Posting Kite's IA/TA here, because I think I'm supposed to.
Awakening – Undead
Kite was born into death, and as such, his body is capable of pushing far beyond the limitations of a normal human, and perhaps due to the unique blend of spiritual and human faculties, even shinigami.
There is no initial appearance change as the awakening manifests. As Kite’s resonance increases, however, a flickering white aura begins to envelope his form. This aura escalates as his resonance escalates, until it becomes a full burning envelopment at 50% resonance.
Undead –
Kite’s base power reflects the fact that one cannot kill that which is already dead. It is a simple, yet potent enhancement to the True Grit base tech.
The base reduction is enhanced by 7%. Like True Grit, this is not a barrier, but a passive reduction in the effectiveness of attacks.
Unyeilding – 200 per turn
The complementary aspect of meaningless expressions of violence against that which is already in death’s grasp, Kite’s ability is both a bane and boon. It prohibits the use of Empathy, at any time. However, his body builds continual resistance to damage. Each round, one degree of injury prevention is built up when Unyeilding is used. If Kite’s body would be injured, he may elect to decease from this pool to mitigate or eliminate the damage that would be done.
25% Resonance – Poltergeist - 100 reiatsu
At 25% Resonance, Kite’s connection with the dead has reached the point he can use their phantom presence to extend his violent will. He may create a single ‘force’ which may carry his combat related abilities and feats along with it, effecting targets up to 15 meters away.
True Awakening - The Walking Dead
When activating his full power, Kite’s form changes drastically, his body becoming translucent to light and sight. With a bright aura of white flames surrounding his form, and a keen blue glow overtaking his normal eyes, his humanity seems to slip away, replaced by the dreadful specter of wrath.
Kite’s awakening at this state is a powerful augment to his current abilities.
Death’s Cold Grip - 1% per turn
Upon reaching the pinnacle of his power, Kite’s flesh becomes less meaningful. Not only is he able to act and carry out his form’s will despite having tremendous injury, but each turn he degenerates the severity of wounds by one degree.
Poltergeist - 100 reiatsu
With Kite’s essence truly unveiled, his ability to manipulate the essence beyond the mortal takes a much greater force. Not only does the force now affect anything in visual range, but it is capable of sustained effort, such as grappling or holding up objects that are within his strength to manipulate, rather than violent pushes.
Undead –
With a body that is no longer of this world, things rooted in reality have great difficulty in affecting his form. His True Grit now receives a total of a +18% augmentation of his Fortitude in its effectiveness.
Unyeilding – 400, or X
Kite’s ability to tap into the defying nature of the unnatural is unlocked as his True Awakening is made manifest. As such, he is able to vastly improve his body’s ability to mitigate oncoming effects. He may either build two degrees of mitigation per turn, or spend the cost of an ability that is ‘physical’ to remove whatever affliction it may cause(this would remove a bakudou that physically restrains, but would not remove something like Prometheus’ madness). He may not do both in the same turn.
100% Resonance – Transcendance
At full resonance, Kite’s body fully transcends the world his is bound to, shedding any and all current damage, removing all afflictions and ailments in an instant of rebirth as the undead.
Your formatting hurts me, Van.
So, from the top: Base techs are not there to say "that's a base so therefore my ability must be twice as strong!" There's a kidou that costs 20,000 reiatsu, but that doesn't mean my bankai has to exceed or even meet that. Base techs are there to give you some options and some concrete benefits for the stat you choose.
5% of your Fortitude, at no cost, no penalty, is a pretty significant chunk. It's something that you yourself complained was
too much to give permanently, for free.
Why are you asking me to give your IA +7% (12% base, 15% OD), and TA +18% (23% base, 26% OD), still at no cost or penalty?
Arano has a feat that's relevant to this:
[永] Senzai - "Perpetuity"
Arano’s very existence appears to defy all conventional odds. After staring down death time and time again, even rising to meet its cold embrace, he yet emerges alive. The scars of his trials have hardened his endurance and refined it to new levels. More than that, his inhuman capacity to take punishment exudes an intimidating aura. Even as his body weakens, his fighting spirit and survival instinct seem to grow ever stronger.
Ambient spiritual pressure does not decrease - regardless of how much damage Arano has taken or how much reiatsu has been spent, others will sense him at the strongest they perceived him, indefinitely. When Arano releases his Initial Awakening, his True Grit hardens by an additional 3% of his Fortitude stat. Upon entering True Awakening or at 75% Resonance, True Grit is reinforced by 4% more of his Fortitude. Both increases persist until the end of battle.
This is a Unique Feat that gives +3% in IA and +4% in TA, for a total boost of +7% (12% base, 15% OD) during True Awakening, after hitting 75% Resonance.
In your own estimation, a Unique Feat and a TA ability should be comparable to one another -- we can debate over which one is officially 'stronger' but they're in the same realm of power. Using this as a base-line, look over these numbers again. I'm putting my suggestions in the write-up below.
