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Feat/Tech Submission Thread

USING SPEC POINT + FEAT SLOT FROM '11 WINTER PMs (The Tokyo one)

Feat Name: Speed Demon

Feat Type: Unique

Feat Description: Body and soul hardened by constantly being pushed beyond the limits of human speed, near-death experiences, and the process of actually escaping the embrace of Death itself, Tsuneo has found a way to squeeze out even more speed from a seemingly exhausted body. After exhausting all normal shunpo usages in a turn, be it in a single maneuver (Utsusemi) or through multiple maneuvers (two senka in a row, etc, etc.), Tsuneo can force his exhausted body into the realm of super-speed once again, either through up to two shunpos at 1.5 times their normal cost or one senka attack at twice its normal cost. Additionally, these additional usages of shunpo are subtracted from the next turn's allotment of shunpo usages. Speed Demon's cost is doubled every consecutive turn it is used (i.e. cost for shunpo goes from 1.5 times normal to 3 times normal cost to 6 times normal cost, etc. etc.). After a turn in which the technique is not used, however, the cost returns to what it originally was.
 
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Spec Point from Chasing Shadows PM (Summer/Winter 2011)

[ Kyouka-Yoinokuchi :: Mirror Flower Nightfall ]
[ Unique Feat :: Arano ]


The pinnacle of his mastery over shadows, Kyouka-Yoinokuchi encompasses the manipulative side of Arano's personality. By paying 2000 Reiatsu, Arano may directly manipulate and shape all shadows that his Awakening controls. When shaping shadows, Arano may give them tangible shape, but since they're kind of just shadows, they hold little ingrained offensive or defensive abilities. So to create any given object out of the shadows, it is often required for Arano to use the shadows as an extension for a pre-existing ability. Kyouka-Yoinokuchi can be deactivated either by Arano's will or by forcibly destroying the shadows in the area.​
 
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Using spec point from PMs '11, Chasing Shadows and my current empty feat slot

[ Matarukaja ]
Type: Unique

Everyone knows why you train. Deep down you just want to evolve into that cool, new form. Your stats go up. You get a few new moves to throw around. You look cooler. All sorts of good stuff. For Lucia, this process has greatly manipulated how she harnesses her immense strength pool. As a close-combat specialist, she already was able to apply brute strength better than most. That coupled with her knowledge over the human anatomy as a healer, really boosts up her strength. By channeling her more aggressive side, for a single turn, Lucia can gain a brute lifting strength equal to 500 lbs per 1,000 hakuda she has. Spiritual beings are much more resistant to the brute force; however, inanimate objects can be easily crushed under the strength. Constant use can easily rip and damage her muscles, so she is limited to preforming this feat every other turn.​
 
Using Spec point from PM's blablabla.

Feat Name: (Working Title) Kidou Zero: Single Blade Cremation
Feat Type: Unique
Feat Description: While the Templar Queen is nearly unrivaled in close-quarters combat, her battles in Hueco Mundo have taught Tsubaki the importance of being able to strike quickly and decisively at range. In essence, Kidou Zero is a technique designed to force the woman's physical force and pressure into a more arcane format. By paying 10,000 Reiatsu Tsubaki is able to force her Reiatsu to adapt into the necessary energies involved with the casting of Kidou, summoning the aforementioned spell on a target within 10 meters of her location. While powerful, the taxing energies prevent the Captain from recasting the spell or any other Kidou for the remainder of the day.

Spell Descrip:

Ittou Kasou (Single Blade Cremation) - Hadou #96, 8750 KidouDescription: Reducing everything to ash, an immense sword of churning flames thrusts up from hell itself. The blade is fully fifteen feet thick, stretches forward fifty feet ahead, and reaches over two hundred feet into the air. With a single, all-encompassing fwoosh the blade incinerates everything within its reach, instantly cremating all but the strongest of beings.

The blade returns to its cursed origins, leaving behind a molten trench where it appeared.

Incantation: Flesh, bones, souls, weapons, buildings, plants... all of life and all of mankind's innovations; existence itself, nothing more than ashes. Hadou #96, Ittou Kasou.
 
Using Captaincy spec point for this feat I've been saving.

Feat Name:[What Lies Beyond the Glass Veil]

Feat Type: Unique

Feat Description: Among the house of enchanters there is no school of magic more widely appreciated then that of illusions. Those without experience will tell you it is useless, and that evocation or thaumaturgy are more valuable. Yet when it comes down to the visual abilities and sensational effects an illusion can have (especially when well crafted), they are quite hard to beat.

Doubly-so when most enchanters are tricksters who revel in the numerous applications of misdirection and pranks.

As a major enchanter in the Gotei, Haresuno cannot deny the fact that he has used some types of illusions (mundane or magical) for his own benefit. By mixing his acute attention to details and weaving the powers of a shinigami behind this skill, he pays 2% of his reiatsu for an illusion whose measurements are no bigger than 5 feet long, 5 feet wide, and 10 feet tall. These illusions cannot be created mid-combat, and the details are so realistic that one could interact with them accordingly.

These illusions need not be stationary, or of scenery or objects. As long as the illusion fits the parameters, it can be moved to Haresuno’s will and act as Haresuno sees fit.
 
Are you guys ready? First feat uses slot/point from Vice-Captain promotion. I've been saving it for awhile, and Hiren has read/reviewed it before, so here's hoping that everything is in order:

[ Deluge ]

Upon his second promotion, Akio came to realize the necessity of developing his healing skills to the point of mastery. After constant study and rigorous practice one dilemma presented itself as more pronounced than all the rest; the ability to produce results quickly and efficiently. In order to compensate for this transgression, Akio learned a means through which he could accelerate the healing process when wielding Chiyudou, without causing damage to the patient.

