Diega Torres - Captain of the 11th

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Name: Diega Torres

Age: 2,497 (looks about 30)

:Height:: 5'2

:Weight:: 132 lbs.

:Hair:: Jet black with natural brown and red highlights to it. Diega wears it long (just past her rear) with tendrils in the front to frame her face and the rest is either in a long braid down her back, worn loose, or tied up in a ponytail. Sometimes she will put it up in a bun but whenever she is on a mission, she is always sure to make sure that it is out of the way.

:Eyes:: Almond-shaped, and a warm brown, almost gold with a black ring around the irises. The irises are lightest around her pupils.

:physique:: Very fit with some contortionist capabilities. While a bit thin, that was just her figure when she was alive. Diega is a bit curvy and the muscle that she does have is wiry and small but just as powerful as bulky muscle. Her body may not allow her much raw power but in terms of flexibility, evasiveness, and agility, she has the perfect build. Her hands are naturally very, very strong.

:Traits:: She has criss-crossed lash marks on her back in the form of raised, pale welts on her back from where she was whipped in life. She also has the kanji for "courage" tattooed over her heart. There are tattooed "tribal" bracelets done in the style of the Taino people on her wrists, ankles, thighs, neck, and biceps with the symbol of the Taino god of storms, JurakÁƒ¡n, tattooed atop each bracelet and on her solar plexus. There is a silver stud in her left nostril and her ears are pierced all along the edges with silver studs, cuffs, and hoops. After she had joined Soul Society, she had most of the piercings done and had become enamored of body modification. She had her bracelets redone with steel grafts to outline them and serve as a reservoir for excess spiritual energy. She has also redone the scar on her back- the source of most of her anger- with steel grafts around the scar tissue, making it an impressive work of art.

:Accessories:: Diega keeps her soul cutter on her hips and can draw with either hand, being ambidextrous. Strapped to her upper left arm is a dagger that was given to her by Joaquin at her graduation party from the Academy. The dagger is about 8 inches long and is named "Mal Sangre" after her nickname when she was younger. She wears a leather choker and a pair of tough leather fingerless gloves with steel rings sewed into the fingers to add a little power to her punches.

:picture:: (Not the same character I know but this is about what she looks like)
Small pic
Diega in a kimono
Best Diega


:personality:: Diega is a piece of work mentally. While loyal to her Captain, studious, and dedicated, she has a liking for battle that is rarely sated. Perhaps it stems from growing up in such an chaotic and unstable environment and suddenly being shoved into a relatively peaceful place that has knocked more than one gear out of place in her mind. Her personality is multi-faceted and sometimes she seems to be many different people all curled into one. She is a different person to different people and handles others on a case by case basis.

It is well-documented and affirmed that Diega has more than one screw loose however and has been said to have a sort of "patchwork insanity". Her personality is very broad and she has the tendency to spontaneously change her mood and attitude from person to person and sometimes, as frequently as every other sentence.

:Clothing:: Having adopted Eastern styles since they are decided easier and much for fashionable, Diega wears a Shinigami uniform that is very close to Soi Fong's in design- back-less with wide pants and long black gloves. She embraces many different cultures due to her adoptive family's diversity and has been known to wear a Hindi sari on occasion, sometimes a kimono, and even a simple pair of jeans and a shirt. It really depends on how she is feeling that morning and if she is going to be on duty or not. (I usually describe my character's clothing within the first few posts).

Division and Seat: 11th Division Captain
-----------------------------------------------------------

:Weapon(s)::
- A small dagger called 'Mal Sangre' that is coated with a special poison that eats away at spiritrons.

Weapon Name: Akukurochi (Cursed Black Blood)

Description: Akukurochi is a genuine Toledan blade. The blade length is currently 30 inches, 2 inches wide on the flat of the blade and a half inch thick. The blade is of a specially designed tempered steel, that while true to the Toledan blade, has some Eastern influences on it. The blade is slightly curved but this is only noticeable when held at a certain angle. Also, the zanpakutou is double-edged, cutting both ways. To release it, one may say "Bleed for me", "Make them bleed", or "Bleed them dry" plus Akukurochi.

The manifestation of her blade is a chimera. It has a lion's body and head, plus the head of a goat with the tail of a snake. Over time, it changed to being a tall man with long, brown hair and a somwhat Oriental outfit.

Weapon Level: Shikai
- First form: A Toledan blade with Eastern modifications as described above. The hand guard is modified with Black Hill's gold (white gold, copper, and yellow gold) with an image of Quimera on it.
- Shikai: This is where it gets tricky. In his released state, Akukurochi has three alternative forms, each representing a different head on the chimera's body. First is the whip form, where the blade itself thins out and stretches, Diega deciding on the thickness. It can be kinda thick to use like a proper whip (20 feet long) or become thin like wire (up to 100 feet). Thickness aside, it still retains it's razor-sharpness in any form. Second form is the goat's form, a double-bladed naginata. The shaft is steel reinforced oak (4 feet) with a 1 foot blade at each in that curves a bit. Third is the Vega-like claw form of the lion where the zanpakutou splits into two and covers her hands with 4 11 inch blades on each hand. This is for close combat or when she simply wants to rip someone to pieces.

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:Weakness:: Diega is extremely temperamental and prone to mood swings. She is very, very touchy about the scars on her back and has the tendency to be very scathing and sarcastic. As far as fighting goes, Diega has very little raw physical power. However, she can put a good amount of power behind her zanpakutou. Highly aggressive and vicious in combat, Diega has very little restraint when fighting. Her defense is low since she prefers attacking and taking hits.

Biography:(Like I am going to post that long *** thing here.)

Theme Songs:
Combat Themes:
"Bodies" - Drowning Pool
"Heavy" - Collective Soul
"Here To Stay" - Korn
"Hollow" - Submersed
"I Can't Be Cool" - Ilaria Graziano
"Monster" - Abandoned Pools
"Prayer" - Disturbed
"Ready to Go" - Republica
"Ugly" - The Exies
"Violence Fetish" - Disturbed
"Watch Me Shine" - Vanessa Carlton

Love Themes:
"Away from the Sun" - 3 Doors Down
"Cross My Heart" - George Strait
"I Could Not Ask For More" - Edwin McCain
"If There Hadn't Been You" - Billy Dean
"Love's Divine" - Seal
"The Space Between" - Dave Matthews Band

Personal Themes
"Comatose" - Cinephile
"Gotta Knock a Little Harder" - Cowboy Bebop
"Lagrima" - Andres Segovia
"Lithium Flower" - Ghost in the Shell
"Living in the Shell" - Ghost in the Shell
"Much Too Young (Too Feel This **** Old)" - Garth Brooks
"Prayer" - Disturbed
"She's Every Woman" - Garth Brooks
"Stricken" - Disturbed
"Superman" - Five For Fighting
"Urban Angel" - Cinephile
 

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Zanpaku Info

Weapon Name: Akukurochi (Cursed Black Blood)

Description: Akukurochi is a genuine Toledan blade. The blade length is currently 30 inches, 2 inches wide on the flat of the blade and a half inch thick. The blade is of a specially designed tempered steel, that while true to the Toledan blade, has some Eastern influences on it. The blade is slightly curved but this is only noticeable when held at a certain angle. Also, the zanpkutou is double-edged, cutting both ways. To release it, one may say "Bleed for me", "Make them bleed", or "Bleed them dry" plus Akukurochi. Nowadays, simply saying "Brother" is sufficient.

The manifestation of her blade is a chimera. It has a lion's body and head, plus the head of a goat with the tail of a snake. More recently, Quimera has taken on a more human form and is revealed to be her chimeric twin brother.
duo_lon.jpg
duo-another.gif

Weapon Level: Bankai
- First form: A Toledan blade with Eastern modifications as described above. The hand guard is modified with Black Hill's gold (white gold, copper, and yellow gold) with an image of Quimera on it.

- Shikai: This is where it gets tricky. In his released state, Akukurochi has three alternative forms, each representing a different head on the chimera's body. First is the whip form, where the blade itself thins out and stretches, Diega deciding on the thickness. It can be kinda thick to use like a proper whip (20 feet long) or become thin like wire (up to 100 feet). Thickness aside, it still retains it's razor-sharpness in any form. Second form is the goat's form, a double-bladed naginata. The shaft is steel reinforced oak (4 feet) with a 1 foot blade at each in that curves a bit. Third is the Vega-like claw form of the lion where the zanpakutou splits into two and covers her hands with 4 11 inch blades on each hand. This is for close combat or when she simply wants to rip someone to pieces.

Shikai Extension: Chimera Blade

In this extension, the weapons begin to merge and she can call more then one of them out at a time. The weapons can be blended in a variety of different ways but the basic elements of claws, whip/wire, naginata must remain constant. Examples of this would be claws on a chain, a naginata that breaks into a sectioned staff, dragon's tail chain, etc. These weapons are hybrids or chimera weapons. This extension is difficult and requires knowledge of how to use the weapon in question.

Note: When using the extension in conjunction with the bracelets, Diega will tire quickly. Tolerance and resistance must be built up over time to be able to pair these two extensions up together. However, when used together, the effects can be quite damaging on the opponent.

Bankai: I of the Storm

Lightning: Whip: Snake
Acid Rain: Naginata: Goat
Sickling Winds: Claws: Lion

Bankai: I of the Storm: Storm Rising
coloringall.gif

A storm cloud begins to form overhead rapidly and represents her spiritual pressure. The higher the spiritual pressure, the bigger the cloud. Her zanpakutou turns into the wirewhip form. Combat ensues as usual except that the wirewhip is the only weapon she can call forth. Wherever the whip touches will be followed up a split second later by an explosive burst of lightning, equivalent in strength to a small lightning strike to the human body. The higher the spiritual pressure, the stronger the lightning. On par with a category 1 hurricane.

Shinno Bankai: I of the Storm: Corrosion
Mikoto.jpg

The storm clouds still gather overhead. This time around, her zanpakutou reverts to it's double-ended naginata form. The storm cloud then begins to let forth bloody rain, that poisons as it burns on contact. The storm cloud begins to get wider and she is still able to call forth lightning. The violence of the storm is around a category 3 hurricane.

Kyoushou Bankai: I of the Storm: Cataclysm
kimono2.jpg

The perfect form of Bankai. Clouds swirl overhead and some take on a circular rotation. Diega is now the center of the storm. Now, she still has the naginata but she also has the claws. Wherever she slashes with the claws, powerful, sickling gusts of wind on par with about a category 5 hurricane whip about, shredding **** near everything with the exception of metal and other solid objects. Here, she is in total and complete control of the storm. The storm cloud gets wider and now, the full power and range of the storm's abilities are at her disposal. Additionally, an eye forms in the center of the storm, encomp***ing Diega. It is a bit of a defensive manuveur, allowing only the strongest opponents to be able to punch through the eyewall to get to Diega. Though, within the eyewall, it is only Diega. She can call lightning, acid rain, winds or tornados.

Abilities:
~ Sickling winds
~ Small twisters (number increases with the strength of her spiritual pressure)
~ Acid rain
~ Destructive lightning
~ Storm surge

Compressed Bankai: Hija de JuracÁƒ¡n

The compressed kai of Diega Torres-Cofresi is a little peculiar but by no means any less deadly than the former kai levels that she had. The compression occurred during the Battle of Ultimo Crepsculo, when Diega used her Kyoushou to split the hollow army to allow the javelin to sweep in. As she compressed her kais, the lightning overhead stopped flashing and the acid rain stopped falling. An eerie silence fell over the field of battle and some eyes turned to the 11th Captain. She was outlined in a roiling, blood red, ethereal mist with silvery tips. Her Captain's haori had lengthened significantly and her shinigami outfit had changed completely to a black kimono with a grey obi and a silver obi cord. Her zanpakutou still changes to the katana form with the black wrapped handle, swirly silver cloud handguard, grey cords with the kamon of the 11th, Joaquin's kamon, and the 1st on the ends, and the blade is black with a silver lightning bolt along it. Above her, the cloud remained and the only rain that fell from it was pure water, devoid of acid.

