Strain Name -
Description -
Price/Rank -
Effects -
Strain 1 + Strain 2 + Catalyst (optional) = Synthesized Drug
:: Drug Mechanics ::
In a similar vein as Orpheus guns, Cerberus focuses on the use of a variety of soul enhancing drugs. Originally, these drugs served as temporary substitute for agents who had not awakened their powers, nowadays they are used commonly by all members.
Agents are taught basic biochemistry in order to create their own special strains. These drugs are considered Division Items and are bought from the Apothecary.
Drugs are bought in individual ‘strains’, with each strain coming with a host of effects for that drug. Drugs come with a variety of terminology such as, Enhance, Fortify, Grant, Reduce, Rank, Reiatsu Cost, and Price.
When you use a drug, the effects that you get will be based off what your current stat spread is like. Though, by mixing drugs you get the ability to customize the drug as you want.
Enhance -
Drugs with an Enhance effect affect an Advent human technique or stat in some way. Usually to activate a drug with an enhance effect, they have a stat-requirement to make sure the user can use the technique it enhances. Enhancing a stat does not grant them any additional division techniques.
Fortify -
Fortify effects are mainly defensive and boost the human’s defenses against a type of attack. For example, Fortify Energy increases the human’s ability to resist energy based attacks.
Grant -
Grant effects are pretty much what they sound like, they give the human an ability they may not originally have had. Grant Pyromancy, for example, gives the human a limited amount of control over flames.
Reduce -
Reduce effects usually do not affect the user but instead are drugs which are used upon enemies. The way the drugs are transmitted are based on the drug in question, but almost all of the time they debilitate the target in one way or another.
Rank -
This category is the level that each strain resides in and restricts which agents can buy said drug. The rank of drugs a person can buy is based off the ranking chart. Higher ranked strains are often more powerful than their lower ranked strains.
Reiatsu Cost -
This category describes how much the user must pay in reiatsu to activate the drug.
Price -
This category describes how much the user must pay in credits to buy the drug. Higher ranked drugs often cost more than lower ranked drugs. Credits can be gained through the completion of missions.
Time Active -
Non-mixed strains remain active for a flat amount of five turns.If mixed, the number of turns the drugs have is varied.
:: Drug Mixing FAQ ::
Mixing of strains can only occur after learning the Synthesis Technique. While normally, strains can be injected in their base state, combining strains can lead to more powerful and varied drugs. Simply put, if two strains have overlapping effects, the strength of the effect becomes stronger.
Combining drugs occurs mid-battle and follows this simple formula:
Strain 1 + Strain 2 + Catalyst (optional) = Synthesized Drug
A catalyst in the scientific terminology is an additive which accelerates the reaction. While not a true catalyst, as these very much affect that combined drug, they are necessary for combining strains. Unlike normal strains, catalysts generally have only a single effect, though it it always added into the final string. Adding a catalyst is optional.
When combining drugs, two drugs of the same type can even be combined, yielding a much more powerful version of the original. Drugs of two different ranks can also be combined together to yield a new one.
The effects of a combined drug are completely based on the original two mixed in. The mixed abilities you get is dependent on what your main stats are and what abilities are default abilities.
Grant effects upon combination are straight-forward, simply granting both new abilities to the user, or if the same drug is combined with itself, giving them better control over the skill.
Enhance effects which effect stats simply give the combined bonuses. For example an Enhance Agility which increases the stat by 200 is combined with itself, Agility is increased by 400. Enhancing a technique follows the same trend.
Fortify follows the same trend as both bonuses are added to the defenses in question.
Reduce effects are combined together as well. Upon contact with the enemy target, both effects are inflicted to the target. If the effects were supposed to be given in two different ways, such as one being physical contact, and one being air based, a single vector can be chosen instead.
When strains are mixed, the total number of tuns they last is varied. Instead of remaining active for a flat five turns, mixing strains reduce the time the drugs are active to 3 turns.
Pyrozac Strain -
Description -
One of the most popular and commonly produced strains, the Pyrozac strain takes the form of a dark red colored liquid which is commonly housed inside a syringe. Once injected, the chemical accelerates the body’s ability to produce heat granting them the limited ability to produce and control fire.
Price - 500 Credits/Rank
Effects -
D - Grant Pyromancy - Default Effect
- The user gains the ability to control and produce small flames. Each burst of flame costs 200 reiatsu. They cannot control reiatsu based fire that they have not already created.
