Approved with edits below. The main change was to adjust the cost of the various weakening and removal spells.
Also, just as a suggestion, you may want to introduce some chiyudou that have mild debuff effects (such as fear, poison, etc). You could then actually immunize people ahead of time: giving them a weak poison, removing it, and using Immunization.
The change to the triple fire blast is also approved. Interesting idea.
Also, just as a suggestion, you may want to introduce some chiyudou that have mild debuff effects (such as fear, poison, etc). You could then actually immunize people ahead of time: giving them a weak poison, removing it, and using Immunization.
Chiyudou - The Path of Healing
All chiyudou that the user must channel over a period of time (such as mend) has a bonus affect of restoring the targets reiatsu. One slot chiyudou restores 1% reiatsu per turn, two slot chiyudou restore 2% reiatsu per turn, 3 slot chiyudou restore 3% reiatsu per turn, 4 slot reiatsu restore 4% reiatsu per turn and 5 slot reiatsu restores 5% reiatsu per turn.
== Chiyudou #1-30 ==
Mend - Chiyudou #1, 25 Kidou
All chiyudou that the user must channel over a period of time (such as mend) has a bonus affect of restoring the targets reiatsu. One slot chiyudou restores 1% reiatsu per turn, two slot chiyudou restore 2% reiatsu per turn, 3 slot chiyudou restore 3% reiatsu per turn, 4 slot reiatsu restore 4% reiatsu per turn and 5 slot reiatsu restores 5% reiatsu per turn.
== Chiyudou #1-30 ==
Mend - Chiyudou #1, 25 Kidou
Description: The most basic healing kidou used for simple wounds. It can work on more complex wounds but the time taken would be doubled. Ideal for teaching the principles behind higher Chiyudou spells. Wounds can be closed up by using reiatsu to encourage the edges of a wound to grow back together.
A mild white glow envelops the users hand’s while this is active. The area healed is about the same size as the user's palm. Small wounds can be healed in 3 turns and medium wounds in 5 turns.
Incantation: Break apart and return, turn and overcome. Unity from division before the sickle moon. Chiyudou #1, Mend.
Stretcher - Chiyudou #3, 35 KidouA mild white glow envelops the users hand’s while this is active. The area healed is about the same size as the user's palm. Small wounds can be healed in 3 turns and medium wounds in 5 turns.
Incantation: Break apart and return, turn and overcome. Unity from division before the sickle moon. Chiyudou #1, Mend.
Description: Use in situations when the victim has injuries beyond those that can be healed by the medic at hand - this person may be gently transported to the field hospital or to the medic that has enough expertise.
The caster puts their hand several inches above the prone target and speaks the incantation. The injured person then gently floats two feet in the air with a shimmering platform supporting them, following the hand of the caster. The caster must keep their hand right above the floating person and keep their palm open - if they fail to do that the spell will be broken.
The stretcher lasts as long as the user wishes. Up to two stretchers can exist at a time (one for each hand).
Incantation: Strapped by the air, bound by earth - brought to salvation by blood. Rejoice! Chiyudou #3 Stretcher.
Soft Breath - Chiyudou #8, 50 KidouThe caster puts their hand several inches above the prone target and speaks the incantation. The injured person then gently floats two feet in the air with a shimmering platform supporting them, following the hand of the caster. The caster must keep their hand right above the floating person and keep their palm open - if they fail to do that the spell will be broken.
The stretcher lasts as long as the user wishes. Up to two stretchers can exist at a time (one for each hand).
Incantation: Strapped by the air, bound by earth - brought to salvation by blood. Rejoice! Chiyudou #3 Stretcher.
Description: Reiatsu is used to ease the sensation from skin damage due to extreme temperatures. This effect is only for the surface of the skin. And pain from burns or frost is greatly reduced. Each use lasts for half an hour and is capable of covering the entire body at high enough kidou skill. The breath is visible in the form of white mist, like on a cold day.
