may summon one or all, and their strength will increase accordingly. The spell affects a 15m radius per avatar summoned, up to 60m with all four.
Nadegiri (Clean Sweep)
A grey spell circle appears in front of and behind the target area.

The shimmering grey form of a samurai in full armor appears, wielding an odachi. Nadegiri slashes at the air, forming large kanji that flies through the air toward the enemy, able to slice many opponents in one sweep. The amount of kanji and area covered increases with the amount paid into Shinzui.

Koukotsu (Uncompromising Bones)
A yellow spell circle appears under the target area.

A solid yellow form of a warrior monk appears, wearing a sleeveless kimono and half a breastplate. Koukotsu stomps the ground, causing a devastating earthquake in the target area. Kanji erupts upward in the form of stone spires. The affected area and amount of kanji increase with the amount paid into Shinzui.

Ryuusen (Flow Line)
A blue spell circle appears on both sides of the target area.

The wavy blue form of a spearman wearing dragon armor takes shape, wielding a wave-bladed ji. Ryuusen streams forward rapidly, arcing around and swinging his weapon from the side. Powerful waves surge forward, summoned by the movements, attacking in the form of kanji and crashing from one side to the next. The speed of the waves and amount of kanji increase with the amount paid into Shinzui.

Kasuiishi (Bursting Will)
A red spell circle appears above the target area.

The thrumming red form of a sage appears, with extravagant robes and a long beard and bearing a twisting staff with a skull on its top. Kasuiishi lifts his arms and brings down a rain of fire over the target area, shaped into kanji. This firestorm and the amount of kanji increases with the amount paid into Shinzui.
Incantation: Noble reason, infinite faculty. In form and movement both express and admirable. How like an angel, how like a god. Beauty of the world, paragon of animals. Behold the quintessence of dust! Hadou #99, Shinzui.

Extension: Zenrei (One's Whole Soul), 8000 Kidou. Only possible after summoning all four avatars, once the four sets of symbols reach in the center of the blast zone, the caster may enact Zenrei, opening up his soul to utterly crush his targets once and for all. The affected area becomes an opening to the caster's inner world.

Those within the area partially cross the line between worlds, where the caster delivers one final attack with the force of their own spirit, a mental blast that directly damages the affected parties. Following the attack, the inner world disappears.

Incantation: My whole nature, my whole soul, my very spark itself. Hadou #99 part two, Zenrei.​
 
Kidou Cranium - Hadou #51, 1000 Kidou

Description: By gathering spirit partials into their cranium, a caster is able to project a ethereal version of their head that is three times normal size. Once created the user simply makes the motion of slamming their head forward and the projected version follows suit, slamming into the intended target and hitting anything within a 5 foot radius.

Incantation: The weight of knowledge solidify and bring down the Gods, Hadou #51, Kidou Cranium!
 
First time I'm submitting a kidou spell! This is just a toned down, more direct version of Twing's submission. It is basically the opposite of Kurohitsugi (the black hole) with some barrier benefits. I'm not that good with parameters, so yeah...

Shirohitsugi (White Coffin) – Bakudou #90, 6500 Kidou

Description: An exceptionally potent Kidou when surrounded by enemies. A box of white energy forms around the user, radiating light that can cause eye damage if stared at for too long. The box seals the user inside so that they cannot move for the duration of the spell.

Every turn, hundreds of white spears shoot out from every side of the coffin open to air, piercing anything in the vicinity. The entire box can disperse reiatsu-based attacks from outside, although the cost of the attack is subtracted from the total cost of the Shirohitsugi – the cuboid disappears once all of the reiatsu put into it is depleted. Otherwise, the spell disappears after 4 turns.

The size of the spell can fit any user.

Incantation: The oracle forsakes life, the god imprisons himself. Ten spears, one hundred wounds, one thousand tears bombard the gardens in exchange for soul and freedom. Bakudou #90, Shirohitsugi.
 
Kidou Cranium - Hadou #51, 1000 Kidou

Description: By gathering spirit partials into their cranium, a caster is able to project a ethereal version of their head that is three times normal size. Once created the user simply makes the motion of slamming their head forward and the projected version follows suit, slamming into the intended target and hitting anything within a 5 foot radius.

Incantation: The weight of knowledge solidify and bring down the Gods, Hadou #51, Kidou Cranium!