The blood of the battle thinned to a dull pink from the cleansing water above, Diega opened her eyes and beheld the battle for the first time through the eyes of her compressed kai, Hija de JuracÁƒ¡n. The outward storm had disappearing, manifesting itself within her body.

1144381833638.jpg

Attacks:
First Attack:

Lightning: Able to launch a bolt of lightning from any striking point on her body, the lightning does the most damage to an opponent that is soaking wet and if they are standing in a puddle of water or not. Where there is lightning it is sure to be followed by a booming crack of thunder. In Diega's case the thunder can, depending on the reiatsu and location of the strike, massivly disorient the enemy, or do nothing at all. The surroundings play a large role in this effectiveness as well, with the dispersion of soundwaves and all.
Table of Damage:
Greater than 125% of Diega's reiatsu: No effect. Like a static shock from when you get out of the car and go to shut the door / no effect from thunderclaps.
110-125%: Mild annoyance, nothing overly powerful, first degree burns / May take a second to recover
100-110%: Irritating, first degree to second degree burns / Slightly disoriented, 3 second recovery
75-100%: Painful, second to third dregree burns, equivalent to sticking a fork in a lightsocket. / Very disoriented, possible inner-ear damage, 5 second recovery
50-75%: Excrucriating pain, third degree burns over most of their body, equivalent of dropping a toaster in one's bathtub while it's still plugged in. / Double vision, extremely disoriented, slight inner ear damage, 15 second recovery
less then 50% of Diega's reiatsu: Instant KO, third degree burns over their entire body, cardiac arrest. / Floored, moderate inner ear damage, dazed and confused, 30 second recovery

Second attack:
Cutting winds:
Greater than 125%: No effect
110- 125%: Papercuts
100-110%: Equivalent of knife wounds
75-100%: Equivalent of a sword wound (able to take off a limb)
50-75%: Equivalent of a clean sword wound (able to slice right through a torso)
Less than 50%: Equivalent of being pushed through an industrial strength wood chipper.

Ability:
Winds: Diega is able to generate small tornados from winds that generate at a mental command from any point on her body. These winds can gust suddenly or rage around her constantly, being subject to her complete manipulation. They can form a deflection shield, a spear of cutting wind, a wide blade of cutting wind, pretty much whatever Diega envisions (within reason).
Tornados and pushing winds (depends purely on size of the twister):
Greater than 125%: No effect
110- 125%: Maybe a cause to squint one's eyes and grit one's teeth
100-110%: Pushed back a little
75-100%: Pushed back greatly, perhaps even lifted off the ground
50-75%: Picked up and tossed about
Less than 50%: Blown away to Oz. Or at least out of Diega's sphere of influence.
 

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Sticking on the bio of the NPC Joaquin Cofresi:

Name: Joaquin Aluino Salvatore Cofresi-Garcia de Granada (Called Joaquin)

Age: 2,545 (died when he was 35)

Sansai: Flood

Persona: Joaquin in a man of his convictions and a man of duty. He believes in enjoying one's life to the fullest as well as pursuing one's hopes and dreams, making him a bit whimsical in a way. When excited, he can be impulsive but has gotten wiser with age. Studious and loyal, Joaquin is an ideal Shinigami and a good role-model for younger Shinigami. He is fiercely protective and loyal to Diega. He has a strong affinity with water.

Physical Stature: Joaquin's hair is kept short so it won't get in his eyes, his hair is black with reddish tones. There are two pieces that hang over his ears and some bangs as well. Nowadays, he's grown the back out a bit so he has a ponytail that comes to just past his shoulder blades. Joaquin is very strong physically from his years of sailing and very fit. Albeit a little thin, his muscles are wiry and ropey. Joaquin has a few battlescars on his body, long raised pale scars on his chest, arms and legs. On his left shoulder is a stylized Moorish tattoo of an eye with decoration.

Division and Seat: ex-Captain of the 11th

Zanpakutou: Reina Jacinta, a Toledan rapier with a silver guard. (Spring from the water, Reina Jacinta!)
Shi Kai: The rapier is striped black and blue and becomes a long scimitar. Jacinta has an elemental attack and defense arsenal, all of them involving water. Drawing a line around him, water will swirl in a 3 foot ring around his person with three zodiac signs at each of their respective points: Cancer, Scorpio, Pisces. It is from there that his attacks will originate. His Suizangeki packs a major punch.

Ban Kai: Flood Devastation- Drawing upon either a natural resource or summoning water from thin air, a wall of water moves forth and destroys everything in it's path.

Biography: Joaquin was a sailor from Granada, Spain who was on the Pinta, one of Christopher Columbus' ships to the New World. He died of an unknown disease slowly and painfully on board the Pinta in 1495 at the age of 35. When he arrived at Soul Society, he immediately joined the Shinigami Academy and had to study hard since he was able to use only a little spiritual energy. His hard work paid off and he graduated in the top 10 of his class in 1501. Joaquin was assigned to the 11th Division and then to the Caribbean Squad in 1502. Further classification and promotions due to his excellence in his fields landed him the prestigious honor of being the first assigned Shinigami to San Juan, Puerto Rico in 1508. It was there that he met Diega Torres and formed a friendhip with the little girl.

He watched her grow up between fighting Hollows and taught the little girl to put a lid on her spiritual pressure since she was a walking Hollow magnet. He was there when she was executed for a triple homicide done in self-defense and provided a Soul Burial for her. As the years wore on, he and Diega got to be excellent friends. When the Hollow Wars came along, he fought hard for his division and is one of the five resistance Commanders of the Great Hollow War.

Shortly after Diega had a scrape with Emptybones, Joaquin let slip his feelings concerning his best friend and protege. Consequently, they married shortly therefore and roughly 6 months later, Joaquin became the proud papa of a boy and girl twin set, Angel Hidalgo Cofresi and Solana Guanina Cofresi. He is a stay-at-home dad now, still trying to recover from an accidental injury made to his person.

Special Attributes:
~ Specialization in combat with Hollows capable of water travel and combat on the water.
~ Proficient in various training styles plus several different sword forms.
~ Exceptional motivational skills. Joaquin has the innate ability to bring out the best in people no matter what.
~ Possessed of a highly tactical mind.
~ Possessed of an over-developed intuition.
~ Tends to think outside the box.
~ Like Diega, he is highly perceptive.

Stats:
Spiritual pressure: 20,000
Swordsmanship: 19,000
Agility: 17,000
Parry: 17,750
Kidou: 17,500
- Exact number is unknown
Connection: 20,000

Pictures:
WK_Ran0030.jpg

^ Joaquin in the sun and with dyed hair
Cursed_Sword06.jpg

^ Joaquin a little dressy
AngelSHunk.jpg

^ Joaquin in Vol. 3, Ch. 6
 

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Captain Torres' Feats and Techs
Techniques

[ Battou Shunpo ] -- "Drawing Sword Shunpo"
A combination of the samurai art of drawing his sword in a deathblow fashion and a large burst of Shunpo. Note that the sword itself does not move at Shunpo speed, but rather only as quickly as the user's body can utilize it while in Shunpo. A large amount of Reiatsu is used, and if the character's Zanjutsu is not higher than his target's, the Shunpo fails. Otherwise, a high success rate occurs.
[ Kanshyunpo ] - "Perfect Shyunpo"
Rather than having to rely on bursts, this special form of Shunpo is a continuous flow of Reiatsu that increases the distance that can be traveled ten fold and allows for a smooth transition into Shunpo and out of it consistently in battle. The character is allowed to evade many more attacks, but Reiatsu is drained at a quicker rate.
[ Onidama Shunpo ] -- "Demon God Shunpo"
A combination of the physical prowess and speed used to strike one's foe quickly and effectively. This Technique allows the user to use Shunpo and propel a concentrated attack perfectly into a specific part of their opponent's body, causing severe damage to the inflicted area. A large amount of Reiatsu is used, and if the character's Hakuda is not higher than one's target and the Hohou similar, the attack may be easily countered. Otherwise, the Technique has a high chance of success.
[ Senka ] -- "Flash Flower"
An offensive Technique that specially utilizes Shunpo, where the Shinigami effectively moves behind the target, and in one swift, accurate attack, destroys his or her Hakusui, effectively sealing off the victim's powers forever. If the opponent's Hohou or Zanjutsu/Hakuda is less than half of the user of this Technique, it has a 100% success rate. (Can only be used on PCs with their permission)
[ Senpuuken ] -- "Whirlwind Sword" *learning*
A sword Technique where by using momentum from a spinning motion, a fast and wild attack is performed. The user swings his/her sword in wide strokes all around them, using the momentum of the rotating motion to increase the speed of the second attack until a rapid combo of strikes is performed all around them. With the wild, long strikes used in this attack, there is not true aimed shot at a specific place, but because of the large area and rapid succession of each attack at the right distance, it is becomes difficult to avoid this attack (this is if both people are at equal standing).
*learning*
[ Shinishikengo ] -- "Firm Will of Gods"
A stronger power form of Shikai. Rather than running on Shikai Spiritual Pressure, the user taps into their inert Zanpakutou power and brings out Ban Kai Spiritual Pressure and uses that to run the Shikai state. Due to the immense energy Ban Kai gives off, Spiritual Pressure is raised by +20%, and the extra energy left over is used to boost two other stats by +15% (except Connection)
[ Sunaheki ] -- "Sand Break"
A Technique which compresses Reiatsu around a limb or weapon and releases it upon impact. The ensuing expansion of the coiled energy is violent in nature, but is directed outward from the user's weapon. In turn, the release causes a jarring impact that breaks the guard of a defending opponent or increases the damage done on an open one. Timing is important, since the strike must be made the instant Sunaheki is activated. Otherwise the Technique evaporates and loses form. Additionally, if two objects under the influence of Sunaheki come into contact, the one with more Reiatsu wrapped into it nullifies the effect of the lesser. Each successful use drains a quarter of the Reiatsu used in the Technique, whereas a failed use drains all of it. Lastly, Sunaheki can also be used to wrap certain projectile Kidou spells with Reiatsu in order to increase its potential damage, but also drains Spiritual Pressure as if it were a failed use.
[ Tesoumi ] / [ Bankan ] -- "Palm Reader" / "Flood of Thoughts" -- (Aur/-/-)
It is said that some people are able to touch objects or people and glean memories from that object or person. Most of these people who have this ability are capable only because they excel in one of the fighting paths or have a high level of Reiatsu.

Tesoumi cannot deal any damage in combat but it can be used to learn a little bit about your enemy. Depending on how high your primary stat is that enables the ability to begin with, you could get anything from a quick two seconds flash of a memory to a thought or even the name of one of your opponent's skills. The things that pop up most often are recent memories or whatever is in the forefront of your enemy's mind. Occasionally, one can pick up his/her opponent's intent and inner desires. This not only works on living things but it works on passive objects as well. One could touch a tree and find out exactly who sat under it a year ago or even a century ago.

The Technique is activated by the touch of the user's hand upon an object or person. At that point, it is up to the target what information he/she wants to give. This Technique can be fought, however, since the things usually picked up are the things going on actively in the person's mind. The retaliation to the Technique is called Bankan and can be done by anyone smart enough to throw their thoughts into chaos to make a user of Tesoumi use his/her own Technique against them for a second or two. Being taught Bankan allows for the person to be able to immediately shield him/herself from the Tesoumi Technique.

*Note* When using this Technique, please keep in mind exactly what you touch when using the Tesoumi Technique. If you touch your opponent's hakama, you are going to get an impression from the pants rather than from the person wearing them. Make sure you touch exactly what you want the info from. Also note where you touch. The memory or info you get will be associated with the body part you touch. For example, if you touch the target's arm, the memory or information will have to do with that arm loosely.

[Requires one stat to be at least 5,000 higher than the second highest stat. For every 1,000 points after that, the length of the memory and the stronger the reading ability becomes. Must be taught by a Tesoumi/Bankan user.]