Incantation: Starvation of warmth, deep embrace. Spill across the flames and flow in the sky. Chiyudou #8, Soft Breath.
Cleansing Barrier - Chiyudou #10, 75 KidouIncantation: Starvation of warmth, deep embrace. Spill across the flames and flow in the sky. Chiyudou #8, Soft Breath.
Description: This chiyudou creates a barrier 10 ft in diameter or the maximum allowable size in a given area. The insides of the barrier acts like a sterilized room. People may enter and leave as necessary and this will not stop reiatsu based contaminants.
All healing (chiyudou or not) done inside the field has a 20% increase in efficiency and effect.
The barrier lasts as long as the person who made it is still inside. Due to the concentration needed in keeping the barrier up, the user cannot create another one until 2 hours after the first barrier is brought down.
When creating the barrier, the user must first cup the hands together and gather energy. The energy slowly spreads out until maximum size.
Incantation: Cleanse the wasted land and purify the weeping moon. Grant a haven from the ravages of the world. Chiyudou #10, Cleansing Barrier.
Pressure Seal- Chiyudou #15, 100 KidouAll healing (chiyudou or not) done inside the field has a 20% increase in efficiency and effect.
The barrier lasts as long as the person who made it is still inside. Due to the concentration needed in keeping the barrier up, the user cannot create another one until 2 hours after the first barrier is brought down.
When creating the barrier, the user must first cup the hands together and gather energy. The energy slowly spreads out until maximum size.
Incantation: Cleanse the wasted land and purify the weeping moon. Grant a haven from the ravages of the world. Chiyudou #10, Cleansing Barrier.
Description: This is used primarily in slowing or stopping the loss of blood. This is done by carefully forming reiatsu inside a wound to seal off blood flow. The area sealed starts of at a single wound but at higher kidou, the size and complexity of the seal is able to be increased. Each seal lasts up to half an hour and only one seal can be kept up at a time.
This kidou will not heal a wound, it is used for emergency situations to keep a patient’s blood pressure from dropping and causing their heart to fail.
Incantation: Seeking the hidden, impeding the flow. Verdant follows itself, North rises below the West. Chiyudou #15, Pressure Seal.
Sigh of a Spring - Chiyudo #17, 110 KidouThis kidou will not heal a wound, it is used for emergency situations to keep a patient’s blood pressure from dropping and causing their heart to fail.
Incantation: Seeking the hidden, impeding the flow. Verdant follows itself, North rises below the West. Chiyudou #15, Pressure Seal.
Description: For use on muscles and ligaments. This chiyudou heals sprains and muscle tears. It also relieves fatigue in the body. Relieving fatigue takes longer than healing though since it's more about relaxation and can't be done quickly.
It takes 2 turns to heal a sprain and 4 turns to heal muscle injuries. Removing fatigue takes up to 8 turns.
Incantation: Depths of the body, warmth of the spirit, caress the gentle currents. The kiss of the mountain spring gives life to the parched grounds. Chiyudou #17, Sigh of a Spring.
Lacuna Release - Chiyudou #18, 110 KidouIt takes 2 turns to heal a sprain and 4 turns to heal muscle injuries. Removing fatigue takes up to 8 turns.
Incantation: Depths of the body, warmth of the spirit, caress the gentle currents. The kiss of the mountain spring gives life to the parched grounds. Chiyudou #17, Sigh of a Spring.
Description: This is used on injuries to bones ranging from fractured to shattered.
The healer focuses their reiatsu into the broken bone and increases the rate of removal of dead tissue while encouraging cell growth and the reconstruction of the hard outer calcium-phosphate matrix.
Fractures can be healed in 3 turns, broken bones in 5 and shattered bones in 7.
Incantation: Entangle and tighten the cords above, devour and preserve in the darkness. Sift through the river and reverse the roots. Chiyudou #18, Lacuna Release.