Denied. The name and incantation need work, but also the description seems a little vague. It's kind of auto-hit, as written.

First time I'm submitting a kidou spell! This is just a toned down, more direct version of Twing's submission. It is basically the opposite of Kurohitsugi (the black hole) with some barrier benefits. I'm not that good with parameters, so yeah...

Shirohitsugi (White Coffin) – Bakudou #90, 6500 Kidou

Description: An exceptionally potent Kidou when surrounded by enemies. A box of white energy forms around the user, radiating light that can cause eye damage if stared at for too long. The box seals the user inside so that they cannot move for the duration of the spell.

Every turn, hundreds of white spears shoot out from every side of the coffin open to air, piercing anything in the vicinity. The entire box can disperse reiatsu-based attacks from outside, although the cost of the attack is subtracted from the total cost of the Shirohitsugi – the cuboid disappears once all of the reiatsu put into it is depleted. Otherwise, the spell disappears after 4 turns.

The size of the spell can fit any user.

Incantation: The oracle forsakes life, the god imprisons himself. Ten spears, one hundred wounds, one thousand tears bombard the gardens in exchange for soul and freedom. Bakudou #90, Shirohitsugi.

Approved as below:

Shirohitsugi (White Coffin) – Bakudou #90, 6500 Kidou

Description: An exceptionally potent Kidou when surrounded by enemies. A coffin of energy forms around the user, giving off glaring white light. The box seals the user inside so that they cannot move for the duration of the spell.

Every turn, dozens of white spears shoot out from every side of the coffin, piercing anything in the vicinity of ten feet. The coffin itself acts as a barrier to outside attacks, though it wears down with each attack. Its normal duration is three turns.

Incantation: The oracle forsakes life, the god imprisons himself. Ten spears, one hundred wounds, one thousand tears bombard the gardens in exchange for soul and freedom. Bakudou #90, Shirohitsugi.
 
Here we go:

Kokuryuha – Hadou #70, 1500 Kidou

Description: The user stretches out his hand and releases a black ‘flame dragon’ directly at the target, which then explodes upon contact. The fires will continue to burn while on the victim, not being susceptible to normal and conventional means of extinguishment. A direct exposure to equal, if not stronger foreign spiritual pressure would be the best option to rid of the blaze.

Incantation: "The black serpent rises, the winged beast roars. Flames of Heaven and Hell converge, scorching the land in its fury. Corrupt dragon of the East, purge this world of life. Hadou Seventy, Kokuryuha.”
 
Here we go:

Kokuryuha – Hadou #70, 1500 Kidou

Description: The user stretches out his hand and releases a black ‘flame dragon’ directly at the target, which then explodes upon contact. The fires will continue to burn while on the victim, not being susceptible to normal and conventional means of extinguishment. A direct exposure to equal, if not stronger foreign spiritual pressure would be the best option to rid of the blaze.

Incantation: “The black serpent rises, the winged beast roars. Flames of Heaven and Hell converge, scorching the land in its fury. Corrupt dragon of the East, purge this world of life. Hadou Seventy, Kokuryuha.”

Approved, as below:

Kokuryuha
- Hadou #70, 1500 Kidou

Description
: The user stretches out his hand and his arm is covered in coruscating blackness. With a screeching hiss, the ebon flames are unleashed in the shape of a ravenous black dragon. Upon contact, the hungry fires will burn for three rounds, unquenchable by normal means.

It takes an ability of a greater cost than Kokuryuha to extinguish the black flames.

Incantation: The black serpent rises, the winged beast roars. Flames of Heaven and Hell converge, scorching the land in its fury. Corrupt dragon of the East, purge this world of life. Hadou #70, Kokuryuha.
 
~ Kidou / Gintou Submission Thread ~

It does not require a spec point to submit spells. However, be reasonable in your submissions. Please do not submit spells way out of your range (if you have 500 Kidou, you should not be submitting a spell that costs 9500 Kidou).

Although the Kidou list is extensive, it is not limitless. Make sure that you do not submit kidou for a spot that is already filled. There are "only" 99 ranks for Hadou, Bakudou, and Chiyudou, and only 10 ranks for Kindou.

A listing of Halcyon Days' currently approved Kidou can be found here. Open ranks can be found here.