Working principally similar to the natural anomaly that is its namesake, Deluge is a characterized overflow of energy. An extension of his knack for minute energy manipulation, combined with the fluid nature of his spiritual energy, Akio can maintain the necessary soothing wavelength of the healing spell in question with little more effort than wielding the spell without augmentation. When applying this technique, the characteristic glow of the ability is covered in a sheathe of pale blue light.

By paying 125% of the channeled spell’s cost, Akio may reduce the required rounds necessary to heal a wound by one. This ability may only be applied to one healing spell per round, and stacks with the Bankai ability Seigetsu.​


Ability in Quenstion
[ Seigetsu ] - 霽月
(Moon Shining in a Rain-Cleansed Sky)

With the integration of both wills and powers granted by the ascension to this new level of power, Akio and Zentatsu are capable of achieving perfect harmony between their respective strengths. Through the fusion of their energies they can compound their chosen specialities to create a single, unified ability. By calling forth his mastery over the healing arts, Akio can temporarily influence the vast rain itself, imbuing it with any prepared chiyudou that he has at his disposal (so long as it can be channeled). As a result, the spell will begin to heal wounds based on its parameters, so long as the water makes contact with the injured, and they fall within the storm’s range (Akio included).

While it is true that the rain can breathe life into a land that is wrought with drought, it can cause destruction with the same amount of ease. Known enemies may be excluded from the healing effects of the empowered storm, and instead have their existing wounds begin to degrade progressively based on the description of the spell, provided the water makes contact (the energy restoration is not present during Seigetsu’s adverse effect).

Activating this ability requires that Akio must pay both the cost of the spell and 5% of his reiatsu, and the duration is dependant upon the spell at hand. Spells without a specific duration may only be channeled for three rounds, however.​

Second feat uses the slot/point from the Summer '11 PMs. I figured that the non-immediate nature of the buff and per-turn cost would be feasible drawbacks. Let me know if I'm wrong.

[ Fleeting Thunder ]

A combination of his natural ability to learn quickly and countless confrontations with opponents impossibly stronger than himself, this skill is the quintessence of Akio’s combat acumen given form. The dance of battle as taught to the mender by the hands of painful experience after experience, this power allows Akio to stand on a more even threshold with those against whom he may be hopelessly outmatched otherwise. For a per turn cost of 1% of his reiatsu, Akio may begin to generate an accumulative 2% increase to his zanjutsu statistic per round, until the maximum 10% increase is reached after five consecutive rounds of battle. After which, the cost persists, but if payment cannot be made or is discontinued, the augmentation will degrade at a rate equal its growth until the minimum 0% increase is reached. Because this ability functions as an extension of Akio’s own physical prowess, the bonus is stack-able.​
 
Wanted: Approved w/ Changes
  • Still a powerful teleport, just needs a bit more of a limit.
  • Limit to one person teleported per 5000 reiatsu the Founder has.
  • Takes up all possible actions the founder has for the turn.
  • Pretty much makes it the opposite of the 10th teleport tech where they have to wait 2 turns to teleport huge distances, this is a lower cost, one turn, short distance teleport.

Hunter's Perception: Approved


Speed Demon: Resubmit
  • The cost can quickly get out of hand on this feat. If you cap the max number of shunpo the cost can be lowered.
GDRAPHFEATNAME: Denied
  • Didn't post your release with it. You know the rules bro. We've done this to other people so no exceptions.
  • This will be reviewed once you link your release.
Matarukaja: Approved

Kidou Zero: Approved w/ Changes
  • You can get rid of the clause about not being able to cast kidou after.
  • This is a unique feat essentially putting a spell in a feat slot instead.
  • It also costs a shitton so it's fine to retain your kidou casting ability.
What Lies Beyond the Glass Viel: Approved
  • Pfffffffffffft, Ciro wannabee
Deluge: Approved
  • Chiyudou buff feats are nice
Fleeting Thunder: Resubmit
  • I find as if this feat is really weak for a unique feat level
  • Tempest Blade style is stronger, and gives more possible abilities
  • Tempest Blade style, even though it’s also stronger, is still considered slightly underpowered even though it buffs both hohou and zan
  • Resub and increase the numbers or learn Tempest Blade Style from Beaks
 
bc derp

Spec Point from Chasing Shadows PM (Summer/Winter 2011)

[ Kyouka-Yoinokuchi :: Mirror Flower Nightfall ]
[ Unique Feat :: Arano ]


The pinnacle of his mastery over shadows, Kyouka-Yoinokuchi encompasses the manipulative side of Arano's personality. By paying 2000 Reiatsu, Arano may directly manipulate and shape all shadows that his Awakening controls. When shaping shadows, Arano may give them tangible shape, but since they're kind of just shadows, they hold little ingrained offensive or defensive abilities. So to create any given object out of the shadows, it is often required for Arano to use the shadows as an extension for a pre-existing ability. Kyouka-Yoinokuchi can be deactivated either by Arano's will or by forcibly destroying the shadows in the area.​

True Awakening
:: Kyouka-nin Shinnin ::
"Mirror Flower Human Credence"

Accustomed to his powers as an Advent Human, Arano has since tested them to their breaking point. In his quest to see the limits of the unknown quantity that granted him his abilities, Arano unknowingly triggered the reaction within his Awakening to manifest it into its final form. The Kyoukan Shinnin cultivates everything that his previous abilities wanted: subterfuge.

As Kyouka-nin Shinnin is released, Arano's own shadow is manipulated and shaped into a shadowy scarf. However, additionally the intangible garment winds itself down Arano's body, around his arms and legs and tying itself into a mess of almost velvet-like cloth around his torso. As the transformation completes, thin white emissions at the edges of the 'cloth' define its edges.


[ Kyouka-Gyakuryuu :: Mirror Flower Riptide ]
Though Arano has lost his capability to drain the spiritual power of those who step in his dominion, he has not lost his ability to rid them of their strength. Upon coming into contact with any shadow which Arano commands, a 'trigger' is placed for Kyouka-Gyakuryuu, which can then be activated by Arano by paying 10% of his reiatsu.