Spirit Stitch- Chiyudou #23, 140 KidouThe healer focuses their reiatsu into the broken bone and increases the rate of removal of dead tissue while encouraging cell growth and the reconstruction of the hard outer calcium-phosphate matrix.
Fractures can be healed in 3 turns, broken bones in 5 and shattered bones in 7.
Incantation: Entangle and tighten the cords above, devour and preserve in the darkness. Sift through the river and reverse the roots. Chiyudou #18, Lacuna Release.
Description: The user forms thin threads out of reiatsu, usually from the hands, that can be manipulated as desired. The most common use is to perform emergency stitching on a large wound. The stitching is completely painless and can be quickly finished if the user is good at controlling the lines.
Threads will only last for up to an hour before dissipating, so more medical attention should be provided. The threads are charged with energy and thus, are harder to cut or rip than normal sutures.
Incantation: The threads of fate have not yet given up on you. But the scissors creep ever closer so open your eyes and take in everything before it is too late. Chiyudou #23, Spirit Stitch.
Current - Chiyudou #26, 120 Kidou to Learn, 1.3x Reiatsu RemovedThreads will only last for up to an hour before dissipating, so more medical attention should be provided. The threads are charged with energy and thus, are harder to cut or rip than normal sutures.
Incantation: The threads of fate have not yet given up on you. But the scissors creep ever closer so open your eyes and take in everything before it is too late. Chiyudou #23, Spirit Stitch.
Description: In cases where attacks infect the target with bad reiatsu that causes harmful effects, Current can be used to remove the offending spirit energy. The user injects their reiatsu and uses that to force out the negative energy.
A small area can be cleansed in 2 turns, a medium area can be cleansed in 5 turns and the whole body can be cleansed in 8 turns.
Incantation: Remnants of the past, be banished from the present. Thy presence is not desired. Chiyudou #26, Current.
Venom Scale - Chiyudou #29, 120 Kidou to Learn, 0.75x Poison WeakenedA small area can be cleansed in 2 turns, a medium area can be cleansed in 5 turns and the whole body can be cleansed in 8 turns.
Incantation: Remnants of the past, be banished from the present. Thy presence is not desired. Chiyudou #26, Current.
Description: Any poison in the patient's body will stop spreading. Any effects delivered by the poison will weaken by 50%. The effect of this spell will last for fifteen minutes of calm or three rounds of battle at max; it can be easily broken by administering the same or any other poison once again.
The user extends their arm and says the incantation, their reiatsu concentrates around the wrist, visually turning into a green-colored snake, waiting to be used. Even a slightest touch of the hand to the body of the other person will make the energy snake venture into the target's body, delivering the effects.
Incantation: Serpents of Death - you who sleep in our grasp, you who dream of abyss. Open your eyes and bite. Chiyudou #29, Venom Scale.
Clear Sight- Chiyudou #30, 250 KidouThe user extends their arm and says the incantation, their reiatsu concentrates around the wrist, visually turning into a green-colored snake, waiting to be used. Even a slightest touch of the hand to the body of the other person will make the energy snake venture into the target's body, delivering the effects.
Incantation: Serpents of Death - you who sleep in our grasp, you who dream of abyss. Open your eyes and bite. Chiyudou #29, Venom Scale.
Description: This is used to examine a patient for internal wounds. The user eyes will gain a gold, starburst look and their vision will be able to penetrate the tissues of their patient and observe any damage or gross disease states that may be present.
Incantation: Obscure the flight. Rendering darkness. Four cranes standing. Open the eyes of the soul and return to the twilight. Chiyudou #30, Clear Sight.
== Chiyudou #31-50 ==
Safety Bind - Chiyudou #31, 280 KidouIncantation: Obscure the flight. Rendering darkness. Four cranes standing. Open the eyes of the soul and return to the twilight. Chiyudou #30, Clear Sight.
== Chiyudou #31-50 ==
Description: Reiatsu is formed into long thin sheets that can be wrapped around the body like bandages. While these reiatsu bandages only last for half an hour per casting, they have an added toughness that will protect the area from minor damage.