C - Fortify Energy - Fortitude Highest
- Increases the user’s ability to withstand and respond to energy based attacks. By paying 400 reiatsu, they can reduce the effect of the next energy attack which hits them by that value.
B - Grant Incinerating Touch - Combat Highest
- The user’s basal body temperature temporarily skyrockets. While this drug is active, they user’s physical contact can easily cause large burns and heat related injuries. This ability costs 250 reiatsu to activate.
A - Grant Pyromancy - Default Effect
- An enhanced version of the D-rank strain, the user gains the ability to produce larger jets and blasts of flame. Each burst costs 1000 reiatsu. They cannot control reiatsu based fire that they have not already created.
Chealon Strain -
Description -
A vial of clear liquid, when injected into the bloodstream greatly amplifies the user’s respiratory system. By allowing them to both intake and expel large quantities of air, this strain is often used for a large amount of air-related tasks.
Price - 500 Credits/Rank
Effects -
D - Grant Repulsion - Default Effect
- ‘Repulsion’ is a term coined for the ability of the agent to produce large gusts of air from their system. By paying 200 reiatsu, the user can launch a gust of air directly in front of him to easily knock over opponents on the ground or in flight.
C - Enhance Agility - Agility Highest
- By paying 500 reiatsu, the user gains an agility boost of 500 as long as this drug is active in their system. This stacks with other stat bonuses.
B - Enhance Air Hike - Agility Highest
- While stepping in mid-air, the agent can constantly emit air from their body, allowing them to stand in mid-air between or during a use of Air-Hike. They can remain in air for the remainder of the turn.
A - Grant Repulsion - Default Effect
- A much more powerful version of the D-strain, this rank allows the user to emit an extremely large wave of air with in breath.To activate, the user pays 1000 reiatsu per use. Opponents caught in the wave are easily thrown back and this can even affect some projectiles in the air which cost less than the amount the user paid in to activate this ability.
Anacyr Strain -
Description -
A simple gray pill, when ingested, this drug is digested at an extremely fast rate. Used often as a defensive drug, users who ingest this drug often report feelings of heaviness.
Price - 400 Credits/Rank
Effects -
D - Grant Iron Skin - Default Effect
- Travelling through the bloodstream and directly into the limb the user selects, this drug amplifies the body’s natural durability giving the limb a density equal to iron. While not innately increasing their durability to bare-handed attacks, this increases their striking power through sheer weight. The user pays 150 reiatsu to activate and can repay the cost to change the limb effected.
C - Fortify Physical - Fortitude Highest
- The user pays 500 reiatsu, when active the dampen the blow from the next physical attack, even from bladed weapons, whose damage is less than the amount they paid in.
B - Reduce Limb - Fortitude Highest
- Upon physical contact with their opponent, the user can transfer a portion of the effect of the drug directly into the opposing limb they hit. This greatly weighs down the user’s limb, causing opponents to often find the affected area unwieldy or imbalanced. The user pays 700 reiatsu to activate this effect and can only one instance of this effect can be active on the opponent during that time.
A - Enhance Internalize - Combat Highest
- The user pays 1,000 reiatsu, adding an additional 500 lbs to the amount that the user can lift during this turn.
Cybercell Strain -
Description -
Some field work requires an agent to overcome the limitations of his own fears and pain to accomplish the task at hand. This set of nanomachines is contained in a rapidly dissolving tablet, where the tiny robotic implements quickly travel through the bloodstream and adhere to the amygdala, where they secret small amounts of neurotoxins that block the fear and pain receptors of the brain, effectively halting those emotions. It has also been known to deaden other emotions at random in agents who do not possess a large amount of resistance to its side effects. The ability to ignore pain may also increase the agent’s general endurance.
Price - 500 Credits/Rank
Effects -
D - Grant Pain Resistance - Default Effect
- By paying 200 reiatus per turn, the user has an elevated amount of pain resistance, allowing them to fight in a hyper-focused state even with injuries.
C - Fortify Physical - Fortitude Highest
- The user pays 500 reiatsu, when active the dampen the blow from the next physical attack, even from bladed weapons, whose damage is less than the amount they paid in..