After paying to activate Gyakuryuu, Arano may choose to destroy the trigger, draining the amount of reiatsu imbued in it from the target's own Reiatsu. If Arano chooses to activate it after a single round has passed, the output of the trigger is increased by 50% for a single use.


[ Kyouka-Houyou :: Mirror Flower Embrace ]
A more potent way to gain power over surrounding shadows, Kyouka-Houyou allows Arano to manifest anywhere between one and five separate tendrils of shadow from any pre-existing shadows he controls. These tendrils may travel for up to 30m away from himself, and cost 2% to create each. Upon coming in contact with any given shadow or source of darkness, the tendril places it under Arano's control, allowing him to use that shadow with any given ability used with Kyoukan Shinnin. Any shadow controlled in this way has no discernably physical changes and is not placed under a direct manipulation.


[ Kyouka-Shintai :: Mirror Flower Advance ]
In a true pinnacle of Arano's ability to blend with shadows, he has become somewhat capable of submerging his form into shadows that come under his dominion by utilizing the Kyouka-Shintai. By paying 200 reiatsu, Arano may transport himself from one shadow to another, essentially teleporting himself. He may only utilize this ability with shadows within 20m of himself, with him capable of using the technique once per turn, increasing by another use per 4000 Agility he has. The actual speed of this teleportation is directly related to Arano's Agility.
 
After some clarification issues I'm resubbing Schematic.

Name: [Schematic]
Tier: Division Tech

Tech Descript: Who can deny the satisfaction of victory when your enemy has been denied that which they so valiantly (or vainly) strove for?

Whether they sought to conquer a land, or chase after a particular object, if the Fifth Division stands in their way, they had better look more closely. Hailed as liars and deceivers inside combat as well as outside, members of the Fifth have a chance at the ultimate deceit.

If they have studied a piece of land, are generally familiar with an object or building, practitioners of [Schematic] are allowed to create minor visual illusions for the price of 1% their reiatsu. These conjurations last for a two rounds with an additional round per 6,000 reiatsu.

These illusions can only be inanimate objects, as people or creatures are too complex to recreate, and can be no larger than 4 cubic feet.

Old Schematic
[Schematic]

Who can deny the satisfaction of victory when your enemy has been denied that which they so valiantly (or vainly) strove for?

Whether they sought to conquer a land, or chase after a particular object, if the Fifth Division stands in their way, they had better look more closely. Hailed as liars and deceivers inside combat as well as outside, members of the Fifth have a chance at the ultimate deceit.

If they have studied a piece of land, are generally familiar with an object or building, practitioners of [Schematic] are allowed to create minor illusions for the price of 3% their reiatsu. This price determines the quality and length of the illusion, while requiring the user to remember the most minute details - usually allowing up to only two illusions at a time due to the mental strain.

These illusions can only be inanimate objects, as people or creatures are too complex to recreate, and can be no larger than 4 cubic feet.
 
I cut myself . . .

Old list
[Consumptive Aura]

The potent hybridization of a high level shinigami with an existing hollow essence has gifted Theron with several variations on traditional hybrids, and his ability to consume ambient reiatsu is one of them. Much like a hollow, Theron is able to derive substance by feeding on the reiatsu of others, or in the environment around him. This expresses itself as the ability to regain reiatsu/10,000 percent reiatsu per turn in combat(round down), or this much reiatsu per hour outside of combat. This ability reaches its peak at 40,000 reiatsu, current is 4%.

[Essential Grace]​

When his inner hollow was finally unleashed, the once prominent and powerful vastro lorde impacted Theron's psyche and his spiritual form. A hint of the beast's power now shines through when Theron dons his mask. Whenever spiritual pressure is used to create an effect based on kidou, cero, or abilities or attacks that create objects or energy are used and Theron is masked, he may choose to drain 1% of his reiatsu from the reaction. The effect must be within fifty feet of him. This drain doesn't prevent the ability from being used, but the appropriate reiatsu is subtracted from the desired effect, weakening it in relative value. This effect may only be triggered once per round.

[Expelling Strike]​

When successfully striking a hollow, vizard, or arrancar with his zanpakutou, Theron may transfer up to 5% emptiness into the victim. Their emptiness increases 5% in addition to the affect described after. The injection of emptiness causes a distorting, internally conflicting debilitation, lowering one of their combat statistics by 10% of his zanjutsu for 2 rounds(this doesn't stack, just overlap duration). Further, Theron may only transfer up to 20% emptiness in total to any one target.


[Eternal Hunger]

Whenever Theron applies a reduction to an opponent's combat stat, he gains an amount equal to half that reduction to his own primary combat stat, for the same duration. This does not stack from the same ability applied twice, simply refreshing the duration, but does add when different means of a reduction are used.

[Cero Veritas]
In melding his hybrid nature to hide in the confines of soul society, Theron has learned how to channel both his balla and cero racial ability through his zanpakutou. If released, the power of the energy attack is added to his "To Cut Through" and its bankai variations for one turn, or until it strikes the flesh of its enemies and discharges.

[One Thousand Scars]
Theron’s body has fought for thousands of years as a shinigami, and in those years he’s been damaged by some of the most fierce and legendary attacks and enemies anyone could face. Because of this, he has developed a particular strength of soul that reflects in his reiatsu and his [Hollow Resiliency].

If an enemy uses a technique that attempts to bypass [Hollow Resiliency], they must have a reiatsu value of at least 150% of Theron's. Further, if Theron is masked, he may attempt to turn a blow from landing a potentially killing stroke. By spending 2% of his reiatsu, Theron can eject a compact, forceful burst of spiritual pressure from a point on his body, diverting an attack just enough that it does not instantly slay him, usable a twice per battle. One additional use is gained at 10,000 Reiatsu.


Trained submissions!