Incantation: When the loneliness gets to real, when the pain gets to much, reach out towards safety and lose yourself in my embrace. Chiyudou #31, Safety Bind.
Deep Breath - Chiyudou #32, 300 KidouIncantation: When the loneliness gets to real, when the pain gets to much, reach out towards safety and lose yourself in my embrace. Chiyudou #31, Safety Bind.
Description: This chiyudou is used to heal damage done by extreme temperatures such as cold and heat. It is able to work past the skin and into the muscles. The user first needs to breath out reiatsu onto the affected area and then use their hands to keep it there.
Light injuries can be healed in 2 turns, medium injuries in 4 and severe injuries in 6.
Incantation: The glowing ember in the dark reflects light of a single ice crystal. Their light pours forth into the everlasting world. Chiyudou #32, Deep Breath
Dark Tendril - Chiyudou #35, 300 KidouLight injuries can be healed in 2 turns, medium injuries in 4 and severe injuries in 6.
Incantation: The glowing ember in the dark reflects light of a single ice crystal. Their light pours forth into the everlasting world. Chiyudou #32, Deep Breath
Description: Dark Tendril's intended use is to kill parasitic organisms or other entities that live inside someone's body. But there can be some more offensive applications of the spell as well.
Several black, sharp ended tendrils that can grow to a maximum of 40 cm sprout from the casters hand. The caster has full control over the motion of these tendrils. The caster can also optionally have tendrils phase through a portion of the target, leaving no physical wound, (mainly used to attack parasites without causing damage to the target). Even though the target won't suffer physical damage if phased, the pain of being pierced will still be felt. The tendrils can only be phased once per casting.
In the end, the parasite will still need to be removed physically through other means.
The tendrils can also be used for offense as well but mainly piercing attacks. They are very easy to cut through so they can't really be used defensively.
Incantation: The wisps of the dark hunt and seek out a soul. The wisps of the dark entwine and pierce a soul. The wisps of the dark fade and disappear with the soul. Chiyudou #35, Dark Tendrils.
Extension: Dark Burst, 100 Kidou. Dark Burst sends out a surge of violent spirit energy through the tip of the tendrils. This is mostly used to completely eradicate a parasite instead of surgically removing it. The energy burst will destroy the tendrils however.
Incantation: The wisps of the dark sear and tear at a soul. Chiyudou #35 part two, Dark Burst.
Purification - Chiyudou #36, 300 Kidou to Learn, 0.75x Fumes WeakenedSeveral black, sharp ended tendrils that can grow to a maximum of 40 cm sprout from the casters hand. The caster has full control over the motion of these tendrils. The caster can also optionally have tendrils phase through a portion of the target, leaving no physical wound, (mainly used to attack parasites without causing damage to the target). Even though the target won't suffer physical damage if phased, the pain of being pierced will still be felt. The tendrils can only be phased once per casting.
In the end, the parasite will still need to be removed physically through other means.
The tendrils can also be used for offense as well but mainly piercing attacks. They are very easy to cut through so they can't really be used defensively.
Incantation: The wisps of the dark hunt and seek out a soul. The wisps of the dark entwine and pierce a soul. The wisps of the dark fade and disappear with the soul. Chiyudou #35, Dark Tendrils.
Extension: Dark Burst, 100 Kidou. Dark Burst sends out a surge of violent spirit energy through the tip of the tendrils. This is mostly used to completely eradicate a parasite instead of surgically removing it. The energy burst will destroy the tendrils however.
Incantation: The wisps of the dark sear and tear at a soul. Chiyudou #35 part two, Dark Burst.
Description: The air around the caster, in a twenty-foot radius, becomes resistant to foreign matter, including gases and mist. All gas based abilities are reduced to 50% effectiveness. This lasts for three rounds.