B - Reduce Tolerance - Combat Highest
- Upon physical contact with their opponent, the user can transfer a portion of the effect of the drug directly into the opposing limb they hit. This greatly decreases the target’s body’s ability to dull pain, as such following attacks to the effected area are enhanced in the pain the target feels. The transfer costs 250 reiatsu.
A - Enhance Push - Agility Highest
- The user pays 500 reiatsu, this increases the distance an Advent Human can travel with the next use of Push by an additional meter.
Akiridale Strain -
Description -
A favorite of most Intel department agents, the Akiridale strain is mainly based around enhancing the user’s intelligence and memory. This drug takes the form of a white patch which is placed at the base of the agent’s neck, the effects of this drug are directed towards the user’s brain.
Price - 400 Credits/Rank
Effects -
D - Grant Photographic Memory - Default Effect
- While active, the user gains a temporary period of photographic memory, allowing them to have a much better awareness of their surroundings. Furthermore, this allows agents to be much more resistant to the effects of Memory Chikan.
C - Enhance Bullet Time - Agility Highest
- The user pays 500 reiatsu. When activating Bullet Time, the temporary boost in agility for identifying movement is temporarily increased by this amount.
B - Reduce Vision - Combat Highest
- Upon physical contact with their opponent, the user can transfer a portion of the effect of the drug directly into the opposing target. Amplifying the target’s mind to a point many cannot handle, the target will often find their concentration broken. Other effects like blurring of vision and hyper-awareness due to information overload may occur. Repeated uses amplify the effects. This ability costs 500 reiatsu to use.
A - Grant Memory Restoration - Default Effect
- When used, the user pays 1000 reiatsu. If a Memory Chikan or similar device has been used on them, this A-rank level can reverse the effects of all the devices. This is often ineffective against release level memory alteration, but is efficient against B-rank or lower items.
Ganamyde Strain -
Description -
An extremely offensive based drug, most of the effects of this strain effect the opponent rather than the user. The strain takes the form of a vicious black liquid which is injected by the user and has the effects passed by physical contact.
Price - 700 Credits/Rank
Effects -
D - Grant Virulent Touch - Default Effect
- When activated, the user’s hand are covered with a black film of reiatsu. Upon contact with the target’s flesh, the flesh at the point of impact begins to die and decay. This ability costs 250 reiatsu to activate.
C - Reduce Motion - Agility Highest
- The user pays 500 reiatsu. When contact is established between the user and target, the target’s main movement stat is lowered by the amount paid in. Targets will find their sense of balance and ability to move hampered, causing their motions to be much more difficult to carry out.
B - Reduce Defense - Fortitude Highest
- Upon physical contact with their opponent, the user can transfer a portion of the effect of the drug directly into the opposing target. By paying 500 reiatsu, the user temporarily disrupts the target’s normal defensive system. The damage of the next energy attack that hits the target is amplified by the amount.
A - Grant Virulent Touch - Combat Highest
- An advanced version of the primary rank, by paying 1000 reiatsu the user causes the flesh of the target hit by their physical attack to begin to decay. Each turn after the decay spreads increasing to roughly the size of a fist.
Intrazopan Strain -
Description -
A light green gel tablet, after ingesting the pill, the drug greatly amplifies cell restoration and division. Having a variety of uses, this drug is often used by agents in high-combat situations or complicated stealth missions.
Price - 700 Credits/Rank
Effects -
D - Grant Genetic Copy - Default Effect
- Upon ingesting the vial, and holding a DNA sample of the target, the user transforms their body into an exact genetic duplicate of the target. The user gains none of the special abilities of the target they transform into. The selected target must be human-like in physical structure.
C - Fortify Energy - Fortitude Highest
- Increases the user’s ability to withstand and respond to energy based attacks. By paying 400 reiatsu, they can reduce the effect of the next energy attack which hits them by that value.
B - Enhance Empathy - Fortitude Highest
-While this drug is active in the system, all turn counts in the use of Empathy are reduced by one turn. The cost to use Empathy is increased to 750 reiatsu per turn.
A - Reduce Reiatsu Conservation - Combat Highest
- The user strikes an opponent and pays 500 reiatsu, the next ability used by the opponent costs an additional amount equal to the amount paid in.