Type: Trained
From : VC
Requirements: Hybrid Vizard, 5,000 Zanjutsu or Hakuda
[Cero Veritas]
In melding his hybrid nature to hide in the confines of soul society, Theron has learned how to channel both his balla and cero racial ability through his zanpakutou.

If released, the power of the energy attack is added to one of the zanpakutou's abilities. For Theron it is his "To Cut Through" and its bankai variations for one turn, or until it strikes the flesh of its enemies and discharges.

Type: Trained
From: PM
Requires: Hybrid Vizard, Hollow subdual, Must have had one's reiatsu or rage stolen from an ability or power.
[Expelling Strike]

When successfully striking a hollow, vizard, or arrancar with his zanpakutou, Theron may reap some of their comfort and peace of mind, up to 5% rage into the victim and reducing that much in himself. Their Rage increases 5%, but no more than 15% may be reaped from a target.

Unique submissions!

Type: U
From: Vizard
[Consumptive Aura]


The potent hybridization of a high level shinigami with an existing hollow essence has gifted Theron with several variations on traditional hybrids, and his ability to consume ambient reiatsu is one of them. Much like a hollow, Theron is able to derive substance by feeding on the reiatsu of others, or in the environment around him. This expresses itself as the ability to regain 1 + reiatsu/15,000 percent reiatsu per turn in combat(round down), or this much reiatsu per hour outside of combat. This ability reaches its peak at 90,000 reiatsu, current is 5%.

Type: U
From: Bankai
[One Thousand Scars]

Theron’s body has fought for thousands of years as a shinigami, and in those years he’s been damaged by some of the most fierce and legendary attacks and enemies anyone could face. Because of this, he has developed a particular strength of soul that reflects in his reiatsu and his [Hollow Resiliency].

If an enemy uses a technique that attempts to bypass [Hollow Resiliency], they must have a reiatsu value of at least 150% of Theron's. Further, if Theron is masked, he may attempt to turn a blow from landing a potentially killing stroke. By spending 2% of his reiatsu, Theron can eject a compact, forceful burst of spiritual pressure from a point on his body, diverting an attack just enough that it does not instantly slay him, usable a twice per battle. One additional use is gained at 10,000 Reiatsu.
 
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Due feat rules, I'm resubbing heiryoku and limit break and making it a style trained feat. Iunno hare do you want me to add in each feat individual in their old forms, or should I just tell you that Level 1 is original Heiryoku, level 2 is original Limit Break w/limits added on.

Old Feat
::Heiryoku - "Force of Arms":: - Gained in HM PMs​

Type: Trained
A combination of finite reiatsu control, and natural skill in hand to hand combat, those trained in the art of Heiryoku are able to elevate their abilities to the next level. Instead of focusing on increasing the user’s general strength, those trained in this art are instead taught to focus their energy at the instantaneous moment of the strike. The result is a maximization of force at the point of impact.

By paying 2% of their reiatsu per turn activated, the practitioner of Heiryoku bathes their hands the limb of their choice with a thick film of reiatsu, similar to the kidou Breaking Palm. The user’s strikes are enhanced by the amount of reiatsu paid in. The film of reiatsu greatly amplifies the strength of their attacks, allowing the concussive force to easily break the bones of their opponents. Furthermore, the reiatsu acts similar to a chainsaw, allowing the user’s close-combat strikes to easily rip through mundane objects.

Requirements: 8,000 Hakuda or 8,000 Combat

::Friend Request::
Type: Unique
You know, the best way to stalk a person is through social networking. Lucia, through years of "liking” posts and "commenting” has taken the skill of e-stalking to what can be called an art. Her skill has allowed her to create bonds with almost everyone she meets within minutes. As such, she gains a 33% reduction in necessary word counts for team techniques, such as United Front.This reduction cannot stack with other word count reductions.

[ Matarukaja ]
Type: Unique

Everyone knows why you train. Deep down you just want to evolve into that cool, new form. Your stats go up. You get a few new moves to throw around. You look cooler. All sorts of good stuff. For Lucia, this process has greatly manipulated how she harnesses her immense strength pool. As a close-combat specialist, she already was able to apply brute strength better than most. That coupled with her knowledge over the human anatomy as a healer, really boosts up her strength. By channeling her more aggressive side, for a single turn, Lucia can gain a brute lifting strength equal to 500 lbs per 1,000 hakuda she has. Spiritual beings are much more resistant to the brute force; however, inanimate objects can be easily crushed under the strength. Constant use can easily rip and damage her muscles, so she is limited to preforming this feat every other turn.​

::Heiryoku - "Force of Arms":: - gained in HM PMs
Type: Trained Style
Created as parallel style to shunko, Heiryoku is an ancient style created to demonstrate the idea that kidou and hakuda could be combined flawlessly, without suffering the downsides from the explosive potential of Shunko. The idea is simple, by storing reiatsu directly in the practitioners limbs, and manipulating the frequency of the ability, the user greatly amplify their strikes the sunder the ground itself.

Level One:

By paying 2% of their reiatsu per turn activated, the practitioner of Heiryoku bathes their hands the limb of their choice with a thick film of reiatsu, similar to the kidou Breaking Palm. The user’s strikes are enhanced by the amount of reiatsu paid in. The film of reiatsu greatly amplifies the strength of their attacks, allowing the concussive force to easily break the bones of their opponents. Furthermore, the reiatsu acts similar to a chainsaw, allowing the user’s close-combat strikes to easily rip through mundane objects.