Invisible Techs

* [ Eishouhaki ] -- "Revocation of the Recited Poem"
Allows the user to bypass of the chanting of a Kidou spell and simply state the name. However, this also results in a drop in the efficacy of the bypassed Kidou, based on its level as outlined below:
Low Level

1:1 User's Kidou:Spell Cost = 66% Power
2:1 User's Kidou:Spell Cost = 88% Power
3:1 User's Kidou:Spell Cost = 100% Power

Mid Level

1:1 User's Kidou:Spell Cost = 50% Power
2:1 User's Kidou:Spell Cost = 75% Power
3:1 User's Kidou:Spell Cost = 100% Power

High Level

1:1 User's Kidou:Spell Cost = 33% Power
2:1 User's Kidou:Spell Cost = 66% Power
3:1 User's Kidou:Spell Cost = 100% Power​

Note that this only takes into account the base, listed cost of the Kidou spell. Kidou cost reductions from any other effect/skill cannot be taken into account and be used as "shortcuts."
* [ Shikai no Shirei Nukeura ] -- "Shikai Command Bypass"
After achieving Ban Kai, the release phrase for Shikai is no longer necessary. This Technique allows the user to simply release his Zanpakutou instantaneously.
*** [ Touitsu Sensen ] - "United Front"
In battle, two characters who have spent much time with one another and are fighting together against an adversary receive a +20% stat boost to two stats of their liking (except Connection). Outside of PC vs PC battles (Sou Kyouko, direct duels, etc.), Touitsu Sensen does not take up a slot in either the List or Allocation. However, in order to be used in PC vs. PC fights, Touitsu Sensen must be equipped, and takes up an Allocation slot. UF with: Shinkou Masaru, Joaquin Cofresi, Kyin Fenre

Feats

[ JuracÁƒ¡n's Blessing ] - Feat - Quimera makes his small spiritual pressure known in the form of a tropical wind that follows Diega around. The wind is capable of sudden, sharp gusts of up to 100 mph, deflecting projectiles, and carries the scent of tropical fruit and rain on it. In a way, it's added security to Diega, Quimera's way of throwing his weight around, and Quimera being able to lift a skirt or two. Other capabilities include a short burst of speed or extended shyunpo. It's easier to run with the wind than against it. This feat also allows for the wind to be compressed into a blade or fist-like structure for brief deflections or the destruction of large things. Like a rock falling on one's head or something. Can be rebuffed with a matching amount of spiritual pressure and cut through with 1.5 times the sp used on the wind.

System:
50 sp per 10 mph
+ an additional 300 sp if making a fist or blade 1 foot in diameter
+ an additional 100 sp per foot to make the fist or blade bigger
[ Brothers in Arms ] - Feat - Just being in Diega's presence automatically inspires morale in those around her. So strong is her will that it has leaked out in this fashion. If a shinigami faints or leaves the immediate area of Diega's influence, then the calculations are redone and the boost is lowered. Diega's sphere of influence extends to everyone in the 11th Division. The feat can also work inversely, benefitting Seated Officers and trainees.

Seated officers and trainees = +5% to all stats.
Vice Captain = +7% to all stats.
Diega = +10% to all stats.

Seated officers and trainees = +10% to all stats.
Vice Captain = +7% or +5% to all stats.
Diega = +5% or +7% to all stats.
[ Individual 11 ] - Feat

"Failure will never overtake me if my determination to succeed is strong enough." - Og Mandino

For everytime Diega gets injured or injures an opponent, she receives a point towards her Individual 11 attack. 1 point for light injuries, 2 points for medium injuries, and 3 points for heavy injuries. Once 11 points has been reached and the opponent has not been defeated, it becomes possible for Diega to unleash her Individual 11. Her reiatsu compresses around her body and zanpaku very tightly and making her body an edged weapon along with sharpening her zanpaku blade. For one turn, her tattooes activate and Diega launches a fast paced, rapid attack on the opponent in which 11 strikes will be delivered against the opponent. If the opponent is still standing after the 11 strikes, then Diega will suffer a 30% loss in all stats. If the opponent is defeated, then Diega only takes a 10% loss in stats. The ability to unleash Individual 11 lasts for 3 turns before the accumulated points start to go down at the rate of 2 points per turn. If she is injured again or inflicts damage, then the points can be replaced but not stockpiled. Individual 11 can be used a maximum of once per fight, but once again if a full heal is done. Granted, using it twice will strain the body so badly that after it is completed, it's an instant knockout for Diega.

Additionally, this feat can only be used in one on one fights and not a multi-opponent or multi-ally scenario. The points will accumulate if an ally or an opponent joins the fray but Individual 11 cannot be used until one has left the fight. Additionally, PC permission must be gained in order to use the Individual 11 attack against them.
 

♠ Saint ♠

New Member
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Florida, clownshoes!
Latens
1,000✦
Exa
⏆500
Bounty
⏈0
Dahlitium (⏆50 per)
0⌯
Bigatium (⏆100 per)
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Auritium (⏆300 per)
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Vitatium (⏆1200 per)
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Caelitium (⏆6000 per)
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Diega's Kidou Library

Hadou
Forgotten Punishment - Hadou # 87, 3500 kidou

Note: This spell is potentially fatal and is not allowed to be used on fellow shinagami with out prior permission to do so.

Description: The user of this spell indicates the chosen target by pointing their casting hand with a closed fist pointing down. After finishing the incantation the user then turns over their hand and opens their fist. Five glowing red lights will leave the userÁ¢€™s hand and chase after the chosen target. They will then swarm around the opponent tracing out any and all past wounds. Once every past wound is revealed with a glowing red line, the lights will fade and the wounds will be reopened. The spell only works on a target if they have received even the slightest paper cut. Again this could be potentially fatal, if the target has had several nearly fatal injuries in their past.

Incantation: As the flesh of the fighter remembers the wound, so shall your memory be renewed of such afflictions. Hadou # 87, Forgotten Punishment.

Bakudou
Razorwire Restraint - Bakudou #25, 250 Kidou

Effect and Info: Binds the target in sharp razor wire. The more the victim struggles, the tighter the wire becomes.

Notes:
- The extension to Razorwire Restraint is Persecution. Persecution is where the wire forcibly constricts around the target, cutting deep into their flesh and severing smaller limbs. Persecution is learned once the caster reaches 600 in their Kidou stat.
- It is a crime punishable by death to use Persecution on another Shinigami without just cause. Unless one is on the brink of death or the target Shinigami is evading arrest, Persecute should not be used. It is frowned upon for Razorwire Restraint to be used on other Shinigami in general.
- Originally created by some Onmitsu Kidou members of the Shinzui house for the express purpose of quickly eliminating Hollows, early abuses of the Kidou let to it being heavily regulated and monitored. Currently, use of the Kidou is permitted to Shinzui clan Shinigami only.
- If the target's spiritual pressure is at least 50 points higher than the caster's spiritual pressure, the wire will not constrict if the target moves.
- Persecution is effective only if the caster's spiritual pressure is at least 200 points higher than the target.

Chant: "Claws of steel, moving to eviscerate and make you sing a song of agony. Threaded along for miles to restrict and ensnare. I bindeth thee from moving. Be still my little lamb and submit to bleeding bliss lest the blade miss your neck. Be still now in my embrace, lest you fall to pieces. Bakudou #25, Razorwire Restraint!Á¢€
Suho - "Perfume of the Moon"
Bakudou #62, 890 Kidou

This Bakudou may only be used in the presence of moonlight. While being cast, ribbons of floating sigils entwine the user's casting arm, which instantly disperse toward the moon's direction when the casting is complete. Once Suho is active, targets selected by the user are automatically struck down and harshly restrained towards the ground or against any obstructing object, so long as they are hit by a pillar of xenon moonlight that beams down from whence the sigils vanished. The angle at which they are struck down and which the moonlight pillar descends is determined by which direction the moon is facing. If the moon is directly above them, then they will be restrained to the ground immediately. However, if the moon faces them at an acute angle, the targets would be "dragged" into the ground by a few meters before being fully restrained.

The user may select as many targets as he/she wishes, so long as the pillar of moonlight is being cast upon their bodies. The strength of the spell wanes as according to the current phase of the moon: a full moon possesses the highest degree of restraint, while a thin, crescent moon provides the least amount of power. The width of the moonlight pillar spans one meter for every 500 Kidou for a maximum of ten meters (reached at 5,000 Kidou). The duration of restraint is relative to the user's Kidou vs. the target(s) Reiatsu stat; against those of equal strength, Suho lasts for thirty to forty-five seconds. The moonlight pillar itself, if it is unable to strike down upon a target, lasts approximately half a minute before vanishing.

Incantation: "The pearl dragon flees from the west. Ten thousand grasses rebuke the stars. A bloody lance pierces the slumbering moon in the holy lake; sweet is the perfume unleashed! Bakudou #62, Suho!"
MÁƒ¡scara Roto (Broken Mask): Bakudo # 69, 1200 Kidou

Description: Based on research with hollow masks, this spell has been developed to weaken their properties creating a kidou flow opposite the charge of the spiritron make up of masks (note, this spell CANNOT destroy a mask on itÁ¢€™s own, simply weaken it).

It must be done at point blank range. The user concentrates kidou in his or her hand and presses the palm against the forehead of the mask and activates the spell. Depending on the opponent and strength gaps will affect the effectiveness of the attack.

Spell duration: User with a base Kidou stat of 3000 Á¢€“ 4000 will allow the weakened state to last for 5 minutes. For every 1000 more kidou, the length increases for another minute.

Hollows/Arrancar: If the combined kidou and reiatsu of the caster is within 200 points of the reiatsu of the hollow they fight, the spell can weaken the mask up to 50% allowing for weaker spells and attacks to shatter it. If they surpass the reiatsu, for every 500 points, the mask is weakened another 10%. For every 500 under, its strength goes up 10%.

Vizards: In order to weaken the mask by 50%, the userÁ¢€™s base kidou MUST equal the base reiatsu of the opponent. If the mask is shattered, the regeneration period is slowed by 40% at equal stats and increases 10% for every 500 kidou above the enemy reiatsu.
Vizard skills relying on masks to function are slowed and weakened for a max of 20%.

Phrase: Á¢€œThese opposite souls clash among the three worlds in eternal conflict. Let the darkess within be silenced by my will. Bakudo #76, MÁƒ¡sara Roto!Á¢€
Tentei Kuura Á¢€“ Bakudou #77, 500 Kidou

Description: Establishes a long-range link with previously identified spiritual pressures. Useful for immediate and confidential communication.

Phrase:"The net of black and white. Kyouryou 22, kantai 66. Footprints, far lightning, sharp peak engulfing land. Dark night, cloudy seas, blue division. Form a circle and fly through the heavens! Bakudou #77, Tentei Kuura!"
Magma Sarcophougus - Bakudou #82, 3550 Kidou

Effect: Forming geysers to launch molten lava at the opponent from the ground beneath them. If the person isn't burnt into submission, the magma cools on the person, trapping them in the stone as its formed. Not to be used against fellow Shinigami, as it is a punishable offense to do so.

Incantation: Core of the earth and the fires of heaven. Like the moon and the sun in a never ending cycle of renewal. Come together to prepare this foe for his journey. Bakudou #82, Magma Sarcophougus.
Longinus Á¢€“ Bakudou #90, 5000 Kidou

Description: The user summons a multitude of tiny spears around the target. The user then brings down their fingers and the spears impale their target almost instantaneously and lock them in place. A bright circle appears, and a massive beam is shot down at the target.

The target is completely engulfed in the light, the bright flash of the spell making it almost impossible for anyone around to see. After the attack is completed (and if the target manages to survive), they are rendered completely blind for 3 minutes.

Description: Oh Holy Grail guide the Spear of Destiny to my hand. Bless my aim so that my sacred weapon might cleanse all those before me off all wickedness. Bakudou #90, Longinus!
Magnetic Storm Á¢€“ Bakudou #91, 6000 Kidou

Description: The users forces out a large wave of kinetic energy. The storm forces back any object within a 10ft radius of the users, a strong binding force locking all beings caught in the attack helplessly to the ground for a average of about 20 seconds(2-3 turns) and disorienting all of their senses for about one minute.