Dynoac Strain -
Description -
An fluorescent blue liquid, the first reaction most agents have to this drug is sheer apprehension due to the color. Upon ingestion, the drug amplifies the electrical signals throughout the agent’s nervous system, elevating it to the point where they are able to create and retain electrical charges throughout the body.
Price - 600 Credits/Rank
Effects -
D - Grant Static Generation - Default Effect
- This injection grants the user the ability to create and control minor static fields. While the electricity produced isn’t extremely damaging, the energy produced can paralyze or impede some enemies. Creation of an electrical field costs 200 reiatsu per use.
C - Fortify Energy - Fortitude Highest
- Increases the user’s ability to withstand and respond to energy based attacks. By paying 400 reiatsu, they can reduce the effect of the next energy attack which hits them by that value.
B- Enhance Reverse - Combat Highest
- By applying the static field to their muscles, the user can force the muscles to relax and contract at a much higher rate. This bonus force causes forces reflected by Reverse to gain speed and damage when reflected by the amount the user paid in. To use the agent pays 500 reiatsu on top of the cost to use Reverse.
A - Grant Static Generation - Default Effect
- An amplified version of the D-rank strain, ingesting this level of the strain greatly amplifies the level of static fields the user can generate. By using this form, the user can create larger bolts of electricity and gain a better control over the electricity they produce. To generate a Static Field the user pays 1000 reiatsu.
Ettityl Strain -
Description -
A black color patch, the most common place this patch is applied is on the user’s wrist. Releasing the drug through the skin, this strain mainly affects the user’s senses, amplifying them in a variety of ways.
Price - 500 Credits/Rank
Effects -
D - Grant Visual Scope - Default Effect
- When activated, this gives the user a much large field of vision. While not giving full three-sixty degree vision, the unit’s sight radius is greatly amplified.
C - Grant Hearing Range - Default Effect
- When ingested, the user’s ability to hear even the most minute sounds in amplified. The user can toggle the effects of this drug by launching small impulses of reiatsu, allowing them to not suffer from sensory overload.
B - Reduce Vision - Combat Highest
- Upon physical contact with their opponent, the user can transfer a portion of the effect of the drug directly into the opposing target. Amplifying the target’s mind to a point many cannot handle, the target will often find their concentration broken. Other effects like blurring of vision and hyper-awareness due to information overload may occur. Repeated uses amplify the effects. This ability costs 500 reiatsu to use.
A - Grant Visual Depth - Default Effect
- An amplified effect of Visual Scope, this allows the user the ability to zoom their sight into objects. The range that they can zoom is up to 300%. To modify their vision they must pay 350 reiatsu.
Sindoro Strain -
Description -
A white pill, this discrete item once again focuses on the agent’s mental power. Upon ingesting the drug, the user gains the ability to process multiple possibilities at once. Once called Seeker X, this formula was modified to control the effects and reduce the chance of the debilitating side-effects which Seeker had.
Price - 700 Credits/Rank
Effects -
D - Grant Clairvoyance - Default Effect
- Boosting the user’s ability to perceive reiatsu signatures, absorption of this drug greatly boosts the target’s ability to precisely identify targets via Reiatsu Nouken by one tier. This even gives them the ability to identify objects near the target in order to get a better lock.
C - Grant Clairsentience - Default Effect
- When touching an objects owned by other individual, the user is able to analyze the multiple reiatsu fingerprints left on the object. This gives them a brief insight into the history of the object, allowing them to quickly identify the age of the object and any other alterations due to interactions with the others. This only works on objects not made by reiatsu blocking materials or zanpakutou.
B - Reduce Identification - Fortitude Highest
- The user breathes out, releasing a portion of the strain from their system. Their breath solidifies into a pale white mist. While inside the mist those caught inside find it much more difficult to use their sensory abilities and their vision is obscured by the thick mist. This ability costs 500 reiatsu to use.
A - Grant Tracking - Default Effect
- While not able to break a cloak, unless the cloak costs less than the user paid in, this ability causes the user to have an uneasy feeling when near cloaked targets. The cost to use this ability is 1000 reiatsu.
Cenyx Strain -
Description -
Colored a deep red, this liquid focuses on manipulating the pH levels of the human body. Doing so causes a variety of effects such as amplifying the corrosive trait of the human body, giving it many uses both in and out of battle.