They can maintain this state for one turn per 1000 kidou they have.​


Requirement: 8,000 hakuda, 3,000 kidou

Level Two:

At this intermediate level, the practitioner has gained full control of frequency manipulation, now allowing them to
have full control over the form of their attacks. By paying the full cost of heiryoku for that turn, they can launch the entirety of the blast in a manner such as shunko, though without the incredible speed. The blast carries a blunt force equal to their lifting strength; however, due to the resiliency of spiritual bodies, many are able to stand the assault the translate the damage into more a knockback force. The blast carries the degenerative effects of the original ability, and can rip through mundane objects. The cost of this ability is the full cost of heiryoku for that turn, and disables the ability for the entire turn after launching the blast.​


Requirement: 10,000 hakuda, 6,000 kidou
---------------
::Friend Request:: - Gained for Captaincy of Cerberus
Type: Unique
You know, the best way to stalk a person is through social networking. Lucia, through years of "liking” posts and "commenting” has taken the skill of e-stalking to what can be called an art. Her skill has allowed her to create bonds with almost everyone she meets within minutes. As such, she gains a 40% reduction in necessary word counts for team techniques, such as United Front.

Furthermore, in fights, this reinforced bond allows the multiple teams to resonate, amplifying their power in battle. This manifests itself as a 1% reiatsu regen for those who have United Front with Lucia and herself. This amount increases to 2% at United Resistance and 3% at Fate of the Triangles. Having additional bonds does not increase the amount of reiatsu regenerated. This reduction cannot stack with other word count reductions.
-------------------
[ Matarukaja ] - Gained from Bankai
Type: Unique

Everyone knows why you train. Deep down you just want to evolve into that cool, new form. Your stats go up. You get a few new moves to throw around. You look cooler. All sorts of good stuff. For Lucia, this process has greatly manipulated how she harnesses her immense strength pool. As a close-combat specialist, she already was able to apply brute strength better than most. That coupled with her knowledge over the human anatomy as a healer, really boosts up her strength. By channeling her more aggressive side, for a single turn, Lucia can gain a brute lifting strength equal to 500 lbs per 1,000 hakuda she has. Spiritual beings are much more resistant to the brute force; however, inanimate objects can be easily crushed under the strength.​
 
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.....


Christ.


Olds
Feats
悪魔ハンター Akuma hantā (Devil Hunter)
Type: Unique

Devil Hunter consists of one downward slash, costing Tsubaki 10% of her Reiatsu to execute. Any damage received while initiating this attack is added to the force of the swing and paid straight back to her opponent, regardless of whether the damage was dealt from that opponent. Once the blow is landed the foe is thrown back 3 meters per 5,000 Zanjutsu Tsubaki possesses (including buffs), capping out at 30 meters.



オーラの正しい悪魔 Ōra no Tadashii Akuma (Aura of the Righteous Devil)

Feat Type:
Unique
Description:
Tsubaki's record of service has put her in the presence of some of the most terrifying Reiatsu pressures ever known, both in Soul Society and Hueco Mundo. To combat this, the Aura of the Righteous Devil technique was created. While it does nothing to increase the Reiatsu Tsubaki has available, the technique doubles the pressure she exudes when utilizing her release or techniques. (Example: 40,000 Reiatsu will feel like 80,000 Reiatsu and so on.) This increase in the strength of her pressure allows Tsubaki to withstand stronger Reiatsu signatures with less effort.

While active, the aura around Tsubaki is stained a mixture of deep silver and white, causing her to appear engulfed in white fire. This technique carries no inherent cost, but can only be utilized when Tsubaki is actively using her Reiatsu. Actions such as casting Kidou, using Division Techniques or going into Shi Kai/Ban Kai will feel doubled. Waiting quietly at the bus stop will not. The amount of additional pressure generated is dependent on the woman's Reiatsu, and will rise and lower appropriately as her current Reiatsu rises or falls.


Feat Name: Lightbringer
Feat Type: Unique
Feat Description: (I'll probably do a more wordy version later.)
The Gist: Activating Lightbringer grants Tsubaki a longsword of living flame, powered by her own spiritual force. Strikes with Lightbringer hit with the power equivalent of whatever Tsubaki's pressure would be at after paying the cost of activating Lightbringer. The technique itself does not cost Reiatsu to activate, but instead lowers Tsubaki's Reiatsu pools in Sealed/Shi Kai and Ban Kai forms by 15%. While Lightbringer is active the Captain is unable to use the [Aura of the Righteous Devil] technique, as the additional force it would generate would be concentrated in the summoned sword. This deduction in Reiatsu remains active until the technique is canceled.

For every 10,000 Reiatsu worth of pressure generated by Tsubaki, the force of her physical strikes increases by 1000 lbs. This increase in strength is calculated only after the initial cost of the technique is paid, and lowers in kind as the Captain uses Reiatsu. Spiritual beings can weather the sheer force, preventing them from being immediately shattered by the blow and instead the effect greatly amplifies the knock-back force. Non-spiritual and mundane objects can be easily destroyed by the ability.

Tempest Blade Style

Feat Type:
Trained
Feat Description:
A style previously believed lost to the clutches of antiquity, the Tempest Blade Style enables one to emulate the speed and suddenness of a raging storm, cutting a violent swath through foes. This style is restricted to those who have devoted their lives to the blade, as no measure of proficiency is possible in hand to hand combat.

Prerequisites:

First Level - 5,000 Zanjutsu, 1,000 Hohou - Training Collab with Level One or above obtain.
Second Level - 7,000 Zanjutsu, 2,000 Hohou - Training Collab with Level Two or above to obtain.

Level One Technique: Draw the Storm -
Through careful practice and concentration, a practitioner of this technique is able to control the air around his or her body, using it to increase the speed at which they are able to strike and dodge. This manifests as a 2% Cumulative increase in ones Zanjutsu stat and a 1% Cumulative increase in ones Hohou stat, capping out at 8% and 4% respectively. Usage of this technique requires 1% Cumulative Reiatsu per round to maintain, capping out at 3%.