Incantation: HeavenÁ¢€™s force repels you, protecting its loyal agent from evil intent. Be bound for your corruption and let your power be nullified as you are placed the GaiaÁ¢€™s altar. Bakudou #91, Magnetic Storm!
Munashii Migawari (Empty Sacrifice) Á¢€“ Bakudou 100, 10000

Description: The highest of all binding Kidou, Munashii Migawari is a formidable enchantment that uses a most precious scapegoat as ammunition for its castingÁ¢€ ¦so precious in fact, that this Bakudou can only be used once in a ShinigamiÁ¢€™s lifetime.

It is a near-death spell, intended to be used moments before oneÁ¢€™s life coil is cut away and their heart beat is extinguished. When the user is at deathÁ¢€™s door, they chant the short incantation with their remaining breath, and then clasp their dominate hand across their heart. Springing forth from their core, a string scintillating with all of the colors in the spectrum instantaneously ties and binds itself around a forlorn, forgotten itemÁ¢€ ¦the userÁ¢€™s old body, or whatever remains on Earth. The carrion, be it mere ashes or a well preserved skeleton, momentarily is resurrected in form, and the revitalized body takes the place of the dying userÁ¢€™s spirit through a surreal exchange in reality. The user remains conscious throughout the entire experience, feeling death with a dream-like certainty once again snuffing out their vitality, and then darkness.

After a single lapse of time so miniscule its existence arguably doesnÁ¢€™t occur, warmth takes back the userÁ¢€™s body, as their soul once again takes the place of their corporeal, melting away to leave no more mark upon this world. The user is fully resuscitated, at maximized health, and ready to continue fighting. A final gift from the now ethereal remnants: the phantasmal, ghost-like energy entwines around its owner, and grants them a temporary boost of 20% to all of their stats for the duration of the battle, ensuring that the last reminder of an Earthly continued life is not sacrificed in vain.

Incantation: Á¢€œThe dying beat for the dead beat, and thus, the living heart will return. Bakudou 100, Munashii Migawari.Á¢€

Bougyoudo
Yobiyoseru/Retrieval - Bougyoudo #15, 80 Kidou
Description: Summons an object to the callerÁ¢€™s hand. The further away the object is the higher the kidou stat must be.

Incantation: Nymphs taking shade in the clouds on high, take flight! With prudent valiance, cross sage and brush, seek out my heart's desire and lay it in my hands!
Bougyoudo #15, Yobiyoseru!
Cursed mark - Bougyoudo #4, 23 kidou

Effect: This spell sends a straight kidou blade at the target, a intricate Á¢€œXÁ¢€ type mark appearing on the target. This target can stay on the effected target for about two minutes and is not affected by spiritual energy. This mark sends out a Á¢€œhomingÁ¢€ beacon to the casterÁ¢€™s kidou. The ownerÁ¢€™s spells homing in on the target.

Effect range: It is a straight blue beam, it shoots out for about fifty feet

Phrase: Powers of clairvoyance. Guiding hand of the gods. Lead me to the true path, Bougyoudo #4, Cursed mark.
Kansei - Bougyoudo #18, 95 Kidou(Plus cost of Bakudou used)

Description: Kansei(also known as Trap) is a kidou that allows the user to place a time release bakudou anywhere they wish(as long as the surface is solid. The user chants this kidou then presses their hands against the ground with the bakudou of their choice in mind. The earth lets out a small glow as the energy is infused in it but the light then fades. Afterwards, when the specified time is up...or when the target steps on the designated area, the bakudou is sprung. The limitations to Kansei however are that you can't use a bakudou on a surface that you usually wouldn't be able to use that bakudou(I.E. you can't use something like anchor, that you have to fire manually, on the ground). Another limitations is that the trap zone cannot exceed 3 meters, however it can be below three meters. One most also say the name of the Bakudou they are using after they release Kansei(except for people with Absolute Bypass).

Incantation: Let those who blindly walk forward be punished for their arrogance with ****ation. Erase all traces of their transgressions from the land, and by dawn's new light let silence reign again. Bougyoudo #18, Kansei
Saint's Indulgence - Bougyoudo #20, 50% 1000 kidou or lower spells and 75% for 1001-4000 cost kidou

Effect: Releases the caster from a Binding Spell.

Notes:
- Another Shinzui clan Kidou. This Kidou is not restricted to the Shinzui but a few people outside the clan have it.
- This spell temporarily weakens its caster since it can be a bit draining on one's spiritual energy. However, after about 5 minutes, the spent spiritual energy returns to the caster and they are at normal stasis for a while.
- The effectiveness of Saint's Indulgence is dependant on the caster's spiritual pressure. The length of time that the caster is weak is lengthened or shortened by the spiritual pressure of both parties. Say the caster has an SP stat of 200 and their target has an SP stat of 150. It's a 50 points difference so they would be sluggish for about 5 posts before they would be back to normal.
- Saint's Indulgence is very damaging to the caster if they use it repeatedly in a fight. Because of this, it has a 3 use limit per fight.

Chant: "Cry of the faithful, may it be heard by the liberators and may they free the oppressed. Tear away these chains, strike open the locks, set free the beast that stands caged! Bougyoudo #20, Saint's Indulgence!
Disruption Á¢€“ Bougyoudo #27, 185 Kidou

Description: The user extends their hand, blasting out unseen kidou energy. The energy is converted into hard sound as itÁ¢€™s released, a blaring sonic wave being released. The sound doesnÁ¢€™t register to anyone who isnÁ¢€™t caught directly in the waves, but is excruciating to anyone who is. When stricken with this attack, the target will go through many different ailments. Mainly, temporary lose of hearing, blurred sight, and reduced hand/eye coordination (usually dropping oneÁ¢€™s zanjutsu/hakuda skill by 15%)

Duration/Severity of this attack is measured by distance applied. The wave is only really one feet in width and only has a maximum reach of 15ft, however it can be hard to follow because you canÁ¢€™t really see the attack. When used from itÁ¢€™s maximum distance, the attack will only cause a momentary annoyance to your opponent. When used from 10-5 feet it will usually only stun for 5 seconds. When used within five feet, the time will last for about 15 seconds. However, when one places their hands directly on their opponentÁ¢€™s face the spell can last for 30 seconds and their senses can be disabled to a devastating point.

Incantation: Dance dreadful wave. Tear away at my foeÁ¢€™s mind and break their sanity. Bougyoudo #27, Disruption!
Harinezumi Á¢€“ Bougyoudo #28, 190 Kidou/Yammarashi, 500 Kidou

Description: A kidou that is used when on is trapped by their opponent in a physical attack. The userÁ¢€™s spiritual pressure converges, and then explodes out of the user in multiple directions, stabbing anyone within breathing range of the user with sharp energy spines. The spikes start out only a few inches long, but can be very annoying and painful. The spikes will also break off and dig into the victim.

The spikes for Harine start out at 1 inch, but gain and inch for ever 100 kidou you have afterwards. However, the maximum length of the spikes can only been increased to 2ft without extra cost. After that, each extra inch costs the user 10 more kidou.

Extension: By clasping their hands together and chanting the word Á¢€œYammarashiÁ¢€ the user of this spell can caused the spikes caught in their victim to explode. This spell can even be cast when the spikes are still in the user, but that would be more for a kamikaze attack.

Incantation: Bless my flesh with natureÁ¢€™s armor. Pierce my captor and irritate the flesh. Bougyoudo #28, Harinezumi[/color]
Collapse Á¢€“ Bougyoudo #35, 1.5 times the cost of the used spell

Description: When a barrier is formed from kidou, the user of this spell can counter it. The spell shoots out a spear like projectile, the projectile then breaks through the barrier and negates it. This bowÁ¢€™s energy then scatters around in a 10-meter radius, and shoots out strange runic symbols into the air. The seals keep the same spell from being cast within 30 seconds of this spells activation this moveÁ¢€™s activation while the user is in the field.

Also, the spell has to hit the barrier, or else it wonÁ¢€™t know what itÁ¢€™s negating.

Incantation: Reveal to me my hidden foe. Break through their defenses and seal away their power. Bougyoudo #35, Collapse.
Forget Á¢€“ Bougyoudo #39, 390 Kidou

Description: A mental attack, Rust requires direct contact with the userÁ¢€™s head. Once obtained, Forget sends out a shocking blast through the userÁ¢€™s mind. The attack temporary closes off the userÁ¢€™s memory to one of three skills (zanjutsu, hakuda, or kidou : Or just combat stat for a hollow). While active, the user receives a 25% reduction to that ability for 1 minute (when returned, unused kidou is also returned).

Incantation: The elderly epoch creeps upon you. Faded and decrepit is the knowledge you once held dear, nothing more than a distant memory. Bougyoudo #39, Forget
Akekataki Á¢€“ Bougyoudo #44, 460 Kidou

Description: "Scarlet Revenge" When the user is injured and bleeding, akekataki will temporarily charge the blood to have an acidic burning property to anything that touches it aside from themselves.
-The basic level of this kidou will last for 20 seconds with an intensity of 1, which will cause painful irritation. For every 100 points of kidou stat the user has, the effects will last 10 seconds longer and increase intensity by 1, causing more damage.
Max Level: 6
Max Duration: 60 sec.

Incantation: "Wounds that bleed for vengeance, burn! Bougyoudo #44, Akekataki!"
ViperÁ¢€™s Tongue - Bougyoudo #45, 480 Kidou

Description: A small blade of kidou energy forms around the userÁ¢€™s palm. The blade is as sharp as an zanpakutou, and can break skin just as easily. Once an living thing is hit, a burning pain will course through them. The pain is excruciating, but will only last for a few seconds. Afterwards, the inflicted area will start to numb over, paralyzing that body part for about a minute or two. The length and pain of the attack, usually depends on the depth of the slash. A minor cut wonÁ¢€™t do much, however a direct hit will be very effective.

Incantation: SerpentÁ¢€™s tongue, stun and punish. Unleash my spiteful wrath upon all those who threaten. Strike out and freeze with fear. Bougyoudo #45, Viper's Tongue
Sude - Bougyoudo #47, 500 Kidou

Description: After the chant, kidou energy is rerouted into a constant stream into the body instead of casting spells one at a time, this keeps one from casting kidou while this is active but provides a very important benefit. The energy is released from the body in short bursts during points of impact. It allows unarmed fighters to block and be blocked by weapons without injuring them. It requires the user to know the strike is about to happen however, so if someone gets past the user's defense, they will still be injured.

Incantation: My body is my weapon, my soul, Iron! Bougyoudo #47, Sude!
Shadow Puppet - Bougyoudo #50, 525 Kidou

Description: The user of this kidou chants the incantation. At first nothing happens, however after being chanted, the spell allows the user to make up to 4 shadow copies of themselves. The spiritual pressure of both the user and the puppet are divided based on how many of summoned (1/2 for 1, 1/3 for 2, ¼ for 3, and 1/5 for 4 remember you are counted in the split so itÁ¢€™s +1 person for each division). The puppets are not permanent and will only last for about one minute before a recast is needed.

Incantation: Art of mimicky, doopleganger. Split my very core, clone my very essence. From me bring the perfect construction body and soul. Bougyogdo #50, Shadow Puppet

>>>>>>>>>>

Shadow Scapegoat(extends from Shadow puppet) Á¢€“ Bougyoudo #50, 100 Kidou(per clone)

Description: Extension to shadow puppet, when attacked the user can switch places with one of their puppets. The puppet is destroyed after being used as a decoy though, even if your opponent wouldnÁ¢€™t have killed them.

Incantation: None, only the main spell needs to be cast
Mettanimirarenaizu (means, "Seldom Seen Sight") - Bougyoudo #52, 600 Kidou

Description: This is the evolved form of Bikan. Like Bikan, it enables clear sight against high levels of speed and at this level, it also increases the degree to which the spell is effective where the recipient may see up to 30% for every 200 pts of hohou (depending on SP). Duration has also increased to a maximum of 2 minutes (for a single recipient), and possible recipients have increased to 6 people (and hence, 30 seconds per person.)

What makes Mettanimirarenaizu different from Bikan, however, is the ability to vaguely recognize the emotions of one's opponents in colors, which enable predictions for offensive or defensive action. The ability to recognize and separate these colors will depend heavily on the caster's spirit pressure, as well the amount of recipients the spell is cast on.