Unyielding, once I wrapped my head around it, actually seems pretty intriguing. It's an interesting approach. However, mechanically, it needs some work. Prohibiting the use of an ability is not a way to haggle on certain things: there needs to be a cap, even if that cap is four uses (which would block an otherwise lethal attack) at a time. Some rewriting may also make this easier for people to understand.
Poltergeist is a very versatile and open-ended ability to put a tiny cost of 100 reiatsu on. This needs to specify more succinctly what it impacts, and depending on what it impacts, may need to have a percentile cost. As currently written, something like this will mean any feat you submit has to be re-reviewed to consider its use with the range here.
On to the TA.
Death's Cold Grip... having the ability to heal wounds (after specifically taking away your regular healing tech) is one thing, but healing every wound by one degree every round for a constant 1% cost is not going to work, particularly not in conjunction with your Unyielding abilities.
Speaking of Unyielding, you're doubling its very tiny cost, doubling its effect... and adding a seemingly unrelated effect with an example that doesn't even begin to match. If you're modeling this part after the Hakuda techs, the Constitution techs remove things like poison, not bindings. The original Unyielding needs work and this version is not passable at all.
The TA version of Poltergeist is obscenely better than anything in the RP there is to compare it to, both in terms of cost and in terms of limits. There is nothing more to say here: No.
Overdrives do inherently have some strength, but not enough to justify a Divine Restoration at no additional cost.
Van, you've bene a staff member for a long time. You're experienced at it. Looking at what you've submitted here, and how little effort you've put into it, I can't help but feel like you're insulting me. If you submit something on this level again, I will deny it -- no commentary, no discussion. I'm busy, you're busy, and neither one of us has time to waste on submitting or reviewing abilities both of us know are unacceptable.
Undead - Initial Awakening
Kite was born into death, and as such, his body is capable of pushing far beyond the limitations of a normal human, and perhaps due to the unique blend of spiritual and human faculties, even shinigami.
There is no initial appearance change as the awakening manifests. As Kite’s resonance increases, however, a flickering white aura begins to envelope his form. This aura escalates as his resonance escalates, until it becomes a full burning envelopment at 50% resonance.
Undead – 0% Resonance
Kite’s base power reflects the fact that one cannot kill that which is already dead. It is a simple, yet potent enhancement to the True Grit base tech.
The base reduction is enhanced by 3%. Like True Grit, this is not a barrier, but a passive reduction in the effectiveness of attacks.
Unyielding – 0% Resonance
The complementary aspect of meaningless expressions of violence against that which is already in death’s grasp, Kite’s ability is both a bane and boon. It prohibits the use of Empathy, at any time. However, his body builds continual resistance to damage. Each round, one degree of injury prevention is built up when Unyielding is used. If Kite’s body would be injured, he may elect to decease from this pool to mitigate or eliminate the damage that would be done.
This ability costs 200 reiatsu per round.
Poltergeist - 25% Resonance
At 25% Resonance, Kite’s connection with the dead has reached the point he can use their phantom presence to extend his violent will. He may create a single ‘force’ which may carry his combat related abilities and feats along with it, effecting targets up to 15 meters away.
This ability costs 100 reiatsu.
The Walking Dead - True Awakening
When activating his full power, Kite’s form changes drastically, his body becoming translucent to light and sight. With a bright aura of white flames surrounding his form, and a keen blue glow overtaking his normal eyes, his humanity seems to slip away, replaced by the dreadful specter of wrath.
Kite’s awakening at this state is a powerful augment to his current abilities.
Death’s Cold Grip - 50% Resonance
Upon reaching the pinnacle of his power, Kite’s flesh becomes less meaningful. Not only is he able to act and carry out his form’s will despite having tremendous injury, but each turn he degenerates the severity of wounds by one degree.
This ability costs 1% reiatsu per round.
Greater Poltergeist - 50% Resonance
With Kite’s essence truly unveiled, his ability to manipulate the essence beyond the mortal takes a much greater force. Not only does the force now affect anything in visual range, but it is capable of sustained effort, such as grappling or holding up objects that are within his strength to manipulate, rather than violent pushes.
This ability costs 100 reiatsu.
Greater Undead – 50% Resonance
With a body that is no longer of this world, things rooted in reality have great difficulty in affecting his form. His True Grit now receives a total of a +7% augmentation of his Fortitude in its effectiveness.
Greater Unyeilding – 50% Resonance
Kite’s ability to tap into the defying nature of the unnatural is unlocked as his True Awakening is made manifest. As such, he is able to vastly improve his body’s ability to mitigate oncoming effects. He may either build two degrees of mitigation per turn, or spend the cost of an ability that is ‘physical’ to remove whatever affliction it may cause (this would remove a bakudou that physically restrains, but would not remove something like Prometheus’ madness). He may not do both in the same turn.
This ability costs 400 reiatsu or the amount of an ability removed.
Overdrive: Transcendence - 100% Resonance
At full resonance, Kite’s body fully transcends the world his is bound to, shedding any and all current damage, removing all afflictions and ailments in an instant of rebirth as the undead.