Price - 500 Credits/Rank
Effects -
D - Grant Acid Production- Default Effect
- The human body usually remains at a stable pH near neutral; however, after taking this strain the user’s blood, breath and even saliva becomes extremely acidic. To maintain this level of acidity the user must pay 150 reiatsu per turn active.
C - Grant Acidic Touch - Combat Highest
- The user can reduce the acidic contents of his skin, any physical contact will cause strong acid burns and can dissolve some materials. To activate the user pays 250 reiatsu.
B - Enhance Combat - Combat Highest
- By paying 500 reiatsu, the user gains an combat boost of 500 as long as this drug is active in their system. This stacks with other stat bonuses.
A - Grant Acid Production - Default Effect
- By amplifying the amount of acid produced by the D-rank strain, the user gains the ability to control the pH of their body, allowing them to reduce the pH around allies or enhancing it when fighting enemies. To alter pH the user pays 750 reiatsu.
Evosole Strain -
Description -
Created in parallel with the Anacyr strain, the clear liquid, Evosole strain instead focuses on manipulating and reducing the effects of the intermolecular forces in the human body. Doing so allows the user to gain a greater ability to manipulate the form of their body.
Price - 450 Credits/Rank
Effects -
D - Grant Liquefaction - Default Effect
- While normally, the human’s skeletal structure manages to keep the human body in a stable position. The user can physically liquefy their body, allowing them to reduce portions of their body into a liquid form. They gain control over the creation of the liquid. To activate the user pays 250 reiatsu per use.
C - Reduce Reiatsu Conservation - Combat Highest
- The user strikes an opponent and pays 300 reiatsu, the next ability used by the opponent costs an additional amount equal to the amount paid in.
B - Enhance Fortitude - Fortitude Highest
- By paying 500 reiatsu, the user gains an fortitude boost of 500 as long as this drug is active in their system. This stacks with other stat bonuses.
A - Grant Aquatic Displacement - Default Effect
- While in a liquid form, by entering a body of water, the user can instantly travel large distances, 1 meter per every 1,000 agility they have, before reforming at the final location. If they are still in a body of water, the materialize underwater.
:: Catalysts ::
Contraboost
Price - 2000 Credits
- Formulated to amplify the absorption and retention of chemicals in the agent’s body, when Contraboost is added to a drug mixture, the length of stain can remain active in the human bloodstream is increased by 1 turn.
Synthboost
Price - 3000 Credits
- While some agents are trained in a single field of an Advent Human’s ability, there are times where alternative abilities are needed. When this drug is taken, an Advent can swap out one of the effects of the strains for another ability in either drug, even if their stat spread does not match that ability. They can only swap abilities that have already been unlocked by the rank of strain they bought
Sysboost
Price - 2000 Credits
- Adding this strand adds an Enhance Stat effect directly into the combined strand. As long as the drug is active, by paying 500 reiatsu, the user gains a stat boost to either Combat, Agility or Fortitude by 500. This does not allow them to reach any thresholds they could not reach.
Negaboost
Price - 1000 Credits
- This catalyst oddly enough doesn’t benefit the drug in anyway. Adding in this catalyst gives the agent the option to forcefully suppress the effects of this drug, removing the strains from their system, and allowing them to take additional strains.
Optiboost
Price - 3500 Credits
- Modified from the old brand of "catalyst patches” this catalyst aids in the activation of the drug by the agent’s reiatsu. Ingesting this drug reduces the cost for all strain effects by 15%. This merely affects cost for the agent, not the output of the ability.
Ampboost G
Price - 2000 Credits
-Amplifies the effects of the "Grant” effect abilities. The damage from of grant effects is amplified by 1.5x when this catalyst is added into a mixture.
Ampboost R
Price - 2000 Credits
-Amplifies the effects of the "Reduce” effect abilities. The damage from of grant effects is amplified by 1.5x when this catalyst is added into a mixture.
Ampboost F
Price - 2000 Credits
-Amplifies the effects of the "Fortify” effect abilities. The damage from of grant effects is amplified by 1.5x when this catalyst is added into a mixture.
Ampboost E
Price - 2000 Credits
-Amplifies the effects of the "Enhance” effect abilities. The damage from of enhance effects is amplified by 1.5x when this catalyst is added into a mixture.
Recoboost
Price - 1500 Credits
-Ingesting this catalyst aids in strains with abilities focused on healing. This catalyst reduces the cost of healing related strain abilities by 25%