Incantation: Bright as the sky, green as the fields, clear as the water below, come forth a single rainbow into a single white lightÁ¢€ ¦Bougyoudo #52, Mettanimirarenaizu.[/color]
Black Tide Á¢€“ Bougyoudo #55, 700 Kidou

Description Á¢€“ A defensive spell, Black Tide works by forcefully ejecting the target and all surrounding beings away from the target. When activated, a large burst of black wind will shoot from the user in all directions. The wave acts as a barrier and pushes away all things in the users way like two same pole magnets would. The distance ejected from varies between 3-10 yards depending on difference in power.

Also, if the target is directly in the userÁ¢€™s vicinity when the spell is active, the effected target(s) will go through a momentary bound of exhaustion because of the detrimental effects on the spell on the target(s).

Incantation (Courtesy of Sho): Á¢€œSurround, Dark Wind! Protect the fragile soul and wash away all ill intent. Bougyoudo #55, Black TideÁ¢€
Shattered visage - Bougyoudo #56, 725 Kidou

Attack: Rays of light attack the victimÁ¢€™s mind, the facial area becoming illuminated from the attack. The light sends searing waves through the victim's mind. Destroying the minds of the weak, and simply stunning the minds of the strong-willed. It can also be used to clear the minds of those who have been possessed, assaulting the possessor instead of the victim.

Phrase: God's judgment rains down. The minds of the tormented beg for salvation, as the punishing light destroys their lies. Truth in turn, the only thing that remains. Bougyoudo #56, Shattered visage
Malice Coil Á¢€“ Bougyoudo #59, 830 Kidou

Description: The user of this forms their energy into their palms, a green flaming fireball being formed between their hands. On contact with the target, a foreboding mark will be placed on the body. While this match is in place, the target will fill a small nagging pain in their chest, but that is not itÁ¢€™s main ability.

When Malice Coil is activated, the target of this spell will be constantly drained of SP for 5 turns. The drain doubles with every turn, starting at one percent. So it goes 1, 2, 4, 8, 16 for a maximum drainage of 16%. This attack can only be negated by someone with 10x the SP of the user. However, because the coils stays on the target, the spell becomes halved with every used. The first use will drain 16% of SP, the second 8%, the third 4%, etc.

Incantation: I call the serpent to do my bidding one more, the happy serpent obliging. Enraptured in itÁ¢€™s grasp, the foolish titan falls before me. Bougyoudo #59, Malice Coil
Glass Veil - Bougyoudo #62, 995 Kidou

Effect: An extremely difficult Bougyoudo to implement. Uses Kidou energy to bend light around the person. Also dampens the persons spirit pressure to hide their presence. Does not allow for quick movements, as the shimmers in the spell can be seen. Making this spell ideal for scouting, spying, hiding from pursuit, and laying an ambush.

Incantation: Blind them from what they think they see, hide me from they think they know. Make them ignorant of my presence. Bougyoudo #62, Glass Veil.
Step of Shadows - Bougyoudo #65, 1350 Kidou

After chanting this kidou, the user steps into an area of shadows that is bigger than they are, and comes out of the shadows in a different area. The shadow must be of an object and not of a person, including their own shadow. If the person is unfamiliar with the area, they are limited to what they can see, either by their own sight or by the use of kidou. If they know the area well, they can travel up to 10x the distance of what they could normally shyunpo.

Chant: "Portals of the neutral world, lend your use to me! Allow me to step through your lands freely! Bougyoudo #65, Step of Shadows!"
Kageshyunpo Á¢€“ Bougyoudo #67, 1670 Kidou

Description: A shadow is left in the wake of a shyunpo, holding form for up to half a minute before dissipating, confusing the opponent. The Kageshyunpo is prefaced by a dark, purple outline forming around the body and clouding the user's features. This is the only hint the Kidou gives, however.
Godspeed - Bougyoudo #75, 3000 kidou

Effect: When Godspeed is in place the speed of the user is greatly increased. Their agility stat is doubled. This kidou increases the speed of shyunpo, the quickness of your Zanjutsu and Hakuda, and your overall reaction time. This spell only lasts for about 3-5 minutes, and after it is finished the user's original agility will be halved.

Range:Self.

Phrase: Like those that dwell in the heavens, take my speed beyond known limits. Bougyoudo #75, Godspeed!!!
Lost Arms - Bougyoudo # 91, 5200 kidou

Description: The user points his casting arm to the sky with his palm open then says the incantation. An invisible beam shoots skyward then a yellowish color can be seen as it forms an invisible dome over the battle area. Upon the formation of the dome all weapons with in the dome are removed including the userÁ¢€™s. This then forces all combatants within the dome to fight solely in hand-to-hand combat. The spell remains in effect for five minutes, after which time the weapons are returned to their respective users. A combatant can leave the dome and instantly regain his weapon, but can not return to the dome with it. Also any attack made from outside the dome originating from a weapon other than a hand or foot will be stopped at the dome edge.

Incantation: A fighter reveals himself through his fists, now let us show each other who we are. Bougyoudo # 91 , Lost Arms
Chamber Á¢€“ Bougyoudo #98, 9000 Kidou

Description: When activated, a blue flash in instantly released over the battlefield. The blue flash scans out for a 50ft diameter and reaches upward to 40ft, forming a dome like shape. Someone of at least 3x only breaks the dome the userÁ¢€™s SP, and if the person is just on that median it will take him or her considerable force.

When the dome is forced, large blades begin to protrude on the outer edge of the dome. The blades are about a 1 and half feet in width, and they are covered all across the barrier. If one is the hit the wall, the blades will impale them, but that isnÁ¢€™t where the true power of the technique lies. Once every 15 seconds (or about 2 turns RP-wise) one of the large blades and sink in from the barrier all the way through it. The blades punctuate point is gated by the userÁ¢€™s will, and can catch their opponent off guard if they are not lucky. While in the barrier, the fighters must not only deal with the dangers of the large blades, but the ever closing fighting space as their area becomes more and more enclosed.

The barrier will only dissipate under certain conditions. One, it must be broken. Two, the user most either cancel it out or they must step out of it(the user can leave of their own free will, but that will break the spell right away). Three, the user is killed, unconscious, or too weak to keep the spell going.

Incantation: The coliseum rises as the game of death goes on. The earth screams for mayhem to quench itÁ¢€™s unquenchable thirst. Slam down the cage, and let the curtain fall, this evil game finally comes to an end. Bougyoudo #98, Chamber
 

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Kidou to Learn:

Hadou
Aisu - Hadou #30, 280 Kidou/Aisuhaaken (Ice Pick), 1000 Kidou/Aisudansu (Ice Dancing), 1200 Kidou

Description:

[Aisu] -- The user gathers water spiritons in their hand, aiming then at the target. Once the energy is release, a thick powerful wave of water shoots out. The water freezes as soon as it flies out, forming a powerful Ice spear that can pierce through the enemy on contact. Aisu has a max reach of 50ft.

[Aisuhaaken] -- A variation of Aisu, Aisuhaaken works by pelting the target with numerous spears of ice and numbing their bodies. Outside of the change in chant, Aisuhaaken also works by changing the casting motion. Instead of point the hand straight, the fingers are shot out. Because of this, the particles of water shoot out in multiple directions. The drops instantly change from droplets to foot long ice spears. The number of spears is always different, but it is usually about a hundred. The number can be increase however by putting more energy into it, since Aisuhaaken was basically made to take on large groups.

[Aisudansu] -- The final and most powerful form of Aisu, Aisudansu works by barraging the target with numerous penetrating icicles. Aisudansu works by releasing a large icicle spear. The spear stops once it breaks the skin of the opponent or when it freezes onto the opponent. The icicle then explodes, numerous icicles exploding from it. The icicles shoot out from the base then all bend back in towards the target, impaling them brutally.

Incantation: (To change the variation all one has to do is change the name at the end of the chant. I.E. saying Aisudansu instead of Aisu)

The Frozen hand breaks, melting away the sun. The frosty breath blows, relentlessly assaulting the wind. The binding ice collapses, nurturing the earth's plants. Hadou #30, Aisu!
Dead Air - Hadou #41, 575 Kidou

Effect: Large amounts of air are compressed to the size of a small ball in the palm of the user's hand. This heavily compressed air is thrown at the opponent. When the ball makes contact or when the user detonates the sphere, the released air acts like a vacuum blade.

Incantation: God of the wind, release your strength. Call forth the calm before the storm. Hadou #47, Dead Air.
Shoshin -- Hadou #70, 2200 Kidou

Description: Ten shimmering spears surround the caster of this attack. The spears shoot out at the target, impaling said target. The impaling doesn't hurt, however the spears instantly interweave with the target's spiritual energy. Upon command they will then violently explode directly unto the person.

Phrase: Ten threads' binding, final decision of the executioner. Lock and repel thy very being and from within create nothing. Hadou #70, Shoshin
Snowstorm -- Hadou #77, 3400 Kidou

Description: Wind and Ice are gathered in a massive force, heavy snow and large chunks of hail raining down on the field. The weather delivers a biting cold on ones enemies, frostbite level temperature violently shredding and assaulting their body until it is left completely numb. After the initial assault, everything within 40ft of the user is left snowed over; the snow formed more because of kidou energy than any drop in temperature.

Incantation: Gather the northern wind and rain down its fury. Let all green become brown and let all rock become snow as the chilling cycle comes to ahead once again. Hadou #77, Snowstorm
Banrai -- Hadou #79, 3800

Description: A cloud forms over the target, a heavy bolt of lightning crashing down. The lightning has the width of a small house and sparks out about three times as wide. After the first bolt finishes, blue firefly-like lights are left hanging in the air. The lights start to vibrate, then the cloud starts to unsettle. After that, a series of smaller lightning bolts struck down, assaulting the area violently.

Incantation: Cry, heavy storm. Rebel in the skies, and let your fury be known. Shimmer your memory into the weary traveler and burn your ill omen into their mind's eye. Hadou #79, Banrai!
Hadouken -- Hadou #85, 4300 Kidou

A legendary and forbidden Kidou, rumored to possess the destructive power to vaporize a city block in an instant. Upon charging up this powerful Kidou, the user uses both of their hands to form a large controlled sphere of Kidou energy at their side. After and only after the sphere is formed they start the incantation. Once it is complete, the user surges an excess amount of Kidou energy through their arms which violently opposes the sphere in their hands causing it to become unstable. Then by swinging their arms out in the targeted direction, the sphere launches forward in a wave of energy twice the size of the user. The user can break the wave of energy at any time by grasping their hands together, which will cause it to explode as if it had hit a target.

Incantation: "Great King, ruler of the worlds, a guardian asks for your assistance. Lend me the strength to destroy the evils that plague society. Let my power rival the strength of the Titans themselves. Let this soul touch the legendary powers of old. Hadou #85, Hadouken!"
Kurohitsugi (Black Coffin) - Hadou #90, 6000 Kidou

Description: An extremely powerful Kidou used on a single opponent. The user erects two giant masses of kidou at the feet of their opponent. The energy slams into the opponent, crushing them.

Phrase:
Kyuuden -- Hadou #91, 6500 Kidou

Description: The user extends open their palms and slowly moves their hands away from the body. A fierce wind begins to brew around the person, the wind's source originating from the user. A large, cloudy sphere cloaks the entire area, everything within a radius of 15 yards becoming a hazy mess. Not only that, but large blue streaks of lightning can be seen coiling around the outer edge of the attack, making it almost impossible for the target to escape once they've been captured. The lightning shooting out in random directions and striking anyone it hits at first, and will electrocute anyone who tries to break though it's wall, but that is not the true power of the attack.

That power comes from when the wind implodes on itself and a fierce vacuum is formed. The fierce vacuum pulls in everything in the sphere towards the user, whose body starts to release a wild, blue glow. The blue glow grows larger and larger as the vacuum rages on. The thunderous energy is then released. The lightning strikes at every edge of the cloud and lasts for a good ten seconds, making the kidou look like a plasma lamp and punishing the user's target(s) severely.