A listing of Halcyon Days' currently approved Gintou can be found here. Open ranks can be found here.

This thread is for submitting new Kidou (Bakudou, Hadou, Chiyudou, or Kindou) and new Gintou (Gerade, Sprengen, Hemmen, Verbessem, Schranke). There may also be special-case spells related to feats that you'll submit here.

You may additionally submit extensions to kidou, changes to existing spells, or appeal to replace an existing spell with a new one.

You may not submit a spell in a rank that is already filled.

Submitting for Kidou:

There are four Paths or Ways in the Demon Arts.
Hadou (Path of Destruction): Utilizes kidou energy to directly damage an opponent.

Bakudou (Path of Binding): A more general category consisting of spells used to deter an opponent in various ways, such as binding, disorientation, barriers, and tracking spells. Many bakudou also cause damage as a secondary effect.

Chiyudou (Path of Healing): A special subset of kidou that enables a user to manipulate energy in order to cure ailments and heal wounds. This is unique to those who have the Fourth Division technique.

Kindou (Path of Forbidden Words): An exclusive and highly dangerous set of kidou, the Way of Forbidden Words is open for training only to those have have attained 10,000 Kidou.
When submitting kidou, you need to have the name, rank, and cost; a description of the spell's effects; and an incantation to summon the power. Keep in mind the different Paths and their roles: don't submit a healing spell as a Bakudou.

Chiyudou require a tech (either from the Fourth Division or the Panacea Echelon) to use. If you have a good Chiyudou idea, but cannot cast Chiyudou, it's preferable for you to take the idea to a Chiyudou-user and have them submit it.

Kindou is a high-level trained feat. It is not meant to be Hadou+ or Bakudou+, but rather to tap into a different spectrum of power altogether: things such as time and space. Kindou is not meant for direct damage or binding. Only users who have attained the Kindou feat may submit new spells for it.
Submitting for Ginkaihou:

There are five Schools of Flowing Silver:
Gerade (School of Direct Fire): The study of spells that use precision and concentrated force.

Sprengen (School of Blast Areas): Spells that affect a wider area.

Hemmen (School of Inhibition): Spells which bind or incapacitate a target.

Verbessem (School of Enhancement): Spells which support or empower their targets.

Schranke (School of Barricades): Spells which impede or protect from enemy attacks.
Ginkaihou is much more limited in versatility, but has certain other advantages to make up for it. The Gintou list is small, but unranked: there are five schools of Ginkaihou, and five Gintou spells in each.

Generally speaking, Quincy magic is all oriented toward one specific purpose: hunting. Gintou do not require incantations or ranks. They are cast by calling the school and name of the spell and using energy from the Gintou tubes the user is carrying.
About Barriers:
Unless otherwise stated in the description, a barrier will be capable of blocking an amount of damage equal to its cost (including any amplifiers).
 
Life Marionette – Bakudou #80, 2800 Kidou + cost of shunpo
Description: Life Marionette, acclaimed to be the ‘ultimate’ clone spell, create an exact copy of the user. Having condensed the reiatsu within the clone to the extent it’s potent enough, the clone may use shunpo for up to three times before dispersing.

Incantation: Being of my soul, take shape. Uphold the strings and play your part in life’s play. Bakudou #80, Life Marionette.

Wraith – Bakudou #23, 250 Kidou
Description: Creates a flickering, translucent image of the user. This image is incapable of speaking, or physically interacting with the world around them, serving only as a distraction against other combatants. Any blows merely phase through the image, and it automatically disperses after three rounds.

Incantation: Misdirect my foes. Take their eyes from me so that I might strike back in fervour. Bakudou #23, Wraith

Wraith is Replacing: Clay
Why: Clay's purpose is already achieved with a few other Bakudou, namely Tensoku, Earthen Maw, and Yusuru
 
Life Marionette – Bakudou #80, 2800 Kidou + cost of shunpo
Description: Life Marionette, acclaimed to be the ‘ultimate’ clone spell, create an exact copy of the user. Having condensed the reiatsu within the clone to the extent it’s potent enough, the clone may use shunpo for up to three times before dispersing.

Incantation: Being of my soul, take shape. Uphold the strings and play your part in life’s play. Bakudou #80, Life Marionette.