Incantation: Away contagion, be gone disease. Breathe deep and savor the ventilated air. Chiyudou #36, Purification.
Placebo - Chiyudou #38, 300 Kidou to Learn, 1.3x Mind Effect RemovedIncantation: Away contagion, be gone disease. Breathe deep and savor the ventilated air. Chiyudou #36, Purification.
Description: When patients are overcome by irrational fear or other mental malfunctions, the medic may use Placebo to calm the nerves of everyone within a ten-foot radius.
The cost of this spell is based on the strongest effect on the targets in range.
Incantation: Fear and worry have no place here. Chiyudou #38, Placebo.
Black Gut- Chiyudou #47, 300 Kidou, 1.3x Poison RemovedThe cost of this spell is based on the strongest effect on the targets in range.
Incantation: Fear and worry have no place here. Chiyudou #38, Placebo.
Description: Caster places his hands upon the target's abdomen and recites the incantation. All of the poison in target's body immediately rushes into the abdomen area and seeps through the skin right into the reiatsu orb in the caster's hands. This orb then may be dissolved at the caster's will; retaining the orb costs 100 reiatsu for every minute.
Incantation: White honor, red blood, black corruption. Open your heart and show us the purity. Chiyudou #47, Black Gut.
Triage - Chiyudou #48, 600 KidouIncantation: White honor, red blood, black corruption. Open your heart and show us the purity. Chiyudou #47, Black Gut.
Description: In certain cases, the patient does not need prolonged medical attention and may in fact recover under their own strength given time. In these situations, the medic may elect to use this spell, which is quick to cast and requires no more attention from the medic. This spell restores 1% of the patient's reiatsu per round for five rounds plus one round per 2000 Kidou.
This is the only chiyudou that does not need to be channeled in order to restore reiatsu.
Incantation: The healing hands of time and the soothing balm of self effort. Release yourself from the stretcher. Chiyudou #48, Triage.
== Chiyudou #51-70 ==
Greater Cleansing Barrier - Chiyudou #51, 750 KidouThis is the only chiyudou that does not need to be channeled in order to restore reiatsu.
Incantation: The healing hands of time and the soothing balm of self effort. Release yourself from the stretcher. Chiyudou #48, Triage.
== Chiyudou #51-70 ==
Description: A barrier spreads around the caster, twenty feet in diameter. The inside of this barrier acts as a sterilized room. People may enter and leave as necessary and this will not stop reiatsu based contaminants.
Any healing done inside the barrier has a 50% increase in efficiency and effect.
The caster must remain inside the barrier at all times to maintain it. Due to the concentration needed in keeping the barrier up, the user cannot create another one until 2 hours after the first barrier is brought down.
When creating the barrier, the user must first cup the hands together and gather energy. The energy slowly spreads out until maximum size.
Incantation: Cleanse the wasted land and purify the weeping moon. Cast out all ravages of the bleeding world and erect a haven for the victims. Chiyudou #51, Greater Cleansing Barrier.
High Mend - Chiyudou #52, 700 KidouAny healing done inside the barrier has a 50% increase in efficiency and effect.
The caster must remain inside the barrier at all times to maintain it. Due to the concentration needed in keeping the barrier up, the user cannot create another one until 2 hours after the first barrier is brought down.
When creating the barrier, the user must first cup the hands together and gather energy. The energy slowly spreads out until maximum size.
Incantation: Cleanse the wasted land and purify the weeping moon. Cast out all ravages of the bleeding world and erect a haven for the victims. Chiyudou #51, Greater Cleansing Barrier.
Description: A much more powerful version of mend. The area healed is almost half the size of a normal person and the rate of healing is much faster. The users hands has a mild, white glow while this is active.
Small wounds can be healed in 2 turns, medium wounds in 3, and large wounds in 4.
Incantation: Break apart and return, turn and overcome. Never lose your light, fall into the arms of the world. Bathe underneath the purity of the full moon and reach your true potential. Chiyudou #52, High Mend
Reiatsu Cast - Chiyudou #55, 800 KidouSmall wounds can be healed in 2 turns, medium wounds in 3, and large wounds in 4.