Incantation: The eastern sky burn brazen like the red sun, smoldering all resistance. The western sky storms cold, dark clouds diminishing all hope. The beginning and the end of all existence born in their core, a core that I control. Hadou #91, Kyuuden
Avalanche -- Hadou #92, 6800 Kidou.

Description: The user slams his/her hands into the ground, infusing it with kidou energy to a point where the ground ruptures and snow and ice erupts like lava erupts from a volcano. The large wave of snow and ice then rapidly flows towards the target, enveloping everything in snow with its icy grip. The wave is 30 feet thick and it has no definite width since the dense snow and ice will keep on flowing into every corner, destroying everything on its path.

Six, large snow crystals will then form around the structure of the snow, each of them spinning faster and faster as time passes. They will release a horrible biting wind, one that twists and throws around the avalanche spell like a mini-blizzard. As the snow rises upward, it will slowly begin to ice over. Turning into a large sphere-like iceberg that traps all caught in it inside until it collapses violently, crushing everything caught within the attack. The crystals will then break apart, releasing a gentle snow upon the now quiet land.

Incantation: "Let the fury of Mother Nature arise. Freeze over the land as you would Hell and bring forth a new Ice Age. Hadou #92, Avalanche!"
Dark Hole -- Hadou #96, 8500 Kidou

Description: A forbidden kidou art. The user of this spell creates a ball of kidou energy in their hand. The hand is propelled outward, the ball then imploding on itself. The ball then explodes into a giant whirlpool, becoming a vacuum. This spell sucks in everything around it, reducing anything caught in it to ashes. When used by beginner it can suck up anything, even the user themselves. But if used by a master they can control the targets that become affected.

The ball is only about 6 inches in length, when it implodes its span is about 10 meters.

Phrase: The pain of man, given form. The true power of nothingness made real. The hopes and dream of mankind, the future of mankind, in their destruction lays my power. Hadou #96, Dark Hole.
Meteor Rain -- Hadou #98, 9500 Kidou

Description: One of the most powerful and dreaded kidou there is. Only known by a few shinigami and only allowed use in sparse situations, this can be deemed one of the forbidden arts.

When activated a ominous black cloud forms above the user's head, the cloud stretches out for about 100ft and cloaks everything in darkness. A great crimson rift is then seen in the clouds, giant flaming balls of rock about 1 yard in diameter each then starting to rain down. The specific number is unknown but it is said to be almost over 100. The meteors destroy everything within their reach, leaving only a soot-covered wasteland.

Incantation: Children of the stars rage down onto the earth, and ravage the land. Converge and meld, ripping through the now doomed planet. Separate the heavens and the earth, crumbling everything into eternal nothingness. Hadou #98, Meteor Rain
Radiance -- Hadou #99, 10000 Kidou

Description -- When released, 9 large white orbs shot from around the user of towards the sky. The 9 orbs surround the user in a 50ft diameter and shoot down rays of light. These rays phase through all targets within the orbs field of vision (which is 50ft, meaning that they target anything within 100ft of the user). Once the rays have phase through each target, the being is stuck in the attack's sight.

The giant orbs then begin to melt down, the pulsing light shooting through each and every target. The intense pressure of this attack, causes the insides of the target to be completely obliterated on contact with the spell, turning them into a hollow husk. However, the spell is weakened with every addition target and can still be survived by anyone with 3x the spiritual pressure of the user, however they will still take very heavy damage. Weaker beings on the under hand, will be completely destroyed.

Incantation: Harmonious cruelty brings about a merciful end. Scorching pillars of twisted benevolence obey my call! Grant me the swift scorn to destroy all of those of the opposition; all who defy my will. Hadou #99 Radiance!

Bakudou
Betobetokenwonuku - Bakudou #19, 150 Kidou

Description: Freezes the sword in the sheath. If not already drawn out, the opponent won't be able to pull the zanpakutou out of the sheath. The kidou stat and also the spirtual pressure, relative to the opponent's stats determine how long the sword stays undrawn - at least half a minute. If the targeted person is 1.5 times stronger than the user of the spell they can unsheath their weapon without trouble.

When one reaches 1000 in kidou, they also gain the ability to freeze their opponent's sword into any other solid material. Say one has their sword in a tree, then the user can freeze the sword in that tree. However, this lasts only half as long as when the sword is trapped into the sheathe and the targeted person can remove the weapon if they're 1.5 times strong than the user of the spell.

Incantation: Hades! Unleash your charges! Zombies erupt from the underworld and manifest! Groan into my foe's sheath and cling to the soul of their slayer. Let go on pain of death... Bakudou #19, Betobetokenwonuku.
Bisokudo - Bakudou #27, 300 Kidou

Bisokudo significantly slows the spiritons in the target's body, rendering them less able to respond properly to physical movements. Pointing the palm towards the opponent. A bolt of light is released at the opponent. If hit, the spiritons throughout the entire body are slowed 15% for a fixed time of 30 seconds.

Effect Range: Straight.

Phrase: Water flows, as does Time, cursing the unforgiven. Bakudou #20, Bisokudo.
Mask of Punishment -- Bakudou #44, 530 Kidou

Description: The user shoots out thick bandages of kidou. The bandages wrap around their opponent's face and forms into a mask that looks much like a hollow's (in case of the target is a hollow, the bandage will just cover their mask).

The mask then drills small holes into the user's skin, sending out painful shock through their brain. Depending on the power difference, the mask can either simply disrupt or completely incapacitate the opponent.

Incantation: Bind the tortured soul. Show them the folly of their ways, and with that...help them find peace once more. Bakudou #44, Mask of Punishment
Entombment -- Bakudou #50, 600 Kidou

Description: The user pressed their hand against the ground, a zooming wave sent under the earth and outward 20ft in front of the user. The wave can disrupt the footing of anything above it, but that is not the purpose of the kidou. When the wave obtains its maximum reach, it then rolls in back towards the user. The earth is then uprooted and sent towards the user's in a wave. Along the way, anyone caught in the path of the attack is rolled up into the earth like one would be rolled into a carpet and delivered to the foot of the kidou's user.

Incantation: The grand entrance has been made, the red carpet set. Deliver to me thine divine form so that I may ascend it to the heavens. Bakudou #50, Entombment
Asamoya (means, "Morning Mist") - Bakudou #53, 650 Kidou

* Description: Asamoya diffuses a caster's energy into general waves and enters an opponent's body through their pores. In doing so, Asamoya strengthen's the caster's reiatsu in such a way that (A) the mere presence of foreign reiatsu in the opponent's body causes nearly all of the basic life processes (e.g., breathing, seeing, moving) to slow; and (B) to allow the caster to control or concentrate their reiatsu into a specific location (e.g., the arms or legs) to particularly bind that area into non-movement.

This is a rather slow-working spell, and therefore may not be particular effective in battle. It takes no more than 1 minute to become effective (dependent on the difference on caster-opponent reiatsu), and remains effective for a maximum of 3 minutes.

To cast this, the user needs to be within a 5 foot radius of the opponent, and holds their palms up generally toward the opponent.

Incantation: Cover our lands, enter our bodies and bring serenity to light through the turmoil of darkness... Bakudou #53, Asamoya.
Diamond Dust -- Bakudou #55, 680 Kidou

Description: The user of the kidou freezing over the moisture surrounding their opponent, giving the air a slight twinkle. The move happens so fast, however that, that is the last thing the person is able to see before their body is surrounded in ice.

Incantation: Dance, playful sprite. Spin and twirl, clash and freeze. Let the mystic dance, entrance. Bakudou #55, Diamond Dust
Kakushitsuijaku - Bakudou #58, 730 Kidou

Can trace the location of a person from a long distance. (What Isane used to find Aizen and Gin after they vanished.)

Incantation: Heart of the South, Eye of the North, Fingers of the West, Feet of the East, arrive with the wind and depart with the rain! Bakudou 58, Kakushitsuijaku!"
Guillotine - Bakudou #76, 2800 Kidou

Description: Powerful binding chains of kidou energy lock down on the opponent, forcing them to the ground. The chains lock them into place, then a thin sheet of kidou energy materializes over the captive. The flat sheet then smash into the person's neck, usually causing the person great damage. Because of its dangerous nature, this spell is barred from use in friendly shinigami battles.

Incantation: The Executioner raises his palm. The final hours of the guilty at hand. Mockings of the justified reign as the demon king awaits his new tenant. Bakudou #75, Guillotine
100 Knives Torture -- Bakudou #78, 3000 Kidou

Description: Heavy clothes of kidou wrap around the target, forming into an iron sarcophagus. The user then clenches their fist and one hundred long, knives of searing hot reiatsu start to levitate around the sarcophagus. Since this was used as an interrogation tactic in the old days, the user can control when the knives are plunged into the coffin. However, the longer they wait the easier it is for the person to break free.

Incantation: Send my opponent to an early grave. Make my hatred steel, strong enough to pierce the very soul of my nemesis. Bakudou #78, Hundred Knives Torture.
Honegaoreru (Breaking of the Bones) -- Bakudou 86, 4500 Kidou

Description: The nature of this Bakudou was such that at one time, it was banned from use by the Gotei 13, until it was shown to be useful in combat against speedy and multi-limbed opponents. The user of the demon spell pulls their index finger back until the bone cracks, then speaks the incantation. Immediately, the finger returns to its previous state, but now a pale blue aura envelopes it. The user may either force this energy into a target directly, or siphon it to another item, such as their sword or a rock, and then hit the intended victim with the said item. The effect is instantaneous: the energy seeps into the joint and tendons that allow the body's frame to move and bind the bones, effectively cutting off all movement.

The spiritual pressure instilled into the technique is of a destructive disposition: it eats away at the bones that it has bound, deteriorating the marrow until it crumbles to a useless pile of internal rubble. The longer it takes for the victim to break free of the Bakudou, the further along the degenerative property melts away at their skeleton. After a single minute, the Honegaoreru will have begun to crumble the victim's frame. After a second minute, all bones will be broken and useless. After a third minute, the target is no more than a pulp of accumulated flesh, without any matter to support it.

Incantation: "Delve deep into the ivory that holds up that flesh, rot the marrow to a broth of mush and mud, and take shape away from this incessantly inferior infidel. Bakudou 86, Honegaoreru."
Fugyoutenchi (Looking Up and Down From Heaven to Earth) -- Bakudou 97, 7800

Description: A truly terrifying Kidou that's usage has been recorded in legends due to the catastrophic implications of its power.

Fugyoutenchi relies on a singularity, a single point of compressed spiritual pressure the user creates within a hand of their choosing. They create this collapsed marvel within their palm by clasping their spare hand around the wrist of the other and chanting the incantation. After the energy has been condensed, the user must find some means to attach it to the intended target. The target need not be a person...it can be anything, and it is fastened by merely touching the victim. Once affixed, the user can activate the Bakudou whenever they wish by clenching the open hand they used into a tight fist.

Instantly, the climatic storm begins: the sky and the earth are drawn into the point with a ferocious warping of reality. This potent exchange between the heavens and the ground obliterates the area that enshrouds the singularity, and creates a spectacle for the ages as the world blurs into a tumultuous flurry of blue and brown. When the binding has finished, the landscape is returned to its former condition, though anything unfortunate enough to have been connected to the magnetic point of binding is gone, annihilated into a colossal demise.

Incantation: "Paint this canvas that rolls across the land in streaks of azure and auburn, and erase that horizon in favor of a blinding bridge between heaven and earth! Bakudou 97, Fugyoutenchi!"
Kin Kin -- Bakudou #99, 9000 Kidou

Description: The most powerful immobilization spell known to Soul Society; wraps a target in sheets of reiraku pinned together with shafts of pure Kidou.

Phrase:

Bankin -- Bakudou #99(extends from Kin), 10000 Kidou

Description: An extension to Kin; demolishes a target entrapped by Kin with a single massive block of Kidou.

Phrase:

Bougyoudo
Zankoku Zutsū - Cruel Headache
Bougyoudo #23 - Cost: 130 Kidou (+30 per extra turn)

In battle, there is no foe less powerful than fatigue. A tireless opponent of tiredness, fatigue has been compared to the great behemoths of the colossus. So, taking in the stride of fatigue's detrimental effects, kidou users have attempted to re-create such a tireless foe.