Wraith – Bakudou #23, 250 Kidou
Description: Creates a flickering, translucent image of the user. This image is incapable of speaking, or physically interacting with the world around them, serving only as a distraction against other combatants. Any blows merely phase through the image, and it automatically disperses after three rounds.

Incantation: Misdirect my foes. Take their eyes from me so that I might strike back in fervour. Bakudou #23, Wraith

Wraith is Replacing: Clay
Why: Clay's purpose is already achieved with a few other Bakudou, namely Tensoku, Earthen Maw, and Yusuru

Both Denied.

Life Marionette is very indistinct. What does 'perfect clone' mean? Is this saying it has all your stats? If so that's never going to pass as a kidou, no matter what cost you put on it. If it's not that, it just sounds like a clone that can shunpo... in which case, why does it cost such an absurdly high amount of reiatsu?

For Wraith... I don't find that its usefulness outstrips Clay. Clay is unique in its application and lends itself well to creative use. The standard Clone spell (Bakudou 31) seems appropriate for what you intend Wraith to do. If you want an illusion that stays after multiple "hits" then you'll need to increase the rank.
 
Attacks for the Togishi trained feat.

Togitate (Sharpened Sword)
- Togishi #25, 3000 Kidou to Learn

Description: With Togitate's activation, the user's zanpakuto begins to give off blue-white light. This ability costs 2% reiatsu (also deducted from kidou threshold) per round to keep active. The user's strikes are enhanced by that amount, allowing the sword to cut through some barriers or attacks.

Incantation: none
Mei Kagami Shisui (Polished Mirror) - Togishi #50, 3000 Kidou to Learn

Description: While Togitate is active, the user may choose to invoke Mei Kagami Shisui with the imbued energy, opting for defense rather than offense. Each slash of the sword lingers in the air as a barrier, four inches wide and following the shape of each slash. These ribbons of energy halt and in some cases repel attacks that strike them.

The strength of each barrier is based on the caster’s kidou stat and the reiatsu spent on Togitate.

Incantation: none
Kakikata (Way of Writing) - Togishi #75, 5000 Kidou to Learn

Description: While Togitate is active, with every slash of the sword, the user may leave writing in the air. Kakikata allows for mundane writing, expressing the user's thoughts, but more importantly, it can also be used to cast kidou or activate abilities.

If the caster’s zanjutsu is equal or greater than the cost of the spell or ability, then Kakikata can be used to write the spell in the air at normal casting speed. This does not allow users to cast more spells per round than normal.

Each stream of writing is about four inches wide and as long as the sword slash it follows.

Incantation: none
 
For use with the feat Shunko (pending approval).

Hanki (Reverse Demon) - Shunko #69, 1x Target's Kidou

Description: While Kyuuzou Maou is active, a Shunko practitioner can activate Hanki, an ability which nullifies an opponent's kidou by hitting it with their own burst of kidou, of perfectly opposite speed and energy. The ability can even neutralize an opponent's movements if they are amplified by kidou or reiatsu -- for instance, users propelled by Bansoukou or attacks using Breaking Palm. Most importantly, other Shunko practitioners' attacks can be halted by matching the movement and paying 500 reiatsu.

Incantation: None

Hakkeiki (Demon's Release) - Shunko #85, 2000 Kidou

Description: While Kyuuzou Maou is active, the user builds up kidou energy at a point in their body and then releases it in a blast of raw, destructive force. The energy must be released within seconds of concentrating it, or it will explode in the user's face. It takes a remarkable kidou user, at least 8000 base Kidou, to be able to divide or restrain the blast once it's released.

Incantation: None

Kyuuzou Maou (Devil's Surge) - Shunko #99, 3000 Kidou

Description: The user pressurizes their kidou energy around the back and shoulders, channeling it through the body and down their legs. This energy is volatile and difficult to control, and can only be maintained for two rounds plus one round per 3000 kidou, up to six rounds. At the end of the technique, the pressurized energy must be released. If the user doesn't voluntarily direct the release or has nowhere to release it, the energy will detonate, severely damaging the user and everything within a five-foot radius.

While in this state, one half of the caster's kidou stat is transferred into the attacking power of the Shunko user. Their skill in Hakuda still determines their prowess and accuracy.

Incantation: None



Note: Users with the feat Shunko may create new kidou but their approval is not guaranteed.
 

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