Incantation: Break apart and return, turn and overcome. Never lose your light, fall into the arms of the world. Bathe underneath the purity of the full moon and reach your true potential. Chiyudou #52, High Mend
Description: The caster, upon identifying a serious fracture, may use their reiatsu to pull the bones and fragments back into place. The necessary time depends on how badly the bone is broken. Once the bone is back in place, the caster encases it in a powerful reiatsu barrier of similar strength to the original bone, allowing the patient full use of the limb while it is active.
This reiatsu cast will last only one hour.
Incantation: Encased in steel, the sundered soul made whole. Chiyudou #55, Reiatsu Cast.
Sweet Breeze - Chiyudou #56, 400 Kidou to Learn, 1.3x Fumes RemovedThis reiatsu cast will last only one hour.
Incantation: Encased in steel, the sundered soul made whole. Chiyudou #55, Reiatsu Cast.
Description: The user lets out a deep breath that removes any gas based abilities in the air in a twenty feet cone in front of the user. The air is replaced with a sweet scent that lingers for three rounds, preventing further contamination by deadly gases during that time.
Incantation: Travel across the great sky, over new and exotic locales. There is no need for rest as excitement is the spur. With nothing but a tiny breeze, a cloud makes a map of the entire world. Chiyudou #56, Sweet Breeze.
Restoration - Chiyudou #69, 500 Kidou to Learn, 1.3x Effect RemovedIncantation: Travel across the great sky, over new and exotic locales. There is no need for rest as excitement is the spur. With nothing but a tiny breeze, a cloud makes a map of the entire world. Chiyudou #56, Sweet Breeze.
Description: For use when a patient has not suffered physical injury, but rather has received a spiritual injury that constricts the patient's abilities. The medic must spend two turns with the patient without distraction, focusing on restoring the natural flow of their reiatsu, bringing the patient's abilities back to their natural order.
Incantation: The twisted flow, detoured stream, roaring past the blockade. Chiyudou #69, Restoration.
== Chiyudou #71-90 ==
Immunization - Chiyudou #72, 2300 KidouIncantation: The twisted flow, detoured stream, roaring past the blockade. Chiyudou #69, Restoration.
== Chiyudou #71-90 ==
Description: This chiyudou is used after another chiyudou that removes or weakens a certain effect from a person. For the next ten rounds, the person will be immune or partially resistant to the effect depending on if it was removed or weakened respectively.
Incantation: Blinded by a great flash, wounded by a horrendous slash, burned by a roaring fire, frustrated by a great ire, whatever the world my put forth, the spirit will persevere. Underneath a torrent of hardships, seek the strength and fortitude to carry on. Chiyudou #72, Immunization.
Rejoin - Chiyudou #75, 2500 KidouIncantation: Blinded by a great flash, wounded by a horrendous slash, burned by a roaring fire, frustrated by a great ire, whatever the world my put forth, the spirit will persevere. Underneath a torrent of hardships, seek the strength and fortitude to carry on. Chiyudou #72, Immunization.
Description: The caster may rejoin a separated body part to the patient, using their reiatsu to revive and accelerate cell growth on both sides of the injury. The process of reattachment itself is very quick, but it will take several hours before the limb regains its normal range of motion and strength.
Incantation: Even as darkness covers the sky and the the land crumbles. Even as the seas rage and the air twists. Seek your own light and create the path for those unable to do so themselves. Under the immortal spirit, the dream is not over. Chiyudou #75, Rejoin.
Incantation: Even as darkness covers the sky and the the land crumbles. Even as the seas rage and the air twists. Seek your own light and create the path for those unable to do so themselves. Under the immortal spirit, the dream is not over. Chiyudou #75, Rejoin.
The change to the triple fire blast is also approved. Interesting idea.