Level Two Technique: Thunder Before Lightning Counter -
A Level Three user of the Tempest Blade style gains the ability to utilize the winds to counter an opponent mid-strike, showing a true mastery of the style. For 5% Reiatsu a Level Two user may command the winds around their body to increase in ferocity and force, turning aside one physical attack and striking in the same instant. This technique is not without flaw however, as once the Thunder Before Lightning Counter is executed the winds and energies generated by the Tempest Blade Style dissipate and requires 2 rounds of cooldown before it can be reactivated. In addition, this technique requires that Draw the Storm be active long enough to create a minimum of 6% Zanjutsu and 3% Hohou boosts to fuel it. Should the practitioner's Zanjutsu & Hohou boosts be maximed at 8% and 4% the Thunder Before Lightning Counter repels the target backwards up to a maximum of 3 meters once the counter is landed.

Practitioners:

Tsubaki (Master)


Feat Name: (Working Title) Kidou Zero: Single Blade Cremation
Feat Type: Unique
Feat Description: While the Templar Queen is nearly unrivaled in close-quarters combat, her battles in Hueco Mundo have taught Tsubaki the importance of being able to strike quickly and decisively at range. In essence, Kidou Zero is a technique designed to force the woman's physical force and pressure into a more arcane format. By paying 10,000 Reiatsu Tsubaki is able to force her Reiatsu to adapt into the necessary energies involved with the casting of Kidou, summoning the aforementioned spell on a target within 10 meters of her location.

Ittou Kasou (Single Blade Cremation) - Hadou #96, 8750 KidouDescription: Reducing everything to ash, an immense sword of churning flames thrusts up from hell itself. The blade is fully fifteen feet thick, stretches forward fifty feet ahead, and reaches over two hundred feet into the air. With a single, all-encompassing fwoosh the blade incinerates everything within its reach, instantly cremating all but the strongest of beings.

The blade returns to its cursed origins, leaving behind a molten trench where it appeared.

Incantation: Flesh, bones, souls, weapons, buildings, plants... all of life and all of mankind's innovations; existence itself, nothing more than ashes. Hadou #96, Ittou Kasou.


Let the nerfing begin.

Feat Slot from PM's
Feat Name: Kidou Zero
Feat Type: Trained
Requirements: 10,000 Reiatsu
Feat Description: While many Shinigami excel close-quarters combat, few can diminish the importance of being able to strike quickly and decisively at range. In essence, Kidou Zero is a technique designed to force the Shinigami's physical force and pressure into a more arcane format. By paying 150% of the desired spell's cost the Shinigami forces their Reiatsu to adapt into the necessary energies involved with the casting of Kidou, summoning the aforementioned spell on a target within 10 meters of their location. The spell used by this feat must be decided upon equipping it, and cannot be changed without re-learning the feat. This feat does not allow the user to bind a Kindou spell to it.

Feat Slot from PM's
Tempest Blade - Keeping as is.

Feat Slot from PM's
Feat Name: Lightbringer
Feat Type: Unique
Feat Description: (I'll probably do a more wordy version later.)
The Gist: Activating Lightbringer grants Tsubaki a longsword of living flame, powered by her own spiritual force. Strikes with Lightbringer hit with the power equivalent of whatever Tsubaki's pressure would be at after paying the cost of activating Lightbringer. The technique itself does not cost Reiatsu to activate, but instead lowers Tsubaki's Reiatsu pools in Sealed/Shi Kai and Ban Kai forms by 15%. This deduction in Reiatsu remains active until the technique is canceled.

For every 10,000 Reiatsu worth of pressure generated by Tsubaki, the force of her physical strikes increases by 1000 lbs. This increase in strength is calculated only after the initial cost of the technique is paid, and lowers in kind as the Captain uses Reiatsu. Spiritual beings can weather the sheer force, preventing them from being immediately shattered by the blow and instead the effect greatly amplifies the knock-back force. Non-spiritual and mundane objects can be easily destroyed by the ability.


*Only change being she can keep [AotRD] up while using it, since Uniques can now rival BK abilities and whatnot.

Feat Slot from Captaincy
Aura of the Righteous Devil
Feat Type:
Unique
Description:
Tsubaki's record of service has put her in the presence of some of the most terrifying Reiatsu pressures ever known, both in Soul Society and Hueco Mundo. To combat this, the Aura of the Righteous Devil technique was created. While it does nothing to increase the Reiatsu Tsubaki has available, the technique doubles the pressure she exudes when utilizing her release or techniques. (Example: 40,000 Reiatsu will feel like 80,000 Reiatsu and so on.) This increase in the strength of her pressure allows Tsubaki to withstand stronger Reiatsu signatures with less effort.

While active, the aura around Tsubaki is stained a mixture of deep silver and white, causing her to appear engulfed in white fire. This technique carries no inherent cost, but can only be utilized when Tsubaki is actively using her Reiatsu. Actions such as casting Kidou, using Division Techniques or going into Shi Kai/Ban Kai will feel doubled. Waiting quietly at the bus stop will not. The amount of additional pressure generated is dependent on the woman's Reiatsu, and will rise and lower appropriately as her current Reiatsu rises or falls.
In addition, the endless fires of the Captain's determination can slowly repair and replenish themselves, allowing Tsubaki to regenerate 3,000 Reiatsu per round.

*Change: Added regen.

Feat Slot from BK
悪魔ハンター Akuma hantā (Devil Hunter)
Type: Trained
Requirements: 1,000 Reiatsu, 2,000 Zanjutsu, Training Collab to learn.

Devil Hunter consists of one downward slash, costing the Shinigami 10% of their Reiatsu to execute. Any damage received while initiating this attack is added to the force of the swing and paid straight back to ther opponent, regardless of whether the damage was dealt from that opponent. Once the blow is landed the foe is thrown back 3 meters per 5,000 Zanjutsu the Shinigami possesses (including buffs), capping out at 30 meters.

 
Alright, I'm stepping to set a few rules for the feat resubs that will soon. Hare if you have any to add post them as you wish.

Firstly, @saso. As stated in the Feat preview sheet, you get TRAINED feat slots from PMs. This means that the two feats that you subbed need to be lowered to trained feat level.