Zankoku Zutsū works by implaing a malicious kidou energy into the body's energy. If tangible, it would look much like a sea urchin, though far smaller. Requiring bodily contact, the user focuses power into their index and middle fingers. Touching the enemy with these two fingers implants this urchin energy into the opponent. The 'urchin's' spikes slowly expand, eventually striking a nerve. The kidou energy's max width is achieved after 1 minute, and unless the user pays another 30 kidou per turn it evaporates.

This urchin's aim is to create a very sharp, very minute, and long-lasting pain. It slowly increases during the 1 minute of expansion, and therefore isn't noticable unless used on someone of very high bodily knowedge.

[Note - Only internal-wound spells can cancel this out, and to cancel Zankoku Zutsū out the healer must pay and extra 50 kidou on top of the healing spell's cost]

Chant - "The warrior's enemy lies within himself. All things stop when your body revolts. As the moon sets, I shall stand without spikes. Bougyoudo #23, Zankoku Zutsū!"
Bansoukou -- Bougyoudo #25, 150 Kidou

Description: A thick padding of spiritons gathers at the users hands and feet. While this spell is active, the user gains the ability to latch onto walks by pressing up against them with said appendages. The compression even allows the user to run on vertical structures with ease.

Incantation: Make my flesh adhesive, and bind my soul to stone. Bestow upon to me the reptile's birthright, Bougyoudo #25, Bansoukou.
Blight -- Bougyoudo #32, 250 Kidou

Description: The user shoots out a beam of pure energy at the user. The beam does nothing at first, but causes the target's body to be covered in a spiraling mark. The mark takes about 15 seconds to manifest, but when it does the fun begins.

When the user's next kidou attack is launched, no matter what it is, the attack itself is not launched. Instead, the user's hand glow and a signal is sent out. When the signal is received, the symbols on the target's body begin to glow, and the attack is sent directly at the person. However, because the attack is not done directly by the user, it suffers a 50% penalty to power.

Incantation: Cursed selection, chaotic contempt. The sand drains and your luck runs thin as the path to the underworld is marked upon your flesh.
Meikyou (means, "Mirror") - Bougyoduo #38, 1.5-2x kidou used

* Description: Meikyou uses and reverses the energy a kidou user will use in the moments before a kidou is cast. (In other words, it jams the outflowing energy someone uses when trying to cast a spell, and "punches back," or reverses the energy into an attack.)

Once within 2 feet of the opponent, the caster either during the saying of the incantation or spell name (through Incant Bypass) will use Meikyou to manipulate the energy used in a Hadou or Bakudou to cause an internal "explosion" within the opponent, which radiates throughout the reiatsu veins of the opponent's body. This renders the opponent unable to cast kidou effectively, unable to rely heavily on reiatsu, and causes significant physical internal damage. The degree of damage of the explosion should be roughly proportional to the level of spell the opponent was attempting to be used. (If the caster is able to cast Meikyou before the incantation or name is said, the spell is more effective.)

The cost of this spell is 1.5-2x the kidou the opponent was using--the range dependent on the caster's level of reiatsu in comparison to the opponent's.

To cast this, the user manipulates the reiatsu of their opponent while within the two feet range by holding their palms toward the general center of the opponent's body. Only a faint white glow will indicate the spell is in progress.

* Incantation: "In love, through hate... in black through white... in day, through night... reverse and mirror the energy of bad intent... Bougyoudo #38, Meikyou."
Daishyunpo -- Bougyoudo #49, 515 Kidou

Description: Shyunpo for a limited time can now be used in mid-air and does not exhaust its user's endurance. Once activated, for one minute, Shyunpo can be used in both the air and on the ground as if they were the same. Aerial shyunpo can also be chained to each other.

Phrase: None so far(suggestions welcome)
Curse -- Bougyoudo #58, 800 Kidou

Description: A kidou used to stop hollow regeneration, Venom curse works by forcing your palm onto a part of the target's body. When the attack lands, a sigil is placed on the user's body, the spell covering the rest of the body with flash. The spell binds anyone of equal of lesser SP for 2 minutes, anyone with 2-3 times one's SP for 1 minute, and anyone higher than that for 30 seconds.

During this time, any healing or regenerative spell/ability that is placed on the body is negated. If healing is forced, the spell instantly destroys any cell that attempts to recover and causes even greater damage to the target. This spell will also retard any normal healing the body would go through. Also, for five minutes after the spell is completed, if one attempts regeneration the wounds they bare so far will only recover by 25% what they normal would (any regeneration of wounds incurred afterwards will be fine however).

Incantation: Sever the hydra's head, cut the lizard's tail and burn away the body. Let thine own vanity be thy downfall. Bougyoudo #58, Curse
Soul Explosion -- Bougyoudo #60, 880 Kidou

Description: The user goes into a deep state of concentrate, their energy raging out of them a few moments later. The energy starts to form into a large wave, looking much like a snake. Powerful and violently strong, the user can command this energy to destroy their surroundings and their opponent if their target is weak enough. However, how long it lasts depends on the power of the user. For every 250 kidou they gain after the initial cost the spell lasts for extra fives seconds from the initial 20 seconds.

Incantation: The ominous cloud looms once again, my cries for justice summoning the great beast. Through the power of my soul, through the power of my will, it becomes real, rending the earth as I see fit. Bougyoudo #60, Soul Explosion
Levitate -- Bougyoudo #64, 1300 Kidou (650 for each additional 45 seconds)

By letting Kidou energy continuously flow evenly through their body, the user is able to allow himself/herself to levitate off of the ground, making them a much harder target to attack while allowing them to attack their targets much easier. Since this is not a normal means of movement, speed is restricted to a quarter of normal running speed and the user can only levitate about 7 feet off the ground. Once the technique has been mastered (3900 Kidou), the user is able to move at half their normal running speed and reach heights of up to 15 feet. This lasts for up to one minute, but the user can spend another 650 kidou to increase the length for another 45 seconds.

Incantation: "Gods of the Wind, heed my call. Make me light as a feather, lighter than them all. Bougyoudo #64, Levitate!"
Kundera's Vestige - Bougyoudou #66, Kidou 1380 (base cost)

Description: A memory altering kidou that causes the target to have a memory lapse for a period of time, the user can cast on his/herself or someone else. At the base cost of 1220, the individual will forget the past 60 minutes of events for a duration of 60 minutes. For every 50 additional kidou used, the duration will expand for an additional hour.

1270 kidou = 2 hours
1320 kidou = 3 hours
1350 kidou = 4 hours
2420 kidou = 24 hours (etc)

The spell will cause a small, slightly illuminated mark (kanji for "memory" : ?? ) to appear on the back of the neck of the target, often hidden by clothes or hair. To instantly deactivate the spell, one must take the end of a zanpakuto and lightly tap the mark.

Phrase: Let your memories be free in the alteration of mind, bougyoudou #65, Kundera's Vestige.
Kageryuu Kizouhin - Bougyoudo #68, 1700 Kidou

Description: The user touches their palms together as if praying. As the user does this their energy forms above them in the shape of a dragon. Their energy then scatters and is used to manipulate any shadows or darkness in the area of the user's range to conceal them from the sight of their opponent for about one minute.

At 3000 kidou the user becomes proficient in using Kageryuu Kizouhin and can make it include more then just the user in being concealed.

Incantation: Guardian of the Night's Sky, conceal the movements of your servant with your great power. Eclipse of the Sun and Moon! Bougyoundo #68, Kageryuu Kizouhin.
 

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Revenants (Almas Torcidas) (Twisted Souls)

Chemically and ritualisticaly created by the Taino shaman Mayaguez, the revenants were created as a last ditch effort to drive the Spaniards from the native's beloved island. Each revenant candidate underwent years of chemical treatments made from various natural items found around the island. These treatments were in the form of food and other ingested things meant to prepare the soul for Hollowization. Special tattoos were inked on the body that acted not only as power limiters but power filters. As the soul became stronger and more feral, the tattoos acted as a release valve to blow off excess pressure and to keep the frail human body from being ripped apart by the twisted soul within.

In the final stage of the revenant creation process, a high shaman will lead a ritual in which the twisted soul, incubated inside their human body, will be ripped forcefully from them while they are still alive. The trauma of the ordeal and the pain for the soul to be ripped from the body induces a berserker like rage and intensifies the revenant's power.

The exception is Diega Torres. Her ritual went wrong her soul slipped back into her body. For over two millennia, her chimeric brother wrestled with the aggressive revenant that dwelled within the body he and his sister shared. It wasn't very hard but when Diega became a shinigami, the growing spiritual pressure strengthened not only their spirit body, but their revenant ability and side as well.

Spotting a revenant is fairly easy if one knows what to look for. They all have the same tribal collar, armlets, anklets, bracelets, and thigh bracelets in both their human and their revenant form. Each revenant's ability is different though, much how each shinigami's zanpakutou is unique. Diega's ability is the total mastery of flesh, blood, and bone.

Most revenants have been mistaken for vaizards or Allankar to the untrained eye. Vaizards are shinigami that have become Hollows and Allankar are Hollows that have become shinigami. Revenants are humans that have had their souls become Hollows while they retain a human form so that when the soul is removed, it can be both human or plus in appearance but can warp into a Hollow at will. The exception again proving to be Diega who is considered an imperfect revenant.

Diega's Revenant Ability: Master of Blood, Flesh, and Bone

Diega is able to reform bone, flesh, and blood of her own body how she sees fit. Granted, this ability requires practice to be able to do really fancy stuff but at it's most basic, she can regerate any injury dealt to her. The regenerative ability is limited, as the mending body requires fuel and will first break down any fats or carbs she has stored to repair the damage. After that, it starts to break down othe body tissues. Latently, it just speeds along the healing process and has her body create more blood as she loses it- an explanation as to why she can bleed so much and yet never fall. Also explains why she can take so many hits and keep going.

To some extent, she can extend her regenerative ability to other people as well but she cannot use her ability offensively to manipulate their body and warp it. Same as when regenerating cuts or fingers, she needs material to fuel the cell division and regeneration so it's best to have a little body fat to work with.
 

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NPC Profile: Elena Pazzi

Age: 895

Sansai: Fire

Persona: Elena is very strong in her moral beliefs and is a bit of an ideological fighter. She has a very keen sense of justice and a marked belief in equality- among people she views as her equals which are few in number. She is the type that can be a major thorn in your side as an enemy but makes for a formidable ally.

Physical description: See picture.

Division and Seat: ex-3rd Seat, 2nd Division

Zanpakutou: Kaikigesshoku (Eclipse the sun, Kaikigesshoku!)
~ Twin cavalry short swords
Shi Kai: Twin zanpakutou that develop a round hole between the hilt and the blade on each. This allows her to easily spin the blades (Think Shiki from Samurai Shodown). In addition to that, her speed increases sharply and she leaves afterimages in her wake, confusing the opponent.

Ban Kai: Unknown

Biography: (I'll fill this in later as I go.)

Spiritual Pressure: 3,000
Swordsmanship: 2,000
Agility: 1,500
Parry: 500
Kidou: 200
Connection: 5,400
 

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NPC Profile: Oda Babatunde

Age: 2,800 est.

Sansai: Earth

Persona: Old, wise, and has been reincarnated many times, Oda is a neutral force in the Shinzui House. He is impartial and bears no alliance anyone in particular, save maybe for Kyo. In retirement, Oda spends his days reading and writing books of poetry as well as writing scientific treatises.

Physical description: (Bah, I'll find a picture....)

Division and Seat: ex-4th Seat, 12th Division

Zanpakutou: Bokhari Simba (Shake the earth with your roar, Bokhari Simba)
~ A machete-like blade
Shi Kai: Unknown

Ban Kai: Unknown

Biography: (I'll fill this in later as I go.)

Spiritual Pressure: 3,500
Swordsmanship: 1,000
Agility: 1,000
Parry: 1,000
Kidou: 900
Connection: 5,500 est.
 