Rules/Guidelines for new Feat Subs
1) You need to post where you got each slot, so if the slot came from '11 PMs, post that you are using that slot. This is so we know if the level of feat you subbed can fit in the slot.

2) For this grace period, until everyone resubs their feats, you don't need to buy a re-submission in the kan store. As a rule of thumb, you can buff up your current unique feat if it's staying unique. You can buff up a current trained feat if it's a trained feat. If you're changing a unique feat to a trained feat, it'll n eed to be nerfed a bit. Just remember this is a RULE OF THUMB.

3) If you are buffing/nerfing current feats, post the old copy of your feat with it. If you don't it will be denied and you'll need to submit.
 
slots are as such: '09 winter PM, '10 summer PM, VC, C, BK

Only subbing one atm as I'm dropping my trap sub feat, keeping WLBtGV and Hitei Reiatsu as my unique feats. Legacy: Izonkankei for my general, and that leaves me with 1 last open trained slot waiting for Tempest Blade style atm.

Name: [Heishuu Ryuuou] - "To Corrupt the Dragon King"
Feat Type: [Trained]
Requirements: Training Collab to learn, Reiatsu 6,000

Feat Description: Among the arsenal of shinigami is a technique developed by Haresuno Uchiharu. Originally it was a skill developed to restore what power he loses, but as a result it became a power feared by the unlearned, and rumored to destroy anything he touches. Heishuu Ryuuou is the ability rumored to be that which will rip you away from the cycle of reincarnation.

This is untrue of course, as Haresuno would not lower the status of shinigami with such a technique. In reality Heishuu Ryuuou forms around the users hands as the visible fluctuation of reiatsu until it eventually condenses around their hands. The air surrounding theis hands waver like intense heat rising from the ground, and sick spiked vines of black spread around from palm to wrist like a viral disease.

Once something has materialized on a physical level (excluding people and their unique items) may be absorb up to 2% of the users total reiatsu from the target (providing they have more than that). Should the target not have sufficient reiatsu the touch effectively destroys whatever the target is. This is often seen as a disintegrating effect. Luckily for his opponents, this power has a maximum of three uses per battle.

Any thing with a substance form made of energy from any of the races is under threat from this technique should the users be close enough to touch it.

Unique Heishuu Ryuuou
[Heishuu Ryuuou] - "To Corrupt the Dragon King"
[Unique]

Haresuno has changed much since his first arrival in Seireitei. He has learned various lessons and many techniques. Among his arsenal is a skill developed personally to restore what power Haresuno loses. Feared by the unlearned, and rumored to destroy anything he touches, Heishuu Ryuuou is the ability which will rip you away from the reincarnation cycle.

This is untrue of course, as Haresuno would not lower the status of shinigami with such a technique. In reality Heishuu Ryuuou is a reiatsu draining touch. Any thing with a substance form made of energy (excluding people and their unique items) from any of the races is under threat from this technique should Haresuno be close enough to touch it.

Once something has materialized on a physical level Haresuno may absorb up to 2% of his total reiatsu from the target (providing they have more than that). Should the target not have sufficient reiatsu the touch effectively destroys whatever the reiatsu was being taken from. This is often seen as a disintegrating effect. Luckily for his opponents, Haresuno is only able to use this a maximum of five times per battle.

This effect comes about visually as Haresuno’s twisted reiatsu fluctuates and condenses eventually. The air around his hands waver like intense heat rising from the ground, and sick spiked vines of black spread across his hands like a viral disease.
 
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srry beaks, giving this a shot

Feat Name: [Zankensou] - Way of Balance
Feat Type: [Trained]

Feat Description:
Level One - Through determination and perseverance, a practitioner of Zankensouki is able to harness the unique abilities given to them through their tireless, and rigid, devotion to all four stats. This comes about in a 15% reduction to all skill trees and thresholds cost so long as all stats are within 5,000 points from the highest stat.

Requirements:
6,000 reiatsu, training collab first time

Level Two - By understanding the mechanics of the other skills and combat, practitioners of Zankensouki are now able to stand on even ground against stronger opponents. Using 3% their own reiatsu as payment, anyone within 10 m of a level two practitioner suffers debuffs affecting any buff feats as well as spells and item bonuses. Practitioners must maintain stats within 1,000 points of the highest stat.

Requirements:
12,000 reiatsu, training collab first time
 
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Cero Veritas - Approved w/changes

Keep a clause that it has to be a physical attack such as "To Cut Through”, so people aren’t making their kai boosted big bang kidou also launch bala.

Feat
Type: Trained
From : VC
Requirements: Hybrid Vizard, 5,000 Zanjutsu or Hakuda
[Cero Veritas]
In melding his hybrid nature to hide in the confines of soul society, Theron has learned how to channel both his balla and cero racial ability through his zanpakutou.

If released, the power of the energy attack is added to one of the physically based zanpaktou abilities. One shikai ability and one bankai ability can carry this ability.​


Expelling Strike - Approved
Fixed wording, should be fine.

Feat
Type: Trained
From: PM
Requires: Hybrid Vizard, Hollow subdual, Must have had one's reiatsu or rage stolen from an ability or power.
[Expelling Strike]
When successfully striking a hollow, vizard, or arrancar with his zanpakutou, Theron may reap some of their comfort and peace of mind, by forcing up to 5% rage into the victim and reducing that much in himself. Their Rage increases 5%, but no more than 15% may be reaped from a target.​

Consumptive Aura - Approved
Lowered cap to 6%

Feat
Type: U
From: Vizard
[Consumptive Aura]
The potent hybridization of a high level shinigami with an existing hollow essence has gifted Theron with several variations on traditional hybrids, and his ability to consume ambient reiatsu is one of them. Much like a hollow, Theron is able to derive substance by feeding on the reiatsu of others, or in the environment around him. This expresses itself as the ability to regain 1% reiatsu/15,000 percent reiatsu per turn in combat(round down), or this much reiatsu per hour outside of combat. This ability reaches its peak at 80,000 reiatsu, current is 5%.​

One Thousand Scars - Approved
We want to specify this by having it so that the killing blow that's redirected has to be physical. This way it isn't like 'hey my small burst of energy is saving me from kurohitsugi'

Feat
Type: U
From: Bankai
[One Thousand Scars]
Theron’s body has fought for thousands of years as a shinigami, and in those years he’s been damaged by some of the most fierce and legendary attacks and enemies anyone could face. Because of this, he has developed a particular strength of soul that reflects in his reiatsu and his [Hollow Resiliency].