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NPC Profile: Dane "Blitz" Schultz

Age: 1,500 est.

Sansai: Man

Persona: Young at heart but responsible and serious when he has to be. Dane believes in hardwork just as much as he does looking good. His feelings towards Diega are rather neutral. He doesn't like her but nor does he dislike her. Very transient in opinion towards people, Dane is unwavering in his moral and political views.

Physical description: Tall, about 5'11, blond hair, blue-green eyes, dark peach skin, built rather strongly, highly muscular but not overly so.

Division and Seat: ex-3rd Seat, 5th Division

Zanpakutou: Wolfric ( German Falchion ) ("Cry to the moon, Wolfric!")

Shi Kai: The sword elongates and he is given a temporary boost of speed that is added to his already impressive shyunpo.

Ban Kai: Unknown

Biography: Dane was a top-ranked member of the 5th Division and remembers the Great Hollow War all too well. He is a peaceful man who loves all people except for traitors and wishes for a long period of peace for Rukongai. Though retired from the Gotei 13, Dane will still serve should Commander Shinkou or Judge Seiji ask him to.

Spiritual Pressure: 3,800
Swordsmanship: 4,000
Agility: 5,000
Parry: 2,000
Kidou: 900
Connection: 5,000 est.
 

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NPC Profile: Rhett Sorenson

Age: 1,400 est.

Sansai: None

Persona: Timid and nervous around people, Rhett is in his element when he is healing people. Perhaps a bit obsessed and a little psychotic when it comes to Diega, he views Joaquin as a major rival. He lacks the confidence and gut to pursue her and tends to watch at a distance, hoping she'll come to him. The place he does not lack initiative is when he is fulfilling his capacity as a doctor.

Physical description: 5'8, kind of thin, not really fit, platinum blonde hair, pale blue eyes, pale skin.

Division and Seat: ex-7th Seat, 4th Division

Zanpakutou: Shiratori (Float gracefully, Shiratori)

Shi Kai: Unknown

Ban Kai: Unknown

Biography: A former friend of Joaquin's, he and the Spaniard are now quiet rivals but they will still work together as needed. (more to be added later)

Spiritual Pressure: 3,000
Swordsmanship: 3,000
Agility: 3,000
Parry: 2,000
Kidou: 8,000
Connection: 4,000

Asellas.jpg
 

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Names: Liam and Liadan Sheridon

Age: 550

Persona: Liam, though being the older of the twins by a minute, tends to follow Liadan's lead wherever it might lead. He is more responsible than his younger brother and does yank him out of trouble from time to time. Both are quite playful and rather whimsical. While not necessarily hard-working, they find training to be fun and are both very creative, which lends itself well when they are fighting.

Physical: Liam is 5'7 and Liadan is 5'8 with sharp muscle and a little baby fat that they still get teased about from time to time. See pictures.

Division: 11th Division

Zanpakutou (Liam): Dextera Chain Genesis (Right Hand). A b@stard sword that is capable of having chains emit from any nonliving surface while in shikai. The chains can be bladed, weighted with a ball on the end, or spiked.
http://img.photobucket.com/albums/v71/DarkKunoichi/Coolsword.jpg

Zanpakutou (Liadan): Sinistra Chain Genesis (Left hand). A b@stard sword that is capable of having chains emit from any nonliving surface while in shikai. The chains can be bladed, weighted with a ball on the end, or spiked.
lord-of-kings-sword-2007t.jpg


Biography: (Will add to it later)

Liam's Stats:
Reiatsu: 4,000
Dextera Chain Genesis ~ 4,800
Zanjutsu: 2,900
Hakuda: 2,000
Hohou: 2,800
Kidou: 1,200
Connection: 5,000

Liadan's Stats:
Reiatsu: 4,000
Sinistra Chain Genesis ~ 4,800
Zanjutsu: 2,900
Hakuda: 2,000
Hohou: 2,800
Kidou: 1,200
Connection: 5,000

Kamikaze03.jpg

^ Liam

kamikaze.jpg

^ Liadan
 

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NPC Profile: Shinzui Subaru

Age: 2,500 est.

Sansai: Heaven

Persona: Vindictive, seductive, and manipulative, Subaru is a noted genius, having lectured on psychology at the Shinigami Academy and holding a doctorates from Rukongai U. Subaru takes pride in her semi-noble status even though the Shinzui are vassals to the more powerful Muraki clan.

Physical description: (See picture)

Division and Seat: ex-2nd Division, Seat unrevealed

Zanpakutou: Katana and Wakizashi pair with gold guards that have clouds swirling around a crescent moon.

Shi Kai: Unknown

Ban Kai: Unknown

Biography: Subaru was a member of the Rukongai Patrol in the old Keigun. As the daughter of Kyo Shinzui and a pupil of the clan legend, Lady Lapis, Subaru has been afforded many privileges otherwise denied to others. (More to come)

Stats: (Tell y'all when they are pertinent.)
 

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NPC Profile: Kanshisha Makoto

Age: 150

Persona: For one so young, he is very wise and has a better sense of responsibility and priority than most people 4 times his age. He's just as loyal as Diega and recognizes her strong sense of loyalty. Though he does not like her, he still respects her for her loyalty and the fact that she is his VC but not much else.

Makoto's loyalty lies with Shinzui Sakura for unnamed and unmentioned reasons so far. If I told you, I'd spoil a major 'aww!' and y'all wouldn't like me after that.

Physical: See pic

Division: 1st Division

Zanpakutou: A silvery blue katana and wakizashi pair. The guards are silver with a blue enameled kingfisher on them.

Biography: One of the few remaining members of the Kanshisha clan, Makoto is a member of the Shinzui household. Each member of the Kanshisha clan selects someone that they feel is worthy of being their master and Makoto selected his early on- Shinzui Sakura. So, with Kyo's blessing, he joined the clan. He is fresh out of the Academy and was transferred to the 1st Division.

Stats:
Reiatsu: 1,200
Zanjutsu: 1,700
Hakuda: 1,000
Hohou: 1,100
Kidou: 300
Connection: 2,000
 

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Shikai Extension: Chimera Blade

In this extension, the weapons begin to merge and she can call more then one of them out at a time. The weapons can be blended in a variety of different ways but the basic elements of claws, whip/wire, naginata must remain constant. Examples of this would be claws on a chain, a naginata that breaks into a sectioned staff, dragon's tail chain, etc. These weapons are hybrids or chimera weapons. This extension is difficult and requires knowledge of how to use the weapon in question.

Note: When using the extension in conjunction with the bracelets, Diega will tire quickly. Tolerance and resistance must be built up over time to be able to pair these two extensions up together. However, when used together, the effects can be quite damaging on the opponent.
 

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NPC Profile: Faustine Adolfina Brunhilde

Age: 999

Persona: Inventive, creative, and always looking at things from a deviant angle, Faustine is one of a kind. She is very secular yet religious in her thinking. A noted Satanist in that she worships herself and quoting Dante frequently, Faustine does not fit the usual markings of a Shinzui but her talent with invention and providing support make her excellent vice Captain material as well as an assistant. She has a slight limp to her right leg.

Physical:
girls126.jpg

girls97.jpg


Zanpakutou: Wilda Sarohildi (Conquer, Wilda Sarohildi!)
landsknechte-sword-2630-tn.jpg


Shikai: The command phrase being "Conquer, Wilda Sarohildi!", the massive blade breaks apart into small, half inch in diameter, 2 inch in length, conical bullets that orbit her like electrons around an atom. There's roughly 70 of them and she directs each and every bullet.

Division: ex-12th, current reservist

Biography: Faustine loves everything and anything mechanical, having once served in the 12th Division of the old Gotei 13. After the Great Hollow War, she changed her status to being a reservist. She is a genius of invention and mechanical things and has her own small science wing in the Shinzui mansion which she rarely leaves.

Faustine was a sniper in the Austrian military, labelled as an expert markswoman. Her entire squad was ambushed by the enemy during the fourth World War and all were summarily executed later as prisoners of war but not before they were tortured for information. Faustine's right leg was broken and grew back together crooked so she walks with a slight limp. Since coming to Rukongai, she had worked hard to straighten it out but the limp is still there.

Stats:
Spiritual Pressure: 2,000
Swordsmanship: 1,000
Agility: 800
Parry: 2,000
Kidou: 3,000
Connection: 3,500
 

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NPC Profile: Lady Lapis

Age: 4,000+

Sansai: Storm

Persona: Calm, wise, and one hell of a fighter, Lady Lapis is respected by all the Shinzui, especially by those who knew her. Said to know things before they happened, she is blessed with the latent Shinzui ability of foresight and excelled in it. She is currently unable to be found, as she went into seclusion somewhere shortly before the outbreak of the Great Hollow War.

Physical: (Can't tell yet)

Zanpakutou: (Can't tell yet either)

Division: According to the clan records, she was in the 1st, 3rd, and 9th.

Biography: Lapis is the one who trained Joaquin Cofresi, Oda Babatunde, Subaru Shinzui, Elena Pazzi, Dane Schultz, and Ferran Patterson. She is Kyo Shinzui's relative of some sort, supposedly his sister, but her connection to the family is a guarded secret. She was also the Captain of the Sansai, being the strongest of the six. Her daughter is Shinzui Sakura.

Lady Lapis' whereabouts are currently unknown.

Stats: (Can't tell yet)
 

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NPC Profile: Ferran Rene Patterson

Age: 3,000+

Sansai: None

Persona: Intuitive, wise, and extremely exciteable are all good words to be used when describing Ferran. He rarely takes anything seriously and prefers happiness and joy in life as opposed to strife and war. Not a pacifist though, but he believes that sometimes peace is achieved through fighting.

Physical: See picture.

Zanpakutou: A cane-sword called Aquilino ("Spread your wings, Aquilino!")

Shikai: Not telling yet.

Division: 10th Division reservist

Biography: Like Oda, Ferran has been reincarnated several times. In his first life, his name was Fionan and was the son of a Druid priest. In his second life, he was named Eric and a Scandinavian. Third life, his name was Ragnar and he was a Norseman. Fourth life, his name was Rene and he was a Frenchman during the 100 years war. Fifth life, he was reborn as Altair in Arabia and was a scholar. In his final life, he was the wife of a farmer in China named Park Rong (his name being Na) and he still believes that was a mix-up in the paperwork.

After living 6 lives, only one of which he died by natural causes, Ferran decided to retire to Soul Society. He had trouble with choosing a name so he took the first letter of all his names and made a first name for himself- Ferran. He got the last name Patterson from the last name of his best friend from his first life. He became a shinigami and was placed in the 10th division. He worked hard and earned himself a Seated Officer position as well as being accepted into the Shinzui clan.

During the Great Hollow Wars, he was one of Joaquin's lieutenants. After the Wars, he switched over to being a reservist, ready to return to active duty if necessary.

Stats:
Spiritual Pressure: 4,000
Swordsmanship: 2,000
Agility: 1, 800
Parry: 2,500
Kidou: 3,000
Connection: 3,500
 

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Name: Gabriela Fernandez (Gabi for short)

Age: 20

Persona: Varies depending on her mood. Gabi is bipolar, has ADHD, plus a few numerical learning disorders but has an IQ of 165 and a creative and defiant flare that she shows off whenever she can. Like Diega, she is very loyal and does not take kindly to treachery or traitors.

Physical Stature: 5'2, dark brown hair that is tied loosely in a ponytail with a scrunchie, slightly tanned skin, dark brown eyes with black rings around them, rather solid with exceptionally dense bones. Gabi has a half-moon scar on her left index finger plus random scars elsewhere like one in the corner of her right eye from a childhood accident.

Reishi: Firearms usually a shotgun for heavy duty stuff.

Biography: Gabi is the product of an American woman and a Puerto-Rican father. She never really fit in anywhere. On her mom's side, she was too dark and on her father's side, she was too light. Currently living in Florida with her father (who is a Quincy), Gabi is learning the Quincy arts from him.

Stats:
Spiritual Pressure: 900
Manipulation: 1,000 (State championship)
Agility: 700
Parry: 500
Kidou: 500
Collection: 800
 

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