If an enemy uses a technique that attempts to bypass [Hollow Resiliency], they must have a reiatsu value of at least 150% of Theron's. Further, if Theron is masked, he may attempt to turn a blow from landing a potentially killing stroke. By spending 2% of his reiatsu, Theron can eject a compact, forceful burst of spiritual pressure from a point on his body, diverting a physical attack just enough that it does not instantly slay him, usable a twice per battle. One additional use is gained at 10,000 Reiatsu.​

Heiryoku - Approved

Friend Request - Approved

Matarukaja - Approved

Kidou Zero- Approved

Lightbringer- Approved

AoTRD- Approved

Lightbringer- Approved

To Corrupt the Dragon King- Approved

Schematic- Approved

Nightfall- Denied
*New feat rules and all, you need to use a new feat slot. Also, I think you were planning on buffing it anyway.

Zankensou- Resubmit

Level two, I know the change I talked to you about. For level one, what does it mean by a 15% reduction to skill trees? Does that mean cost? Requirement? And what does the threshold cost mean? How much it detracts from the threshold?
 
wow its been a while since i have been in here......

Ok, so with the new rules, stuff has changed, making my Shunpo related unique obsolete and messing with the other one. so i am resubmitting them just so that no one can say i didnt....

Iryoku no Kasokudo - gravity acceleration

old feat

Inryoku no Kasokudo
[Gravity Acceleration]

Ishin, due to the sheer amount of time spent training in the use of his zanpakutou, has become so able to manipulate the gravity on his body that he has made his Shunpo more efficient. The gravity around his legs has been lessened to a degree that makes his shunpo come easier to him.

When Ishin is in shikai or bankai, his ability to use shunpo is streamlined. Each use of shunpo costs less, going down a tier in cost.

For example, if he were to use a 4.5k hohou shunpo, instead of costing the full 900 reiatsu, it would instead cost the same as a use of the 4k hohou shunpo, which is 800 reiatsu.


NEW FEAT- as per our discussion hiren....

Ishin's affinity for gravity has made his movement skills become such that he can use the gravity control he has to enhance his shunpo. Instead of the standard 15 meters, his range is now 25 meters, and he can make a 90 degree turn while in the shunpo and use the rest of his movement during the same step at no additional cost

Inryoku no Gusoku - Gravity armor

old feat

Inryoku no Gusoku
[Gravity Armor]

Due to the extensive use of his zanpakutou, Ishin has developed the ability to manipulate the gravity near him to a higher level than he himself thought possible. The effective range of the ability is small, merely a few centimeters from his body, but it makes all the difference.

Using the ability, Ishin warps gravity around him to deflect incoming physical attacks. The immanent impact is diverted, the weapon or body part being shoved away from Ishin with a violent force. This only applies to physical attacks, as energy is unaffected by the force of gravity. The effect is also limited by the difference in power betwen Ishin and his opponent.

If the opponent is weaker than Ishin by 50% of his reiatsu while his Zanpakutou is released, the attack gets thrown away completely.

Opponents between 50% and 150% have their attack diverted to a limb.

Any opponents stronger than that the armor merely diverts the attacks to a non-critical area.

This technique costs 2% of Ishin's reiatsu per round it is in effect.


the last one is for Hiren and hare to check over
 
[ Deluge ]

Upon his second promotion, Akio came to realize the necessity of developing his healing skills to the point of mastery. After constant study and rigorous practice one dilemma presented itself as more pronounced than all the rest; the ability to produce results quickly and efficiently. In order to compensate for this transgression, Akio learned a means through which he could accelerate the healing process when wielding Chiyudou, without causing damage to the patient.

Working principally similar to the natural anomaly that is its namesake, Deluge is a characterized overflow of energy. An extension of his knack for minute energy manipulation, combined with the fluid nature of his spiritual energy, Akio can maintain the necessary soothing wavelength of the healing spell in question with little more effort than wielding the spell without augmentation. When applying this technique, the characteristic glow of the ability is covered in a sheathe of pale blue light.

By paying 125% of the channeled spell’s cost, Akio may reduce the required rounds necessary to heal a wound by one. This ability may only be applied to one healing spell per round, and stacks with the Bankai ability Seigetsu.

Effect increase: Two turn reduction, as opposed to one.
Cost increase: 125% to 135%

Name: Deluge
Slot: Bankai
Type: Unique


Upon his second promotion, Akio came to realize the necessity of developing his healing skills to the point of mastery. After constant study and rigorous practice one dilemma presented itself as more pronounced than all the rest; the ability to produce results quickly and efficiently. In order to compensate for this transgression, Akio learned a means through which he could accelerate the healing process when wielding Chiyudou, without causing damage to the patient.

Working principally similar to the natural anomaly that is its namesake, Deluge is a characterized overflow of energy. An extension of his knack for minute energy manipulation, combined with the fluid nature of his spiritual energy, Akio can maintain the necessary soothing wavelength of the healing spell in question with little more effort than wielding the spell without augmentation. When applying this technique, the characteristic glow of the ability is covered in a sheathe of pale blue light.

By paying 135% of the channeled spell’s cost, Akio may reduce the required rounds necessary to heal a wound by two. This ability may only be applied to one healing spell per round, and stacks with the Bankai ability Seigetsu.
 

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